I tried my luck at a random map on normal difficulty setting & BAM...It's
kicking my ass!!!!! I'm would like to think I'm a decent RTS player but the AI
is really, really tough! Anyone agree? Any insight would be appreciated.
Regards, Alex Moore
> I just picked this game up at EB for $7.99 in the bargin bin. I
> seems to be a fairly polished RTS game. I'm enjoying it. Anyway, I'm
> playing the campaign. I think I'm on mission 6. It's were you must
> protect a castle on the other side of the river. Geez..I made at
> least 60+ Knights, 20 Longbowmen, 30 Pikeman & still the AI troops
> are way to much! Anybody remember this scenario? I can't seem to
> win!
I'm pretty sure I got past that mission, but I got stuck a few
missions further on and gave up. I agree that the AI is a brutal
opponent. I think I had to jack the skill level down to "easy" before
I had a real chance at beating it in a skirmish game.
--
Adam Smith
The al in TZAR is deadly but its what we rts gamers have been after for a
while. Depending on what diff level you play will make the al settle on how
many peons he builds. On hardest he will have 80 peons which will support a
large army and makes for great games. If you play an al multiplayer game it
will actually help you when you attack. One of the best things I can tell
you to try is to start a 3 v 3 game and ally yourself with 3 als and watch
what they do, best way to learn the starting strategies.
Although the game has been out for quite some time now its starting to get a
multiplayer base going and this is where TZAR'S best features are. So if you
want to play online go to http://tzar.gamestats.com/ and add your name to
the icq list or on the forum...
TG_Fordy
Best regards,
Jabba
TG_Fordy <for...@hotmail.com> wrote in message
news:3a87bc6c$0$16404$7f31...@news01.syd.optusnet.com.au...
If your opponent was the Arabian civ they do have one spell which can do
that but the wizards can't cast it as fast as a horse can get to them...
Multiplayer is about trying many different tactics and finding one which
suits a player the best. Tzar has many different ways of gaining that edge
but it is one game that has a counter for each edge...
TG_Fordy
I found that blocking at least one of the bridges to the North helped a lot.
Here is the "Official" Ashton Walk Through.
quote
""Mission 6
Objective: You are tasked to develop a base in the south and defeat the army
directly to the north of you.
Sartor's island castle is on an unconnected island to your east and will
soon be attacked by the army in the
northwest so you must defeat them before they launch their attack and
reinforce Sartor's castle by getting
troops across the river and beefing up the castle's defenses.
Starting position: A small base in the south.
Additional resources: There are additional resources to the northwest of
your position and in the enemy
camp on the other side of the bridges.
Strategy: The army in the north is approachable via two bridges that cross a
small stream. They will
eventually come looking for you so you must defend your base first and get
three squads of Knights as
quickly as possible. Once you have the three squads, gather them near one of
the bridges. Generate two
more mop-up squads at your base. You will activate the mop-up squads when
they are competely formed
and begin generating a third mop-up squad.
The bridges are defended by Footmen, Archers, Macemen, Catapults and towers
in great numbers. The
towers are just on the other side of the bridge and their placement allows
them to support each other
adequately. One of your squads will be tasked to killing the towers while
the other two fight off the
enemy. The towers are the biggest threat so you must pay attention to the
group assigned to destroy them.
Progress towards the northwest from your river crossing because that is
where the heart of the enemy's
camp is.
Once the initial towers are taken out, use one group to kill Catapults and
barracks in that order while the
other groups fight off enemies. Don't worry too much about the Peasants at
this point. Concentrate on
taking down the enemy's ability to defend its base by destroying all
barracks and workshops. Make sure
you have at least one group attacking enemy units and keep directing your
units to stay close together so
they can concentrate their force when necessary, and support each other when
needed. When one group is
set to raze a barracks, the other groups should be killing Catapults or
enemy units.
You can critically hurt the enemy's defenses with your initial three squads,
but the killing blows will be
delivered by the two mop-up squads once they are completely formed. These
squads will destroy any
barracks/workshops that are left and then focus on killing the castle. After
the castle is destroyed, begin
looking for additional structures and kill the remaining Peasants who will
continue consuming resources
and attempting to rebuild the base. Once the enemy camp is completely
destroyed, you can turn to the
task of fortifying Sartor's castle.
Surprise! This army you just defeated was just a support group for Birsha's
army which is massing near
Keanor to attack Sartor. At some point, you will be given this information
and you must fortify Sartor's
castle accordingly. To do so, you will need to construct towers around the
island castle.
Rows of eight keep or cannon towers should be erected on either side of the
road leading to the east from
the castle. Between six and eight keep towers and two cannon towers should
be constructed on the north
side within fire range of the bridge. Two boxes of eight or ten keep or
cannon towers should be made on
the south side near the gate. As each tower is contructed, upgrade it
immediately to the desired level.
Once the entire formation is constructed, build walls completely around the
formations and upgrade the
walls to stone walls. Once this battle starts, you won't have time to repair
these towers anyway, and most
will be destroyed.
You will need six healthy squads of Knights. Two should be placed on the
north side of the castle itself
(but outside of the inner wall) to handle any enemy penetrators. Two more
should be placed on the east
side of the castle (but outside of the inner wall). The remaining two should
be placed on the south side
and will be the most active.
When Birsha's army finally attacks, he will attack in waves from the north,
east and south simultaneously.
The first wave will consist primarily of Maceman and Archers. The second
wave will contain Knights
and Catapults. When this wave appears on the south side, activate your two
southern squads and use them
to kill the Catapults, then retreat into the castle and allow the towers to
beat back the pursuing units.
When a new squad of Catapults appears on the south side, kill them with your
Knights and then head to
the east to kill the Catapults accompanying Birsha's forces there. When
those Catapults are dead, use
what's left of these two squads plus your two eastern squads to kill the
Catapults and forces in the north.
Once this battle starts it's incredibly fun to watch. Except for the squads
that you must manually control
to kill the Catapults, the city will defend itself if you have constructed
enough towers and you will
progress to the next mission.""
End Quote
Regards, Alex Moore
On Mon, 12 Feb 2001 18:35:39 +0800, "TG_Fordy" <for...@hotmail.com>
wrote:
TG_Fordy
If you guys are looking for multiplayer games start frequenting the Free
Service at Gamespy you should be able to hook into the TZAR room.
www.gamespy.com look for free beta in the downloads area.
There are links to this and a small tutorial for those that need it at
http://tzarcrown.easyhosts.com
The AI is in to parts one part is the customable but the subroutines are
very good and aggressive.
Initially you should be able to out grow your economy versus a AI (the AI is
actually dumbed down to some extent to make humans more competitive) but it
gets harder as the game goes on because the AI can control all units
everywhere...whilst you are usually focussed on one spot at a time. There
are a few AI traps that can be set to take advantage of certain AI habits.
But it is a tough nut never the less.
I am busy at the moment but hope to get some games in soon.
Priests from Church after Cathedral/mosque/temple.
"Jabba" <mcj...@iname.com> wrote in message
news:968pm0$fqq$1...@nebula.dnttm.ro...
http://tzarcrown.easyhosts.com has links to these patches.
1.05 is a major patch 1.06 is a minor bug fix and 1.07 may well be on its
way to deal with some balance issues...