Bob_in_Fla wrote:
Well, that title tanked as far as sales go, and as an operational-level
wargame has now been superseded by The Operational Art of War...
what Baldwin really should do is come up with a revamped version of
the more strategic Empire Deluxe (but I'm not going to hold my breath...).
John DiFool
"John DiFool" <jdi...@earthlink.net> wrote in message
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AFAIK, neither had anything to do with the games mentioned
in the post below, nor does the quoted site suggest such.
Eric
Heikki Sairanen <hej...@yahoo.com> wrote in message
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Design - gameography
Empire II: The Art of War (1996), New World Computing, Inc.
Empire Deluxe (1993), New World Computing, Inc.
Documentation - gameography
Empire II: The Art of War (1996), New World Computing, Inc.
Empire Deluxe Scenarios (1993), New World Computing, Inc.
Graphics / Artwork - gameography
Empire II: The Art of War (1996), New World Computing, Inc.
Empire Deluxe (1993), New World Computing, Inc.
Level / Scenario Design - gameography
Empire II: The Art of War (1996), New World Computing, Inc.
Empire Deluxe Scenarios (1993), New World Computing, Inc.
Quality Assurance - gameography
Worms Armageddon (1999), MicroProse
Worms 2 (1997), Electronic Arts, MicroProse
Additional Programming - gameography
Radix: Beyond the Void (1995), Epic MegaGames, Inc.
Original Concept - gameography
Empire Deluxe (1993), New World Computing, Inc.
Also interesting, is that the data does not include Metal Fatigue, on which
Mark was working on during 1998-9. I saw early versions of it on his
computer system in early 1999.
The interesting thing about the data (this site has) on Bob Rakosky, is
that it fails to mention that he has been working at Masque Publishing
for about 3 years now. It also omits all his Amiga work.
Eric
Heikki Sairanen <hej...@yahoo.com> wrote in message
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