--
dev...@weiss.che.utexas.edu, dev...@utxvms.cc.utexas.edu = Joseph De Vincentis
foo% ls -al /dev/joe
crw-r--r-- devjoe 162, 58 Jan 19 1972 /dev/joe
Sure have. Playing with the terrain editor my gaming bud and I
developed a city with a raised flat platuea and waterfall kinda "bitten"
out of the side of it. Along the center we placed a "river" with a
"lake" behind it.
When a seaport was placed along this river, warehouses were all that
developed and the sims never acknowledged the ports existence.
My theory is seaports need deep water to work. In the above game, the
"river" was the same level as the platuea.
This brings up a different problem. It seems that the terrain editor is
rather limited. It is not possible to place a DEEP river on different
levels. I wanted to design a "cascading" waterfall city, with realistic
water souces for my hydro plants. I couldn't make this look right
because the sides of the river were turned into waterfalls when I tried
to place water. Bummer.
: --
I have this same problem with a city I designed, I don't have any deep
water in the city, so I guess i'm out of luck...
>
>This brings up a different problem. It seems that the terrain editor is
>rather limited. It is not possible to place a DEEP river on different
>levels. I wanted to design a "cascading" waterfall city, with realistic
>water souces for my hydro plants. I couldn't make this look right
>because the sides of the river were turned into waterfalls when I tried
>to place water. Bummer.
The terrain editor is EXTREMELY limited, personally I wonder why they
even put it in there, since its so shitty. First problem with it is
that I can't raise or lower land in groups, only one square at a time,
and for some reason the pyramid raise/lower thingy doesn't ever allow
me to lower like the description says. Second is that you can't level
land if it's prefectly adjacent with another piece of land, you have
to come in at an angle (this is tough to describe, but if you have
something like:
---|--|---
---+--+---
---|--|---
know, if I want to just get rid of the '+' (i'm assuming this is elevated
by 1 square from the bottom) I have to start from the outside and work
my way inward. Now, this is a pain in the ass. I went to design a city,
very detailed consisting of 7x7 squares connected by roads (about 2 across)
and then raised the water up so everything is at water level, took me
hours to get just right, and it could have been much, much, much easier
if Maxis took the time to write a decent terrain editor. Another thing
I don't understand is why they didn't give you the raise/lower land option
that was in the main game, this option is a hell of alot easier to work
with then that raise/lower thing by using the mouse...frustrating...
Peter Binder
pbi...@u.washington.edu
: I have this same problem with a city I designed, I don't have any deep
: water in the city, so I guess i'm out of luck...
No, you're not. You can use the terain-lowering tool in city mode, even
in the middle of a river or pond. It'll cost money, but it CAN be done.
I can't remember if the deep water must extend to the edge of the city...
: >This brings up a different problem. It seems that the terrain editor is
: >rather limited. It is not possible to place a DEEP river on different
: >levels. I wanted to design a "cascading" waterfall city, with realistic
: >water souces for my hydro plants. I couldn't make this look right
: >because the sides of the river were turned into waterfalls when I tried
: >to place water. Bummer.
[rest of complaint about terrain editor deleted]
Gaah! Tell me about it! I complained about that damned terrain editor from
beta 1...but did they listen to me? Noooooo.
--
+-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Rob McNamara = Can't you see?
r...@cad4.lbl.gov - It all makes perfect sense
LBL EE CAD/CAE software support = Expressed in dollars and cents,
Ex-Xenomorph-Extraction-Specialist - Pounds, shillings, and pence.
+-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
The problem may be related to industry's access to the seaport. Seaport mainly
serves the industry, so the easier it is for the industry to get to the
seaport (either by proximity, or by adequate rail/road services), the more
valuable the seaport will be (and the more it will satisfy industries hunger).
--
Net: cwe...@netcom.com
AOL: CWEISS
Physical: Chris Weiss@Maxis Software
Mental: James Brown's Celebrity Hot Tub
I had this problem, and just zoning more seaport acres along the river edge
did not solve it. I finally zoned an area that was 3 deep from the river and
this was built on (no piers tho) and the Sims stopped complaining.
>
>: --
>: dev...@weiss.che.utexas.edu, dev...@utxvms.cc.utexas.edu = Joseph De Vincentis
>
>: foo% ls -al /dev/joe
>: crw-r--r-- devjoe 162, 58 Jan 19 1972 /dev/joe
>
>The problem may be related to industry's access to the seaport. Seaport mainly
>serves the industry, so the easier it is for the industry to get to the
>seaport (either by proximity, or by adequate rail/road services), the more
>valuable the seaport will be (and the more it will satisfy industries hunger).
>
>
>--
>
> Net: cwe...@netcom.com
> AOL: CWEISS
>Physical: Chris Weiss@Maxis Software
> Mental: James Brown's Celebrity Hot Tub
>
--
****************************
Scott Whitsitt
(708) 632-6430
whit...@maize.rtsg.mot.com
The terrain editor is limited, but once you get the city going, you can use
the bulldozer and "lower terrain" and make the rivers deep. I have a 250 ft
deep river running through the middle of my city.
Are you sure all of the seaports are on salt water? A friend and I had
this problem putting in our first seaport. Put one in, but the Sims were
still screaming for one so put another one in, they were still screaming,
so put another one in and they stopped. We then investigated to see
why they had stopped screaming and found out that our newest seaport
was surrounded by salt water and the other two had fresh water.
Also, none of our early ones extended a pier, just the last one.
(does anyone know if industry benefits from these seaports without
piers or are they just taking up space?)
Sean
sean...@sfu.ca
Actually, as many other people posted, and a couple people e-mailed to me,
the problem is that the water next to the seaport must be deep enough
for the seaport to build a pier or it's worthless and will just fill up with
warehouses. I used the bulldozing "lower terrain" feature to make the river
deep enough and the seaports on both sides built piers. (The piers, in fact,
completely block the river now, but the ships don't care - they just go
right over the piers.)
Thanks to everybody who answered my question.
My city now has about a dozen arcologies and 1 million people, and since
I let it run a couple hours on Cheetah on my 486DX2-66, I have over
5 million dollars. I've started the work on leveling everything (except
the arcos and maybe the ports) so I can rebuild the city correctly
(so that people will actually USE the subways, and the highways will
fit better, etc.)