With that said, I need help on this game ;p The "inventory" option
you find on the function menu, what does it do? Neither the manual
nor the tutorial touch on this issue, and I couldn't find anything on
googles. I'm assuming it hooks up right before the "sale" function:
Purchase -> mfg -> inventory -> sales
But what does "inventory" do?
Very true indeed...Cap2 is good. There are some early difficulties, but most
of it functions just like a real economy would, if I recall (been awhile to
remember the details of the game).
Derek
Stormcloud Creations
http://www.stormcloudcreations.com
"Human Bean" <humanb...@yahoo.com> wrote in message
news:2be6ce69.03050...@posting.google.com...
: After getting bored with all the RTS lately, I've decided to try this
Inventory is a node that uses one worker and stores a ton of resources. For
some purposes it's a waste of space and manpower, but in a few cases it's
very important.
1- Erratic/Unreliable supply. If you're importing something that you use in
manufacturing (say gold to make jewlery) you need to setup a warehouse large
enough to be able to cope with the supply getting cut off. In the event
that your supplier goes belly-up you don't want to have a lull in the market
while you try to establish a mine or another source of supply (market lulls
will reduce your brand recognition, which is hard to build in the first
place.)
With one or more inventory units, you can keep making and selling the
jewlery while you either create a gold mine or hunt for a new supply of
gold.
2- Crops. Since crops produce seasonally, you'll want several inventory
units so that you can make ciggarettes/bread/whatever year around instead of
having a large stock every so often and then being forced to pull the
product off the market while you wait for new crops to grow. In these cases
you want enough farmland that you produce enough of a crop to supply the
consumer until the next harvest is ready. The only reliable way to do this
is to setup an inventory unit, or several.
The easiest way to go about either of these is to setup a site in the
country that has a purchasing node connected to seven inventory nodes
connected to a sales node. Use the purchasing node to "buy" whatever you
need to store (even from yourself if necessary. In these cases I sell to
myself at cost.) and then your manufacturing plants will purchase from the
warehouse instead of the origional distribution point. This makes the
bookkeeping MUCH easier, but be sure that you set the warehouse to internal
sales only else greedy opponents will buy out your warehouse at cost.
Hope this helps.
Chris Woods
>After getting bored with all the RTS lately, I've decided to try this
>game out. It's a great game. I think people get turned off from this
>game because they think it's some sort of educational tool or a very
>complicated game. The game is really not that difficult. It has a
>tutorial that pretty much teaches you everything you need to know
>about the game. Unlike all the RTS crap out there, you'll actually
>learn something with this game.
My problem with it is its awfully easy once you learn how to play.
--
Ben Sisson
"Blood is red, bruises are blue
When strangers come here, we run them through!
HARG! HARG! HARG!"
-The Thraddash, Star Control 2
I've not played Cap II but in real business you must *purchase* raw
material, *manufacture* it into *inventory* so you can *sell* it.
Inventory is what you have on hand available for sale. In a perfect
world you'd build to order and go straight from manufacture to sale but
the world isn't perfect - it takes time to make things and buy the
material to make them and more often than not when a customer orders
something he wants it now not 3 weeks from now - thus factories keep
inventory on hand in order to act as a buffer and supply customer orders
as soon as possible.
--
Maddog
======
Sometimes the best solution to morale problems is just to fire all of
the unhappy people.
In the game, you don't need to add "inventory" to sell the products.
I'm assuming, this means that the product goes out directly to the
customer. "inventory" can mean a bunch of things such as:
1) If you have perishable products, they can stay on longer because
you have a proper place to store them.
2) less products will be lost because you have people to audit them.
3) your product will be shipped to retailers on time.
It really could be anything, but I want to know which one that applies
in the game.
I have said it before, but this is one damn good game. It's like Civ
where you'll find yourself playing it even next year. It's the game
that has nothing to do with graphics nor special effects, just pure
strategy.
Now Im not saying hes a piece of crap, because he designs games that I play,
and that I couldnt do myself, but hes far from the best, and far from
original with Hotel Giant and now Restraunt Empire. Damn my roof is
leaking, gotta go up on the roof to fix it.
Laterzx
"GamePlayer No. 1058" wrote:
I agree with you at least about Restaurant Empire because I tried the demo and
would never buy it
but nobody can hit a home run every time and sometimes you must give people what
you
think they want. What about Sid Meirs Sim Golf ? I don't know if you ever played
Seven
Kindoms II but it is more unlike any other RTS game than 99% all the other RTS
games
are similar.
I'm not aware of exactly what flaws in Capitalism II your refering to
execept that all
game sims greatly simplify reality and besides this is the first business
simulation that I've
seen that is actually dynamic, fun and not dry and static.
I suppose the real game geniuses are still the writers of the old Commodore
64 games.
Reece Hasson
I can't really judge his whole career on one game and I don't follow
his career. However, I like Capitalism 2. The game does have some
flaws, but the guy has to simplify the game somehow. The concept is
there. I would rather have my kids (if I have them) to play this game
than something like Command and Conquer. He could make the game more
complicated, but the game is not exactly selling like hotcakes as it
is. There's only a few reviews out there, much less a discussion.
It's also a refreshing change from AOE, AOK, EE, AOM, CC, and other
games I have played.
Now dont get me wrong, Im not trying to knock Chan or Cap2, I enjoyed it
very much and played it for quite some time, and the original was great, I
played that endlessly in my early computer gaming days, that and Star Bucks,
which I tried to play the other day, but it was way too antiquated to be any
fun anymore, so many other things have come out better than Star Bucks
(which is not a Chan game).
"Reece Hasson" <rha...@adelphia.net> wrote in message
news:3EB475BC...@adelphia.net...
:
:
:
:
"Reece Hasson" <rha...@adelphia.net> wrote in message
news:3EB5D249...@adelphia.net...
: How did one of the best become the best ?
: > :
:
The problem with Sid's Sim Golf was that it was majorly buggy. Other
than that, I found it a very enjoyable sim game.
- Richard Hutnik
... rest of stuff snipped...