Then once in a while a missile comes along and blows up some important
facility like the refinery or the construction yard and the only wise thing
to do is start over.
The furthest I got was to build MCV. Right after it was finished, a missile
blew up my construction yard. I built a new one with the MCV, then a missile
destroyed my heavy vehicle factory, then enemy ground troops conquered the
rest of my forces.
Anyone have any tips on avoiding missiles? Can you shoot them down?
Thanks,
/Petrus
--
-------------------------------------------------------------------------------
Petrus Hellgren | < This space is intentionally left blank >
d90p...@und.ida.liu.se |
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Richard Y Chang
Don't you wish that there was a 'pause' button in life sometimes?
spread out your bases - make sure you don't put them all in a spot. 4 turrets
in a square with some tanks slightly further away should be able to hold off
ground assaults. Use the tanks against the missle launchers.
--
Hiok-Song Er
National University of Singapore, Dept of ISCS (DISCS).
email: erhi...@iscs.nus.sg
>Cyberkid (d90p...@odalix.ida.liu.se) wrote:
>> Anyone have any tips on avoiding missiles? Can you shoot them down?
>spread out your bases - make sure you don't put them all in a spot. 4 turrets
>in a square with some tanks slightly further away should be able to hold off
>ground assaults. Use the tanks against the missle launchers.
An other tip: make sure you have at least 2 construction yards and 2
refineries. If they shoot an important structure down, rebuild it somewhere
else, because the missiles always go to the oldest part of your base, not
to the newer bases you build.
One more tip, build only 2 kind of vehicles:
small (cheap) vehicles to find out where the spice and the enemy bases are.
sonic tanks. 5 of these and you have an unbeatable army. A siege tank will
be destroyed before it can shoot once. So when you have more than 5 sonic
tanks, you attack their bases, and simply keep on sending more sonic tanks
to their bases. Can't fail. Be careful to stay far away enough from their
rocket turrets, so they won't fire back at you. If it does fire at one of
your vehicles, don't try to save it, that is impossible.
You will notice that their attacks get weaker once you are attacking them.
So later in the game a minimal base defense will do.
Mark van Hoeij
Have fun!.
Walt
ps : but the game itself is pretty neat.
pss: is there a way to blow the earth ? I have tried to use as many nukes as
I could on things but the only thing I ever got was melted ice caps.
: Then once in a while a missile comes along and blows up some important
: facility like the refinery or the construction yard and the only wise thing
: to do is start over.
: The furthest I got was to build MCV. Right after it was finished, a missile
: blew up my construction yard. I built a new one with the MCV, then a missile
: destroyed my heavy vehicle factory, then enemy ground troops conquered the
: rest of my forces.
I cheat - save often & revert back to the last good position...
: Anyone have any tips on avoiding missiles? Can you shoot them down?
> Walt
LAUGH
Hold on..
LAUGH
o.k. just have to compose myself. :} *GRIN* It's just that I thought that I
was the only one that wished for such a thing, on those days that you go
for those total despotic conquests and name the other countries you're
worst enemies names and nuke them to hell.
*GRIN*
Bilbo Baggins
If you want to know, once I keep nuking those silly aztecs (they were trying
to reach the stars before me 8-) for something like seven turns, and didn't
tried to conquest them. Guess what? Global warming every ten turns, with
really BIG floods on every city. I've had to give up, my cities were producing
nothing, and the game became very boring (since I've had no real enemy - king
level, though) so I launched my spaceship and the end came. But look!, my
score were so bad that I've had better ones early in the same game!
So, conclusion: "the use of nuclear weapons is discouraged by the government"
8-)
: Bilbo Baggins
Miguel (I don't use a pseudonym, but look at my cite 8-)
--
Miguel Alvarez Blanco "All that is gold does not glitter,
mig...@hobbit.quimica.uniovi.es not all those who wander are lost."
mig...@pinon.ccu.uniovi.es Bilbo Baggins.
You really want to know? Once I had a game where I railroaded and flooded the
entire planet, then cleaned up the pollution, used the civeditor to reset all 7
civilizations to 1, erased all tech, and had myself a little post-haullocostic
game. (With me in Neo-Tokyo) Yes, you can flood the planet. (it all just
looks like swamp, though. Russia becomes a nice jungle...)
Oh, by the way, I'm Antai. Hajimemashite.
------------------------------------------------------------------------------
Why don't I send E-mail to you | William Clancy Dalebout (Antai)
Although you often urge me to? | sl...@cc.usu.edu
The reason's good, for if I did |
You'd mail me back --which God forbid| My opinions are being held without bond.
(apologies to Martial)
I had the same problem.
You can't shoot down the missiles but what you have to do in case you haven't
realised yet (you should have) is to organise your base in a matrix pattern to
reduce the possibility of a successful hit :
1 2 3
4 5 6
7
Etc where 5 is the construction yard & 1 is the repair yard (or 7)
You then just extend your base out putting the repair yard etc as far away as
poss. from other vital things e.g. Spice refinery.
A good defence measure is to build about 3 rocket turrets in a box shape
in front of your base. I have found this V. useful & effective. Also if you
can afford it buy a space trader centre or whatever it is & wait until the
price of a MCV is low & buy one & place it somewhere comepletely out of the
way protected by a tank or two (not the siege tanks).
Hope this helps. Incidentally there is a major disadvantage with the green
base if you play Atredies
Minor spoiler comming up :
Spoiler.
If you go down the far side of the green base & knock out the gun turrets
there then you will find that you are able to get around the back of the base
& launch attacks from there. I actually built a repair centre there & gun
turrets with my MCV and then went on in combination with the Fremen to win
that battle.
All I need to do now is win the last battle - a tough one.
Regards
Mark Robbins
>Thanks,
>/Petrus
>--
>-------------------------------------------------------------------------------
> Petrus Hellgren | < This space is intentionally left blank >
> d90p...@und.ida.liu.se |
>-------------------------------------------------------------------------------
--
cs9...@brunel.ac.uk - Mark Robbins - 3rd yr CIB student.
Ericsson users to reply to this type :
Destination of Memo VAX.MAILER
1st line of memo must say :
cs9...@brunel.ac.uk
TJ
--
>Bilbo Baggins
Don't get me wrong, I don't have that many "living" enemies, it's all sorta
moot. *grin*
Other than that, I've done that, had >60 - 100 cities and all producing nukes
and taking it all out on a very productive roman empire. *grin*
Was quite interesting, but all that happens is the pollutions adds to the
intensity of the pollution marker next to the score till it is bright red,
then you get a msg saying that droughts or something occur and a ton of land
turns into jungle and such... Once this has happened, then boom, it's
pollution free and starts all over again. *grin* I let this go about
10 times while I still pelted them with nukes and nothing else.
I remember an older game called nuclear war. Wish this had some kind of
"I HATE YOU GUYS, I'M TAKING MY TOYS AND GOING HOME!" kind of button to
say that you're sick of the current game and wanna watch everyone else
suffer. *grin*
Oh well. Other than that, I also noticed somthing else too. Once a city
has a nuke [computer civ], changing the movement points to less than 16 or
so, will make NO difference, it's funny, u see the nuke move one, then
dissappear, but then boom! an explosion on one of your cities without
actually seeing it travel there. Guess this was a workaround programmed
into the game. Oh well.
L8r
C.k.
wo...@netcom.com
> I cheat - save often & revert back to the last good position...
Doesn't anyone plays it fair? I played the ordos yesterday, level 9
without using savegames. The result was that 23 of my buildings were
destroyed (and 56 of theirs).
My advise is: spread out your basis, so you can't loose more
than 1 or 2 important buildings. And make sure you have at least 2
refineries (not next to each other of course).
Since the ordos have much less fire power than the other houses I suggest
building many rocket turrets. In order to be able to build them fast enough
you must first build two refineries, because then you have 2 harvesters.
That is much better than first building a starport or a heavy factory.
Besides, you always need at least 2 refineries because of the missiles.
Good luck!
Mark van Hoeij
paul
Well, one of my games that I remember as one of the most interesting games
was one in which I played the Romans. I had ~15 cities, filling my
moderately large island. I had developed nukes, but I knew the Aztecs
weren't too far behind in technology so I started conquering them as quickly
as possible, by stationing armor units 2 spaces outside each city, nuking, and
taking over. Soon I started hauling settlers over from my island to clean up
the pollution, and more defensive units since the Aztecs were trying to get
those cities back. I managed to clear them out before they got nukes, but had
to immediately turn my attention to the French, who were also strong in tech
and getting close to having nukes. I cleared them out, but while I was
doing this, the other remaining civilization (which was way behind everyone
else, and used triremes, phalanxes, etc.) managed to capture one of my cities
with an assemblage of chariots, etc. They took Automobile, and soon their
triremes were hauling around armor units. Still this left them much weaker
than the other 2 civs I had just conquered, and they lost to my battleships,
etc. Despite my attempts to clean up the nuke pollution quickly, I still went
through one cycle of global warming.
In later games, tips from the net prevented me from ever being in such a
technology race (which made the game less interesting, and led to me not
playing it any more.)
--
dev...@weiss.che.utexas.edu, dev...@utxvms.cc.utexas.edu = Joseph De Vincentis
foo% ls -al /dev/joe
crw-r--r-- devjoe 88, 17 Jan 19 1972 /dev/joe
The lastest issue of Strategy Plus has a short review of TPG2 and says the
planned release date is January '94.
Hey, at least it's '94! ;-)