Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

MOO2: outposts...anyway to get rid of them?

612 views
Skip to first unread message

John Wiggins

unread,
Feb 13, 1997, 3:00:00 AM2/13/97
to

I've practacily ran out of planets to colonize and
realized that some of the planets I had, I
created outposts on instead of colonizing (mistakenly
back when I was first learning to play) Anyway
I now need those planets back, anyway to destroy
the outposts to make a colony?
--
Gunther Dragon --=(UDIC)=-- John Wiggins
jwig...@comp.uark.edu http://comp.uark.edu/~jwiggins/

Timo Pietila

unread,
Feb 13, 1997, 3:00:00 AM2/13/97
to

John Wiggins <jwig...@comp.uark.edu> wrote:
>I've practacily ran out of planets to colonize and
>realized that some of the planets I had, I
>created outposts on instead of colonizing (mistakenly
>back when I was first learning to play) Anyway
>I now need those planets back, anyway to destroy
>the outposts to make a colony?

You don't have to destroy outpost to make a colony. Just colonize planet
with outpost and you have colony with marine barracks.

There is a bug though that makes colonizing planet a little bit difficult.
If you have outpost-ship and colony-ship orbiting system that has already
all planets outposted you cannot colonize them. Try to fly that outpost
ship away from that starsystem and then colonize planet in that
starsystem. If that fails fly that colony ship away and after that fly it
back.

--
Timo Pietila
Email: tpie...@ratol.ratol.fi
or
Email: timo.p...@ratol.fi

Juris Baidins

unread,
Feb 13, 1997, 3:00:00 AM2/13/97
to

In article <5du9t2$6...@picayune.uark.edu>,

John Wiggins <jwig...@comp.uark.edu> wrote:
>I've practacily ran out of planets to colonize and realized that
>some of the planets I had, I created outposts on instead of
>colonizing (mistakenly back when I was first learning to play) Anyway
>I now need those planets back, anyway to destroy the outposts to make a colony?


You do not need to destroy the outpost. Just colonize right on top
of it and you get a pleasant surprise as well.


--
Juris Baidins
bai...@udel.edu

Magnus Skinlo Thomassen

unread,
Feb 13, 1997, 3:00:00 AM2/13/97
to

John Wiggins wrote:
>
> I've practacily ran out of planets to colonize and
> realized that some of the planets I had, I
> created outposts on instead of colonizing (mistakenly
> back when I was first learning to play) Anyway
> I now need those planets back, anyway to destroy
> the outposts to make a colony?
> --
> Gunther Dragon --=(UDIC)=-- John Wiggins
> jwig...@comp.uark.edu http://comp.uark.edu/~jwiggins/
>


Why do you want to destroy them? If colonize a planet with one of your
outposts you get a marine-barracks for free!


Magnus

Cory S. Ridgway

unread,
Feb 14, 1997, 3:00:00 AM2/14/97
to


John Wiggins <jwig...@comp.uark.edu> wrote in article
<5du9t2$6...@picayune.uark.edu>...


> I've practacily ran out of planets to colonize and
> realized that some of the planets I had, I
> created outposts on instead of colonizing (mistakenly
> back when I was first learning to play) Anyway
> I now need those planets back, anyway to destroy
> the outposts to make a colony?

You don't need to destroy them. Just land the colony ship on the
outpost world as normal. And you get a bonus too, the new colony
automatically has a marine barracks.


Cory S. Ridgway
c...@cts.com

Unknown

unread,
Feb 14, 1997, 3:00:00 AM2/14/97
to

>John Wiggins (jwig...@comp.uark.edu) writes:
>I've practacily ran out of planets to colonize and
>realized that some of the planets I had, I
>created outposts on instead of colonizing (mistakenly
>back when I was first learning to play) Anyway
>I now need those planets back, anyway to destroy
>the outposts to make a colony?
>

Um, is this a trick question? ....

Send a colony ship to a planet with an outpost on
it and build a colony there. Since you'd built an
outpost you start out having a marine barracks.

Gee, it what I always do.......


Tom


Josh Carpman

unread,
Feb 14, 1997, 3:00:00 AM2/14/97
to

In article <5e2dbm$m...@bambam.megatek.com>,

So, is there any way of getting rid of an outpost without colonizing it?
To completely abandon the system. I would really like that. Here's my
situation. I am playing the Psilons in a large galazy, 5 players, average
difficulty. I started towards the center bottom of the map. The sakkras
(who are looking pretty scary) live towards the upper left. Off in the
lower right, however, were a few planets which were almost completely cut
off except for the side I owned. There was a system with a crystal above
them, and a black hole above and to the right. So only I could really get
to them. I figured it would be a great place to hide. So I put an outpost
on the system nearest the hidden group, and went to have a look. Well, the
three hidden systems were all owned by the Darloks. That's where they
started, and they really hadn't gone anywhere because of the isolation and
also most all the planets except Nazin II were crap. Argh, said I, now I
have contact with tech-hungry Darloks. I wish I could blast my outpost!

----------------------------------------------------------------------
Josh Carpman | Atheist / Furry / Artist / Foxboro Engineer
Paracelsus on FurryMUCK | Rice University BSChE '94
rac...@neosoft.com | *** DARE TO BE TRUE *** M.A. '90
----------------------------------------------------------------------
UNWANTED EMAIL SOLICITATION SUBJECT TO 500 DOLLAR FINE

Stephen C. Griffin

unread,
Feb 15, 1997, 3:00:00 AM2/15/97
to

rac...@Starbase.NeoSoft.COM (Josh Carpman) wrote:

>So, is there any way of getting rid of an outpost without colonizing it?
>To completely abandon the system. I would really like that. Here's my
>situation. I am playing the Psilons in a large galazy, 5 players, average
>difficulty. I started towards the center bottom of the map. The sakkras
>(who are looking pretty scary) live towards the upper left. Off in the
>lower right, however, were a few planets which were almost completely cut
>off except for the side I owned. There was a system with a crystal above
>them, and a black hole above and to the right. So only I could really get
>to them. I figured it would be a great place to hide. So I put an outpost
>on the system nearest the hidden group, and went to have a look. Well, the
>three hidden systems were all owned by the Darloks. That's where they
>started, and they really hadn't gone anywhere because of the isolation and
>also most all the planets except Nazin II were crap. Argh, said I, now I
>have contact with tech-hungry Darloks. I wish I could blast my outpost!


Josh,

Have you tried giving the system away to the other empires? I know
you can do this when you have a colony there, but I'm not certain if
outposts work that way. Just a thought.

Regards,

Steve


he...@nowhere.com

unread,
Feb 15, 1997, 3:00:00 AM2/15/97
to

You can colonize the outpost with colony ships.


On 13 Feb 1997 05:47:14 GMT, jwig...@comp.uark.edu (John Wiggins)
wrote:

>I've practacily ran out of planets to colonize and
>realized that some of the planets I had, I
>created outposts on instead of colonizing (mistakenly
>back when I was first learning to play) Anyway
>I now need those planets back, anyway to destroy
>the outposts to make a colony?

Bill Huffman

unread,
Feb 17, 1997, 3:00:00 AM2/17/97
to

In article <5e4cac$8...@chronicle.concentric.net>,
I've done this a couple of times. It may be more useful than I
originally thought. For example, say a big brute neighber is found
next to you. Put an outpost on a planet between you and him, then
gift him the star system. I believe you get full diplomatic credit
as if it were a colony. The times I've done this, the CP has never
colonized their outpost.

Jonathan

unread,
Feb 20, 1997, 3:00:00 AM2/20/97
to

In article <5e388p$t...@Starbase.NeoSoft.COM>,

Josh Carpman <rac...@Starbase.NeoSoft.COM> wrote:
>
>So, is there any way of getting rid of an outpost without colonizing it?
>To completely abandon the system. I would really like that. Here's my
>situation. I am playing the Psilons in a large galazy, 5 players, average
>difficulty. I started towards the center bottom of the map. The sakkras
>(who are looking pretty scary) live towards the upper left. Off in the
>lower right, however, were a few planets which were almost completely cut
>off except for the side I owned. There was a system with a crystal above
>them, and a black hole above and to the right. So only I could really get
>to them. I figured it would be a great place to hide. So I put an outpost
>on the system nearest the hidden group, and went to have a look. Well, the
>three hidden systems were all owned by the Darloks. That's where they
>started, and they really hadn't gone anywhere because of the isolation and
>also most all the planets except Nazin II were crap. Argh, said I, now I
>have contact with tech-hungry Darloks. I wish I could blast my outpost!

You could always dial them up and demand megatechs from them. They'd
probably declare war on you and smash the outpost. Of course, it'd be a
lot more profitable and fun to use their spying as a pretext for smashing
them. You should be able to surprise them with better tech (or they
wouldn't be spying on you).

Sakkras will look a lot less scary to you after you capture some and
distribute them around your planets once assimilated, enjoying the
increase in planet size and making them worthy slaves. Production up by
50% when they breed to max, then let them build the vessels that storm in
to blow their mother nation to plasma.

Then again, the way I play it, it should be called 'Monster of Orion II'.
--
Jonathan

Jonathan

unread,
Feb 20, 1997, 3:00:00 AM2/20/97
to

In article <5e4cac$8...@chronicle.concentric.net>,
Stephen C. Griffin <sg...@pop3.concentric.net> wrote:
>
>Have you tried giving the system away to the other empires? I know
>you can do this when you have a colony there, but I'm not certain if
>outposts work that way. Just a thought.

They do and you can. I've had computer races demand outposts from me
before. (I told them to go boink a Silicoid, of course. Insolent scum.)
Good idea!
--
Jonathan

0 new messages