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Starlancer!

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Angus

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May 26, 2011, 2:52:52 PM5/26/11
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So, on my ongoing quest to seek out strange, new (to me) pc space games
that I never had the chance to play on my beloved Amiga, I got hold of
Stralancer, the kind of fore-runner to Freelancer.


I've only played the first mission and been through the tutorials in
order to make a quick assessment, but I must say, I'm very impressed so
far. The combat feels really nice to me, with a good sensation of
flight, a nice cockpit display and some cool weaponry.

The only whinge (there had to be one) is that due to its age it doesn't
properly utilise modern graphics cards, so the lighting from nearby
stars etc has huge graduations in it. I guess the Voodoo 3 hardware
would have smoothed all that out.

Anybody recall if there is a fix (wrapper?) for this?

Lazarus

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May 27, 2011, 4:30:24 AM5/27/11
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On 27/05/2011 4:52 AM, Angus wrote:

> The only whinge (there had to be one) is that due to its age it doesn't
> properly utilise modern graphics cards, so the lighting from nearby
> stars etc has huge graduations in it. I guess the Voodoo 3 hardware
> would have smoothed all that out.
>
> Anybody recall if there is a fix (wrapper?) for this?


You tried checking Lancer's Reactor? (http://www.lancersreactor.org, I
think)

If such a fix exists, I'd imagine it'd be there...

Angus

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May 27, 2011, 3:28:44 PM5/27/11
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In article <4ddf6120$0$22469$afc3...@news.optusnet.com.au>, amcardle60
@hotmail.com says...


Thanks Lazarus, I had a dig around, but it sounds like no patches or
utils were made in this regard.

I've tried messing about with Zeck's glide wrapper, but I'm not
convinced it recognises the game as a glide game - maybe it isn't. :-/

I've e-mailed the author (Zeck) and perhaps he'll have some advice.

thanks again.

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