Any clarification will be appreciated.
Regards.
On Tue, 26 Mar 1996, it was written:
> Could anyone kindly explain how the game handles Core and Auxiliary
> units. I=92ve found nothing in either the manual or FAQ which explains
> anything other than the concept.
> I=92ve noticed the value for Core and Aux. units available when
> purchasing new units, but since I rely mostly on quality rather than
> quality, I=92ve never reached these limits. What determines a units
> classification other than the way I allocate replacements. Until now
> I=92ve merely considered my =93Core=94 to be those units I most value an=
d
> therefore build to over-strength with elite replacements.
>=20
> Any clarification will be appreciated.
>=20
> Regards.
>=20
>=20
>
Your CORE units are the units you keep throughout the game. Auxillary=20
units are good only for the scenario you are in. So, in a sense,=20
auxillary units are a waste of money because you lose them once the=20
scenario is over. Don't get me wrong though, In a few scenarios it has=20
been imperative (for me) to buy aux. units (especially in Kiev). =20
Keep in mind that when you purchase units, your core is filled out=20
first, THEN auxillary units.=20
I would suggest filling out your core fairly quickly. This=20
way you can get your core overstrengthed as soon as possible. =20
Overstrengthed units can be the difference from getting a Major victory=20
rather than a Minor.
See ya,
Chris
=20
|>
|> Core units move between scenarios with you, aux units are supplied
|> on a scenario by scenario basis. If you purchase a unit, it will be
|> added to your core force unless there are no core slots, or the unit
|> is invalid (Italian in PZG, other axis powers in AG)
|>
|> Quality is usually preferable over quantity, but the units you
|> don't buy wont be picking up experience, or holding strategic
|> points; there's no point in buying a 1-A tank when what you
|> really wanted was a Tiger-2.
I agree with you up till this point. There _is_ a reason for
buying 1-A when you really want is a T-2 (acutally that's not possible
'cuz PzIa is pushed off the list when Tiger 2 comes up). Buying
a new unit costs 120% of the tag price (which is 10x price listed
in the manual; 10 elements to a new unit); upgrading only costs
100%. I routine buy a PzIa first when I really want is a PzIV.
|> Conversely, if you can buy a T-2, you
|> may as well do so and start work on training it up.
|>
|> Normally, the only reason to have empty slots (apart from no
|> prestige) is to exploit the "I can build next to the town my
|> paras just captured weakness in the PzG rules.
|>
|> Mike Lay
|> Oxford
Core units move between scenarios with you, aux units are supplied
on a scenario by scenario basis. If you purchase a unit, it will be
added to your core force unless there are no core slots, or the unit
is invalid (Italian in PZG, other axis powers in AG)
Quality is usually preferable over quantity, but the units you
don't buy wont be picking up experience, or holding strategic
points; there's no point in buying a 1-A tank when what you
really wanted was a Tiger-2. Conversely, if you can buy a T-2, you
>Could anyone kindly explain how the game handles Core and Auxiliary
>units. I’ve found nothing in either the manual or FAQ which explains
>anything other than the concept.
>I’ve noticed the value for Core and Aux. units available when
>purchasing new units, but since I rely mostly on quality rather than
>quality, I’ve never reached these limits. What determines a units
>classification other than the way I allocate replacements. Until now
>I’ve merely considered my “Core” to be those units I most value and
>therefore build to over-strength with elite replacements.
>Any clarification will be appreciated.
>Regards.
I had to ask this same question a couple of weeks ago and then
restart the game because of all the wasted prestige. on the
map or the goto unit screen core units have black numbers in gray
blocks where auxiliiary units are white in gray. Core slots fill up
first, then auxx. I don't spend any prestige on aux units if at all
possible. After all thats what the italians are for is to be
sacrificed to get your core and elite units into position to really
pound the enemy.
David W. Maddocks
dav...@earthlink.net
> (Trevor) wrote:
>
> >Could anyone kindly explain how the game handles Core and Auxiliary
> >units. I’ve found nothing in either the manual or FAQ which explains
> >anything other than the concept.
> >I’ve noticed the value for Core and Aux. units available when
> >purchasing new units, but since I rely mostly on quality rather than
> >quality, I’ve never reached these limits. What determines a units
> >classification other than the way I allocate replacements. Until now
> >I’ve merely considered my “Core” to be those units I most value and
> >therefore build to over-strength with elite replacements.
>
> >Any clarification will be appreciated.
>
> >Regards.
Also, It is only your core units that you carry from one scenario to
the next in campaign play. It is best to protect them and allow their
experience to build up and spend as little as possible on auxillery
units. I also use only elite replacements for my core units, and regs
for the aux. I also try to balance my core force with all the unit
types: a couple of pioneers, several tanks, several arty's, a couple of
fighters and JU87's. I also upgrade my core units whenever possible.
i then use the aux's to fill a particular gap if i see a problem: a
little low in the air superiority dept? buy a couple of aux. AA guns
or another fighter... I'm sure you get the idea.
Scott Gridley
For the most part, this is sound. However, there is the occassional time when
it is better to hold off on getting a unit when you will just upgrade it in
the next scenario. Prestige being at a premium, buying up your core too fast
can be a disaster.
There is an exception to this rule that works early in the game. Buy a Pz IA
or something similarly cheap and let it pound weakened infantry. If you
notice, buying a Pz IA and upgrading to another tank is cheaper than buying
that same tank outright. This discrepancy increases as the years pass, making
this trick attractive...until your Pz IA accidently gets caught with its
'hosen down by a T-34.
Something to think about, however. Good point to bring up.
Paul "Pablo" Fell