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FOT: Hex Editing? ;)

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Bill Bock

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Apr 24, 2001, 1:31:57 AM4/24/01
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Heya:

I'd like to play around with my character's stats, skills, etc. but I
seem to be clueless when it comes to finding meaningful spots in
the .SAV file where these things are controlled. I'm assuming some
kind of encoding or compressing deal is used. Anyone know of a
site with a decent character editor, or suggestions on where to look
for values to change, etc? Additionally, is it possible to edit the
stats of the recruits?

Oh, and why do I wanna edit my guy's stats? Because I'm evil
incarnate, of course. I'm the source of all that is bad and wrong in
the world. ;) (note: this paragraph inserted in order to save people
time)

Thanks muchly,
Bill

Adrian Jackson

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Apr 24, 2001, 3:06:00 AM4/24/01
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On Tue, 24 Apr 2001 05:31:57 GMT, bbo...@san.rr.com (Bill Bock) wrote:

> I'd like to play around with my character's stats, skills, etc. but I
>seem to be clueless when it comes to finding meaningful spots in
>the .SAV file where these things are controlled. I'm assuming some
>kind of encoding or compressing deal is used.

Seems that way.

>Anyone know of a
>site with a decent character editor, or suggestions on where to look
>for values to change, etc? Additionally, is it possible to edit the
>stats of the recruits?

If you're really adventurous, you could run FOT in windowed mode (use
the "-window" switch) and use a program like "Magic Trainer Creator"
to hack the values in real time. It might be cute to do single-player
as a super mutant, or some other race. :)

Bill Bock

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Apr 24, 2001, 10:05:18 AM4/24/01
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On Tue, 24 Apr 2001 07:06:00 GMT, Adrian Jackson <n...@spam.com> wrote:

>On Tue, 24 Apr 2001 05:31:57 GMT, bbo...@san.rr.com (Bill Bock) wrote:
>
>> I'd like to play around with my character's stats, skills, etc. but I
>>seem to be clueless when it comes to finding meaningful spots in
>>the .SAV file where these things are controlled. I'm assuming some
>>kind of encoding or compressing deal is used.
>
>Seems that way.

Darn. Hex editing seems extremely easier and less involved than
modifying memory while ingame.

>
>>Anyone know of a
>>site with a decent character editor, or suggestions on where to look
>>for values to change, etc? Additionally, is it possible to edit the
>>stats of the recruits?
>
>If you're really adventurous, you could run FOT in windowed mode (use
>the "-window" switch) and use a program like "Magic Trainer Creator"
>to hack the values in real time. It might be cute to do single-player
>as a super mutant, or some other race. :)

Two things: I added a -window switch to the properties shortcut for
FOT and it had no effect. Still playing full screen for some reason.
Hopefully I'm missing something blindingly obvious. And the other
thing: I just noticed that the alt-tab combination seems to be
disabled in FOT, it just ain't workin' to get me out of the game so I
can try running a trainer. Wah. Don't s'pose ya got any suggestions?

Thanks muchly,
Bill

(re)flex

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Apr 24, 2001, 2:23:16 PM4/24/01
to

"Adrian Jackson" <n...@spam.com> wrote in message
news:tu9aet4do34a5uqam...@4ax.com...

> On Tue, 24 Apr 2001 05:31:57 GMT, bbo...@san.rr.com (Bill Bock) wrote:
>
> > I'd like to play around with my character's stats, skills, etc. but I
> >seem to be clueless when it comes to finding meaningful spots in
> >the .SAV file where these things are controlled. I'm assuming some
> >kind of encoding or compressing deal is used.
>
> Seems that way.

And indeed it *is* that way. Last I heard, no one had worked out a reliable
method of decompressing the SAV game files.

>
> If you're really adventurous, you could run FOT in windowed mode (use
> the "-window" switch) and use a program like "Magic Trainer Creator"
> to hack the values in real time. It might be cute to do single-player
> as a super mutant, or some other race. :)
>

It's quite possible to play as a Super-Mutant. Or a Ghoul or even a dog, for
that matter. The .BOS files are easily decompressed. The Entities file,
IIRC, permits you to hex edit the pre-gens. Simply rename one of the 'Ghoul'
entities into one of the pre-gen files (replacing it). Hex editing
attributes is quite simple, and tag skills are similarly easy to alter. I
imagine, given enough time and effort, puzzling out traits would be equally
facile. Of course, you'll have to start a game anew as one of these
characters, and any alterations you make to the recruits in the pool will
only take hold once you have begun a new game.


Adrian Jackson

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Apr 24, 2001, 6:11:07 PM4/24/01
to
On Tue, 24 Apr 2001 14:05:18 GMT, bbo...@san.rr.com (Bill Bock) wrote:

>On Tue, 24 Apr 2001 07:06:00 GMT, Adrian Jackson <n...@spam.com> wrote:
>
>>On Tue, 24 Apr 2001 05:31:57 GMT, bbo...@san.rr.com (Bill Bock) wrote:
>>
>>> I'd like to play around with my character's stats, skills, etc. but I
>>>seem to be clueless when it comes to finding meaningful spots in
>>>the .SAV file where these things are controlled. I'm assuming some
>>>kind of encoding or compressing deal is used.
>>
>>Seems that way.
>
>Darn. Hex editing seems extremely easier and less involved than
>modifying memory while ingame.

It is for raw numerical data. The in-game memory modification
programs can make tracking down non-numerical values (like your
character's species in Fallout Tactics) a lot easier, though.

>>If you're really adventurous, you could run FOT in windowed mode (use
>>the "-window" switch) and use a program like "Magic Trainer Creator"
>>to hack the values in real time. It might be cute to do single-player
>>as a super mutant, or some other race. :)
>
>Two things: I added a -window switch to the properties shortcut for
>FOT and it had no effect. Still playing full screen for some reason.
>Hopefully I'm missing something blindingly obvious. And the other
>thing: I just noticed that the alt-tab combination seems to be
>disabled in FOT, it just ain't workin' to get me out of the game so I
>can try running a trainer. Wah. Don't s'pose ya got any suggestions?

Make sure you do it with BOS.exe, and put the switch outside the
quotation marks. If you're doing that, and didn't make any typos,
then I'm not sure what the problem could be.

Adrian Jackson

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Apr 24, 2001, 6:22:57 PM4/24/01
to
On Tue, 24 Apr 2001 15:23:16 -0300, "\(re\)flex"
<ref...@mindspring.com> wrote:

>It's quite possible to play as a Super-Mutant. Or a Ghoul or even a dog, for
>that matter. The .BOS files are easily decompressed. The Entities file,
>IIRC, permits you to hex edit the pre-gens. Simply rename one of the 'Ghoul'
>entities into one of the pre-gen files (replacing it). Hex editing
>attributes is quite simple, and tag skills are similarly easy to alter. I
>imagine, given enough time and effort, puzzling out traits would be equally
>facile. Of course, you'll have to start a game anew as one of these
>characters, and any alterations you make to the recruits in the pool will
>only take hold once you have begun a new game.

Cool! I'll give it a spin.

Bill Bock

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Apr 24, 2001, 8:35:10 PM4/24/01
to
Heya:

My current status: Happy. ;)

There's a Pipboy 2000 LE (or something similar) site where they've
discussed a lot of these issues. The bottom line, for me at least, is
that hassling with a memory editor (as opposed to a hex editor) is too
much of a bother, even taking into account the added capability for
modifications allowed by a memory editor. The solution I learned of,
and am happy with, is simply modifying stats via enabling Cheat mode
with one of the trainers, then (in game) pressing the ALT key and the
CHR button. The CHR screen comes up along with +/- buttons next to
each stat. Stats won't stay higher than 12, but that's perfectly fine
with me. ;) Not being able to start a game with a slightly insane
Small Guns skill is no big deal. Heh. Thanks, all.

Take care,
Bill

Ykalon Dragon

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Apr 24, 2001, 5:36:34 PM4/24/01
to
Bill Bock wrote:

> Two things: I added a -window switch to the properties shortcut for
> FOT and it had no effect. Still playing full screen for some reason.
> Hopefully I'm missing something blindingly obvious. And the other
> thing: I just noticed that the alt-tab combination seems to be
> disabled in FOT, it just ain't workin' to get me out of the game so I
> can try running a trainer. Wah. Don't s'pose ya got any suggestions?
>
> Thanks muchly,
> Bill

Memorize the keys and start the trainer before the game.


Ich

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Apr 25, 2001, 11:44:37 AM4/25/01
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bbo...@san.rr.com (Bill Bock) wrote in <3ae6242f.152435@news-server>:

Sorry, I didn't quite understand:
You can modify the stats only, or stats and skills?
How exactly do you enable that "Cheat mode"?

Johnny Bravo

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Apr 26, 2001, 2:20:32 AM4/26/01
to
On Tue, 24 Apr 2001 14:05:18 GMT, bbo...@san.rr.com (Bill Bock) wrote:


>Two things: I added a -window switch to the properties shortcut for
>FOT and it had no effect. Still playing full screen for some reason.
>Hopefully I'm missing something blindingly obvious. And the other
>thing: I just noticed that the alt-tab combination seems to be
>disabled in FOT, it just ain't workin' to get me out of the game so I
>can try running a trainer. Wah. Don't s'pose ya got any suggestions?

I've run GameHack at the same time as FOT and tried to set all my
initial stats to 10 during character creation. Worked like a charm,
then it wouldn't let me create the character, telling me that I had to
have all the values out of the red before proceeding despite all stats
in the white.

Given the multiplayer nature of the game, I can understand the
reasons behind this protection however. :)

--
  Best Wishes,
    Johnny Bravo

BAAWA Knight, EAC - Temporal Adjustments Division
Ordained Minister - Universal Life Church

"The most merciful thing in the world, I think, is the inability
of the human mind to correlate all its contents." - HP Lovecraft

Johnny Bravo

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Apr 26, 2001, 2:22:26 AM4/26/01
to
On Tue, 24 Apr 2001 15:23:16 -0300, "\(re\)flex"
<ref...@mindspring.com> wrote:

>
>"Adrian Jackson" <n...@spam.com> wrote in message
>news:tu9aet4do34a5uqam...@4ax.com...
>> On Tue, 24 Apr 2001 05:31:57 GMT, bbo...@san.rr.com (Bill Bock) wrote:
>>
>> > I'd like to play around with my character's stats, skills, etc. but I
>> >seem to be clueless when it comes to finding meaningful spots in
>> >the .SAV file where these things are controlled. I'm assuming some
>> >kind of encoding or compressing deal is used.
>>
>> Seems that way.
>
>And indeed it *is* that way. Last I heard, no one had worked out a reliable
>method of decompressing the SAV game files.

Someone worked it out, ever run Drew the god character? Starts at
the beginning of mission 1, with 351hp, 12 stats across the board,
damn near every perk, 65 AC in leather armor and 100AP per turn while
the character is only level 1. :)

(re)flex

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Apr 26, 2001, 3:53:29 PM4/26/01
to

"Johnny Bravo" <bravo...@usa.net> wrote in message
news:2hffetsdker1hplha...@4ax.com...

> Someone worked it out, ever run Drew the god character?

They didn't hack a save game to achieve that. They did what I mentioned
above- They simply edited one of the pregens, started a game with it, then
saved it. That's easy. Decompressing the save games and managing to work
with them, AFAIK, has not yet been accomplished.


Adrian Jackson

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Apr 26, 2001, 5:50:55 PM4/26/01
to
On Thu, 26 Apr 2001 06:20:32 GMT, Johnny Bravo <bravo...@usa.net>
wrote:

>On Tue, 24 Apr 2001 14:05:18 GMT, bbo...@san.rr.com (Bill Bock) wrote:
>
>>Two things: I added a -window switch to the properties shortcut for
>>FOT and it had no effect. Still playing full screen for some reason.
>>Hopefully I'm missing something blindingly obvious. And the other
>>thing: I just noticed that the alt-tab combination seems to be
>>disabled in FOT, it just ain't workin' to get me out of the game so I
>>can try running a trainer. Wah. Don't s'pose ya got any suggestions?
>
> I've run GameHack at the same time as FOT and tried to set all my
>initial stats to 10 during character creation. Worked like a charm,
>then it wouldn't let me create the character, telling me that I had to
>have all the values out of the red before proceeding despite all stats
>in the white.

I experienced that as well. My guess is, it tallies the bonus points
you put on each stat (+5 to each, in this case), and checks it against
the expected total of +5 (or +12 if you get gifted). But I could be
wrong. :} Anyway, it's nothing a Soft-Ice session couldn't solve,
but it wasn't that important to me.

(re)flex

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Apr 26, 2001, 7:48:46 PM4/26/01
to

"Adrian Jackson" <n...@spam.com> wrote in message
news:ak6hetgd22e8ob20f...@4ax.com...

> I experienced that as well. My guess is, it tallies the bonus points
> you put on each stat (+5 to each, in this case), and checks it against
> the expected total of +5 (or +12 if you get gifted). But I could be
> wrong. :} Anyway, it's nothing a Soft-Ice session couldn't solve,
> but it wasn't that important to me.
>

Like killing a mosquito with a machine gun, that is. Super-stats are easy-
Just edit the median and max values in the text races file. Hex editing
let's you do cool things like having a Dog as your main character, too many
tag skills, or impossible perks, but super stats are easily achieved. You'll
still need to hex edit if you want to change the stats of the other recruits
however (and give them a more useful mix of tag skills, as I did).


Adrian Jackson

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Apr 27, 2001, 2:05:32 AM4/27/01
to

Is there some file that dictates which races you can have for single
player? I saw mention of "allowable races," but it appeared to
pertain only to multiplayer. I know about copying over the recruit,
but it'd be cool if there was an easy way to rig the game to let you
choose.

Incidentally, have you tried creating a Behemoth character? :)

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