Hello,
A while ago I came across Independence War 2 - Edge of Chaos, which I
thought looked great. I picked up an old copy of the first game, I-War
and have done nothing with it, until now. I tried installing it on my xp
system, and the installer crashed, although I think it did its job.
Its the original European 3 CD version I've got, no extra missions or
anything.
From what I've seen there are a few issues getting the game to run, can
anybody advise, and is it worth the trouble?
Many thanks.
Angus.
The game doesn't like it if you have more than 512 megs of RAM. (really!)
I've had best luck running it under Linux and WINE, although I suppose one
could run it in a Windows VM (eg Win7's XP mode) as long as you limit the RAM
it has access to.
- Solomon
--
Solomon Peachy pizza at shaftnet dot org
Melbourne, FL ^^ (mail/jabber/gtalk) ^^
Quidquid latine dictum sit, altum viditur.
I cant help with running it, but I can say it's a work of art and well
worth playing.
Ah yes, I remember that issue too. I think I setup a RAM drive or
something, but buggered if I can remember how ... or was it the
swap file? (virtual memory) Maybe it was setting the swap file to
under 512MB that did the trick.
(Or I could be thinking of another game)
--
};> Matt v3.3 <:{
Guys, thanks for the helpful responses.
Matt, I downloaded the glide wrapper thingy you mentioned:
Glidewrapper084c.exe
and a couple of patches:
The I-war3dfx.zip
iwar1-24.zip
For some reason it took me a while to actually get the system to take
any notice of the changes when it started the game, it was as if I
hadn't changed anything. I now have the 3dfx option requester coming up,
but when I try to run the game from here (in whatver mode) I get an
error message to do with the "BRender".
Any ideas what I might be doing wrong?
Did you run the glide wrapper configuration? I think I just set it
to 'global' and picked the resolution.
In any case, it *was* I-War that had the virtual memory issue. Try
setting your Windows swap file to 512MB.
[Control Panel > System > Advanced > Performance Settings > Advanced
> under Virtual Memory click Change > select Custom Size and enter
512 in both boxes > click Set > OK > OK > OK]
There is a thread about it here:
http://www.ataricommunity.com/forums/showthread.php?postid=4839663
(The poster 'Stephen Robertson' is one of the game co-designers, and
even *he* had trouble running it! - LOL)
Reading that, I also remember that the game used to crash at the end
of every mission, but your progress gets saved. So just had to start
it up again. (You might have less issues forgetting about glide and
using software mode, but I could never get that to work)
And as usual, setting the game shortcut to Win98 compatibility mode.
Best of luck, :)
--
};> Matt v3.3 <:{
Definitely worth the trouble. You may want to use Compatibility Mode
to run it. You can download a comprehensive compatibility mode util
from Microsoft that allows you to control things very granularly. That
may be your best bet.
I've re-installed and got it working - I think I basically got things
mixed up before.
A small problem. Yhere are some useful arguments you can use wth the exe
file like -nologos (skips adverts) -lagrange (puts the freedom to jump
around the galazy back into the game) and -disk means you can put all
the files from the cd on to the hard disk, but the thing is this....
the thing is the patch file changes things so that the exe file
(iwar.exe) now brings up a requester to choose what graphic options you
want, then when you click okay, this fires up a new file called game.exe
which starts the game.
I don't know how to attach the arguments to game.exe, I can make a
shortcut and add them in properties but, it won't start from the
requester it needs to start from the iwar.exe file and when that fires
up game.exe iy dpesn't look at a shortcut.
Is there a way to tack on the arguments tp the game.exe file so that
however it is executed it takes notice of them?
Thanks.
Independence War has recently been released by GoG (http://www.gog.com)
for $6. All the mods and patches to run the hardware accelerated
version, on WinXP, Vista/Win7 (even x64) are included.
--
Noman
One way that might work would be to compile your own executable called
game.exe which calls the real one, which you would rename to something else.
I've done things like this in the past with AutoIT, a compilable scriping
language similar to Basic.