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Kohan II SP campaign.

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Michael Vondung

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Oct 4, 2004, 9:34:10 AM10/4/04
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How are you guys liking the Kohan 2 single player campaign? I only made
it to mission 15 just now (so ten to go), because I got sidetracked by
RTW (nice game, but K2 appeals more to me), but I actually enjoy the
story. I know, it's not something that we've never seen before, and the
difficulty is fairly moderate, but I'm having a surprisingly good time
with it. I'm kind of glad I won't face the fully blown skirmish mode AI
before I feel more ready. ;) #14 was the best so far.

M.

Sampan

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Oct 4, 2004, 10:50:36 AM10/4/04
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"Michael Vondung" <mvon...@gmail.com> wrote in message
news:2sd1qnF...@uni-berlin.de...

I'm liking it. Not sure where I am, I think Mission 9 or 10. My main gage on
these things is whether I start to feel like I am doing the same thing over
and over again per mission. I haven't had that yet with Kohan II. I think
the difficulty builds up well but like you, I think overall the difficulty
is only moderate. It's especially moderate when compared to skirmish mode
which handed me my head on a platter the couple of times I tried it. :) Nice
AI just like Kohan 1.

There only nit-picky thing I found with the campaign is when you start
controlling the Haroun cities. These act differently enough from the other
races that I felt kind of lost and made more than a few upgrade and company
build mistakes. It's the only race so far that I actually went back and
deleted some buildings. I do think it is going to end up being my favorite
race though. :)

Overall I am very pleased with the game.

> M.


Michael Vondung

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Oct 4, 2004, 11:22:13 AM10/4/04
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Sampan wrote:

> the difficulty builds up well but like you, I think overall the difficulty
> is only moderate.

I just lost mission #15! It's a little unfair, since there seems to be
some heavy scripting done with enemies vanishing shortly before they're
beaten (not running away) -- that's something I can't do (I think --
haven't played with Shadow cities yet.) Ah, well, at least I'll have a
better idea next time. It's a Haroun mission, and I'm a tad clueless,
too. Well, that begs for cup of tea and half an hour with the manual. :)

M.

DocScorpio

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Oct 4, 2004, 4:00:03 PM10/4/04
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"Michael Vondung" <mvon...@gmail.com> wrote in message
news:2sd85bF...@uni-berlin.de...

I'm on mission 18 so that was a while back for me. Are you talking about
mission 16 "The Lonely Cry," where Durash keeps teleporting out just before
you kill him? If so, it's easy if you don't care about the secondary
objectives. Just get Narva where she needs to go....mission complete.
Otherwise, it's a study in frustration (tho' an interesting challenge, to be
sure).


Michael Vondung

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Oct 4, 2004, 4:18:23 PM10/4/04
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DocScorpio wrote:

> I'm on mission 18 so that was a while back for me. Are you talking about
> mission 16 "The Lonely Cry," where Durash keeps teleporting out just before
> you kill him? If so, it's easy if you don't care about the secondary
> objectives. Just get Narva where she needs to go....mission complete.

Yes, that's the one. The problem is that if I try to make a mad dash for
it, I won't get past the massive number of units close to the passage to
the well. Even if I took all of my starting units and sacrificed the
settlement, I'd not be strong enough. Hmm, I could probably maximize the
economy of this one town, build as many companies as I can, and then try
to get there. Might just about be enough, provided I don't run into
any trouble on the way. Ah, what a frustrating mission! :)

M.

Sampan

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Oct 4, 2004, 7:56:52 PM10/4/04
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"Michael Vondung" <mvon...@gmail.com> wrote in message
news:2sdpgpF...@uni-berlin.de...

> DocScorpio wrote:
> Yes, that's the one. The problem is that if I try to make a mad dash for
> it, I won't get past the massive number of units close to the passage to
> the well. Even if I took all of my starting units and sacrificed the
> settlement, I'd not be strong enough. Hmm, I could probably maximize the
> economy of this one town, build as many companies as I can, and then try
> to get there. Might just about be enough, provided I don't run into
> any trouble on the way. Ah, what a frustrating mission! :)
>

I just finished this one not 10 minutes ago. Here were the keys for me.
Build a nice army maybe 5 to 6 companies to guard the city (this includes
the companies you start with). Take Melchior(sp) out back and forth scouting
around to find settlements. Make a Pilgram company and found the another
city. Here are the two keys. One, Durash only teleports to that first city,
leaving you to develop the second one pretty hassle free. Two, build a
Caretaker company and build outposts in front of the gold mine near the
first city and beside it. Then build another two outposts also in front and
behind the stone mine just outside that city. Upgrade all of them to forts.
You might also want to build one or two between those four.

You have to get some steady economy to do this (not to bad though) but after
they are built and you wait until they are full of troops you should not
have to worry about the teleporting shadows anymore as the forts will have
enough man power to take care of them.

I'm sure there are other solutions but that was my take. Plus I'm a
secondary objective player. If they are there I have to do them. =)

> M.


DocScorpio

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Oct 4, 2004, 8:33:45 PM10/4/04
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"Sampan" <sampan_rides@only_5_credits.com> wrote in message
news:8rl8d.3679$gs1...@newsread2.news.atl.earthlink.net...
You know I was wondering if Durash attacked any other city but the first
one. That's clearly the key to the puzzle. Before I could try a more
involved strategy, I finished the mission another way....sort of by
accident. I plan to replay it after I finish the campaign. I hear what
you're saying about "secondary goals".....it killed me to have those two red
checks on my mission summary. O.K, for Michael, here's how you do the end
run with just the starter companies. I did this by chance while running an
"exploratory mission" after I started to get frustrated. Go immediately
south, hug the western edge of the map, and follow the edge all the way
around till you end up nearly to the top right. Just before you reach the
temple, you'll get attacked by a couple of Fallen companies. Put Narva's
company on "run" (leaving your other two to fight) and just shoot her right
through to the temple. The mission will end before the Fallen can slaughter
your other kohans, at least that how it happened for me.


Patrick B

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Oct 5, 2004, 11:10:45 AM10/5/04
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Michael Vondung <mvon...@gmail.com> wrote in message news:<2sd85bF...@uni-berlin.de>...

Yeah, it is something you can't do. It's a special thing for this
mission that Durash does. I suppose it is unfair in the sense that it
breaks the normal rules, but it's part of the goal of the mission. A
lot of RTS games have elements of the missions that use different
units or rules than the regular game allows.

He only teleports away from, not towards, the city. To go towards the
city, he runs normally which means you can intercept him or damage his
companies before he gets to the city. Durash is based on the east
edge of the map. He will run west across the map, then attack from the
north, then the east, then the south, and then repeat. Once the city
is upgraded the militia can handle his attacks and you don't need to
worry about it anymore. To actually defeat Durash, you have to kill
him where he can't teleport so you need to kill him at his starting
point in the far east. Otherwise, even if you kill him his company
will still teleport away and he will reawaken.

The only really annoying part is that his attack path from the north
takes him right past the gold deposit and he will stop to destroy any
mine you build on it.

There is a new settlement right east of your starting city. There's a
lair in the way towards the north, but you can avoid it by heading
east and a bit south. Just wait until you've beaten off the attack
from the north to defend your mine, then rush your companies east and
take the settlement and let the militia handle the other 2 attacks.
He will break through your wall and start whacking on your town center
but your militia will force him to teleport out before he does enough
damage to raze the city and the city has time to repair itself between
attacks. Because of this you don't really need to spend time or
resources building forts to repel him. You only need to care about
your gold mine, and you have time to get the 2nd city started and get
back before his next northern attack hits your mine. There's another
settlement spot to the northeast but distance and lairs make it harder
to expand into while still keeping yourself defended from Durash.

You need to do this quickly and stretch yourself thin at first because
if you don't Durash will eventually take over all the settlement spots
and your situation will be much more difficult, and eventually
hopeless if you curl up like a turtle for too long.

Once you have the resources and company limit from two cities going as
a base of power and you no longer fear Durash's attacks the rest of
the mission is a straightforward explore & conquer type situation like
you have done many times before.

Durash has a huge army on the east edge of the map protecting the main
pass that you have to get through to complete the mission. But there
is no city there. So your reward for doing this mission the long way
(but not so long that his army disperses and takes over the map) is
that defeating Durash involves the largest pure open field army vs
army battle I've seen yet in the game. Seeing around 14 companies
charging each other simultaneously on open ground is a beautiful
thing. I actually kept a savegame of it right before I ordered the
attack so I could replay it just to watch it again.

If you couldn't tell, this is one of my favorite missions of the
campaign, where the secondary objectives are more fun than the primary
ones. I'm on 19 now and it is a pain in the ass ensuring the enemy
stays bottled up while I try to devote enough of my time and companies
to complete the secondary objectives.

Michael Vondung

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Oct 5, 2004, 3:25:21 PM10/5/04
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Patrick B wrote:

> If you couldn't tell, this is one of my favorite missions of the
> campaign, where the secondary objectives are more fun than the primary
> ones.

Just beat the mission, including all secondary objectives. What started
frustrating was actually one of the best missions so far. I took the
settlement a bit south-east of the starting town, and put two forts next
to the gold mine, two at the east side of the starting town, and four(!)
near the passage east of the second city. The enemy companies kept
"wandering" there, and the four forts efficiently stopped that,
destroying any enemy company and cutting off the suply route for the
town that was down there. By the end I had all five cities, and all
technologies researched. I actually quite like the Haroun, and their
ability to simultaneously build multiple structures, forts and mines ...
and the free/automatic city upgrades. Very handy indeed.

So, onto mission 17 ... :) Thanks for all the tips!

M.

Michael Vondung

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Oct 5, 2004, 3:55:12 PM10/5/04
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> So, onto mission 17 ... :) Thanks for all the tips!

And lost that one twice. Maybe I should switch back to "normal". ;) I
really do dislike the script-controlled spawning of companies that
weren't there before in an area that I had just scouted out!

M.

DocScorpio

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Oct 5, 2004, 4:01:05 PM10/5/04
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"Michael Vondung" <mvon...@gmail.com> wrote in message
news:2sgap8F...@uni-berlin.de...

Crap! Now I'm going to have to put the campaign on hold and go back and
replay 16. All this discussion has gotten me really interested in that
mission. Personally, I don't like the Haroun (never cared much for
elf-types in any game). They build slow as molasses (although the city
upgrades are pretty slick) and I don't much like their units.


DocScorpio

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Oct 5, 2004, 6:39:48 PM10/5/04
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"Michael Vondung" <mvon...@gmail.com> wrote in message
news:2sgch7F...@uni-berlin.de...

The Fallen have some kind of "warp nodes" or something (I recall destroying
one in 19 or 20). Are they using these to teleport units into different
areas?


Chris Schack

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Oct 6, 2004, 12:46:02 PM10/6/04
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In article <2sgch7F...@uni-berlin.de>,

I've only just started, I ran into the exact same thing in mission 2.
I think I took out some forces at the map edge (I may have simply
scouted it and found nothing), mentally tagged it as "safe", shifted
forces to deal with the only remaining threat axis ... and the
company I left behind was jumped by three companies. After a while,
this mission was one of seeing how much I could heal up before engaging
the next wave...

Chris Schack

S. Delerme

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Oct 7, 2004, 5:10:04 PM10/7/04
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I started the campaign on "difficult" (well, you know, the level above
"moderate") and am about to complete mission 2 (don't rush me...)
At what level do you play ?
I like a challenge but not having to fight an invincible mass of
ennemies or missions that last four hours
Any experience with various levels of difficulty ?
(I am a competent not great kohan I player)

Michael Vondung

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Oct 7, 2004, 5:55:36 PM10/7/04
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S. Delerme wrote:

> Any experience with various levels of difficulty ?

Well, there are currently only two, normal and hard. I played on hard up
until #17. Now I am stuck here, even on normal. Think I'll start a new
thread. ;)

M.

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