I wonder what RPG has the most items in it for the character[s] to use?!
swords...potions...Quest items....amulets....amour....etc..etc..etc.
the Incredible REDGUARD that i am playing now, only has a few items in it, and
recently I read a review or comment about a game where the writer says that for
this game there is no "potion list" or "item list" made up by anyone, for this
game, as there are over 4000
items in this game!
---I wonder what game this is?!
naturally the constraints of memory and style of gameplay would dictate, to the
programmers, just how many items there could be...
I recall that DAGGERFALL had a lot, as well as the Might And Magic series...
Oh the names...they surely runneth out of names...
Bracer of infinite Speed.....
Sword of Lanack's Folley....
Hist potion
so what game, folks, has the most items?
freestone
freestone wilson
----AND THE TRUTH WILL MAKE YA LAUGH
The two Ultima 7's, Ultima 8 and Ultima Underworlds were unique in that they
had hundreds and hundreds of items that could be picked up and used - mostly
mundane, but definitely the most interactive environment ever.
Rob
Probably Daggerfall, as the random item generator in that game would
produce hundreds of general types of items, and then random variance
in stats between them on top of that.
The "Girdle Of Personality" my friend found (it was a jockstrap that
increased your charisma by 25%) was probably the highlight of that
game.
Jason McCullough
blortkar...@yahoo.com
Remove "blort" from the front of my email address to contact me.
Anarchy Online has lots and lots of items. Some of them are just
differently colored but still. It has so much items you can equip that
they divided up the paper doll to 3. 1 for weapons and tools such as
torches and lockpicks , belt and NCU decks(I think). 1 for armor and /
or clothes (some clothes can be equipped on top of armor and a third
for implants. And the armor is divided into head, arms (right and
left), hands (one slot for both hands not separated), legs (more like
torso and legs combined) and feet. Even eyes has its own slot.
Fully equipped you will have abot 30 items on your body if not more.
>The two Ultima 7's, Ultima 8 and Ultima Underworlds were unique in that they
>had hundreds and hundreds of items that could be picked up and used - mostly
>mundane, but definitely the most interactive environment ever.
Being greatly inspired by the interactivity level in the world of
Ultima 7, Divinity (or "Divine Divinity", as the evil publisher has
named it) will surely soon be on that list, too.
By now there are around 6.5 thousand different objects, including
trees, tables etc, so I don't really know how much of them you will be
able to use or interact with.
A lot I would say, however, since you can, for instance, grab a chair,
rock or whatnot and throw it at your enemies; wash the dishes in an
ancient dishwasher; brew your own potions with herbs and berries you
pluck from shrubs; make new items by combining others; or merely
destroy things and so on.
Not included are weapons etc. with different attributes that have the
same graphical representation, because there's also a random item
generation mechanism similar to what can be found in Diablo.
--
^.-.^
( q p ) _
`=u=';'~'
n(,)n Arhu (http://arhu.cjb.net)
In article <i91njto0i7jg7kc3o...@4ax.com>, Arhu <asa...@gmx.net>
wrote:
I would have to say Ultima 7. No doubt about it!
--------------
Devo
Divine Divinity? Who's the publisher, the Publisher's Publishing
Co.? Distributions by Distributing Distributors, Inc.?
What the hell other kind of divinity is there?
>I would have to say Ultima 7. No doubt about it!
>
>
>--------------
>Devo
Nearly every RPG has more items than the Ultima games. As I remember
only 2 swords, regular and magical.
All I know is that it is the publisher that put out the Lula games. A
german company.
>I wonder what RPG has the most items in it for the character[s] to use?!
>swords...potions...Quest items....amulets....amour....etc..etc..etc.
>
>naturally the constraints of memory and style of gameplay would dictate,
>to the programmers, just how many items there could be...
>I recall that DAGGERFALL had a lot, as well as the Might And Magic
>series...
Yep, M&M...
>Oh the names...they surely runneth out of names...
>Bracer of infinite Speed.....
>Sword of Lanack's Folley....
>Hist potion
A lot of RPG's use randomly created items to generate tons and tons of
possible combinations.
The Might & Magic series did this, by having items that could be made of a
particular material, with a prefix amplfier, a postfix amplifier, then
other bonuses that could be added. You could use the "enchant item" spell
to make random items once your spellcasters got to that spell.
Diablo II has a boatload of combinations for magic items also. The original
Diablo had quite a few. Many of the rogue-likes do this as well.
I'm sure other games use this same type of logic.
--
Knight37
Johnny Ringo: "Doesn't anyone want to play for blood?!"
Doc Holiday: "I'm your huckleberry... Blood's just my game."
-- "Tombstone"
Ykalon Dragon wrote:
>
> On Fri, 29 Jun 2001 08:36:24 GMT, Devo <adam...@optushome.com.au>
> wrote:
>
> >I would have to say Ultima 7. No doubt about it!
> Nearly every RPG has more items than the Ultima games. As I remember
> only 2 swords, regular and magical.
I'm sure there were objects other than swords ;)
I remember (U7): sword (rapier-like), 2-handed sword, sword of defense,
The Black Sword, serpentine sword, glass sword.
I suppose that isn't really much, but... don't forget the mundane items
- eggs, carrots, hoes, mallets...
> I wonder what RPG has the most items in it for the character[s] to use?!
> swords...potions...Quest items....amulets....amour....etc..etc..etc.
King of Dragon Pass has 120 treasures for your clan, each with its own
unique ability. See for example
<http://www.geocities.com/bernuetz/kodp/treasure.html>.
--
David Dunham A Sharp david@SPAM_B_GONE.a-sharp.com
http://www.a-sharp.com/
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams
-John
On Thu, 28 Jun 2001 12:28:27 GMT, freestone wilson
<nos...@newsranger.com> wrote:
I liked the ones where I could make my own bread; then I didn't
have to spend money on food.
/BAH
Subtract a hundred and four for e-mail.
<Looks at her in horror> That would put the one with the bread machine
at the top of your list... this and the subsequent ability it gave you
being probably the only intentionally funny content I found.
Wonder who came up with that idea - anyone know?
AQ
Bread machine? Oh, no. I had to start from scratch, knead
it, then bake. It gave me something to do while my hit points
were restored. And all of those bags of flour had to
be there for some reason.
> ...this and the subsequent ability it gave you
>being probably the only intentionally funny content I found.
>
>Wonder who came up with that idea - anyone know?
I can't remember which game it was. I do remember that the
ability to bake bread disappeared in the next game. I was
disappointed.
Usually, in programming there's a reason for every <ahem>
"feature". In some cases, figuring out the reason is
the equivalent of committing a miracle.
>Bread machine? Oh, no. I had to start from scratch, knead
>it, then bake. It gave me something to do while my hit points
>were restored. And all of those bags of flour had to
>be there for some reason.
>I can't remember which game it was. I do remember that the
>ability to bake bread disappeared in the next game. I was
>disappointed.
I can't believe it, you have forgotten that bakery with this funny
baker with his German accent? Where Spark gets a patry for free? Oh,
you must have lost your compassion, Avatar.
Ultima7 was one of the most diversive games where you could do
anything besides your main quest. Even visit certain etablissements in
Buccaneer's Den. And talk to a unicorn later.
--
"Mom, there is a spider in the bathroom!"
"Are you sure?" - "Yes!"
"How many legs has it got?"
"I can't tell - but they are all dangling from a thread!" (c): RL
I can hardly bring myself to type it - U IX. After all the bitchin'
about baking bread, they put a bread machine in the training sequence -
and if you do certain things, something else sort of appropriate
happens.
AQ (trying not to do spoilers)
Really?!? I never looked at IX since it was beyond my
hardware capability.
> ...After all the bitchin'
>about baking bread, they put a bread machine in the training sequence -
But I didn't mind baking bread by hand while waiting for somebody
to wake up. Getting food ready for the next outing sure beat
hitting the space bar to pass the time...and more productive.
It was sorta like playing backgammon on my computer
while waiting for the back of my brain to pop out with a solution
to a pesky problem at my real job.
>and if you do certain things, something else sort of appropriate
>happens.
Well, I'll probably never play IX. If I ever buy new technology,
I'll be converted to a Unix system.