- Richard Hutnik
1. Six new ships: 18-century Ship of the Line, 18-century Frigate, Ketch,
Cutter, Turkish Yacht, Galle***.
2. Two new unique Prussian units: 18-century infantryman, Prussian Hussar.
3. Two new nations: Bavaria and Denmark (each one has its unique architecture
and 1 unique unit).
4. Five new Campaigns: Prussia, Austria, Saxony, Algeria, Poland (30 missions).
5. Four levels of difficulty for Campaign missions.
6. 6 new Single Missions;
7. 6 new Historical Battles;
8. 6 new buildings for missions;
9. An option of game saving into a file for further replaying.
10. Ability to play jointly with computer + via network + alliances;
11. Several new types of formations;
12. Map & Mission editors;
13. Timer;
14. Mixed type of map landscape;
15. Formations can be built when several officers are outlined;
16. Possibility to select a number of units in a formation;
17. One mouse click will mean outlining of one unit;
18. Easier outlining of a moving unit;
19. Cursor animation for orders;
20. Hot keys for building and rebuilding formations;
21. Hot keys for troop controlling;
22. Formation and separately standing units sorting out when outlining; 17 and
18 century units sorting out;
23. Automatic formation alignment for better looks;
24. Peasants automatically go inside the mine they have built;
25. Unit guarding mode;
26. Disable attack for towers;
27. Attack Ground for artillery;
28. Ctrl+left mouse click to align units;
29. 18-century Ship of the Line firing a salvo, not single shots;
30. Patrol order;
31. Joining into groups.
32. 4-times larger maps;
33. Three units for missions;
34. Ship repairing (18-century Ship of the Line);
35. Colour selection in singleplayer (only for random map);;
36. Autosave options;
37. Capture the territory game (mine focused);
38. AI reconnoitres the area;
39. Orders in Pause;
40. When pressing Ctrl+M and there are no empty mines beep will be signalled;
41. Market: when holding Shift and pressing any of the four buy/sell options
(10, 100, 1000, 10000) these quantities will be multiplied by 100;
42. Peace time multiplayer game;
43. Artillery not shooting at your own troops;
44. Multiplayer game host can kick any player;
45. Fog-of-war on/off game;
46. Rally point on mini-map too;
47. Start with 3-5 blockhouses;
48. Easier transfer of resources;
49. Montgolfier/ no Montgolfier/ start with Montgolfier game;
50. Start and play in 17-century only;
51. Start with troops already;
52. No peasant capturing game;
53. In Internet game: players with great losses are seen (the game usually lags
due to
these losses).
54. Multiplayer rating system (internet game)
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remove the crap to email