Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Wiz7 - Cane Corpus?

406 views
Skip to first unread message

Woo Yi

unread,
Apr 23, 1995, 3:00:00 AM4/23/95
to
Well, I was looking through a friend's cluebook for Wiz 7 and found that
there's a weapon called a Cane Corpus for a fairy ninja. I was wondering
if anyone ever found this weapon and where?

Keith Miller

unread,
Apr 24, 1995, 3:00:00 AM4/24/95
to
Woo Yi (y...@fleming-john.collins.indiana.edu) wrote:
: Well, I was looking through a friend's cluebook for Wiz 7 and found that

Peter Kuesters

unread,
Apr 25, 1995, 3:00:00 AM4/25/95
to
In article <3nhr9e$r...@Venus.mcs.com>
You have to kill the Rattkin Blienmeis (or Blindmeis) to get it. I don't
know how to do this best, he usually ran away even before my fairy ninja with
18 speed and snakespeed had his attack. But after about 50 tries, I got him.
(and I got a lot of experience from all those rattkin Razuka :) )
Don't kill him before you got a certain item that gives you a personal skill.
Peter Kuesters

hra...@marc.cri.nz

unread,
Apr 26, 1995, 3:00:00 AM4/26/95
to
In article <3nhr9e$r...@Venus.mcs.com> kmi...@MCS.COM (Keith Miller) writes:
>From: kmi...@MCS.COM (Keith Miller)
>Subject: Re: Wiz7 - Cane Corpus?
>Date: 24 Apr 1995 22:45:50 -0500

>Woo Yi (y...@fleming-john.collins.indiana.edu) wrote:
>: Well, I was looking through a friend's cluebook for Wiz 7 and found that
>: there's a weapon called a Cane Corpus for a fairy ninja. I was wondering
>: if anyone ever found this weapon and where?

Yep.

Old Blienmeis who may be found at the Rattkin ruins has the only one on the
planet. The only way you'll get it is over his dead body. :-)

Happy hunting,
Soon Lee


Omar Echammari

unread,
Apr 30, 1995, 3:00:00 AM4/30/95
to
Thus spake y...@fleming-john.collins.indiana.edu (Woo Yi):

>Well, I was looking through a friend's cluebook for Wiz 7 and found that
>there's a weapon called a Cane Corpus for a fairy ninja. I was wondering
>if anyone ever found this weapon and where?

It's a really cool weapon (best weapon I think, if the wielder has a
strength of 18), and it's therefore hiden in a not so obvious place.
To get it you have to :


Kill Blienmeis in the Rattkin Ruins. But off course wait until he lets you
in to his guild of thieves and gives you some item you need in the Funhouse.


Lynn Johannesen

unread,
Apr 30, 1995, 3:00:00 AM4/30/95
to
Omar Echammari (om...@daimi.aau.dk) wrote:
: Thus spake y...@fleming-john.collins.indiana.edu (Woo Yi):

[spoiler follows]

: >Well, I was looking through a friend's cluebook for Wiz 7 and found that

: >there's a weapon called a Cane Corpus for a fairy ninja. I was wondering
: >if anyone ever found this weapon and where?

: It's a really cool weapon (best weapon I think, if the wielder has a
: strength of 18), and it's therefore hiden in a not so obvious place.
: To get it you have to :

: Kill Blienmeis in the Rattkin Ruins. But off course wait until he lets you
: in to his guild of thieves and gives you some item you need in the Funhouse.

Actually if you kill him earlier you will get the necessary quest
items anyway. Of course, you may not be able to...

Jokkey

unread,
Apr 30, 1995, 3:00:00 AM4/30/95
to
>Don't kill him before you got a certain item that gives you a personal
skill.

What item is that?

Josh K.

r...@kuhub.cc.ukans.edu

unread,
May 2, 1995, 3:00:00 AM5/2/95
to


Ring of Reflection.

Peter Kuesters

unread,
May 3, 1995, 3:00:00 AM5/3/95
to
In article <3o104p$r...@newsbf02.news.aol.com>

jok...@aol.com (Jokkey) writes:

>>Don't kill him before you got a certain item that gives you a personal
>skill.
>
>What item is that?
>
>Josh K.
Ring of Reflextion.
Peter K.

hra...@marc.cri.nz

unread,
May 3, 1995, 3:00:00 AM5/3/95
to
In article <3o104p$r...@newsbf02.news.aol.com> jok...@aol.com (Jokkey) writes:
>From: jok...@aol.com (Jokkey)

>Subject: Re: Wiz7 - Cane Corpus?
>Date: 30 Apr 1995 17:40:41 -0400

>>Don't kill him before you got a certain item that gives you a personal
>skill.

>What item is that?

>Josh K.

The ring (I think) of reflextion. You need to ask about "reflextion" (sp?).
At least thats how they spell it. Old Bleinmeis won't get it if you spell it
"reflection".

Soon Lee

Zhen Zhong Zou

unread,
May 11, 1995, 3:00:00 AM5/11/95
to

Peter Kuesters (UZS...@ibm.rhrz.uni-bonn.de) wrote:
: In article <3nhr9e$r...@Venus.mcs.com>
: kmi...@MCS.COM (Keith Miller) writes:
:
: >Woo Yi (y...@fleming-john.collins.indiana.edu) wrote:
: >: Well, I was looking through a friend's cluebook for Wiz 7 and found that

: >: there's a weapon called a Cane Corpus for a fairy ninja. I was wondering
: >: if anyone ever found this weapon and where?
: You have to kill the Rattkin Blienmeis (or Blindmeis) to get it. I don't

: know how to do this best, he usually ran away even before my fairy ninja with
: 18 speed and snakespeed had his attack. But after about 50 tries, I got him.
: (and I got a lot of experience from all those rattkin Razuka :) )
: Don't kill him before you got a certain item that gives you a personal skill.
: Peter Kuesters
get reflextion from him first and give your fairy ninja plenty of
ankh of speed you can have max of 20! so mine's is like
20 speed 20 dex 20 str and get the power strike to your lord or sam.
I try this for about 10 times and I usually kill him in the first round
with critical of course. and get the light sword from the city of sky
it really helps ! but other than the cane corpus you wouldn't get much
of useful stuff from him!! I try 10 times. also try to get the cane
corpus the other way!! Blindmeis really could help you some times!
ever notice how you could buy stuff from him like *LEGEND* map somthimes
if you left the NPC alive sometimes they help you kill off your enemies!

Lynn Johannesen

unread,
May 12, 1995, 3:00:00 AM5/12/95
to
Dawn Warren (rune...@vnet.net) wrote:

: Sort of related: what gender is this faerie ninja supposed to be? I
: tried both and after what seemed like forever the ninja option just does
: not come up (Lord neither).

If you check out the tables in the back of the manual, you'll see you
need 19 stat points for a Faerie to become a Ninja. (7str + 4pie +
6vit + 2dex). I've never seen higher than 18, so I don't think it's
possible to roll one at the beginning; you have to change class to it
later. Likewise a Faerie Lord requires 21. (It is possible to get
Lords and Ninjas for some of the other races, e.g. a Rawulf Lord
requires only 15.)


Dawn Warren

unread,
May 12, 1995, 3:00:00 AM5/12/95
to

Sort of related: what gender is this faerie ninja supposed to be? I
tried both and after what seemed like forever the ninja option just does
not come up (Lord neither). Also is there somewhere a listing of the
monsters, their stats, powers etc. ? please email me :)


Zhen Zhong Zou (z...@cs.buffalo.edu) wrote:

r...@kuhub.cc.ukans.edu

unread,
May 12, 1995, 3:00:00 AM5/12/95
to
In article <lynnjD8...@netcom.com>, ly...@netcom.com (Lynn Johannesen) writes:
> Dawn Warren (rune...@vnet.net) wrote:
>
> : Sort of related: what gender is this faerie ninja supposed to be? I
> : tried both and after what seemed like forever the ninja option just does
> : not come up (Lord neither).
>
> If you check out the tables in the back of the manual, you'll see you
> need 19 stat points for a Faerie to become a Ninja. (7str + 4pie +
> 6vit + 2dex). I've never seen higher than 18, so I don't think it's
> possible to roll one at the beginning; you have to change class to it
> later. Likewise a Faerie Lord requires 21. (It is possible to get
> Lords and Ninjas for some of the other races, e.g. a Rawulf Lord
> requires only 15.)
>

19 is definitely possible. I had got this several times. Just remember
one more thing: the start up statics are not the same as manual after
you get the bonus. The str will decrease by 2 and the last one increase
by 1. I don't know what happen, but you had to becareful while counting.

Li

Michael R Swihart

unread,
May 12, 1995, 3:00:00 AM5/12/95
to
In article <lynnjD8...@netcom.com> ly...@netcom.com (Lynn Johannesen) writes:
=Dawn Warren (rune...@vnet.net) wrote:
=
=: Sort of related: what gender is this faerie ninja supposed to be? I
=: tried both and after what seemed like forever the ninja option just does
=: not come up (Lord neither).
=
=If you check out the tables in the back of the manual, you'll see you
=need 19 stat points for a Faerie to become a Ninja. (7str + 4pie +
=6vit + 2dex). I've never seen higher than 18, so I don't think it's
=possible to roll one at the beginning; you have to change class to it
=later. Likewise a Faerie Lord requires 21. (It is possible to get
=Lords and Ninjas for some of the other races, e.g. a Rawulf Lord
=requires only 15.)

It might be noted that these totals are for male characters.
I checked the starting stats and it should be noted that female
characters have the same base stats as male _except_ they have -2
on strength and +1 on personality.

M.Swihart


Dawn Warren

unread,
May 13, 1995, 3:00:00 AM5/13/95
to
Unfortunately I got my copy of W7 in one of those CD-ROM 10-packs. It
comes with a text file version of the manual but none of the charts, :(
so I have trouble with diffusing traps because the manual refers to
charts that I don't have. Should I contact Sir Tech?


Michael R Swihart (mswi...@palette.ecn.purdue.edu) wrote:

Lesley Moore

unread,
May 13, 1995, 3:00:00 AM5/13/95
to
ly...@netcom.com (Lynn Johannesen) wrote:

>Dawn Warren (rune...@vnet.net) wrote:

>: Sort of related: what gender is this faerie ninja supposed to be? I

>: tried both and after what seemed like forever the ninja option just does

>: not come up (Lord neither).

>If you check out the tables in the back of the manual, you'll see you


>need 19 stat points for a Faerie to become a Ninja. (7str + 4pie +

>6vit + 2dex). I've never seen higher than 18, so I don't think it's

>possible to roll one at the beginning; you have to change class to it

>later. Likewise a Faerie Lord requires 21. (It is possible to get

>Lords and Ninjas for some of the other races, e.g. a Rawulf Lord

>requires only 15.)

You just need incredible patience. At present I'm playing a male
Faerie Ninja, and a female Faerie Ninja. It took me a week of
rerolling stats but the end results are well worth the frustration.
--
l...@lovers.demon.co.uk

If life is a bowl of cherries
how come I get all the pips?


Brian Glen Palicia

unread,
May 13, 1995, 3:00:00 AM5/13/95
to
Lynn Johannesen <ly...@netcom.com> wrote:
>Dawn Warren (rune...@vnet.net) wrote:
>
>: Sort of related: what gender is this faerie ninja supposed to be? I
>: tried both and after what seemed like forever the ninja option just does
>: not come up (Lord neither).
>
>If you check out the tables in the back of the manual, you'll see you
>need 19 stat points for a Faerie to become a Ninja. (7str + 4pie +
>6vit + 2dex). I've never seen higher than 18, so I don't think it's
>possible to roll one at the beginning; you have to change class to it
>later. Likewise a Faerie Lord requires 21. (It is possible to get
>Lords and Ninjas for some of the other races, e.g. a Rawulf Lord
>requires only 15.)

I am unsure of wiz7, but in wiz6 I've rolled a character with a bonus
of 26. If you can't make one in Crusaders, you could try to make one
in Bane first (altho you wouldn't need to make a faerie ninja, but
just a faerie, then change class).

--Bri

Alma Engels

unread,
May 14, 1995, 3:00:00 AM5/14/95
to
In article <3p12hk$g...@ralph.vnet.net> rune...@vnet.net (Dawn Warren) writes:
>From: rune...@vnet.net (Dawn Warren)

>Subject: Re: Wiz7 - Cane Corpus?
>Date: 13 May 1995 01:37:56 GMT

>: M.Swihart
Why would anyone want a Faerie Lord? Can't use the armor or most of the
weapons. A Faerie Ninja makes sense.
Alma


Jeffrey Burgoyne

unread,
May 15, 1995, 3:00:00 AM5/15/95
to
In article <3p1v0j$9...@imp.demon.co.uk>, l...@lovers.demon.co.uk (Lesley Moore) writes:

|> You just need incredible patience. At present I'm playing a male
|> Faerie Ninja, and a female Faerie Ninja. It took me a week of
|> rerolling stats but the end results are well worth the frustration.


A week? If you are going to win the game, you'll probably have to
change professions many times. This makes all that start up time
pointless. I'm trying the game for the third time now, and found
that I was changing professions after about 2 hours of playing.

Jeff

Dawn Warren

unread,
May 15, 1995, 3:00:00 AM5/15/95
to
Alma Engels (al...@indirect.com) wrote:

: In article <3p12hk$g...@ralph.vnet.net> rune...@vnet.net (Dawn Warren) writes:
: >From: rune...@vnet.net (Dawn Warren)
: >Subject: Re: Wiz7 - Cane Corpus?
: >Date: 13 May 1995 01:37:56 GMT

: >Unfortunately I got my copy of W7 in one of those CD-ROM 10-packs. It
: >comes with a text file version of the manual but none of the charts, :(
: >so I have trouble with diffusing traps because the manual refers to
: >charts that I don't have. Should I contact Sir Tech?


[stuff deleted]

I keep getting 18 bonus points but not 19, bummer dude. :(


r...@kuhub.cc.ukans.edu

unread,
May 15, 1995, 3:00:00 AM5/15/95
to
In article <3p1v0j$9...@imp.demon.co.uk>, l...@lovers.demon.co.uk (Lesley Moore) writes:
> ly...@netcom.com (Lynn Johannesen) wrote:
>
>>Dawn Warren (rune...@vnet.net) wrote:
>
>>: Sort of related: what gender is this faerie ninja supposed to be? I
>>: tried both and after what seemed like forever the ninja option just does
>>: not come up (Lord neither).
>
>>If you check out the tables in the back of the manual, you'll see you
>>need 19 stat points for a Faerie to become a Ninja. (7str + 4pie +
>>6vit + 2dex). I've never seen higher than 18, so I don't think it's
>>possible to roll one at the beginning; you have to change class to it
>>later. Likewise a Faerie Lord requires 21. (It is possible to get
>>Lords and Ninjas for some of the other races, e.g. a Rawulf Lord
>>requires only 15.)

>
> You just need incredible patience. At present I'm playing a male
> Faerie Ninja, and a female Faerie Ninja. It took me a week of
> rerolling stats but the end results are well worth the frustration.
> --
> l...@lovers.demon.co.uk
>
> If life is a bowl of cherries
> how come I get all the pips?
>

This is true. But I discard my female Faerie Ninja right after I start
the game. The only reason for this is: there is no Ninja Cowl, Gown, ...
with the Faerie Ninja at the beginning! I think this thing should add
to FAQ to suggest people re-consider when they want a Faerie Ninja at
the beginning of the game. No music instrument for Faerie Bard AND no
Ninja armors for Faerie Ninja! Now I am using a Faerie Mage at the
beginning and prepare to change she to Ninja after level 10.

Li

Michael R Swihart

unread,
May 15, 1995, 3:00:00 AM5/15/95
to
In article <1995May15.1...@kuhub.cc.ukans.edu> r...@kuhub.cc.ukans.edu writes:
=This is true. But I discard my female Faerie Ninja right after I start
=the game. The only reason for this is: there is no Ninja Cowl, Gown, ...
=with the Faerie Ninja at the beginning! I think this thing should add
=to FAQ to suggest people re-consider when they want a Faerie Ninja at
=the beginning of the game. No music instrument for Faerie Bard AND no
=Ninja armors for Faerie Ninja! Now I am using a Faerie Mage at the
=beginning and prepare to change she to Ninja after level 10.

FWIW I have tried a number of professions for Faeries, and they don't
seem to ever get the class equipment, they always seem to get Faerie
equipment.

M.Swihart

hra...@marc.cri.nz

unread,
May 18, 1995, 3:00:00 AM5/18/95
to
In article <lynnjD8...@netcom.com> ly...@netcom.com (Lynn Johannesen) writes:

>Dawn Warren (rune...@vnet.net) wrote:

>: Sort of related: what gender is this faerie ninja supposed to be? I
>: tried both and after what seemed like forever the ninja option just does
>: not come up (Lord neither).

>If you check out the tables in the back of the manual, you'll see you
>need 19 stat points for a Faerie to become a Ninja. (7str + 4pie +
>6vit + 2dex). I've never seen higher than 18, so I don't think it's
>possible to roll one at the beginning; you have to change class to it
>later. Likewise a Faerie Lord requires 21. (It is possible to get
>Lords and Ninjas for some of the other races, e.g. a Rawulf Lord
>requires only 15.)

It is possible to get a faerie ninjas and faerie lords. To do so, you need to
select male (females get minuses to strength) and be *very* patient. (Or, you
could use a character editor :-) )

The highest bonus I ever rolled was 25. Took me 2 hours. (O.K., so I was
bored)

Happy hunting,
Soon Lee

Omar Echammari

unread,
May 18, 1995, 3:00:00 AM5/18/95
to
Thus spake r...@kuhub.cc.ukans.edu:

[stuff deleted]

>19 is definitely possible. I had got this several times. Just remember
>one more thing: the start up statics are not the same as manual after
>you get the bonus. The str will decrease by 2 and the last one increase
>by 1. I don't know what happen, but you had to becareful while counting.

>Li

That's because females always get -2 STR +1 charisma. (only during creation)


Omar


Omar Echammari

unread,
May 18, 1995, 3:00:00 AM5/18/95
to
Thus spake r...@kuhub.cc.ukans.edu:

>This is true. But I discard my female Faerie Ninja right after I start

>the game. The only reason for this is: there is no Ninja Cowl, Gown, ...

>with the Faerie Ninja at the beginning! I think this thing should add

>to FAQ to suggest people re-consider when they want a Faerie Ninja at

>the beginning of the game. No music instrument for Faerie Bard AND no

>Ninja armors for Faerie Ninja! Now I am using a Faerie Mage at the

>beginning and prepare to change she to Ninja after level 10.

>Li

I think faeries always get the same starting equipment no matter the
class. This isn't anywhere in the manual. Dunno why they left it out.


Omar

Omar Echammari

unread,
May 18, 1995, 3:00:00 AM5/18/95
to
Thus spake om...@daimi.aau.dk (Omar Echammari):

>Thus spake r...@kuhub.cc.ukans.edu:

>[stuff deleted]

>>Li

Erm.... make that -2 STR +1 PER.

>Omar


R.A. Morgan

unread,
May 18, 1995, 3:00:00 AM5/18/95
to
On 15 May 1995, Jeffrey Burgoyne wrote:

> In article <3p1v0j$9...@imp.demon.co.uk>, l...@lovers.demon.co.uk (Lesley Moore) writes:
>
> |> You just need incredible patience. At present I'm playing a male
> |> Faerie Ninja, and a female Faerie Ninja. It took me a week of
> |> rerolling stats but the end results are well worth the frustration.
>
>

> A week? If you are going to win the game, you'll probably have to
> change professions many times. This makes all that start up time
> pointless. I'm trying the game for the third time now, and found
> that I was changing professions after about 2 hours of playing.
>
> Jeff

I agree with you Jeff. I'm playing Wiz 7 for about the sixth time right
now. I change professions often. When starting the game I like a 10-13
roll and I move on. It gets really boring rolling for high numbers when
your players will be changing.

Randy

hra...@marc.cri.nz

unread,
May 19, 1995, 3:00:00 AM5/19/95
to
Big SNIP

>This is true. But I discard my female Faerie Ninja right after I start
>the game. The only reason for this is: there is no Ninja Cowl, Gown, ...
>with the Faerie Ninja at the beginning! I think this thing should add
>to FAQ to suggest people re-consider when they want a Faerie Ninja at
>the beginning of the game. No music instrument for Faerie Bard AND no
>Ninja armors for Faerie Ninja! Now I am using a Faerie Mage at the
>beginning and prepare to change she to Ninja after level 10.

>Li

A fair point. But remember that you'll improve about a point of AC per level
increase if you are a ninja. Also, instead of a music instrument, for a
faerie bard, you get a faerie stick and sleeping powder. IMHO, a bit weird
but its something I can live with.

What really annoys me though is the fact that starting psionics get a shadow
cloak which they can't use. Only thieves can use shadow cloaks.

Oh well, thems the breaks.
Soon Lee


0 new messages