Thanks,
Raj.
There's no magic formula. You need lots of very powerful ships to kill the
defender of Orion. Having enough weapon power to damage it is the key, since
it regenerates damage each turn. You usually don't kill the guardian until
later in the game.
John Mueller
Raj wrote:
>
> This is my first Moo game, and qite frankly, Im having great
> difficulty killing off the Defender at Orion. Would somebody be kind
> enough to tell me what tech I need to research and how I should fit my
> ship in order to do this.
>
> Thanks,
> Raj.
It's not that hard. I recommend a combination of two weapons:
Neutron Blasters: Knock down the Guardian's shields with these.
You may wish to add the Continuous Modification, or a Battle Scanner if
you haven't been researching computers.
Ion Pulse Cannon: Just a few of these will destroy the Guardian. Again,
Continuous Fire helps.
I almost wish the Guardian was immune to Ion Pulses like Antarans and
monsters. It's almost too easy. One blast from a Titan and *boom*.
--
John Peterson PPSI Tech Support tech-s...@ppsisoft.com
jpet...@panix.com http://www.ppsisoft.com
Late in the game, you're not going to have any problem. But if you
want to take him out early or mid game, you need to keep some things
in mind.
First, he has great shields. So, you either need a weapon that will
ignore shields, or you need a weapon that can knock his shields down.
Gyro Destabilizers are the best mid-game weapon in the first class,
and Neutron Blasters seem to be popular in the second. For weapons
in the second class, you need high damage potential and small size.
Missiles are pointless, as he has ECM and his shields just totally
ignore nuclear missiles. Ships that do more than 1000 points of
damage to CP ships with missile salvos do like 8 damage to shields
against the Guardian.
Second, he regenerates hit points fairly quickly, so you need to get
*LOTS* of weapons in your fleet, whichever kind of weapons you end
up using. This is really the hard part. Usually, for general fleet
use, I use cruisers. But, with early/mid game command point limits,
you'll probably have to use battleships to take out the Guardian.
And even then, you need to be lucky or plan carefully.
Third, you're going to lose ships if the combat lasts any really
meaningful amount of time. The guardian can basically kill 2 ships
a turn with just beam weapons, and can further kill 2 more ships every
second turn with his torpedoes. At lower tech levels, you have no
chance at all of building ships that can survive the Guardian's kind
of firepower.
Fourth, you don't really need Orion. Defeating the Guardian gives you
lots of things. It gives you some technology, but you can get this
technology by capturing Antaran attacker ships. It gives you Loknar,
who is probably the best ship officer in the game, and requires no
maintenance, either, but there're lots of really good ship officers
available. It gives you Loknar's ship, the Avenger, which has some
really nice equipment on it, but that's only a Battleship, and you
can probably build a ship just as good (if with fewer neat toys) on
your own with homegrown technology and the techs you get from Orion.
Finally, it gives you Orion, which is huge, Gaia, ultra-rich, and
has super artifacts. But I've found planets nearly as good with
just Eels guarding them, and every planet in your empire can compete
with Orion later on, once you've terraformed and transformed it into
a Gaia world. Even if you stuff Orion with zillions of people, you
still won't add *THAT* much to your potential research and production
ability. It *IS* only one world.
Most people either go for HV Neutron Blasters on 1 or 2 ships, and
then Ion Cannons on another ship or two. This depends on the game,
of course, and what tech you use. Alternatively, 4 or 5 ships with
just Gyro Destabilizers (never put other weapons on a Gyro ship,
except maybe for point defense) will also kill the Guardian.
Just me.
--
Richard Kenan
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{allegra,amd,hplabs,ut-ngp}!gatech!prism!eefacdk
Internet: eef...@prism.gatech.edu
>This is my first Moo game, and qite frankly, Im having great
>difficulty killing off the Defender at Orion. Would somebody be kind
>enough to tell me what tech I need to research and how I should fit my
>ship in order to do this.
>
>
>Thanks,
>Raj.
>
I assume you're talking about taking out orion before plasma cannon
tech in the early game. Then the only way is to have about 10
battleships equipped with gyro stabilizers. You can't take out the
Defender's shield but you sure can still destroy the internal systems.
cyphron
John Mueller
I took out Orion easily with this fleet (prob. an early technological
design, I was playing a warlike race that had already destroyed one
opponent but failed to get any tech out of it):
3 battleships. Tech irrelevant...they didn't need any weapons/armor/etc.
Call this one the SUICIDE design. (Note...they were actually tricked
out for boarding, which is impossible to do to Orion)
6 cruisers. 1 or 2 Heavy Ion Cannons, around the +50 computer or so.
Call this one the ION CANNON design.
2 cruisers. As many missiles as could be stuffed on it.
Call this one the missile boat. All they did was draw fire.
Game plan went like this:
1. Get battleship next to a shield.
2. Self-destruct battleship. (Shields down, captain)
3. Blast the shit out of the Guardian with the cruisers.
4. Repeat until one fleet is dead.
Worked like a swiss watch.
Richard Campbell gt3...@prism.gatech.edu
--
Dilbert: "I'm tempted to try this chain letter."
Dogbert: "Maybe for your first crime you shouldn't put your name and
address on it and distribute it to ten thousand strangers."
# Most people either go for HV Neutron Blasters on 1 or 2 ships, and
# then Ion Cannons on another ship or two. This depends on the game,
# of course, and what tech you use. Alternatively, 4 or 5 ships with
# just Gyro Destabilizers (never put other weapons on a Gyro ship,
# except maybe for point defense) will also kill the Guardian.
Here, I agree. I got (stole) Titan tech from an enemy and made 3
titans with 17 GDs'. I took them all to Orion and wiped it out. Not even
one of the titans took structure damage. The ships later bacame useful
for taking out my enemies entire fleet. (15 Battle Ships) FYI, the game
was 8/Huge/Impossiblle/Average/pre.
Charles Winston
ma...@u.washington.edu
http://weber.u.washington.edu/~mange
>This is my first Moo game, and qite frankly, Im having great
>difficulty killing off the Defender at Orion. Would somebody be kind
>enough to tell me what tech I need to research and how I should fit my
>ship in order to do this.
>
>
>Thanks,
>Raj.
>
6 battlepod tritanium reinforced-hull battleships with 6
gyro-destabilizers should do the trick. That's not much tech there.
In the first round, do NOT move your first ship forward all the way,
but move the rest of the fleet up to prepare for the next round. In
the second round, move that first ship foward until the destabilizers
are in range, then hit it with 36 (6 ships x 6) gyro-destabilizers and
it will perish in one round. You will of course loose that first
battleship (where can I get that torpedo the Guardian is shooting?)
but getting Loknar's ship more than make up for the lost. If you can
conquer Orion early enough, the captured Loknar's ship will devastate
anything it encounters. This strategy works because gyros attack
structure directly, bypassing armor and damper fields and always hit.
If you really want to play it safe, research one additional level so
that each battleship can carry 8 gyros or bring in additional
cruisers with them.
Beating Orion *early* enough in the game pretty much ensure victory
for me because Loknar's ship can wipe out most fleets by itself.
Also, you will get four technology, one of which is the awesome
death-ray. And if you can get xentronium armor, you can build a
battlepod xentronium-clad cruiser with 2 heavy-mount death rays that
will devastate just about any battleships in that point in time.
Good Mooing.
Dat.
PS. I heard Orion isn't a bad place to live...
As you get 1st shot in any battle situation you can hit the guardian from
a distance.
He(it?) will retalliate but should be unable to destroy you first shot.
Your second shot will wipe him out
good hunting
jeff collins
Overkill. It is possible to take out the Guardian with 4 battleships
with 17 combat speed and 9 GD each (unless you're faster, 3 with 12 each
avoids taking losses, but takes a couple more tech levels to accomplish).
At the tech level this ship can be built, the tech from Orion is a significant
advantage, and the Avenger rules the battlefield for quite some time,
so I'd say Orion is easily worth the effort. If, like in MOO1, you had
to wait until you had tech close to parity with Orion tech, it wouldn't
be, but that is not the case.
--Craig
--
Craig S. Richardson (cri...@eskimo.com - http://www.eskimo.com/~crichar)
Player/Manager, Bleach United FC (Co-Rec Soccer [Seattle])
"... things don't look good for Craig. He's a stiff." - Gary Huckabay
All I'd ever need / Right before my eyes / Never felt a thing / Never realized
: just Gyro Destabilizers (never put other weapons on a Gyro ship,
: except maybe for point defense)
Why not?
Gyros avoid all the Guardian's armor and shields, applying all the
damage to the structure. You should be able to put about 3 GD's on a
cruiser, several more on a BB. The idea is to built so many of them
that the Guardian can't kill all of them at once, and early on you can
expect to have him kill about 2-3 ships in the turn he fires his
plasma torpedoes.
Now I do put some missile launchers on my anti-Guardian ships just to
tie up his point defense particle beams (if they get through the
lightning field).
John Lansford