Any one got any legal ways of making money.
Thanks
"Chris Bond" <c_b...@tiscali.co.uk> wrote in message
news:3eaed167$1...@mk-nntp-2.news.uk.tiscali.com...
The key to anno is patience (in the beginning)
Food
Leather
booze...
(forget salt for a while)
don't expand beyond 20 houses until you understand how things work
together. go slow. learn.
I have one game with 2,000,000 dollars in the bank.
AND... once you do have a games that's making money, even a little
bit... you can leave the computer on... and go to sleep!!! In the
morning the tooth fairy <grin> will have increased your bank balance.
Cheers
You make money by selling goods to your population.
But, you effectively pay for your total production
*capacity*, not effective production. The margins
are not infinite, generally 50 to 100%. So, you
have to produce enough goods for your population
but not more than 50% excess (preferably none).
Also, you have overhead for markets, churches,
building material production, and the like. Build a little
production at a time so you don't go too far over.
Salt is always a moneyloser at the start as a salt
mine feeds 3000 pioneers. Don't build it until you
have the reserves to build some stuff to satisfy
your future population (lots of tools and brick,
or money to build and operate tool and brick production,
which become profitable then. Don't bother with a church
until then, either. Your population will almost double
going from pioneer to settler and consume a lot of
tools and wood in the process. The advantage of a
salt mine is that it allows your population to become
settlers, allowing more efficient food (cattle), alcohol
(hops), plus tobacco and spice.
The sunflowers site has a chart of production rates.
www.1503.com, I think.
Curt Adams (curt...@aol.com)
"It is better to be wrong than to be vague" - Freeman Dyson
Here's to big bank ballances!
"Peter" <nos...@nospam.com> wrote in message
news:3EAEE462...@nospam.com...
If your starting out, and never make a profit, then you need to really watch
what you are building. Only build the absolute necessitis in the beginning
until you have plenty of gold reserves.
After a couple trys it gets pretty easy to make a profit, though I've found
what I think is an excess of micromanagement to do so. They could have made
it a bit easier by having better reports on all the buildings you build, but
they didnt do this.
Build slow, build only what you need, and when gold is really really tight
(as can so often happen), dont bother putting buildings to sleep, just
demolish those buildings and rebuild them later. This can make the
difference between losing 86 gold balance, or making at least +1 gold
balance. But only tear down buildings that are absolutely not necessary.
Once you get into the war aspect of the game, the rules change again, you'll
find a good economy can go to hell in a handbasket really fast once you
start building troops and wage war. Of course if you have like 2,000,000
gold in your reserves, then it will take a long time to deplete. Personally
I dont stockpile my gold, but instead just keep in the black by about 10
gold, I try to micromanage it precisely. But I did make the mistake once of
having a great economy going, had like 100k in reserve and decided it was
time to wage war so that I could own the entire island I was on, well that
100k went pretty damn fast with the amount of troops I had to keep
recruiting due to the vast amount of troops I was losing on the war front.
"Chris Bond" <c_b...@tiscali.co.uk> wrote in message
news:3eaed167$1...@mk-nntp-2.news.uk.tiscali.com...
: I'm having trouble making any money in this game and after a while get put
:
:
and
http://digilander.libero.it/anno1503
There is plenty of help and hints available.