The demo is about 500 mb, but I was lucky to download it in less han
half an hour.I think it was from Gamershell.
As in the previous versions of this game, I find it a but dificult to
run the battle efficiently, and in RTW etc I usually let the AI run
the bvattles and concentrate on the strategy aspect of the game - but
that is only my personal preference.
There ARE a number of speeds in the game, but even the slowest is a
bit fast when there are a lot of units.You can pause the game, but it
is unclear if I can give orderrs during the pause - probably yes.
The demo says that it may not be representative of the game, so one
can expect a more complete demo sometikme in the future.
Henri
Not to worry. I expect that a 'Medieval: Total Realism' mod will surface
to fix all that.
Stupot
Do you think a Total Realism mod will fix any problems with the engine?
I expect it will fix the stats of units, but I doubt it'll do anything
about the speed the game runs on, unless it's really broken.
Anyway, in MTW1 you could pause the game to give orders, I expect the
same will be true here.
mcv.
--
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real. -- Zachriel
In RTW you could change the speed of the units by simply editing a textfile,
it should be the same for MTW2 (well, I hope so, I don't have the demo
installed anymore to check, but at least I could get rid of those awful
green arrow markers in the same way as in RTW). That's the only problem I
saw regarding the speed of the demo battles - slow the units down a bit and
the battles will be a lot easier to manage.
>
> Anyway, in MTW1 you could pause the game to give orders, I expect the
> same will be true here.
>
Sure is. Truth to tell I rarely if ever pause the game (Rome: Total Realism)
thanks to the reduced speed of the units.