Can you summon creatures when your conjuration skill level is low?
How long do summoned creatures stay summoned?
Other comments about conjuration?
Ax
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I have played around a fair amount with Conjuration, mainly because
it is the only Major skill I have that is Intelligence-based.
>Can you summon creatures when your conjuration skill level is low?
When you get any spell, it has the probability of its working listed
when you bring up the right-click menu. I had three Summon
spells, for an Ancestor Ghost, a Scamp, and a Fire Atronach.
The first two had a high probability of working, the Fire-puppy
had about a 60% chance of working - I was level 5, and my
Conjuration skill was (IIRR) about 45+. Not terribly high chance.
>How long do summoned creatures stay summoned?
30 seconds so far. It's a short-term tactic, not like other
games where they become basically party NPCs.
>Other comments about conjuration?
After buying and testing the Fire Atronach, I reloaded
the game and got my money back :) Their favorite spell
is Fireball, and I got tired of dying because it would
blast both the thing attacking me *and* me...
And so far the other two summons are not impressive.
It takes the Ancestor Ghost several minutes to kill a
rat, whereas its two fire-bites for me. *AND* the
stinkin' rat keeps attacking me most of the time,
only sometimes do the creatures decide to ignore
me and go for the summoned creature.
That is part of why the Atronach kept killing me -
the attacking creature would ignore it and lock
on to me, so the fireball got us both. On the
bright side, it killed a rat in one shot :)
Basically Conjuration is a minor tactic, not
a mage-class like other games have it. YMMV.
John Crawford
Okay, that made no sense :) I went back and checked,
and the Ghost last 60 seconds - most of which it
spends killing the rat. Not sure how long the others
lasted, since I unbought the spells, but it wasn't
any longer.
John C>
I believe the basic spells you buy are all 60 second summons. If you
want more you need to buy a custom spell.
olaf
I've seen a summon skeleton and a lesser Bone <something -- ACK..memory...
failing), but there is no indication which one is a better "pet'.
I've also bought some of the summon weapon spells, but I have not had the
chance to test drive them. The 'Summon Mace' spell creates a Daedric Mace
for 60 secs and adds +10 to your 1HBlunt skil. The damage output was
something like 5-30.
"Olaf" <ola...@swbell.net> wrote in message
news:v9YA8.10940$jB6.161...@newssvr12.news.prodigy.com...
The guide has a level listing of monsters, other than that, I dont know.
> I've also bought some of the summon weapon spells, but I have not had
the
> chance to test drive them. The 'Summon Mace' spell creates a Daedric
Mace
> for 60 secs and adds +10 to your 1HBlunt skil. The damage output was
> something like 5-30.
The Bound weapon spells rock! I think they are overpowering in fact.
They are next to nothing mana, not that hard to cast, and 1 minute is
about 3-4 times longer than your average fight.
olaf
John
"Colcannon Bacstai" <bipp...@excite.com> wrote in message
news:3cd4d...@newsa.ev1.net...
I have a character that is specializing in conjuration. The pets are
not so great so far. They don't last long, so I use them mostly as meat
shields to take damage. You can also summon weapons and armor. The
weapons and armor you can summon are very, very nice. If memory serves,
they are Dadedric weapons and armor. So far summoning and damage
combination has been working well for me.
DigitalOZ
Unfortunately you can only have one active unit of
each type at one time - I'd like to have a whole wall
of Ghosts :)
Also, earlier I mentioned the percentage difficulty
for summoning - I think I had that wrong. I wasn't
realizing that the *Fatigue* level was affecting my
spell success probability. At least for the three
critters listed above, at full fatigue the probability
is 100%. Not sure if higher-levels would be harder.
And a question for you users of the bound weapons -
do you have the *weapon* skill trained? I tried a
bound spear, but with only a 5 skill never actually
*hit* anything. As a pure mage, how would the
bound weapons be worth it? Even the +10 doesn't
do much.
John C>
I am playing a thief-mage and thought the destruction spells would be my
main ones. But now I use conjuration the most! The bound dagger is great,
and I use it extensively in the tombs where you need a magic/silver weapon
to attack the ghosts. I also love my summoning skills. Go to one of the
bandit caves, summon your ghost, go get a bandit, run past your ghost and
they will usually intercept the bandit. Then start sparking/fireballing
till they die! It was the only way to get past a major bandit with a huge
axe out on an island near Seyda Neen. That guy was killer until I used this
tactic! Anyway, as a main mage, the bound weapons may not be too useful,
but the bound armour should be and you have to love the meat shields that
will protect you while you pound away at the monster.
Galadin
I'm playing the predefined sorcerer class. It has medium and heavy
armor and also short blade skills as secondary skills. At first I was
surprised by this, but then realized it was because of the bound weapons
and armor. So I have been improving in all of these areas :)
DigitalOZ
You can only have one version of each spell going at a time - but you
could have three Ghosts by creating two of your own spells with
different names but similair effect - "Summon Another Ancestral Ghost"
and "Summon one more Ancestral Ghost", for example.
Absolutely!! the bound long sword beats any sword I have now and the
success rate is very high. I was playing around with summoning a
lesser bonewalker for a while but the spell failed frequently. I
found a amulet of skeleton summoning which is totally reliable and
works well. Basically I use them to distract the creatures while I
pepper them with arrows or until I conjure up my long sword. So it's
helpful in that regard. My only problem is that they often get in the
way and I either have to move around to get a better shot or I end up
killing my own summoned creature.
> Is there any type of hierachy to the summons?
>
> I've seen a summon skeleton and a lesser Bone <something -- ACK..memory...
> failing), but there is no indication which one is a better "pet'.
Bonewalker. It's weak. The greater bonewalker is somewhat tougher. A
skeleton with a decent weapon is a much better fighter, especially
skeleton champions.
Tip: if you're a Nord then you're immune to frost, so summon a Frost
Atronarch, and then just smile as he lets rip with Cones of Cold (or
what the spell might be - area cold anyway). Effective against
everything below daedras.
Also don't underestimate ancestorg ghosts - they don't do any harm at
all, but curse the enemy, and can only be harmed by magical weapons.
Good for spreading confusion.