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Panzer General II - Campaign scenario strategies

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Priit Käär

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May 29, 1998, 3:00:00 AM5/29/98
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Hi all!

I'm looking campaign scenario strategies for following scenarios :

Madrid
Ciechanow
Suomussalmi
Lillehammer
Race to Dunkirk
Pursuit to Tobruk
Tobruk
Malta
Kishinev
Volokolamsk
Klin
Thermopylae
Windsor 40/43
Oak Ridge

Postings will be helpful for PG2 players, and i will include posted
strategies in NEW PG2 FAQ too. Currently the NEW PG2 FAQ is at draft
stage. So any help would be welcome.

SolariS
* www.online.ee/~pkaar * pk...@online.ee * 2:490/14.97@fidonet *

Jeff Vitous

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May 29, 1998, 3:00:00 AM5/29/98
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Priit Käär wrote in message <35716de3...@news.online.ee>...


>Hi all!
>
>I'm looking campaign scenario strategies for following scenarios :
>
>Madrid

Buy a Stuka. Bomb the Spanish tank. Take all of the unoccupied cities and
buy an extra artillery. Use artillery, Stuka, and infantry to take lower
objective (use care, you will not be buying any more infantry).

>Ciechanow

Buy a fighter (the Polish airplane will be a pest if you don't kill it).
3-prong attack, from the west, north, and northeast. Apply pressure equally
to northern most objectives first, then when they both fall, move rapidly to
the southern objective.

>Suomussalmi

Use aircraft to abet recon. Again, try and apply pressure to all three
objectives at once (it keeps the CP from creating a defense in depth around
any of the objectives). Artillery is very important in this scenario.

>Lillehammer

Artillery and Stukas are important once again. Divide force in 2, one up
each side. Use recon unit to take Lillehammer itself, you don't need to
clear all of the enemy units surrounding the city.

>Race to Dunkirk

Unless you want to do Windsor/40, tank this one. Otherwise, lots of air and
artillery (sensing a theme?) are helpful. You will eventually break out
north, central or south. Use the breakout to surround enemy defenses, while
still penetrating toward remote objectives. Stukas, artillery, and pionere
units are helpful in taking out the pill boxes enroute to Dunkirk itself.

>Pursuit to Tobruk
>Tobruk

Both of these are excessively easy. Take control of the skies, your biggest
problem is mobility in the desert (start heading toward the farthest
objectives from turn 1. Your aircraft will catch up).

>Malta

Use Stukas and shore bombardment to disable enemy artillery, then run amok
with your armor. Send fleet to the NW to engage British fleet. When you
run out of things for your Stukas to bomb, send them north to sink ships.
You may need several turns to get to the final objective...there is a narrow
bottleneck that must be cleared.

Jeff Vitous
jvi...@spamthis.wwa.com


Edwin Alfred Mohrmann

unread,
May 31, 1998, 3:00:00 AM5/31/98
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"Jeff Vitous" <jvi...@removethis.wwa.com> wrote:

>
>Priit Käär wrote in message <35716de3...@news.online.ee>...
>>Hi all!
>>
>>I'm looking campaign scenario strategies for following scenarios :
>>
>>Madrid
>
>Buy a Stuka. Bomb the Spanish tank. Take all of the unoccupied cities and
>buy an extra artillery. Use artillery, Stuka, and infantry to take lower
>objective (use care, you will not be buying any more infantry).

I agree with buying the Stuka (before play begins, even).
However, I generally buy a PzKpfw II D, rather than another
artillery. Yeah, take care of your infantry...


>
>>Ciechanow
>
>Buy a fighter (the Polish airplane will be a pest if you don't kill it).
>3-prong attack, from the west, north, and northeast. Apply pressure equally
>to northern most objectives first, then when they both fall, move rapidly to
>the southern objective.

I find that the non-core units with which you start the game
can be used to take the first objective city, along with the non-
core artillery. Those units then take all the unoccupied cities
to the south (down-screen, in any event). Your core units and
the cavalry deploy in the middle deployement area, then beat
feet south and east, taking the airfield just outside the last
objective city. Yeah, Jeff's correct - you need a fighter to
counteract that pesky Polish fighter.


>
>>Suomussalmi
>
>Use aircraft to abet recon. Again, try and apply pressure to all three
>objectives at once (it keeps the CP from creating a defense in depth around
>any of the objectives). Artillery is very important in this scenario.

Artillery of the self-propelled kind is important. Towed guns
can be of immense value, but generally the weather is too
crappy for either artillery or air to be much of a factor (although
it can be if it clears for two/three consecutive turns). I find
my best units in this one to be pionier and Mk IV C's. Usually,
I run the Finn unit straight across to interdict the road, and use
two 150 mm towed pieces to support the Finns as they attack
into the objective city across the river. The arty has spent the
previous turn suppressing the Russian gun and AT gun.

After you take that one, mopping up the trapped Soviet infantry is
not exactly cake, but is far easier. All the armor and mobile troops
(and you *DO* have half-track prime movers for your guns, yes ?)
needs to head immediately for the final objective city. Taking the
adjacent airfield helps your prestige. BEWARE ! There's a sneaky
Soviet track-mounted infantry unit which'll cut in behind you from
screen-right, and take YOUR victory hex (the one with which you
start the game) ! I had this happen to me on turn 3 in one
iteration.


>
>>Lillehammer
>
>Artillery and Stukas are important once again. Divide force in 2, one up
>each side. Use recon unit to take Lillehammer itself, you don't need to
>clear all of the enemy units surrounding the city.

It helps if you have arty units with Leaders (thus 'Marksman'
ability). Putting two arty units versus the left-hand city just
across the river from your deployment area on the left side
AND a 13 or so strength point Mk IV will pretty much ensure
you can get across the river in two turns, irrespective of bad
weather. On the other side, a towed 150 (half-track) and an SiG
along with two Mk IV's, a recon, a pionier and a stosstruppen
unit should do the job. If you have SPAA, they can be handy
if the weather breaks and the RAF shows up...Jeff's use of
the recon unit to position next to the objective city, then
use recon phased movement to go in after arty/air or
other ground units have taken out the defence is precisely
how I take this objective, generally on the last possible
turn for a Brillliant.

>
>>Race to Dunkirk
>
>Unless you want to do Windsor/40, tank this one. Otherwise, lots of air and
>artillery (sensing a theme?) are helpful. You will eventually break out
>north, central or south. Use the breakout to surround enemy defenses, while
>still penetrating toward remote objectives. Stukas, artillery, and pionere
>units are helpful in taking out the pill boxes enroute to Dunkirk itself.

Again, I use a combo of air, arty and heavy armor to go straight
up the middle from the middle deployment area, using pioniers and
heavy armor to take out the 40mm AA at Dunkirk so the air can flatten
the garrison for the assault. Taking as many non-objective cities as
you can is important, but I don't 'tank' this scenario (I actually
like the challenge of Windsor '40). You pretty much must take the
airfield in the middle of the battlemap in order to Brilliant in this
scenario - there's not enough re-arm time otherwise. BTW, if you
have 150's, deploy a couple of them, an SiG and a SPAA along
with three MK IV's next to that host of non-core stuff you
have to the SE. It makes taking all that ground, those
cities, and that airfield much easier.

>>Pursuit to Tobruk
>>Tobruk
>
>Both of these are excessively easy. Take control of the skies, your biggest
>problem is mobility in the desert (start heading toward the farthest
>objectives from turn 1. Your aircraft will catch up).
>
>>Malta
>
>Use Stukas and shore bombardment to disable enemy artillery, then run amok
>with your armor. Send fleet to the NW to engage British fleet. When you
>run out of things for your Stukas to bomb, send them north to sink ships.
>You may need several turns to get to the final objective...there is a narrow
>bottleneck that must be cleared.

I haven';t played any of those scenarios.
>
>Jeff Vitous
>jvi...@spamthis.wwa.com
>
>
Windsor '40

I go into this scenario with SIX fighters, and two SPAA.
Basically, I split into two forces, one for London which will also
ultimately assist in taking the final objective hex in the top center
of the battle map. Usually, that's 2x MK IV, 1 X MK III J, 1 SiG,
1x towed 150mm, 1 pionier and 1 regular, with SPAA. These get Stuka
support as they can, but usually the arty can take out the HG.
Group two is everything else, and splits as it progresses to
take the objectives on the west bank of the river, and to the
west. I NEVER mess with the airfield, arty, and aa guns across
the river. Too diverting. One of the things you must do here
is gang-up on the RAF ASAP, working out clever little flak-
traps so your SPAA can take some of the steam out of
those Spitfires. If you haven't noticed, the Spit replacements start
topscreen left, so you can use 2 of your fighters to bottle them
up.

Lambing Flat

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Jun 2, 1998, 3:00:00 AM6/2/98
to pk...@online.ee


Jeff Vitous wrote:

> Priit Käär wrote in message <35716de3...@news.online.ee>...
> >Hi all!
> >
> >I'm looking campaign scenario strategies for following scenarios :
> >
> >Madrid
>
> Buy a Stuka. Bomb the Spanish tank. Take all of the unoccupied cities and
> buy an extra artillery. Use artillery, Stuka, and infantry to take lower
> objective (use care, you will not be buying any more infantry).

Take out the artillery unit below Miralrio with the Stuka, the artillery and
troops at Almadrones can be taken out by shelling the artillery, then hitting
the southernmost troop unit to open a route for the tanks, then kill the
artillery with the tanks, then wipe out the other two troop units with ground
units. Then hit the Spanish tank unit at Torija with Stuka, Artillery and
Pioniere units. Mop up with tanks as necessary. You should then be able to buy
another Stuka. Proceed to Madrid, methodically wiping out the Spanish units
around the city with a combination of Stuka, Artillery and infantry attacks.
While you are doing this use your recon unit and any heavily damaged infantry
units to capture towns and villages, (the more prestige points you get the
better). In any scenario where you have additional units to your core army, use
your core army in preference to the additional units, your core army will need
all the experience points (training) you can give it in the later scenarios.
Never resupply non core units if you can avoid it.

>
>
> >Ciechanow
>
> Buy a fighter (the Polish airplane will be a pest if you don't kill it).
> 3-prong attack, from the west, north, and northeast. Apply pressure equally
> to northern most objectives first, then when they both fall, move rapidly to
> the southern objective.

Buy another Artillery unit as well as the fighter if you can afford it, and get
Fallschirm as soon as possible. About part way through you should be able to
afford an Me110, train it on ground attack, it will be very useful latter. Once
you have taken the middle airfield take the south east airfield with airborne
troops. (Fallschirm if you have them, but any infantry without organic
transport will do)

>
>
> >Suomussalmi
>
> Use aircraft to abet recon. Again, try and apply pressure to all three
> objectives at once (it keeps the CP from creating a defense in depth around
> any of the objectives). Artillery is very important in this scenario.

Use one Artillery, one Tank and the Pioniere unit to capture the Northern
objective, the rest in the south. Don't let the northern Russian tank escape,
its a bloody nuisance if you don't kill it quickly. Get the Finnish units into
Suomussalmi as quickly as possible, the Russian tank attacks will not do much
damage if they are in the town.

>
>
> >Lillehammer
>
> Artillery and Stukas are important once again. Divide force in 2, one up
> each side. Use recon unit to take Lillehammer itself, you don't need to
> clear all of the enemy units surrounding the city.

Use airborne troops to take the airfields, and KILL THAT SPITFIRE! Attack
Cjevik by knocking out the Norwegian Artillery with a combination of Stuka and
artillery, then hit the southernmost Norwegian troop unit with your Pionieres,
if they survive they will run, then mop them up with a tank unit. When you have
taken Hamar, leave an artillery unit and an infantry unit to defend against the
inevitable attack from the two Norwegian units towards Elverun.

>
>
> >Race to Dunkirk
>
> Unless you want to do Windsor/40, tank this one. Otherwise, lots of air and
> artillery (sensing a theme?) are helpful. You will eventually break out
> north, central or south. Use the breakout to surround enemy defenses, while
> still penetrating toward remote objectives. Stukas, artillery, and pionere
> units are helpful in taking out the pill boxes enroute to Dunkirk itself.

A Brilliant Victory will take you to Windsor 40, while a Victory will take you
to Pursuit to Trobruk. I normally aim for a Victory, rather than a Brilliant,
as a Victory gives more prestige points, and you have more opportunity to train
your troops. Upgrade your Me110 to a 109 or you may loose it here.

>
>
> >Pursuit to Tobruk
> >Tobruk
>
> Both of these are excessively easy. Take control of the skies, your biggest
> problem is mobility in the desert (start heading toward the farthest
> objectives from turn 1. Your aircraft will catch up).

The British fighters are deadly, so hit them hard and with multiple fighter
units. One of the Spits in Trobruk has Recon Movement, so watch where you stage
your airborne troops. If you get an infantry unit that develops Recon Movement,
upgrade them to Stosstruppen and use them as airborne. They are wonderful, you
can move onto an airfield, disembark and attack in one movement, which is great
for attacking airfields with air defence.

>
>
> >Malta
>
> Use Stukas and shore bombardment to disable enemy artillery, then run amok
> with your armor. Send fleet to the NW to engage British fleet. When you
> run out of things for your Stukas to bomb, send them north to sink ships.
> You may need several turns to get to the final objective...there is a narrow
> bottleneck that must be cleared.

I use shore bombardment and artillery to disable the air defences, allowing the
Stukas free reign once the British Fighters have been eliminated. Cover your
artillery with a least one air defence unit and you may be able to sucker the
fighters into a trap. Be careful of operational air defence, its deadly.
Artillery and Stuka attacks followed by infantry assaults to dislodge dug in
troops. Mop them up with Armour. Shore bombardment followed by assault with
your best Pioniere or Stosstruppen unit to take Vallena. Search and attack the
RN with air units, if you soften them up with air attacks first they can then be
sunk fairly easily with little loss to your fleet, and the experience points
your air wing gets will be useful later. Ships can be attacked by air units
from adjacent hexes, as well as the hex they are in, swamp them! Move your
artillery up to Marfa, but not too close to the coasts if you haven't destroyed
the RN yet. Artillery and Shore bombardment and two pronged attack, ground
troops from the south west, and airborne from the isthmus, once the air defence
on the airfield is suppressed. This is a very good scenario for acquiring more
equipment and experience for the upcoming attack on Russia.

Kishinev

This one is pretty straight forward, by this you should have a huge and
dangerous army, my 4th Army went into this one with 4 PzIVDs, 4 Artillery, 4 Me
109s, 5 Stukas, 2 Recon units, a mobile air defence unit and lots of infantry,
including one Fallschirm. I divide my forces into 3, 2 tanks, 2 artillery, 1
recon and infantry to the north, 1 tank, 1 artillery and 1 Stosstruppen from the
north west to reinforce the Rumanians in that area, and the rest, reinforcing
the Rumanians in the south. Launch air units to the center of the battlefield,
so next turn they can go where they are needed. Deploy Northern artillery at
front lines, move recon so you can see artillery behind town, shell artillery,
move infantry up to protect artillery. Work tanks around entrenched Russians,
so that you can kill artillery with combination of artillery, Stuka and tank
attack. Mop up troops with artillery, Stukas and infantry, killing them with
tanks if they break and run. Move down to next town and repeat. In the
meantime, move the north west Rumanians forward to good positions and wait for
the rest of your north west force to arrive. Kill the Russian aircraft with
your fighters when they appear. In the south, deploy the AA unit first, then
the artillery and the tanks. Move everything forward till you are in range of
the enemy, then attack. Rumanians in center concentrate on Russians on west
bank of river. When the northern force breaks through, the north western force
should be in position to catch the Russians in the center in a pincer movement.
Take the center airfield with airborne troops in time to resupply your
aircraft. Detach an artillery unit, recon unit, 1 Stosstruppen and 1 pioniere
unit from the northern force and race them down the eastern side of the river,
capturing towns as you go. By the time the southern force breaks through, you
should have wiped out most Russian forces, taken all the towns and have Kishinev
surrounded.

More on Volokolamsk, Klin, Thermoplae, Windsor and Oak Ridge later, when I have
the chance.

General Notes.
Training is everything, especially in the later scenarios, take every
opportunity to train.
I don't overstrength, (unless I have a few Prestige Points "spare") until the
later scenarios, concentrate on building a large, tough army.
Don't attack built up areas with tanks, unless they have been thoroughly
suppressed, use troops after a preliminary bombardment.
If you get an infantry unit with Recon movement, upgrade them to Stosstruppen
and use them as Airborne, since they can move, disembark and attack in the one
move, they are great for attacking defended airfields.
In the early scenarios, I concentrate on building up my army, (maximum points)
rather than going all out for Brilliant Victories.
Plan ahead, buy and train units so they are ready for future scenarios when you
need them.


DPC James McInerney

STOP! In The Name Of The Lore!

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