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Dune 2:beating ornithopters

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Voice of Doom

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Mar 30, 1995, 3:00:00 AM3/30/95
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I just recently got Dune 2, from a friend, been playing rather
frequently and have found the game rather easy up until level 7.
I am playing House Haarkonen, and basically I am getting nuked by the
Atredies ornithopters. The only thing that seems to hit these pesky
vechicles at all are my cannon turrets, but if I devote production to
turrets I get nuked by his ground forces because my turrets are busy
firing at his 'thopters, and I don't have enough tanks to protect the
base.

So, what do I do?
Also, what do I have to build to get the IX factory to get the
Devestator tanks (are these the solution to my problem??)

Erik Herz


Chris Raduazzo

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Mar 31, 1995, 3:00:00 AM3/31/95
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Voice of Doom (ba0...@bingsuns.cc.binghamton.edu) wrote:
> I am playing House Haarkonen, and basically I am getting nuked by the
> Atredies ornithopters. The only thing that seems to hit these pesky
> vechicles at all are my cannon turrets, but if I devote production to
> turrets I get nuked by his ground forces because my turrets are busy
> firing at his 'thopters, and I don't have enough tanks to protect the
> base.
> Also, what do I have to build to get the IX factory to get the
> Devestator tanks (are these the solution to my problem??)
> Erik Herz

First off, build at least 4 rocket turrets as soon as possible
Don't bother with those sorry cannon turrets, they won't hit ornithopters.

I think you need a Heavy Factory and a Starport to build an IX factory,
but the Devastator can't shoot flying copters, only rockets turrets do that

_Chris_


Karl Peters

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Apr 2, 1995, 4:00:00 AM4/2/95
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ba0...@bingsuns.cc.binghamton.edu (Voice of Doom) writes:

>I just recently got Dune 2, from a friend, been playing rather
>frequently and have found the game rather easy up until level 7.

>I am playing House Haarkonen, and basically I am getting nuked by the
>Atredies ornithopters. The only thing that seems to hit these pesky
>vechicles at all are my cannon turrets, but if I devote production to
>turrets I get nuked by his ground forces because my turrets are busy
>firing at his 'thopters, and I don't have enough tanks to protect the
>base.

>So, what do I do?


>Also, what do I have to build to get the IX factory to get the
>Devestator tanks (are these the solution to my problem??)

>Erik Herz

Misslie towers, my friend - missile towers. These will easily
turn ornithopters into piles of useless rubble. Assuming,
of course, you're allowed to build missile towers on level
7.... If not, do your best to ignore them. And no, Devestators
won't help you. Missile tanks and missile towers are the only
units I ever build. (And spice harvesters, of course)

Karl
<marx>

Matuse

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Apr 3, 1995, 3:00:00 AM4/3/95
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Missile towers are of course by far the best thing to take care of 'thopters,
but they appear so rarely anyway, I don't worry TOO much (but when one does,
I have to make sure I am constantly re-building my heavy production plant,
those things just go down too quick).

I put out a 4-square on the lead edge of whatever rock pile i'm on, put 2
turrets on it, and all my missile tanks behind, with a couple of heavys
(seige's/devastators) flanking the cannons, and nothing gets through. Once
I get a repair bay in operation, and a couple of carryalls, its game over :)


Gregory Bond

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Apr 3, 1995, 3:00:00 AM4/3/95
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In article <3lf0nr$q...@bingnet1.cc.binghamton.edu> ba0...@bingsuns.cc.binghamton.edu (Voice of Doom) writes:

I am playing House Haarkonen, and basically I am getting nuked by the
Atredies ornithopters. The only thing that seems to hit these pesky
vechicles at all are my cannon turrets

Rocket turrets are even better if you have them, and they are much,
MUCH more effective with the game on SLOWEST rather than FASTEST. On
slowest, the 'thopters never get near the base. On fastest, they'll
take out the repair center before they die.
--
Gregory Bond <g...@bby.com.au> Burdett Buckeridge & Young Ltd Melbourne Australia

Atilla The Hun's Maxim: If you're going to rape, pillage and burn, be sure to
do things in that order. -- P. J. Plauger, Programming On Purpose, p147


jad...@et.tudelft.nl

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Apr 3, 1995, 3:00:00 AM4/3/95
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In article <3lh3ei$n...@nic.dot.state.mn.us>, <reid....@pca.state.mn.us> writes:
> (Voice of Doom) writes:
> > Dune 2...I am getting nuked by the Atredies ornithopters. The only
> > thing that seems to hit these pesky vechicles at all are my cannon
> > turrets, but if I devote production to turrets I get nuked by his
> > ground forces because my turrets are busy firing at his 'thopters,
> > and I don't have enough tanks to protect the base. Also, what do I
> > have to build to get the IX factory to get the Devestator tanks (are
> > these the solution to my problem??)
> Rocket turrets are the only thing that takes out ornithopters. I love
> rocket turrets, so I'd suggest building more of them earlier instead of
> building ANY new units.
>
> I think you have to have a Heavy Vehicle Factory before you can build
> an Ix. Or was it the Starport? BTW, the Ix won't build the Devastators;
> that will still be done at your Heavy Vehicle Factory. And Devastators
> won't help with Ornithopters.
>
> - Reid Gagle Minnesota, Land of 10,000 Flakes
>
> "Built for comfort, not for speed."

you have to build a starport to get the house of IX
the more rocket turrets to defend your base the better
no tanks or stupid devastators needed.

---------------------------------------------------
J.A. de Wit
Department of Electrical Engineering,
Delft University of Technology,
The Netherlands.
JAdeWit@.ET.TUDelft.NL
---------------------------------------------------


Steve Banks

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Apr 4, 1995, 3:00:00 AM4/4/95
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Gregory Bond (g...@bby.com.au) wrote:
: In article <3lf0nr$q...@bingnet1.cc.binghamton.edu> ba0...@bingsuns.cc.binghamton.edu (Voice of Doom) writes:

: Rocket turrets are even better if you have them, and they are much,


: MUCH more effective with the game on SLOWEST rather than FASTEST. On
: slowest, the 'thopters never get near the base. On fastest, they'll
: take out the repair center before they die.

Also important to mention is that when fighting Atreides sonic tanks, time
should be on slowest as well. When time is on fastest, sonic tanks have
incredible range and do some major damage. When playing as Atreides, keep
time on fastest as this will be to your advantage.

--
____________________________________________________________________________
Live, and let love be your ambition - Love, and let life be your motivation.

Brian Hassink

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Apr 4, 1995, 3:00:00 AM4/4/95
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: : Rocket turrets are even better if you have them, and they are much,

: : MUCH more effective with the game on SLOWEST rather than FASTEST. On
: : slowest, the 'thopters never get near the base. On fastest, they'll
: : take out the repair center before they die.

In completing this game, I found that building a line of rocket turrets
as quickly as possible was enough to win the scenario. Once you had the
line built, your base was pretty much safe and you were free to build
units and go after their base.

The only scenario I had trouble with was the final one where you fight
the Emperor at the same time. I was the Harkonen, so I kept building
palaces and launching death-hand rather than going after them with units.
This crippled their production and then I could come in with units and
finish them off. It worked, though there may have been a better way.

Btw, is it possible to re-arm the palace with a death-hand missile after
firing it off? I could'nt find a way and so I just ripped down the palace
after a launch and started building another.

--
brian....@nt.com


Marijane Lynch

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Apr 5, 1995, 3:00:00 AM4/5/95
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In <3lsf1r$5...@bcrkh13.bnr.ca> hass...@bnr.ca (Brian Hassink) writes:

>Btw, is it possible to re-arm the palace with a death-hand missile
after
>firing it off? I could'nt find a way and so I just ripped down the
palace
>after a launch and started building another.

The Palaces Automaticaly rearm it just takes so long that You probably
would want to tear down the darned thing and Build a new one. It takes
around 5-10 minutes if I rember correctly.

Mr YK Chong

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Apr 6, 1995, 3:00:00 AM4/6/95
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Chris Raduazzo (crad...@solix.fiu.edu) wrote:

: > Btw, is it possible to re-arm the palace with a death-hand missile after


: > firing it off? I could'nt find a way and so I just ripped down the palace
: > after a launch and started building another.

: Yes, they are ready to fire again after about 4-5 minutes. Your method is
: probably a lot faster.

: -Chris-

Why bother tearing it down... if you are not short on power... just build another one..
then you have two places from which to fire your death-hands.... This is allowable...
if I remember correctly... it has been a while though.. :)

KC

Matuse

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Apr 6, 1995, 3:00:00 AM4/6/95
to

My personal tactic is to build 2 (rarely 3) and stagger their fire cycles so
I can put out a fresh death hand/fremen/sabatuer in a reasonable time frame.

r...@kuhub.cc.ukans.edu

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Apr 6, 1995, 3:00:00 AM4/6/95
to
In article <3lt9op$c...@newshost.fiu.edu>, crad...@solix.fiu.edu (Chris Raduazzo) writes:
>> Btw, is it possible to re-arm the palace with a death-hand missile after
>> firing it off? I could'nt find a way and so I just ripped down the palace
>> after a launch and started building another.
>
> Yes, they are ready to fire again after about 4-5 minutes. Your method is
> probably a lot faster.
>
> -Chris-
>


Did you guys ever try to build several PALACEs? I had not played this
for a long time. But, if my memory is correct, you should be able
to build several palaces. Then, you can fire them in about one
minute interval. Kind of Death Hand barriage :).

Li

Karl Peters

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Apr 7, 1995, 3:00:00 AM4/7/95
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or...@ripco.com (Steve Banks) writes:

>Gregory Bond (g...@bby.com.au) wrote:
>: In article <3lf0nr$q...@bingnet1.cc.binghamton.edu> ba0...@bingsuns.cc.binghamton.edu (Voice of Doom) writes:

>Also important to mention is that when fighting Atreides sonic tanks, time
>should be on slowest as well. When time is on fastest, sonic tanks have
>incredible range and do some major damage. When playing as Atreides, keep
>time on fastest as this will be to your advantage.

So is this why my Sonic tanks could never accomplish anything?
I always thought the stated range was totally wrong, because mine
could never fire more than 2 or three squares. Egad!

Why the heck is this? That is, why did the designers of the
game do it so badly that units and combat behave differently depending
on what speed you're playing at????!!!!

Karl
<marx>

Michael Heaney

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Apr 9, 1995, 3:00:00 AM4/9/95
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Mari...@ix.netcom.com (Marijane Lynch) writes:

>In <3lsf1r$5...@bcrkh13.bnr.ca> hass...@bnr.ca (Brian Hassink) writes:

>>Btw, is it possible to re-arm the palace with a death-hand missile
>after
>>firing it off? I could'nt find a way and so I just ripped down the
>palace
>>after a launch and started building another.

>The Palaces Automaticaly rearm it just takes so long that You probably
>would want to tear down the darned thing and Build a new one. It takes
>around 5-10 minutes if I rember correctly.


My Favorite strategy is simply to build several palaces. Then you can
launch more missles, fremen, or sabatours at one time. The Harks particularly
do well with multiple palaces >:)

The Maniac Responsible


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