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BG: 16, 24 or 32bpp

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Mad Butch

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Jan 26, 1999, 3:00:00 AM1/26/99
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I tried running BG in 16 and 24 bpp, but I noticed no difference.

Do you see the difference between 16 and 32bpp? If so, is there a site
that has screenshots for each color depth?

mrscary

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Jan 26, 1999, 3:00:00 AM1/26/99
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there is a difference between 16 and 24...goto a grassy area, and you'll see
(or at least i did) that the grass is more defined, less smudgy. i didn't
see a big difference between 24 and 32 however.

m

Mad Butch wrote in message <36ad8989...@news.euronet.nl>...

Will Fuller

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Jan 26, 1999, 3:00:00 AM1/26/99
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I was curious to know if I need to set my Windows desktop to 32-bit so that I
could see the game in 32-bit. I know that since it uses DirectDraw, the
setting of the game should be separate from the Windows desktop setting, but
I just want to make sure. Anyone know?

- Will

(using a Matrox Millenium G200 - game runs just perfectly with it)


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Han

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Jan 26, 1999, 3:00:00 AM1/26/99
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Will Fuller wrote in message <78ksmn$ne6$1...@rtpnews.raleigh.ibm.com>...

>I was curious to know if I need to set my Windows desktop to 32-bit so that
I
>could see the game in 32-bit. I know that since it uses DirectDraw, the
>setting of the game should be separate from the Windows desktop setting,
but
>I just want to make sure. Anyone know?
>

You don't have to, but it's been known to fix some obscure problem if you do
encounter one and there's a difference between your desktop color depth and
your game.
--
...Han (El Pollo)
http://www.gamepost.com/editorials.html
=======================================

James N. Daniel, III

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Jan 26, 1999, 3:00:00 AM1/26/99
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Mad Butch wrote:
>
> I tried running BG in 16 and 24 bpp, but I noticed no difference.
>
> Do you see the difference between 16 and 32bpp? If so, is there a site
> that has screenshots for each color depth?

The biggest difference I saw was in the Rest animation with the campfire.
In 32-bit, all the color gradients are smooth. In 16-bit, the gradients
are sharp: the glow of the campfire on the tent has 'rings'.


James Daniel

maen...@cris.com

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Jan 26, 1999, 3:00:00 AM1/26/99
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as far as i know, the diff. between 24 and 32-bit color is an 8-bit alpha
channel. i don't know if bg uses this or not so, the perception that 24
and 32 look the same would be an accurate one. i think they shouldn't
look any different.

i believe 16 bit is 5, 6, and 5 bits respectively. because our eyes are
more perceptive to variances in green, the 6 bits were given to green, so
i hear.



Mad Butch <MadB...@OneCoolDude.Com> wrote:
> I tried running BG in 16 and 24 bpp, but I noticed no difference.

> Do you see the difference between 16 and 32bpp? If so, is there a site
> that has screenshots for each color depth?

--
---
Jonathan "Maendark" Bakert
http://www.cris.com/~maendark

Ripple

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Jan 27, 1999, 3:00:00 AM1/27/99
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The human eye cannot even see all 16.7 million colors possible with 24-bit
color, let alone detect the color difference between 24- and 32-bit..

The human eye can detect differences between 16- and 24-bit, but just
barely.

James N. Daniel, III wrote in message
<36AE583B...@ziggy.ph.utexas.edu>...

Paul Campbell

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Jan 27, 1999, 3:00:00 AM1/27/99
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Mad Butch wrote:

> I tried running BG in 16 and 24 bpp, but I noticed no difference.
>
> Do you see the difference between 16 and 32bpp? If so, is there a site
> that has screenshots for each color depth?

The biggest difference for me was that my computer ran a lot smoother in
16. Of course, I am only running a P-120. I went the configuration
screen and set the AI speed down to 15 and that made the biggest
difference of all. My hat's off to Black Isle for making such a complex
game that will actually run on something less than this year's model!

--
Paul Campbell
Tampa, Florida, USA
kc4...@cftnet.com
http://members.tripod.com/~ChipDoc
ICQ#: 5530923

Amateur Astronomy Links!
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Vice-President, Williams Middle School PTSA

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