Are campaign-paths available for PG2 ?
I just started the Blitzkrieg and played the first
szenarios (until Dunkerke (?)). It seemed to me that
the path for brillant and normal victory is the same.
For any tactical victory in Sedan/Dunkerke i get
transferred to termopyle. It takes me a long long to
figure out the whole path myself, so any hint
would be welcome.
Burkhard
Hope this helps.
--
Regards,
Bill
From ghoulies and ghosties and long-leggety beasties
And things that go bump in the night, Good Lord, deliver us!
~Cornish Prayer
Burkhard Hermens wrote in message <348E7505...@tps-labs.de>...
> The campaign paths in Blitzkrieg are pretty much the same for brilliant
>victories ("bv's") and ordinary victories ("ov's") until you hit Race to
>Dunkirk. At that point a bv gets you to Windsor 1940, an ov takes you to
>Pursuit to Tobruk, and a tactical victory gets you Thermopylae. A loss gets
>you dismissed. A bv in Windsor 1940 takes you to the invasion of America at
>Savannah, a bv in Pursuit to Tobruk takes you to the next (and last) desert
>scenario (Tobruk), and a bv in Thermopylae takes you to Kishinev (where you
>also land after an ov in Windsor 1940 or a bv in Tobruk).
>
> Hope this helps.
>
When I went through Blitzkreig, a BV in Windsor '40 was followed by
Kishinev. With all BV's, my path was as follows
(If I do not remember or can not spell the city names, then just
the countries ...)
a. Spain
b. Poland
c. Finland
d. Norway (Lillehammer)
e. France (Sedan)
f. Great Britain 1 (Dunkirk)
g. Great Britain 2 (Windsor) - Lost my first unit here :(
h. Rumania (Kishinev)
i. Russia 1 (Novgorod) - My favorite scenario.
j. Russia 2
k. Russia 3 (Klin)
l. USA 1 (Savannah)
m. USA 2 (Oak Ridge)
Novogorod is your favorite scenario? You like them tough, don't you?
The only way I've found to keep from having a good unit completely wiped out
on the first turn up north when that 13-strength KV-1 (and sometimes the
T34/41) counterattacks is to position an overstrength Panzer unit with an
Overwatch leader out front on one of the bridges. That way the unit
surprises the KV-1 as it moves up to attack and shuts it down.
Absent an overstrength Panzer regiment (battalion?) with Overwatch
ability, how do you stop the Russian armored counterattack in the north on
the first turn?
--
Regards,
Bill
From ghoulies and ghosties and long-leggety beasties
And things that go bump in the night, Good Lord, deliver us!
~Cornish Prayer
Chris Cavallaro wrote in message <34914903....@news.concentric.net>...
> Absent an overstrength Panzer regiment (battalion?) with Overwatch
>ability, how do you stop the Russian armored counterattack in the north on
>the first turn?
Artillery, lot's of it. (I had one with combat support as well) Worked like
a charm. Then let loose the air. "Game over man".
I've never been able to get Overwatch or liberator. I wish there was a way to
choose your leaders. It really frosts me when I get a leader that's basicly
worthless. (Like a bridging unit with a briding leader!)
They could assign the leaders value, and let units gain leadership points.
Let you choose when to convert them to a leader.
--
Roger A. Safian
r-sa...@nwu.edu (email) finger ro...@grumpy.nsg.nwu.edu for public key
(847) 491-4058 (voice)
(847) 467-5690 (Fax) "You're never too old to have a great childhood!"
Ray
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Ray Schroder
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William Van Fleet wrote in message <66rnqk$p...@snews2.zippo.com>...
> My mistake, you're right. You still have to take out Mother Russia
>after a bv in Windsor 1940 (Kishinev, Novogorod, Volokolamsk, and Klin).
>
> Novogorod is your favorite scenario? You like them tough, don't you?
>The only way I've found to keep from having a good unit completely wiped
out
>on the first turn up north when that 13-strength KV-1 (and sometimes the
>T34/41) counterattacks is to position an overstrength Panzer unit with an
>Overwatch leader out front on one of the bridges. That way the unit
>surprises the KV-1 as it moves up to attack and shuts it down.
>
> Absent an overstrength Panzer regiment (battalion?) with Overwatch
>ability, how do you stop the Russian armored counterattack in the north on
>the first turn?
>
>--
>Regards,
>Bill
>
>From ghoulies and ghosties and long-leggety beasties
>And things that go bump in the night, Good Lord, deliver us!
> ~Cornish Prayer
>
>Chris Cavallaro wrote in message
<34914903....@news.concentric.net>...
Roger Safian wrote in message <66s0f3$e...@news.acns.nwu.edu>...
>In article <66rnqk$p...@snews2.zippo.com>, "William Van Fleet"
<bvf...@wt.net> wrote:
>
>> Absent an overstrength Panzer regiment (battalion?) with Overwatch
>>ability, how do you stop the Russian armored counterattack in the north on
>>the first turn?
>
>Artillery, lot's of it. (I had one with combat support as well) Worked
like
>a charm. Then let loose the air. "Game over man".
>
>I've never been able to get Overwatch or liberator. I wish there was a way
to
>choose your leaders. It really frosts me when I get a leader that's
basicly
>worthless. (Like a bridging unit with a briding leader!)
>
>They could assign the leaders value, and let units gain leadership points.
>Let you choose when to convert them to a leader.
>
>
>--
>Roger A. Safian
>r-sa...@nwu.edu (email) finger ro...@grumpy.nsg.nwu.edu for public key
>(847) 491-4058 (voice)
>(847) 467-5690 (Fax) "You're never too old to have a great childhood!"
Now that's a pretty good idea, but I think you'd have to modify at least
the prestige point system to keep from knocking the game way out of balance.
Otherwise, most of us would get four or five Liberator leaders, get a ton of
prestige, and buy/upgrade a core army and air force that would roll over
anything.
Personally, I was disappointed that PzGII didn't keep the original
prestige point system facet dealing with replacements. In Panzer General,
you had your choice between regular and elite replacements to rebuild a
depleted unit. Regular replacements were a whole lot cheaper (and what you
received between scenarios to rebuild depleted units) BUT they watered down
the experience level of the unit, making it harder for the unit to advance
to the next level. It really made you think about how you spent your
hard-earned prestige. As it is, since there's no such distinction in PzGII
the only time I use prestige points for replacements during a scenario
(instead of automatic rebuilding between scenarios) is when I've got a very
experienced core unit that's been so decimated in the previous turn that
it's likely to be completely eliminated in the next. Otherwise, I just
don't think spending prestige points on replacements is worth much.
>In Panzer General, you had your choice between regular and elite replacements
>to rebuild a depleted unit. Regular replacements were a whole lot cheaper
>(and what you received between scenarios to rebuild depleted units)
I wish. It would have given the game a lot more balance if you id
automatically get regular replacements between scenarios. But the
fact is you would always get elite replacements. Talk about making
things just too easy.
Cheers,
Alan/
> In Panzer General, you had your choice between regular and elite
> replacements to rebuild a depleted unit. Regular replacements were a
> whole lot cheaper (and what you received between scenarios to rebuild
> depleted units) BUT they watered down the experience level of the
> unit, making it harder for the unit to advance to the next level.
The replacements you receive between scenarios in Panzer general are
elite, not regular (at least in my game).
Drax