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Euan Kilgour

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Jun 19, 1998, 3:00:00 AM6/19/98
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I have recently acquired this game, and I have a few questions I'd like to ask.

1. What does the reserve BC actually do?
I have this setup to accrue BC, but what do you use it for?

2. What are the most effective weapons against planetary defenses?
I've used germ warfare, ground attack missiles, etc... but sometimes
I'll design a ship for space combat that can destroy a 100million strong
colony on it's own in a couple of turns.

3. Diplomacy. I need strategies here. I usually play the Psilons and I
can't stop the other races attacking me whatever I try. They always seem
to gang up on me. This makes the harder levels very difficult, as often
I don't have a solid defense set up when they strike.

Thanks for your help.

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Prowler

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Jun 19, 1998, 3:00:00 AM6/19/98
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In article <euan-19069...@academic165.rgty.waikato.ac.nz>,
eu...@SPAMFREEwaikato.ac.nz? says...

> I have recently acquired this game, and I have a few questions I'd like to ask.

Been a while, but I'll try


>
> 1. What does the reserve BC actually do?
> I have this setup to accrue BC, but what do you use it for?
>

Thats money. When a planet puts BC in the reserve you can use it to
bribe other worlds, and to hurry up production of ships/defences.

> 2. What are the most effective weapons against planetary defenses?
> I've used germ warfare, ground attack missiles, etc... but sometimes
> I'll design a ship for space combat that can destroy a 100million strong
> colony on it's own in a couple of turns.
>

For the most part bombs are the best weapons against planets. Laser type
weapons are the worst because of a 50% penalty for going through the
atmosphere.

> 3. Diplomacy. I need strategies here. I usually play the Psilons and I
> can't stop the other races attacking me whatever I try. They always seem
> to gang up on me. This makes the harder levels very difficult, as often
> I don't have a solid defense set up when they strike.
>

As I recall there is code in the game that makes the AI attack weaklings.
So you need to be sure to keep up a big enough fleet to discourage the
other races from attacking. Giving tech helps alot too...try and give
them tech that doesnt help them much (ie giving enviromental tech to
Silcoids)


Euan Kilgour

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Jun 19, 1998, 3:00:00 AM6/19/98
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In article <MPG.ff3948aaa7688b898970f@news-server>,
no-...@tampabay.rr.com (Prowler) wrote:

> > 2. What are the most effective weapons against planetary defenses?
> > I've used germ warfare, ground attack missiles, etc... but sometimes
> > I'll design a ship for space combat that can destroy a 100million strong
> > colony on it's own in a couple of turns.
> >
> For the most part bombs are the best weapons against planets. Laser type
> weapons are the worst because of a 50% penalty for going through the
> atmosphere.

So would you recommend projectile type weapons then?

Rune Boersjoe

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Jun 19, 1998, 3:00:00 AM6/19/98
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>I have recently acquired this game, and I have a few questions I'd like to ask.
>
>1. What does the reserve BC actually do?
>I have this setup to accrue BC, but what do you use it for?

You can spend it. Use the transfer funds button.

>2. What are the most effective weapons against planetary defenses?
>I've used germ warfare, ground attack missiles, etc... but sometimes
>I'll design a ship for space combat that can destroy a 100million strong
>colony on it's own in a couple of turns.

Bombs are the most effective weaons against planetary defenses.

>3. Diplomacy. I need strategies here. I usually play the Psilons and I
>can't stop the other races attacking me whatever I try. They always seem
>to gang up on me. This makes the harder levels very difficult, as often
>I don't have a solid defense set up when they strike.

Make everyone go to war with eachother, they'll hardly have time to deal with
your amassing fleets :-)
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This message will self-destruct in 10 seconds...


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Pat Traynor

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Jun 19, 1998, 3:00:00 AM6/19/98
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Euan Kilgour (eu...@SPAMFREEwaikato.ac.nz?) wrote:
> I have recently acquired this game, and I have a few questions I'd like to ask.
>
> 1. What does the reserve BC actually do?
> I have this setup to accrue BC, but what do you use it for?

Others have answered this, so I won't duplicate their efforts.

> 2. What are the most effective weapons against planetary defenses?
> I've used germ warfare, ground attack missiles, etc... but sometimes
> I'll design a ship for space combat that can destroy a 100million strong
> colony on it's own in a couple of turns.

Bombs are the best. The ultimate planet killing machines are ones that
are equipped with a sub-space teleporter, plus some serious bombs, or a
Black Hole Generator. But here's a tip for the BHG. You can't stack
them. 1000 ships with BHGs do no more damage than one.

Here's another tip - They tend to heavily defend the planets at the
front lines, but not so much the ones deep in their territory. So if
you can attack the ones that are further away, you might find
substantially fewer planetary missles and defense fleets.

> 3. Diplomacy. I need strategies here.

Sorry. I was never much of a diplomat. I tend to use the James T. Kirk
method of diplomacy. That's why Darlok was always my favorite race.
There was never any doubt about where you stand. They hate you at the
start and throughout the game. The time and money you save by ignoring
diplomacy can be spent stealing their technology and their wimmin. :-)

BTW - You'll want this:

http://www.ssih.com/moo.faq

--pat--
--
Pat Traynor
p...@ssih.com

dsh...@nova.wright.edu

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Jun 19, 1998, 3:00:00 AM6/19/98
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In article <euan-19069...@academic165.rgty.waikato.ac.nz>, eu...@SPAMFREEwaikato.ac.nz? (Euan Kilgour) writes:
> I have recently acquired this game, and I have a few questions I'd like to ask.

I love this game. Hope you enjoy it as well.

> 1. What does the reserve BC actually do?
> I have this setup to accrue BC, but what do you use it for?

You can think of your BC reserve as a lump of cash you can invest
in growing planets. I don't remember HOW to do it, but if you want
to have a crash building session on one of your planets take money
from the reserve and pump it into your planets. Makes startup planets
...startup faster, as does transporting colonist.

> 2. What are the most effective weapons against planetary defenses?
> I've used germ warfare, ground attack missiles, etc... but sometimes
> I'll design a ship for space combat that can destroy a 100million strong
> colony on it's own in a couple of turns.

uuhhm IIRC bombs are the mos effective anti-planet weapons.

> 3. Diplomacy. I need strategies here. I usually play the Psilons and I
> can't stop the other races attacking me whatever I try. They always seem
> to gang up on me. This makes the harder levels very difficult, as often
> I don't have a solid defense set up when they strike.

hmmmm. Think a little bit about what you could do to keep them from
attacking. (If you're really stumped by that, e-mail me and
I can try to give you some information without spoiling the game
for you)

dfs

n

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Jun 20, 1998, 3:00:00 AM6/20/98
to

Euan Kilgour wrote in message ...


>I have recently acquired this game, and I have a few questions I'd like to
ask.
>

>1. What does the reserve BC actually do?
>I have this setup to accrue BC, but what do you use it for?
>

Fills up your current account, you have a lot available spend instantly
later.

>2. What are the most effective weapons against planetary defenses?
>I've used germ warfare, ground attack missiles, etc... but sometimes
>I'll design a ship for space combat that can destroy a 100million strong
>colony on it's own in a couple of turns.
>

Projectiles have the disavantage that they are expended by use and you can
run out.
One ship should have a decent beam weapon. Possibly biologicals. Force of
numbers_ swamp the guns with landing craft.


>3. Diplomacy. I need strategies here. I usually play the Psilons and I
>can't stop the other races attacking me whatever I try. They always seem
>to gang up on me. This makes the harder levels very difficult, as often
>I don't have a solid defense set up when they strike.

Try a larger universe. Trade agreements early in the game can be built up
over time and they think twice about war then.
>
>Thanks for your help.

Richard D Arnesen

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Jun 22, 1998, 3:00:00 AM6/22/98
to

Euan Kilgour (eu...@SPAMFREEwaikato.ac.nz?) had nothing better to do and thus wrote:
: I have recently acquired this game, and I have a few questions I'd like to ask.

: 1. What does the reserve BC actually do?
: I have this setup to accrue BC, but what do you use it for?

Basically it takes some EP's and stores them up for a rainy day.


: 2. What are the most effective weapons against planetary defenses?


: I've used germ warfare, ground attack missiles, etc... but sometimes
: I'll design a ship for space combat that can destroy a 100million strong
: colony on it's own in a couple of turns.

I don't PERSONALLY like to do this. I like getting all of their
facilities intact. Plus germ warfare can hurt your diplomatic efforts.
What I ALWAYS do in this game is make sure I have the best ground assault
weopons in the game (best soldier used rifle, armour, etc).

If you really want to take out planetary forces though wait until you get
the black hole generator :).

: 3. Diplomacy. I need strategies here. I usually play the Psilons and I


: can't stop the other races attacking me whatever I try. They always seem
: to gang up on me. This makes the harder levels very difficult, as often
: I don't have a solid defense set up when they strike.

ALWAYS CONCENTRATE ON DEFENSE> Especially as the pSilons. The key to
this game is getting a few planets early and setting them up to take any
punishment. Of course if you play one of the more faster growing races
you can change this strategy. As the Psilons you have a great advantage.
Make sure you have plenty of spies and then sit on your planets once you
get 5 or 6 or so. Give them tech if you want to make them happy and maybe
even get in an alliance with another power to prevent hostilities. Be
careful though because this can end up drawing you into the line of fire.

Once you have a good lead in tech and have a good defense going then you
can have fun :).

: Thanks for your help.

: --
: To reply via email remove the antispam message from my address

--
----------------------------------------------------------
Unix Systems Admin ----- rdar...@greenapple.com | Richard
News Editor at The Wargamer -- ne...@wargamer.com | D.
Staff Writer for TGWN --- ric...@gameworlds.com | Arnesen


BecklerDL

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Jun 22, 1998, 3:00:00 AM6/22/98
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> I have recently acquired this game, and I >have a few questions I'd like to
>ask.
>
>1. What does the reserve BC actually do?
> I have this setup to accrue BC, but what do >you use it for?

As said before, you can use them instantly. Specifically, you can DOUBLE the
production of a specific planet by allocating reserve BCs to it on the planet
spreadsheet. Ex. A planet's production is 1000. Directing 1000 BCs from the
reserve will give the planet a production of 2000 for the current turn.
Applying 1500BCs to the same planet will give this turns production 2000 and
next turn of 1500.
One problem is that for every 2 points you send to the reserve, only 1 point
gets there. You can beat this by setting an Ultra Rich world to "reserve" -
that way for every 2 BCs sent to the reserve, 3 BCs are generated.

>2. What are the most effective weapons >against planetary defenses?
> I've used germ warfare, ground attack >missiles, etc... but sometimes
> I'll design a ship for space combat that can >destroy a 100million strong
> colony on it's own in a couple of turns.

For general destruction purposes (w/o Black Hole), I just build about 100-200
fighter-sized craft with 1 bomb, best engines, maneuver, and inertial stabl.
If you have room, throw on some ECM jammers. Then, just maneuver the squadron
along the top of the screen in order to get the first drop before the missiles
strike. Doesn't work if they have large fleets there or really fast missiles.
Regards,
Dan

Ng Hsien-Ern

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Jun 23, 1998, 3:00:00 AM6/23/98
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Euan Kilgour <eu...@SPAMFREEwaikato.ac.nz?> wrote:
> In article <MPG.ff3948aaa7688b898970f@news-server>,

> So would you recommend projectile type weapons then?

For all-around effectiveness, use missiles. They're good vs. both ships
and planets - miniaturised Scatter Packs work best IIRC.

--
-The Puppet Master
nghs...@iscs.nus.edu.sg

OK, so I couldn't get a decent sig...

"Bother," said the Borg, "we just assimilated Pooh."

Pat Traynor

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Jun 23, 1998, 3:00:00 AM6/23/98
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Ng Hsien-Ern (nghs...@iscs.nus.edu.sg) wrote:
>
> For all-around effectiveness, use missiles. They're good vs. both ships
> and planets - miniaturised Scatter Packs work best IIRC.

Huh? "miniaturized scatter packs"? I've never heard of that.

Ed Treijs

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Jun 23, 1998, 3:00:00 AM6/23/98
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In article <euan-19069...@academic165.rgty.waikato.ac.nz>,

Euan Kilgour <eu...@SPAMFREEwaikato.ac.nz?> wrote:
>I have recently acquired this game, and I have a few questions I'd like to ask.

It's pretty addictive. I played for a little bit before leaving for work. :-)

>2. What are the most effective weapons against planetary defenses?
>I've used germ warfare, ground attack missiles, etc... but sometimes
>I'll design a ship for space combat that can destroy a 100million strong
>colony on it's own in a couple of turns.

Depends on the planet. Beam weapons are generally less effective, but if your
opponent has poor shielding technology you can take out a planet with some
of the level-15 beam weapons. Don't try with lasers, though!

Ships with bombs are best, BUT they have to get next to the planet, AND they're
useless in other circumstances.

One class of ship I like to build is what I call the "Raider" class. Best
engine tech, inertial stabilizer, best battle computer, and battle scanner.
Once all this fits on a medium-sized ship, you want to put your best missiles
and one beam weapon aboard. Merculite missiles are pretty much the minimum,
though again if your enemy has poor shield technology Scatter Pack V will
really do a number on their planets. The missiles are gonna be 2-shot, since
they're faster, and you won't be spending more than two turns above the
planet anyway.

You want the one beam weapon so you can run close to the planet, shoot off
a volley of missiles, and back off a space or two to avoid defence fire. Then
shoot off your second volley, and back right up/retreat. With enough ships,
this will have reduced the planet's bases a reasonable amount. Use the "retreat"
"feature" to visit the planet on the next turn.

With decent propulsion (Warp 4+ recommended), plus inertial stabilizer,
the defence missiles won't come hit you at all. Until they get up in missile
tech, anyway.

And 150 medium, attack-level-5+, maneuverable ships can do a number on enemy
ships as well, even if the beam weapon is a neutron pellet gun.

>3. Diplomacy. I need strategies here. I usually play the Psilons and I
>can't stop the other races attacking me whatever I try. They always seem
>to gang up on me. This makes the harder levels very difficult, as often
>I don't have a solid defense set up when they strike.

On Impossible mode, the only way to get respect is to earn it. Big fleet,
big tech, whack some other races for fun. Being nicey-nice is not often a
winning proposition. Also, check the leader's characteristics. It's not
worth your while to cotton up to an erratic leader, and xenophobics are going
to be a real hard sell. Giving tribute works sometimes....give them some
low-level tech. To be honest, while some of their attitute gyrations make
sense, others seem quite random to me. Getting a non-agression pact is useful,
since they have to renounce it before attacking, giving you some warning. On
higher levels, the other races will be more likely to break treaties than
you will. Once you get big and strong enough to take on another race, they
probably will have declared war on you anyway.

Remember, spy like a maniac, and always grab computer tech if it's on the menu.
(Unless there's another advance you DESPERATELY need.) The higher your
computer tech, the more effective your spying.


Ng Hsien-Ern

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Jun 24, 1998, 3:00:00 AM6/24/98
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Pat Traynor <p...@ssih.com> wrote:
> Ng Hsien-Ern (nghs...@iscs.nus.edu.sg) wrote:
>> For all-around effectiveness, use missiles. They're good vs. both ships
>> and planets - miniaturised Scatter Packs work best IIRC.
> Huh? "miniaturized scatter packs"? I've never heard of that.

What I meant was, you don't use the LATEST Scatter Packs, since older
models will have benefited from the miniaturization effect (due to
advanced tech); instead you use the one BEFORE your current one. Make
sense?

Euan Kilgour

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Jun 24, 1998, 3:00:00 AM6/24/98
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In article <6mplih$7o...@id4.nus.edu.sg>, Ng Hsien-Ern
<nghs...@iscs.nus.edu.sg> wrote:

> Pat Traynor <p...@ssih.com> wrote:
> > Ng Hsien-Ern (nghs...@iscs.nus.edu.sg) wrote:
> >> For all-around effectiveness, use missiles. They're good vs. both ships
> >> and planets - miniaturised Scatter Packs work best IIRC.
> > Huh? "miniaturized scatter packs"? I've never heard of that.
>
> What I meant was, you don't use the LATEST Scatter Packs, since older
> models will have benefited from the miniaturization effect (due to
> advanced tech); instead you use the one BEFORE your current one. Make
> sense?

Ahhh. No. Can you give us a bit more info?

dsh...@nova.wright.edu

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Jun 26, 1998, 3:00:00 AM6/26/98
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In article <6momsc$1fk$1...@algoweb.algorithmics.com>, etr...@algorithmics.com (Ed Treijs) writes:
> In article <euan-19069...@academic165.rgty.waikato.ac.nz>,
> Euan Kilgour <eu...@SPAMFREEwaikato.ac.nz?> wrote:
>>I have recently acquired this game, and I have a few questions I'd like to ask.
>
> It's pretty addictive. I played for a little bit before leaving for work. :-)
>
Seems to have acquired a new wind in this group as well. If you have
not found Pat's Faq yet, it's worth a read. (Look for Pat Traynor)

Interesting that there is some discussion of Moo, but not MooII.
snip

>>3. Diplomacy. I need strategies here. I usually play the Psilons and I
>>can't stop the other races attacking me whatever I try. They always seem
>>to gang up on me. This makes the harder levels very difficult, as often
>>I don't have a solid defense set up when they strike.
>
> On Impossible mode, the only way to get respect is to earn it. Big fleet,
> big tech, whack some other races for fun. Being nicey-nice is not often a
> winning proposition.

oh pish posh. Build a fleet of cheap empty hulks and give away the store.
You've far to much respect for the CP's. My rule of thumb is to give them
every tech that won't increase their population or their productivity
which is after all what the game is really about. Build yourself to be
#2 in popn and then win by vote. Easy as pie.

Other sensible stuff snipped for brevety.

dfs

Fuwah Chez

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Jul 28, 1998, 3:00:00 AM7/28/98
to

>> 2. What are the most effective weapons against planetary defenses?
>> I've used germ warfare, ground attack missiles, etc... but sometimes
>> I'll design a ship for space combat that can destroy a 100million strong
>> colony on it's own in a couple of turns.
>
>Bombs are the best. The ultimate planet killing machines are ones that
>are equipped with a sub-space teleporter, plus some serious bombs, or a
>Black Hole Generator. But here's a tip for the BHG. You can't stack
>them. 1000 ships with BHGs do no more damage than one.

Okay, bombs are the most effective to bash down planets quickly.

However, if there's defending ships around, bombers won't work.

A more versatile unit is the Archer:

Medium (size 2, I forget the game) ships with as many missiles as you
can cram in. Shoot one round. Run. Come back. Shoot. Run.

Repeat as needed.

Bomb planets to oblivion, don't bother capturing. The computer will
take it back anyway, unless you are so superior you don't care. in
which case, you ought to win anyway. :)

bill...@flash.net

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Aug 12, 1998, 3:00:00 AM8/12/98
to
In article <35c06938...@news.asan.com>,

fu...@nospam.mindless.com (Fuwah Chez) wrote:
>
> >> 2. What are the most effective weapons against planetary defenses?
> >> I've used germ warfare, ground attack missiles, etc... but sometimes
> >> I'll design a ship for space combat that can destroy a 100million strong
> >> colony on it's own in a couple of turns.
> >
> >Bombs are the best. The ultimate planet killing machines are ones that
> >are equipped with a sub-space teleporter, plus some serious bombs, or a
> >Black Hole Generator. But here's a tip for the BHG. You can't stack
> >them. 1000 ships with BHGs do no more damage than one.
>
> Okay, bombs are the most effective to bash down planets quickly.
>
> However, if there's defending ships around, bombers won't work.
>
> A more versatile unit is the Archer:
>
> Medium (size 2, I forget the game) ships with as many missiles as you
> can cram in. Shoot one round. Run. Come back. Shoot. Run.

During the mid-game, my entire fleet is made up of missile ships. I generally
use large ships with battle scanners, my best computers, best or second best
engines, maneuver of at least 2, my best 2-rack missiles and a laser. The
routine is 2 squares forward, fire, one square forward, fire, one square back,
retreat. The minimum level of missile is merculite because this level of
missile can hit an enemy ship in the far right side of the screen before my
ships run away. In a pinch you can use Scatter Pack V if you can use inertial
stabilizer to get maneuver of 3. In that case, you move forward 3, fire, then
fire and retreat to hit enemies who are hanging back.

Of course your missile tech has to be better than his force field tech for
this to work against planets. If your best missile is Stinger (Level 18),
you won't be able to attack an opponent who's up to Planetary Shield X (Level
22). When you find a computer player who can't attack your planets but you
can attack his, don't hesitate to kick his ass.

>
> Repeat as needed.
>
> Bomb planets to oblivion, don't bother capturing. The computer will
> take it back anyway, unless you are so superior you don't care. in
> which case, you ought to win anyway. :)
>

Best reason to invade an enemy planet is to get their tech. Of course taking
and holding a planet of an enemy with worthwhile tech is quite a task. Often
a relatively isolated enemy planet can be held even against a greatly
superior foe simply because the computer player will typically concentrate
all their efforts on one of your planets close to their "fleet assembly
point". When the final showdown begins, I agree that scorched earth tactics
are very much in order.

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