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Tropico: is there no making these people happy??

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Pat Traynor

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May 26, 2001, 5:30:59 AM5/26/01
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I've got a few things under control, but for the life of me, I can't
improve the environment. I tried playing an ultra-easy game with the
land flat, easy economy, etc., so that I could concentrate on what it
takes to make the people happy. Food has never been a problem I've
got enough apartments around to keep the housing situation under
control. But the environment!

What am I missing here? Aside from the attributes that you set at the
beginning, what can be done during a game to improve things? I've set
up edicts (air-pollution standars, anti-litter) and all my power
plants are gas. I spent several hundred thousand dollars painting the
landscape with trees.

What am I missing? When I look at the happiness/environment of my
people, I see nothing but red marks.

An unrelated question...

When I'm looking at the happiness of people related to jobs, I'll
occasionally see a red mark. When I check it out, it invariably says
that the person "works" at the high school. When I check, it turns
out that he's just ATTENDING the high school. Is this a bug?

Mark Goodge

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May 26, 2001, 6:44:20 AM5/26/01
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On Sat, 26 May 2001 09:30:59 GMT, Pat Traynor put finger to
keyboard and typed:

>I've got a few things under control, but for the life of me, I can't
>improve the environment. I tried playing an ultra-easy game with the
>land flat, easy economy, etc., so that I could concentrate on what it
>takes to make the people happy. Food has never been a problem I've
>got enough apartments around to keep the housing situation under
>control. But the environment!
>
>What am I missing here? Aside from the attributes that you set at the
>beginning, what can be done during a game to improve things? I've set
>up edicts (air-pollution standars, anti-litter) and all my power
>plants are gas. I spent several hundred thousand dollars painting the
>landscape with trees.
>
>What am I missing? When I look at the happiness/environment of my
>people, I see nothing but red marks.

Some people will always be unhappy, because (just as in real
life) you can't please all the people all of the time.

But if you've got too many unhappy people then you're probably
missing something somewhere. Check the almanac - click on the
"happiness" option on the overview screen, and see which elements
have the lowest score. If happiness is your primary aim, then you
should try and get all of these over 50.

>An unrelated question...
>
>When I'm looking at the happiness of people related to jobs, I'll
>occasionally see a red mark. When I check it out, it invariably says
>that the person "works" at the high school. When I check, it turns
>out that he's just ATTENDING the high school. Is this a bug?

Not really, it's just that the game doesn't have a distinction
between paid employment and non-paid occupations, so it considers
being a student to be a "job". I'm not sure whether this is just
lazy programming or deliberate - if you check other non-workers,
you will see that other "jobs" include being a baby, retired, a
mother or a cow!

Mark
--
More pretentious waffle now at http://www.mark.x.tc

who...@wherever.com

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May 26, 2001, 7:56:48 AM5/26/01
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Pat Traynor <p...@ssih.com> wrote:
: I've got a few things under control, but for the life of me, I can't

: improve the environment. I tried playing an ultra-easy game with the
: land flat, easy economy, etc., so that I could concentrate on what it
: takes to make the people happy. Food has never been a problem I've
: got enough apartments around to keep the housing situation under
: control. But the environment!

: What am I missing here? Aside from the attributes that you set at the
: beginning, what can be done during a game to improve things? I've set
: up edicts (air-pollution standars, anti-litter) and all my power
: plants are gas. I spent several hundred thousand dollars painting the
: landscape with trees.

Been wondering about that myself -- but apparently, pollution inevitably
comes with lots of people trampling around at a certain area. Try to spread
the faculties like churches, marketplaces etc around the place, and have the
people use the roads as little as possible.

Pat Traynor

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May 26, 2001, 12:12:17 PM5/26/01
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On Sat, 26 May 2001 10:44:20 GMT, ma...@good-stuff.co.uk (Mark Goodge)
wrote:

>On Sat, 26 May 2001 09:30:59 GMT, Pat Traynor put finger to
>keyboard and typed:
>
>>I've got a few things under control, but for the life of me, I can't
>>improve the environment.

>> [ ... ]


>>What am I missing? When I look at the happiness/environment of my
>>people, I see nothing but red marks.
>

>But if you've got too many unhappy people then you're probably
>missing something somewhere. Check the almanac - click on the
>"happiness" option on the overview screen, and see which elements
>have the lowest score. If happiness is your primary aim, then you
>should try and get all of these over 50.

They are all in the mid 50s except for "Living Environment", which is
29.

Thomas Engel

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May 26, 2001, 1:50:16 AM5/26/01
to

Okay now, the secret word for today is ... FOUNTAINS, and lots of them, the
bigger the better. Found out only by accident and was pretty stumped about
pollution too, until I noticed that these thingies are the only ones that help.
Forget about trees, they are of no use (g). Actually it makes the map look
pretty strange having oodles of these things in the strangest places.
I would have much more liked something like sanitation service or whatver.
.

Pat Traynor

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May 29, 2001, 8:42:28 AM5/29/01
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On Sat, 26 May 2001 05:50:16 GMT, Thomas...@netsurf.de (Thomas
Engel) wrote:

>On Sat, 26 May 2001 11:56:48 +0000 (UTC), who...@wherever.com wrote:
>
>>Pat Traynor <p...@ssih.com> wrote:
>>: I've got a few things under control, but for the life of me, I can't

>>: improve the environment. [ ... ]


>
>Okay now, the secret word for today is ... FOUNTAINS, and lots of them, the
>bigger the better. Found out only by accident and was pretty stumped about
>pollution too, until I noticed that these thingies are the only ones that help.
>Forget about trees, they are of no use (g). Actually it makes the map look
>pretty strange having oodles of these things in the strangest places.
>I would have much more liked something like sanitation service or whatver.

Boy - you really got that one right! I peppered the land with
fountains and within five years, my environment happiness went from 29
to 56.

Thanks for the good tip!

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