Thanks,
Rox
That's what Letters of Credit are for. You can withdraw anything you put
in a bank in the form of Letters of Credit--very light pieces of paper
with the amount you withdrew written on them. They work in any stores
in the game--you get change back in more letters of credit. You can
also drop letters of credit in places like your cart, ship, or house...
--
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
O O Justin A. Hussel
.. The High Toadlord
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(November 1996)
If you go to a store and sell something (or start to) and then leave your
default inventory list set to your cart, you can go to a dungeon and grab
anything at all and it goes straight to your cart. If you hit any of the
inventory tabs, however, it resets back to normal. Also, if you have to
reload a game it will reset you to a normal inventory list.
Many times I dropped up to 80,000 pieces of gold when my weight limit
was reached. By the time I could carry that much gold, though, I had
millions in the bank and so I just started dumping it when it got
inconvenient to carry it all. I'd much rather have another nice daedric
katana or orcish curiass anyway.
Yes, I did eventually have million-gold-piece accounts in many of the
provinces. I didn't even bother to keep track of it all. My early
career as a burglar in Tamriel's finest weapons and armor establishments
made me a fortune many times over. I even had this little insurance
racket going, where the proprietors of the stores that I robbed were in
cahoots with me. I'd rob them, they'd collect the insurance, then I'd
sell their stuff back to them at half price, so that we'd both split the
take 50-50.
Jerry Abbott
>Now *that's* roleplaying <VBG>, I'm thinking of putting it back on my
>'puter, have the latest patches pretty much cured it yet?
Well, I just started playing Daggerfall (obsessively, in multi-hour
sessions) and it very rarely crashes. Not enough to get annoying.
That's after I installed the 213 patch, by the way. This is really a
great game, IMHO. I'm glad I waited a year to get it, though. :)
Tim
>Well, I just started playing Daggerfall (obsessively, in multi-hour
>sessions) and it very rarely crashes. Not enough to get annoying.
>That's after I installed the 213 patch, by the way. This is really a
>great game, IMHO. I'm glad I waited a year to get it, though. :)
It crashes less but it crashes with the path. You are right, it's a great
game. :)
Pepe <pe...@ofkr.fg> wrote in article
<61iisd$cu0$1...@talia.mad.ibernet.es>...
> game. :)
It's a decent game, but unbalanced. The sheer size is AWESOME! However,
one dungeon or town is pretty much the same as another, there are only a
few basic quests (deliver an item, kill a bad guy, find an item, or guard
someone) and there really isn't anything for dialogue. Worse, you must
write down the monologues of text that contain the plot, because you can't
save them! It's great in some ways, but it gets repetitive and boring
pretty fast. It would be better if you could actually have conversations
with some characters like in other RPGs.
I'd say that Dark Sun: Shattered Lands, while only a tiny fraction the
size of Daggerfall's RPG world, was a much better game.
Unbalanced it is.
>The sheer size is AWESOME!
I very much doubt that anybody has explored all of it, including
the beta testers. :)
>However,
>one dungeon or town is pretty much the same as another,
Except that dungeons consist of ca 60 pre-made modules that
are combined into hundreds of different combinations.
And that each climate zone has its own architecture as well
as different landscape and vegetation.
And except that habitation ranges from lone farms via diverse
sizes of villages and towns, up to big cities where you need
the whole evening if you want to poke your head into all the
taverns, general stores, weapon smiths, armorers, clothiers,
jewelers, libraries, pawn shops, temples and guild houses.
>there are only a
>few basic quests (deliver an item, kill a bad guy, find an item, or guard
>someone)
... rescue someone, exterminate a critter / pack of critters in
townhouse/dungeon, investigate a rumor / theft / false prophet ...
not to mention finding out who did what to King Lysandus and the
letter from the Emperor!
>and there really isn't anything for dialogue.
This is bad. Dialogue is severely retarded. You can ask for
direction and info on things, but you never get to know people.
They are strangers that you stop in the street and ask for info
you need. It never really goes beyond this. You are friendless,
a definite loner.
>Worse, you must
>write down the monologues of text that contain the plot, because you can't
>save them! It's great in some ways, but it gets repetitive and boring
>pretty fast. It would be better if you could actually have conversations
>with some characters like in other RPGs.
Yes, that would be nice. And a taxi service in the larger towns and
cities would been much appreciated too.
> I'd say that Dark Sun: Shattered Lands, while only a tiny fraction the
>size of Daggerfall's RPG world, was a much better game.
Daggerfall is probably the computer game I've been playing most often,
and certainly for RPG.
--
itl...@online.no Yes! The one and only Magnus Itland.
The only answer to censorship is to shut it down
> > I'd say that Dark Sun: Shattered Lands, while only a tiny fraction the
> >size of Daggerfall's RPG world, was a much better game.
>
> Daggerfall is probably the computer game I've been playing most often,
> and certainly for RPG.
Have you tried Dark Sun: Shattered Lands?
It is much more interesting, in my opinion. It is also a RPG, but with
MUCH better plot and character development, and much more variety of
adventure. Yes, in DF the dungeons are modules, but most of the modules
look pretty much the same to me, just different turns and twists.
Extremely boring compared to DS:SL, which has a MUCH more varied and
realistic landscape.