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Where can I get the source code for Age of Empires...

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Mo

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Sep 29, 2000, 3:00:00 AM9/29/00
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MoMad here, Im trying to program a computer game like age of empires and
quake... but The problem is, I dont know where to start or what
application to use... I have Visual C++ 6.0 and I know some basic c/c++
programming.... I was looking around and found the source code for
quake... and thought "hmmmm... its not that hard at all..." of course i
could be wrong, but Now, I just need to know how to make those kinds of
worlds, or maps, you know... the scroll-maps.... A top-view game //any
ways if you can help that'll be great.

Thanx, MoMad the NoMad...

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Jay-J

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Sep 29, 2000, 3:00:00 AM9/29/00
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> MoMad here, Im trying to program a computer game like age of empires and
> quake... but The problem is, I dont know where to start or what
> application to use... I have Visual C++ 6.0 and I know some basic c/c++
> programming.... I was looking around and found the source code for
> quake... and thought "hmmmm... its not that hard at all..." of course i
> could be wrong, but Now, I just need to know how to make those kinds of
> worlds, or maps, you know... the scroll-maps.... A top-view game //any
> ways if you can help that'll be great.


Sounds a re-printing of Derek Smart's first resume.

(I know, I know...I'M SORRY everybody!)

:)

--

****

"Work isn't that hard. THINKING about work is hard."

Leejay Wu

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Sep 29, 2000, 3:00:00 AM9/29/00
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Excerpts from netnews.comp.sys.ibm.pc.games.strategic: 30-Sep-100 Re:
Where can I get the sou.. by Tr...@aol.comNOSPAM
> Here is a book on real-time strategy gaming programming:
>
> http://www.amazon.com/exec/obidos/ASIN/1556226446/o/
> qid=970276168/sr=8-1/ref=aps_sr_b_1_3/102-8436008-6526504

[cut-and-paste, 'natch']

Found a rather negative /. review --

http://slashdot.org/books/99/05/31/1513255.shtml

(To the thread originator -- I suppose id would not characterize
Quake as easy... nor does AoE, with all its flaws, strike me as
a trivial achievement, either.)

> I have no idea how good it is, but it might be a place to start.
>
> If Microsoft's history is any example, the Age of Empire source code
> should be available sometime between never and the end of time.

Yup. Quake's source code was released by id Software, not by
indy [cr|h]ackers, so that's why it's available. id also, IIRC,
released Doom and Heretic code (although not the .wad, methinks).

MSFT, on the other hand, has little incentive to do so -- AoE/AoK
aren't *that* old, they're still producing add-ons (Conquerors),
and so forth. I see little reason that they'd release the code
anytime soon. I don't believe they've even opened DOS 2.1 yet.

Perhaps the thread writer should search for any of the ongoing
collaborative gaming projects (there are a LOT of people with
ideas, but who need volunteers who can program, design, draw,
and so forth).

For an example of a free RTS, consider checking FreeCraft
(http://FreeCraft.org), which was originally designed to clone
WarCraft II. Apparently, they now specify that it runs on
Win32 platforms as well as Unices. The file

'clone-000402-complete-win32.exe'

is labelled as including binary, source, and all for Win32, so
it may be quite useful.


--
| lw...@cs.cmu.edu | the silly student |
|--------------------------| he writes really bad haiku |
| #include <stddiscl.h> | readers all go mad |


Trent

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Sep 29, 2000, 9:10:52 PM9/29/00
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Here is a book on real-time strategy gaming programming:

http://www.amazon.com/exec/obidos/ASIN/1556226446/o/qid=970276168/sr=8-1/ref=aps_sr_b_1_3/102-8436008-6526504

I have no idea how good it is, but it might be a place to start.

If Microsoft's history is any example, the Age of Empire source code
should be available sometime between never and the end of time.

Mo wrote:
>
> MoMad here, Im trying to program a computer game like age of empires and
> quake... but The problem is, I dont know where to start or what
> application to use... I have Visual C++ 6.0 and I know some basic c/c++
> programming.... I was looking around and found the source code for
> quake... and thought "hmmmm... its not that hard at all..." of course i
> could be wrong, but Now, I just need to know how to make those kinds of
> worlds, or maps, you know... the scroll-maps.... A top-view game //any
> ways if you can help that'll be great.
>

> Thanx, MoMad the NoMad...
>
> --
> Posted via CNET Help.com
> http://www.help.com/

--
Check out my videogame and PC game reviews at:
www.mpog.com
www.strategy-gaming.com
www.gamepen.com

Latest Review: Army Men: Air Combat
http://www.mpog.com/reviews/console/nintendo64/action/armymenaircombat/

Jason Kozak

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Sep 30, 2000, 12:35:57 AM9/30/00
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On Sat, 30 Sep 2000 01:10:52 GMT, Trent <Drumm...@aol.comNOSPAM>
wrote:

First off, you might want to post to the comp.games.development or
alt.games.programming groups. They would probably be able to answer
your questions better.

>Here is a book on real-time strategy gaming programming:
>
>http://www.amazon.com/exec/obidos/ASIN/1556226446/o/qid=970276168/sr=8-1/ref=aps_sr_b_1_3/102-8436008-6526504
>
>I have no idea how good it is, but it might be a place to start.

From what I've heard, it isn't all that good. A better start for a
beginner would be Tricks of the Windows Game Programming Gurus by
Andre LaMothe:
http://www.amazon.com/exec/obidos/ASIN/0672313618/o/qid=970287515/sr=2-2/103-2072182-0241458

It's a generalized book, but it'll give you what you need to know to
do top-view games like AOE.


>If Microsoft's history is any example, the Age of Empire source code
>should be available sometime between never and the end of time.

Most likely the former... the end of time assumes they might actually
release it eventually.


>Mo wrote:
>>
>> MoMad here, Im trying to program a computer game like age of empires and
>> quake... but The problem is, I dont know where to start or what
>> application to use... I have Visual C++ 6.0 and I know some basic c/c++
>> programming.... I was looking around and found the source code for
>> quake... and thought "hmmmm... its not that hard at all..." of course i
>> could be wrong, but Now, I just need to know how to make those kinds of
>> worlds, or maps, you know... the scroll-maps.... A top-view game //any
>> ways if you can help that'll be great.

Also possibly helpfull might be:
http://www.antimeta.com/projects/rts/
It's got some information on common requirements for RTS games.

I'm curious as to the combination of AOE and Quake, but the best of
luck to you. I hope you understand what you're undertaking... it's not
easy. I won't say don't try though... I couldn't stand it when I was
told to program tetris and work my way up. Instead, I've been trying
to program a space 4x for 2 years now, and I don't expect to be done
for at least another 2. Of course, I never had to do tetris, so I'm
happy.

Jason Kozak
_
<insert sig here>

Mo

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Sep 30, 2000, 1:30:07 AM9/30/00
to
Thank you so much for everybody who was involved with the answering of my
question.... I really appreciate it.

Again, Thank you all.
MoMad

Frank

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Oct 2, 2000, 3:00:00 AM10/2/00
to
"Mo" <moma...@hotmail.com> schrieb im Newsbeitrag
news:sta5vbk...@corp.supernews.com...

> MoMad here, Im trying to program a computer game like age of empires and
> quake... but The problem is, I dont know where to start or what
> application to use... I have Visual C++ 6.0 and I know some basic c/c++
> programming.... I was looking around and found the source code for
> quake... and thought "hmmmm... its not that hard at all..." of course i
> could be wrong, but Now, I just need to know how to make those kinds of
> worlds, or maps, you know... the scroll-maps.... A top-view game
file://any

> ways if you can help that'll be great.
>
> Thanx, MoMad the NoMad...
>

hi,

you could check out André LaMothes (http://www.xgames3d.com/) books!!
(one of the guru's of game programming)

or any of these (in no perticular order!!! some might be dead!!)
http://www.gdmag.com/
http://www.programmersheaven.com/
http://www.perplexed.com/GPMega/index.htm/

bye

frank

Stephan-Frank Henry
----------------------------------
FHe...@NoSpamAdulo.de

Russell Lazier

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Apr 17, 2023, 2:22:46 AM4/17/23
to
i guess there is no source code but cant play the game without on WTF

Spalls Hurgenson

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Apr 17, 2023, 9:32:08 AM4/17/23
to
On Sun, 16 Apr 2023 23:22:44 -0700 (PDT), Russell Lazier
<rukin...@gmail.com> wrote:

>On Monday, October 2, 2000 at 2:00:00?AM UTC-5, Frank wrote:
>> "Mo" <moma...@hotmail.com> schrieb im Newsbeitrag
>> news:sta5vbk...@corp.supernews.com...
>> > MoMad here, Im trying to program a computer game like age of empires and
>> > quake... but The problem is, I dont know where to start or what
>> > application to use... I have Visual C++ 6.0 and I know some basic c/c++
>> > programming.... I was looking around and found the source code for
>> > quake... and thought "hmmmm... its not that hard at all..." of course i
>> > could be wrong, but Now, I just need to know how to make those kinds of
>> > worlds, or maps, you know... the scroll-maps.... A top-view game
>> file://any
>> > ways if you can help that'll be great.


I don't know what is funnier, the following quote : "I looked at the
source code for Quake and thought it's not that hard at all" or the
idea that he'd get access to the source code for a (fairly new at the
time) commercial game... and on Usenet of all places.

Anyway, twenty years later there's finally an answer, of sorts (I'm
sure the original poster is still checking Usenet regularly in hopes
of getting a useful reply, right? ;-). Of course, it may not be the
answer he was hoping for - access to the source code for "Age of
Empires" - but it's a good second option: a fairly decent from-scratch
open-source re-implementation of the game called "OpenAge"
https://openage.sft.mx/


I can't wait to see what exciting progress Monad the Nomad creates now
that he has the necessary sourcecode to inspire him. ;-P


Geeknix

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Apr 18, 2023, 6:30:06 AM4/18/23
to
On 2023-04-17, Spalls Hurgenson <spallsh...@gmail.com> wrote:
> On Sun, 16 Apr 2023 23:22:44 -0700 (PDT), Russell Lazier
><rukin...@gmail.com> wrote:
>
>>On Monday, October 2, 2000 at 2:00:00?AM UTC-5, Frank wrote:
>>> "Mo" <moma...@hotmail.com> schrieb im Newsbeitrag
>>> news:sta5vbk...@corp.supernews.com...
>>> > MoMad here, Im trying to program a computer game like age of empires and
>>> > quake... but The problem is, I dont know where to start or what
>>> > application to use... I have Visual C++ 6.0 and I know some basic c/c++
>>> > programming.... I was looking around and found the source code for
>>> > quake... and thought "hmmmm... its not that hard at all..." of course i
>>> > could be wrong, but Now, I just need to know how to make those kinds of
>>> > worlds, or maps, you know... the scroll-maps.... A top-view game
>>> file://any
>>> > ways if you can help that'll be great.
>
> Anyway, twenty years later there's finally an answer, of sorts (I'm
> sure the original poster is still checking Usenet regularly in hopes
> of getting a useful reply, right? ;-).

(serious question) how do you find posts this old?

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Don't be afraid of the deep...
--[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
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Spalls Hurgenson

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Apr 18, 2023, 10:17:21 AM4/18/23
to
On Tue, 18 Apr 2023 10:30:04 GMT, Geeknix
<use...@apple.geeknix135.net> wrote:
>On 2023-04-17, Spalls Hurgenson <spallsh...@gmail.com> wrote:
>> On Sun, 16 Apr 2023 23:22:44 -0700 (PDT), Russell Lazier
>><rukin...@gmail.com> wrote:
>>>On Monday, October 2, 2000 at 2:00:00?AM UTC-5, Frank wrote:
>>>> "Mo" <moma...@hotmail.com> schrieb im Newsbeitrag
>>>> news:sta5vbk...@corp.supernews.com...


>>>> > MoMad here, Im trying to program a computer game like age of empires and
>>>> > quake... but The problem is, I dont know where to start or what
>>>> > application to use... I have Visual C++ 6.0 and I know some basic c/c++
>>>> > programming.... I was looking around and found the source code for
>>>> > quake... and thought "hmmmm... its not that hard at all..." of course i
>>>> > could be wrong, but Now, I just need to know how to make those kinds of
>>>> > worlds, or maps, you know... the scroll-maps.... A top-view game
>>>> file://any
>>>> > ways if you can help that'll be great.

>> Anyway, twenty years later there's finally an answer, of sorts (I'm
>> sure the original poster is still checking Usenet regularly in hopes
>> of getting a useful reply, right? ;-).

>(serious question) how do you find posts this old?

I don't.
I just respond to the ones who do. ;-)

How THEY find these posts is a different question entirely (I blame
GoogleGroups, which doesn't always make it clear how old a post really
is)

Still, I can't get too upset. If it weren't for necroposting, this
group wouldn't get half the traffic it does. ;-)



Zaghadka

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Apr 18, 2023, 11:59:36 AM4/18/23
to
Ha! and I was going to say "Knowing Spalls, he has it all archived."

--
Zag

No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten
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