> Battleground: Ardennes (Talonsoft)
Sounds nice. Battle of the Bulge?
> Knight Moves (MicroProse)
What's this kinda game?
> * Aces of the Deep Command (Sierra)
What is this? A NEW version of the GREAT sub-sim?! Please give me more info
anyone?!!! :-)
> AD&D: DeathKeep (SSI)
Info?
> Great Battles of Alexander (SSI)
This sound NICE! Anyone?!
-----
THAN'X FOR YOUR ASSISTANCE!
// Ola Bergh Sysop at Moment 22
--
|Fidonet: Ola Bergh 2:201/108
|Internet: Ola....@f108.n201.z2.hammar.pp.se
|
| Standard disclaimer: The views of this user are strictly his own.
I upgraded my version of AOD to the W95 version.
IMHO this should be an example of how *not* to port a game to W95.
Everything is there but the problems that I am experiencing are :
1) graphics are *very* slow. I updated my W95 drivers [Matrox Impression+]
and saw noticable improvement but it is still too slow. The main problem
is when the screen is being changed between the various positions
[eg. periscope, maps, command center, etc.] the time it takes to change
the entire screen is several seconds.
2) the user-interface adds the typical pull-down menus -- this is too
cumbersome of a user-interface. I haven't tried the old AOD
hot-keys but I sure hope that they work as I doubt using the pull-downs
or the "Alt-? ?" will be enjoyable.
3) Sound isn't handled very well. When multiple sounds are overlapped one will
usually cut-off the other, sometimes they are blended in, sometimes not.
4) display size is fixed between two dimensions. I don't recall the pixel-dimension
[I assume 640x480 & 1280x960] but you get a choice between 1x & 2x size. The
2x is noticeably slower than the 1x. The 1x is sucky as you get to see all of
your other windows applications in the background.
Anyway -- IMHO you should keep the DOS version
My configuration :
486DX2 with P83 overdrive
64MB RAM
Matrox Impression+ with 2MB VRAM
1024x768x256
SB AWE32
Scott
---
Hughes Aircraft Co. voice: (310) 616-1059
Image and Signal Processing Lab addr: sc...@tcville.es.hac.com
PO Box 902, EO/E01/A172, El Segundo, Ca. 90245
>I upgraded my version of AOD to the W95 version.
>IMHO this should be an example of how *not* to port a game to W95.
>Everything is there but the problems that I am experiencing are :
>1) graphics are *very* slow. I updated my W95 drivers [Matrox Impression+]
> and saw noticable improvement but it is still too slow. The main problem
> is when the screen is being changed between the various positions
> [eg. periscope, maps, command center, etc.] the time it takes to change
> the entire screen is several seconds.
>
>2) the user-interface adds the typical pull-down menus -- this is too
> cumbersome of a user-interface. I haven't tried the old AOD
> hot-keys but I sure hope that they work as I doubt using the pull-downs
> or the "Alt-? ?" will be enjoyable.
>
>3) Sound isn't handled very well. When multiple sounds are overlapped one will
> usually cut-off the other, sometimes they are blended in, sometimes not.
>
>4) display size is fixed between two dimensions. I don't recall the pixel-dimension
> [I assume 640x480 & 1280x960] but you get a choice between 1x & 2x size. The
> 2x is noticeably slower than the 1x. The 1x is sucky as you get to see all of
> your other windows applications in the background.
>
>Anyway -- IMHO you should keep the DOS version
Aces of the Deep Command is NOT a "Designed for Microsoft Windows 95"
program. That's why you had problems with it. The game is a DOS game
that is more tolerant of Windows 95 than other DOS games. Sierra took
the easy way to produce a game for Windows 95.
Get Allied General and you'll see the great benefits of running a
"Designed for Microsoft Windows 95" game.