I have them set to "aggressive" on the tactics screen.
I have tried turning the "conditional" (scripted) tactics off.
I have tried setting the first "conditional" tactic to be "enemy->all ==>
attack".
NOTHING WORKS.
And google turns up nothing in teh way of anybody else who's ever been
confused by this?
Am I going crazy? Am I doing something wrong?
And yes I realize that the selected character does not use the tactics
script, and is under full control of the player. I am talking about
unselected characters. I cannot find a way to get them to move towards
visible enemies and attack when within melee range.
That's weird. My guys go after people without intervention.
The AI in this game doesn't seem very I.
Tactics instructions are a bit weird and unreliable - I have had some
puzzling and aggravating misbehaviors that seem to defy logic. I have
my guys behaving pretty well now, since I have them all just attack my
target first, and attack anybody who is attacking my main character
second... but they are really poor about switching to appropriate
weapons. I never can just turn them loose. I still have to manage them
pretty closely.
Huh? My melee guys dash off to fight the first person they see.
And that was pretty much the way things were in, for instance, Baldurs
Gate - even your melee characters had to be micromanaged.
Get used to it - your intelligence is still superior to computer AI.
Especially when it comes to making them attack a specific enemy, rather than
the one they want to attack. (For instance, telling them to all concentrate
on the most powerful enemy, in the hope of taking it down quickly so as to
reduce the number of hostile attacks per round coming in: or, perhaps,
telling them to attack weak-but-hard-hitting "glass cannon"-type enemies, on
the grounds that if you take them out quickly then you'll be taking a whole
lot less damage while taking on the one remaining big tank-type.)
-- Jonathan.
There is a little icon under the char health icons that looks either like
a hand or a person running. You use it to switch between move freely and
hold position modes. It sounds like you have it set to the latter.
--
Michael Cecil
mac...@gmail.com
I have similar issues sometimes. They usually seem to wait for the first
attack to hit before really doing anything. They stand there waiting for the
enemy to charge, but once you get hit, they move into action. It's really
pretty lame. Right clicking an enemy while having the party selected starts
their attacks early, but not the AI tactics. The tactics seem to start after
some sort of lag time. It's usually at least 4-5 hits on the enemy before I
notice them firing off their skills.
Bingo! I bet this is the right answer.