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Arx Fatalis - jumping.

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GSV Three Minds in a Can

unread,
Nov 24, 2002, 10:47:01 AM11/24/02
to
If you are having trouble making the jumps (eg down on L8) try running
in 1024*768*32 bit (or maybe even higher res), which means deleting the
cfg.ini file and recreating it. People seem to have more problems at
lower resolution (eg 800*600) (hence higher frame rate) .. It may be a
subtle bug or something.

--
GSV Three Minds in a Can

Boogie with Stu

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Nov 24, 2002, 3:06:30 PM11/24/02
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"GSV Three Minds in a Can" <G...@127.0.0.1> wrote in message
news:N4nd2Ui1...@quik.clara.co.uk...

I stripped when I had to make the jumps and it seemed to me to help. I
could be wrong, but once I took off the armor I had no problems making any
of those damn L8 jumps.


--
Boogie with Stu, PhD.


GSV Three Minds in a Can

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Nov 24, 2002, 3:39:51 PM11/24/02
to
Bitstring <ajaE9.279081$r7.50...@twister.tampabay.rr.com>, from the
wonderful person Boogie with Stu <badsonR...@cfl.rr.com> said

I did it in full Ylside armor, carrying the Shield of Ancients, etc etc.
The only people who have reported =regular= problems seem to be playing
in 800*600
(plus a few who are just thumb-fingered, and didn't think to run before
jumping). What res did you make the jump in??

YanquiDawg

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Nov 24, 2002, 5:42:01 PM11/24/02
to
Man,I'm having all kinds of trouble getting acroos that damn lava pit. This is
just what I neeed,I hope.I am at 1024x768x32 I think. But why delete the cfg?
Can't you just change res?

GSV Three Minds in a Can

unread,
Nov 24, 2002, 7:49:12 PM11/24/02
to
Bitstring <20021124174201...@mb-fc.aol.com>, from the
wonderful person YanquiDawg <yanqu...@aol.com> said

>Man,I'm having all kinds of trouble getting acroos that damn lava pit. This is
>just what I neeed,I hope.I am at 1024x768x32 I think. But why delete the cfg?
>Can't you just change res?

Not sure that you can actually .. but feel free to try it. If you can do
it at 1280*1024, but not at 1024*768, then I guess it's a frame rate
rather than a resolution, problem. Don't forget to take a good run at it
though.

Andreas Baus

unread,
Nov 25, 2002, 7:20:04 AM11/25/02
to
Boogie with Stu <badsonR...@cfl.rr.com> wrote:
> I stripped when I had to make the jumps and it seemed to me to help.

Tried that, did not really help, I just got a bit chilly, sitting there
naked in front of my computer...

--
----
-----------------------------------------------------------------------
[Insert joke here.] ----
--
an...@studcs.uni-sb.de (Andreas Baus)

YanquiDawg

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Nov 25, 2002, 1:35:40 PM11/25/02
to
Finally got it. Must have tried 50 times.No shit. And the first time I made it
,the game crashed to desktop.
What I did,after checking other posts,was 1st,strip clothes,armor,and weapons
off character.2nd,turn down graphical options to medium and disable bump
mapping. Don't know if thaose steps were the fix or I just got lucky. One other
thing is to aim your landing to the right side od the ledge.
BTW,is there a "run" setting?I can't find it.

GSV Three Minds in a Can

unread,
Nov 25, 2002, 4:15:20 PM11/25/02
to
Bitstring <20021125133540...@mb-mv.aol.com>, from the
wonderful person YanquiDawg <yanqu...@aol.com> said
>Finally got it. Must have tried 50 times.No shit. And the first time I made it
>,the game crashed to desktop.
>What I did,after checking other posts,was 1st,strip clothes,armor,and weapons
>off character.2nd,turn down graphical options to medium and disable bump
>mapping. Don't know if thaose steps were the fix or I just got lucky. One other
>thing is to aim your landing to the right side od the ledge.
>BTW,is there a "run" setting?I can't find it.

No, but there is a 'stealth' setting, which makes you move slower.
Stripping off is definitely not required.

Amber

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Nov 26, 2002, 12:41:47 PM11/26/02
to
Am I the only one annoyed with the inventory popping up every time I
look at the map?

Tech support says they think this is the best way.

Tell me it ain't so.


Mark Morrison

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Nov 26, 2002, 1:53:15 PM11/26/02
to

Yep - what's REALLY annoying is if you reducef the inv after bringing
up the map, it STILL pops up again after reducing the map.


ARRRGGH !

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !

GSV Three Minds in a Can

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Nov 26, 2002, 3:09:31 PM11/26/02
to
Bitstring <sdc7uuk3sdhmsah3e...@4ax.com>, from the
wonderful person Amber <Am...@no.way> said

This is just one of the many <trivial> interface problems. There are
much worse bugs still to fix.

Some others in the same class .. all your 'time effect' spells (like
night vision) go away when you walk up/down stairs, or go through a door
to a new area (and, iirc, save/reload?).

Eep²

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Nov 26, 2002, 4:37:02 PM11/26/02
to

Yea, and NPCs don't stay with you when moving between levels. I've been trying to get that damn dog to follow me to the lonely troll (which I don't even know will "please" him as his birthday gift but I've tried everything else). I also don't like having to actually CLICK the "next level" icon when it should just kick in automatically like it does when opening the castle doors and some hidden doors.

<thwaps Arkane again for inconsistent and bad design>

Lithurge

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Nov 26, 2002, 5:09:23 PM11/26/02
to
Eep² <e...@tnlcNOSPAM.com> wrote in
news:3DE3E8B1...@tnlcNOSPAM.com:


> Yea, and NPCs don't stay with you when moving between
> levels. I've been trying to get that damn dog to follow me
> to the lonely troll (which I don't even know will "please"
> him as his birthday gift but I've tried everything else). I
> also don't like having to actually CLICK the "next level"
> icon when it should just kick in automatically like it does
> when opening the castle doors and some hidden doors.
>
> <thwaps Arkane again for inconsistent and bad design>
>

Why? They never said anything would follow you. Plus he's not
lonely he wants something interesting. Actually play the game
& explore as required & you'll learn what he wants.

This is a game that encourages people exploring & thinking,
not just being lazy & looking for old ideas.

GSV Three Minds in a Can

unread,
Nov 26, 2002, 6:13:06 PM11/26/02
to
Bitstring <3DE3E8B1...@tnlcNOSPAM.com>, from the wonderful person
Eep² <e...@tnlcNOSPAM.com> said
<snip>

>Yea, and NPCs don't stay with you when moving between levels. I've been
>trying to get that damn dog to follow me to the lonely troll (which I
>don't even know will "please" him as his birthday gift but I've tried
>everything else). I also don't like having to actually CLICK the "next
>level" icon when it should just kick in automatically like it does when
>opening the castle doors and some hidden doors.


Ah, to find what Greu would like, take the usual 'birthday present'
approach - ask his best friend. I'm sure you've found his friend by now
.. no?

As to the 'click to confirm' on stairs .. I actually prefer it that way
to doors that you click on and suddenly a 45 second level load is
underway. (And another 45 seconds to get back if you didn't really want
to leave after all). If they fixed the loading time (and I mean an order
of magnitude, not 2x) then maybe 'automatically' would be OK.

Morrowind does hiccup as you change areas, but you don't get the 30+
second 'loading ......' bit.

--

Eep²

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Nov 26, 2002, 11:43:00 PM11/26/02
to
Uh, getting a dog to follow you to give to a troll as a birthday gift IS exploring and thinking. It's the game's bad design that doesn't allow it to happen. I'm HARDLY being lazy trying to get that damn dog to follow me, so fuck off.

Eep²

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Nov 26, 2002, 11:52:08 PM11/26/02
to
GSV Three Minds in a Can wrote:

> Bitstring <3DE3E8B1...@tnlcNOSPAM.com>, from the wonderful person
> Eep² <e...@tnlcNOSPAM.com> said
> <snip>
> >Yea, and NPCs don't stay with you when moving between levels. I've been
> >trying to get that damn dog to follow me to the lonely troll (which I
> >don't even know will "please" him as his birthday gift but I've tried
> >everything else). I also don't like having to actually CLICK the "next
> >level" icon when it should just kick in automatically like it does when
> >opening the castle doors and some hidden doors.
>
> Ah, to find what Greu would like, take the usual 'birthday present'
> approach - ask his best friend. I'm sure you've found his friend by now
> .. no?

Nope--didn't know he even HAD any friends. I've killed all the trolls except him and the prisoner anyway--way before I even made it to Arx and was supposed to take a note to the king troll. Oops. Killed all the snake bitches too. <shrug>

> As to the 'click to confirm' on stairs .. I actually prefer it that way
> to doors that you click on and suddenly a 45 second level load is
> underway. (And another 45 seconds to get back if you didn't really want
> to leave after all). If they fixed the loading time (and I mean an order
> of magnitude, not 2x) then maybe 'automatically' would be OK.

Automatically is standard; Arx is being inconsistently different for no good reason--hence, bad design.

> Morrowind does hiccup as you change areas, but you don't get the 30+
> second 'loading ......' bit.

Sure you do--you obviously just have a fast system.

Werner Purrer

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Nov 27, 2002, 4:17:19 AM11/27/02
to
Amber <Am...@no.way> wrote in news:sdc7uuk3sdhmsah3ed43l8fj9jm4hmqv0d@
4ax.com:

>
>
> Am I the only one annoyed with the inventory popping up every time I
> look at the map?
>
> Tech support says they think this is the best way.
>

New control scheme as soon as you go into interactivity the map pops up.
You can turn that off by turning on the old control scheme
(there is an entry in the config file for it)
I have to admit I don´t like the new controls particularily I still play on
the old ones.

Lithurge

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Nov 27, 2002, 7:33:57 AM11/27/02
to
Eep² <e...@tnlcNOSPAM.com> wrote in
news:3DE44C87...@tnlcNOSPAM.com:

> Uh, getting a dog to follow you to give to a troll as a
> birthday gift IS exploring and thinking. It's the game's
> bad design that doesn't allow it to happen. I'm HARDLY
> being lazy trying to get that damn dog to follow me, so
> fuck off.

No, the dog won't even follow you upstairs in the tavern,
that gives you the clue it isn't what's needed. Pretty much
like your rather over the top response. As I recall I didn't
mention anything about being lazy, even if you can't be
bothered to read the manual. And please stop messing about
with the follow up newsgroup headings.

The missing his friends & not wanting to work for the goblins
part points to another quest you can, but don't have to do.

Lithurge

unread,
Nov 27, 2002, 7:37:08 AM11/27/02
to
Eep² <e...@tnlcNOSPAM.com> wrote in
news:3DE44EAB...@tnlcNOSPAM.com:


>
> Automatically is standard; Arx is being inconsistently
> different for no good reason--hence, bad design.

So let me see, because it does something that hasn't been
done in all the games that came before it's bad design? Not a
fan of innovation then? Bring back the atari console I say!


>
>> Morrowind does hiccup as you change areas, but you don't
>> get the 30+ second 'loading ......' bit.
>
> Sure you do--you obviously just have a fast system.
>
>

No you don't, only when loading a saved game do you get an
extended wait. Unlike Arx which has improved it's load times
with the latest patch.

GSV Three Minds in a Can

unread,
Nov 27, 2002, 6:36:23 AM11/27/02
to
Bitstring <3DE44EAB...@tnlcNOSPAM.com>, from the wonderful person
Eep² <e...@tnlcNOSPAM.com> said
<snip>

>> Ah, to find what Greu would like, take the usual 'birthday present'
>> approach - ask his best friend. I'm sure you've found his friend by now
>> .. no?
>
>Nope--didn't know he even HAD any friends. I've killed all the trolls
>except him and the prisoner anyway--way before I even made it to Arx
>and was supposed to take a note to the king troll. Oops. Killed all the
>snake bitches too. <shrug>

Ah well, you can't give him a birthday present them. Guess you may just
as well kill him too, since you're obviously in a 'massacre everything
that moves' mode. You probably can't get into the goblin town either,
unless killing the trolls counts as 'breaking the strike', or maybe you
can use 'TK' (when you get it) on the rather obvious portcullis lever.

>> As to the 'click to confirm' on stairs .. I actually prefer it that way
>> to doors that you click on and suddenly a 45 second level load is
>> underway. (And another 45 seconds to get back if you didn't really want
>> to leave after all). If they fixed the loading time (and I mean an order
>> of magnitude, not 2x) then maybe 'automatically' would be OK.
>
>Automatically is standard; Arx is being inconsistently different for no
>good reason--hence, bad design.

Yep, but the bad design is how long it takes to load a (rather small)
area. If the load is going to take more than a few seconds, I think they
=should= ask. Heck, even Wiz8 asked you 'do you really want to go to
XXX', didn't it?

>> Morrowind does hiccup as you change areas, but you don't get the 30+
>> second 'loading ......' bit.
>
>Sure you do--you obviously just have a fast system.

I haven't noticed any obvious 'loading .....' indicators yet, just a few
seconds pause when I walk across a region boundary. Yes, it's a fairly
fast system, but not rocket science fast .. which makes the huge pauses
in Arx even more annoying (often 5 or 10 seconds before the 'loading'
indicator even begins to move.)

--

joe~V~3838

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Nov 27, 2002, 10:29:22 AM11/27/02
to
Hey Lithurge , I had the dog follow me around because I kept
on giving him rat meat !
see how far you can get a dog to follow you by giving him some
food......


Lithurge <bogof...@bogoff.net> wrote in message news:3de4bbb5$0$4783$fa0f...@lovejoy.zen.co.uk...

Morgan Sales

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Nov 27, 2002, 1:27:19 PM11/27/02
to
"Lithurge" <bogof...@bogoff.net> wrote in message
news:3de3f113$0$4787$fa0f...@lovejoy.zen.co.uk...

> Eep² <e...@tnlcNOSPAM.com> wrote in
> news:3DE3E8B1...@tnlcNOSPAM.com:
>
>
> > Yea, and NPCs don't stay with you when moving between
> > levels. I've been trying to get that damn dog to follow me
> > to the lonely troll (which I don't even know will "please"
> > him as his birthday gift but I've tried everything else). I
> > also don't like having to actually CLICK the "next level"
> > icon when it should just kick in automatically like it does
> > when opening the castle doors and some hidden doors.
> >
> > <thwaps Arkane again for inconsistent and bad design>
> >
>
> Why? They never said anything would follow you. Plus he's not
> lonely he wants something interesting.

I thought Eep was referring to himself when he mentioned a lonely troll.

--
Morgan.
----
* I don't mind a parasite, I object to a cut rate one. :- Humphrey Bogart,
Casablanca.

Mail: Msa...@tesco.net
Webpage: http://homepage.ntlworld.com/msales


Knight37

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Nov 27, 2002, 2:45:30 PM11/27/02
to
Prophet "Morgan Sales" <msalesSM...@ntlworld.com> consulted the bones
and whispered:

>> Why? They never said anything would follow you. Plus he's not
>> lonely he wants something interesting.
>
> I thought Eep was referring to himself when he mentioned a lonely troll.

He would have used the words "lonely 3D fanboy pirate scum troll" in that
case.

--

Knight37

Now I'm not looking for absolution
Forgiveness for the things I do
But before you come to any conclusions
Try walking in my shoes
You'll stumble in my footsteps
-- Depeche Mode, "Walking in my Shoes"

Eep²

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Nov 27, 2002, 5:53:47 PM11/27/02
to
GSV Three Minds in a Can wrote:

> Bitstring <3DE44EAB...@tnlcNOSPAM.com>, from the wonderful person
> Eep² <e...@tnlcNOSPAM.com> said
> <snip>
> >> Ah, to find what Greu would like, take the usual 'birthday present'
> >> approach - ask his best friend. I'm sure you've found his friend by now
> >> .. no?
> >
> >Nope--didn't know he even HAD any friends. I've killed all the trolls
> >except him and the prisoner anyway--way before I even made it to Arx
> >and was supposed to take a note to the king troll. Oops. Killed all the
> >snake bitches too. <shrug>
>
> Ah well, you can't give him a birthday present them. Guess you may just
> as well kill him too, since you're obviously in a 'massacre everything
> that moves' mode.

Not particularly; I simply defended myself when attacked. See, I made it past the bridge troll (how appropriate) but then he got pissed and started attacking me so I killed him in defense. Then all the trolls automagically hated me even though no other troll saw me kill the first one. Go figure.

As for the snakesnatches, they attacked me without provocation too; hence, I defended myself and killed them all (yes, ALL of them attacked me first).

> You probably can't get into the goblin town either,
> unless killing the trolls counts as 'breaking the strike', or maybe you
> can use 'TK' (when you get it) on the rather obvious portcullis lever.

Yep, that's what I did. :) But I do admit doing a flame wall on the gate goblin because he was pissing me off. ;)

> >> As to the 'click to confirm' on stairs .. I actually prefer it that way
> >> to doors that you click on and suddenly a 45 second level load is
> >> underway. (And another 45 seconds to get back if you didn't really want
> >> to leave after all). If they fixed the loading time (and I mean an order
> >> of magnitude, not 2x) then maybe 'automatically' would be OK.
> >
> >Automatically is standard; Arx is being inconsistently different for no
> >good reason--hence, bad design.
>
> Yep, but the bad design is how long it takes to load a (rather small)
> area. If the load is going to take more than a few seconds, I think they
> =should= ask. Heck, even Wiz8 asked you 'do you really want to go to
> XXX', didn't it?

<shrug> Didn't bother playing it long enough to remember since Wiz8 is a crappy game (so it's bad "Duh, are you sure you really want to do this?" Microsoft idiot-user mentality doesn't surprise me).

> >> Morrowind does hiccup as you change areas, but you don't get the 30+
> >> second 'loading ......' bit.
> >
> >Sure you do--you obviously just have a fast system.
>
> I haven't noticed any obvious 'loading .....' indicators yet, just a few
> seconds pause when I walk across a region boundary. Yes, it's a fairly
> fast system, but not rocket science fast .. which makes the huge pauses
> in Arx even more annoying (often 5 or 10 seconds before the 'loading'
> indicator even begins to move.)

Morrowind's level loading is even worse than Arx's because not only does it do EVERY cell, but also when moving from outside to inside (where there ARE "loading" indicators--and which the cell loading pausing is an indicator too, by the way).

Eep²

unread,
Nov 27, 2002, 6:27:06 PM11/27/02
to
What a maroon Lithspooge is; the dipshit doesn't even remember implying I was lazy: "This is a game that encourages people exploring & thinking, not just being lazy & looking for old ideas."

As for the dog, joe, I've gotten him as far as a level load where he just won't show up after the next level loads. :/ You don't have to feed him to get him to follow you either; just "pet" (double-click) him a couple times initially and when he starts wandering off and he'll refollow you again. Obviously the dog IS needed in SOME part of the game or this interaction wouldn't be possible.

Learn to think

unread,
Nov 28, 2002, 7:44:01 AM11/28/02
to
Eep² <e...@tnlcNOSPAM.com> wrote in
news:3DE553FB...@tnlcNOSPAM.com:

>
> As for the dog, joe, I've gotten him as far as a level load
> where he just won't show up after the next level loads. :/
> You don't have to feed him to get him to follow you either;
> just "pet" (double-click) him a couple times initially and
> when he starts wandering off and he'll refollow you again.
> Obviously the dog IS needed in SOME part of the game or
> this interaction wouldn't be possible.
>

Bollocks, just because you can do something in a world
doesn't mean it has an inherent use. It's called creating
realism & atmosphere.

Werner Purrer

unread,
Nov 28, 2002, 8:36:14 AM11/28/02
to
Learn to think <bogof...@bogoff.net> wrote in news:3de60f91$0$4784
$fa0f...@lovejoy.zen.co.uk:

>
> Bollocks, just because you can do something in a world
> doesn't mean it has an inherent use. It's called creating
> realism & atmosphere.
>
>

Actually the dog is not needed :-)

Morgan Sales

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Nov 28, 2002, 11:11:38 AM11/28/02
to
"Knight37" <knig...@email.com> wrote in message
news:Xns92D38BF4F...@130.133.1.4...

> Prophet "Morgan Sales" <msalesSM...@ntlworld.com> consulted the bones
> and whispered:
>
> >> Why? They never said anything would follow you. Plus he's not
> >> lonely he wants something interesting.
> >
> > I thought Eep was referring to himself when he mentioned a lonely troll.
>
> He would have used the words "lonely 3D fanboy pirate scum troll" in that
> case.

Actually "tired lonely 3D fanboy pirate scum troll" would probably be even
closer to the mark, just look at all the yawning it does.

--
Morgan.
----
* ...mixing your drinks is where you pollute it by adding Water.

Eep²

unread,
Nov 28, 2002, 3:34:19 PM11/28/02
to
Uh huh...what a waste of programming then. But, hey, I'm all for useless interaction. <roll eyes>

Learn to think

unread,
Nov 29, 2002, 12:35:02 PM11/29/02
to
Eep² <e...@tnlcNOSPAM.com> wrote in
news:3DE67CFD...@tnlcNOSPAM.com:

> Uh huh...what a waste of programming then. But, hey, I'm
> all for useless interaction. <roll eyes>
>

Ok so go back to playing space invaders then! Only you'll be
hard pushed to find one making full use of 3d.

Oh and stop crossposting the middle of threads, it just annoys
people. But then that's usually your point isn't it?

Stop irrelevant crossposting

unread,
Nov 29, 2002, 5:05:53 PM11/29/02
to
Eep² <e...@tnlcNOSPAM.com> wrote in
news:3DE54C2D...@tnlcNOSPAM.com:

> GSV Three Minds in a Can wrote:
>
>> Bitstring <3DE44EAB...@tnlcNOSPAM.com>, from the
>> wonderful person Eep² <e...@tnlcNOSPAM.com> said
>> <snip>
>> >> Ah, to find what Greu would like, take the usual
>> >> 'birthday present' approach - ask his best friend. I'm
>> >> sure you've found his friend by now .. no?
>> >
>> >Nope--didn't know he even HAD any friends. I've killed
>> >all the trolls except him and the prisoner anyway--way
>> >before I even made it to Arx and was supposed to take a
>> >note to the king troll. Oops. Killed all the snake
>> >bitches too. <shrug>
>>
>> Ah well, you can't give him a birthday present them. Guess
>> you may just as well kill him too, since you're obviously
>> in a 'massacre everything that moves' mode.
>
> Not particularly; I simply defended myself when attacked.
> See, I made it past the bridge troll (how appropriate) but
> then he got pissed and started attacking me so I killed him
> in defense. Then all the trolls automagically hated me even
> though no other troll saw me kill the first one. Go figure.

That'll be the one that warned you not to try & get past? But
let's see you levitated past & he attacked?

>
> As for the snakesnatches, they attacked me without
> provocation too; hence, I defended myself and killed them
> all (yes, ALL of them attacked me first).

Bollocks, you must've attacked them first, this has happenned
to nobody else.


>
>> You probably can't get into the goblin town either,
>> unless killing the trolls counts as 'breaking the strike',
>> or maybe you can use 'TK' (when you get it) on the rather
>> obvious portcullis lever.
>
> Yep, that's what I did. :) But I do admit doing a flame
> wall on the gate goblin because he was pissing me off. ;)

No we don't find you amusing.


>
>> >> As to the 'click to confirm' on stairs .. I actually
>> >> prefer it that way to doors that you click on and
>> >> suddenly a 45 second level load is underway. (And
>> >> another 45 seconds to get back if you didn't really
>> >> want to leave after all). If they fixed the loading
>> >> time (and I mean an order of magnitude, not 2x) then
>> >> maybe 'automatically' would be OK.
>> >
>> >Automatically is standard; Arx is being inconsistently
>> >different for no good reason--hence, bad design.

No you haven't read & understood, as you're are just
trolling. (Killfile me now as you can't argue against
anything so far)

>>
>> Yep, but the bad design is how long it takes to load a
>> (rather small) area. If the load is going to take more
>> than a few seconds, I think they =should= ask. Heck, even
>> Wiz8 asked you 'do you really want to go to XXX', didn't
>> it?
>
> <shrug> Didn't bother playing it long enough to remember
> since Wiz8 is a crappy game (so it's bad "Duh, are you sure
> you really want to do this?" Microsoft idiot-user mentality
> doesn't surprise me).

Yes as you use anything but MS? Do you understand how to use
Linux? Don't think so. But then you probably don't even know
how to get games running under dos.


>
>> >> Morrowind does hiccup as you change areas, but you
>> >> don't get the 30+ second 'loading ......' bit.
>> >
>> >Sure you do--you obviously just have a fast system.

Wrong again, but then you probably use a particular type of
system that suits you're current argument.

>>
>> I haven't noticed any obvious 'loading .....' indicators
>> yet, just a few seconds pause when I walk across a region
>> boundary. Yes, it's a fairly fast system, but not rocket
>> science fast .. which makes the huge pauses in Arx even
>> more annoying (often 5 or 10 seconds before the 'loading'
>> indicator even begins to move.)
>
> Morrowind's level loading is even worse than Arx's because
> not only does it do EVERY cell, but also when moving from
> outside to inside (where there ARE "loading"
> indicators--and which the cell loading pausing is an
> indicator too, by the way).

Yes (wow 1 half correct point out of how many?), but not as
bad as Arx's were.

>
>

Mark Morrison

unread,
Nov 29, 2002, 5:32:00 PM11/29/02
to
On 29 Nov 2002 22:05:53 GMT, Stop irrelevant crossposting
<bogof...@bogoff.net> wrote:

>> As for the snakesnatches, they attacked me without
>> provocation too; hence, I defended myself and killed them
>> all (yes, ALL of them attacked me first).
>
>Bollocks, you must've attacked them first, this has happenned
>to nobody else.

the only thing I can think of is that Eep entered the Snake Palace via
the 'hidden enterance' and was attacked upon leaving the room.

Lithurge

unread,
Nov 29, 2002, 5:38:08 PM11/29/02
to
Mark Morrison <drdp...@aol.com> wrote in
news:7lqfuu8v72l9uj930...@4ax.com:

> On 29 Nov 2002 22:05:53 GMT, Stop irrelevant crossposting
> <bogof...@bogoff.net> wrote:
>
>>> As for the snakesnatches, they attacked me without
>>> provocation too; hence, I defended myself and killed them
>>> all (yes, ALL of them attacked me first).
>>
>>Bollocks, you must've attacked them first, this has
>>happenned to nobody else.
>
> the only thing I can think of is that Eep entered the Snake
> Palace via the 'hidden enterance' and was attacked upon
> leaving the room.
>

Hmm, possible, but I wonder, I kind of get the feeling they
wouldn't attack even then, or have you come across this
yourself? It is possible to complete even killing them all
though.

Mark Morrison

unread,
Nov 29, 2002, 6:02:16 PM11/29/02
to

Yeah - if you steal from them, and get seen, they attack.

I managed to get away with just killing one (but I'd already finished
this bit by then).

Actually, I still have to finish Arx - I got distracted by Neocron...

Neosaurus

unread,
Nov 29, 2002, 6:06:01 PM11/29/02
to
eep wrote:

>Uh huh...what a waste of programming then. But, hey, I'm all for useless
>interaction. <roll eyes>

And I thought you were all about immersion! Go ahead, shatter my paradigm...

--
Sean Curtin

Lithurge

unread,
Nov 29, 2002, 6:14:47 PM11/29/02
to
Mark Morrison <drdp...@aol.com> wrote in
news:fdsfuu4dcjntss2t3...@4ax.com:

>
> Yeah - if you steal from them, and get seen, they attack.

Fairy enough.


>
> I managed to get away with just killing one (but I'd
> already finished this bit by then).

So you didn't kill em in front of anybody else.


>
> Actually, I still have to finish Arx - I got distracted by
> Neocron...
>

MMORPG? Any good? I've tried a couple, but just couldn't get
into them. Probably the lack of immersion & or not playing
with buddies but annoying Eep like people.

Mark Morrison

unread,
Nov 29, 2002, 6:26:32 PM11/29/02
to

Good fun - Bladerunner type RPG.

ATM there's nothing to really do except build your character and form
alliances. The actual storyline hasn'y kicked off yet - I think
they're waiting for the US release.

Eric Harding

unread,
Nov 30, 2002, 4:03:30 AM11/30/02
to


Happened to me using the hidden enterance. Then again, maybe they saw his
posts on Usenet...:)

Eric

Eep²

unread,
Nov 30, 2002, 5:15:34 AM11/30/02
to
Learn to think wrote:

> Eep² <e...@tnlcNOSPAM.com> wrote in
> news:3DE67CFD...@tnlcNOSPAM.com:
>
> > Uh huh...what a waste of programming then. But, hey, I'm
> > all for useless interaction. <roll eyes>
>
> Ok so go back to playing space invaders then! Only you'll be
> hard pushed to find one making full use of 3d.

Huh? What does useless interaction have to do with Space Invaders (learn to use pronouns, idiot)? You obviously could not tell I was being sarcastic, twit.

> Oh and stop crossposting the middle of threads, it just annoys
> people. But then that's usually your point isn't it?

Nope, but it seems to be YOUR point, fucktart. I crosspost when the message subject changes and becomes relevant to (an)other newsgroup(s). Duh. Suck filter, trollfuck.

Eep²

unread,
Nov 30, 2002, 5:23:05 AM11/30/02
to
Stop irrelevant crossposting wrote:

Nope; I simply jumped around him. <shrug> I can barely understand what those idiots say, let alone feel the need to listen to them; they're EASILY killed so long as you back away when they swing at you. <yawn>

> > As for the snakesnatches, they attacked me without
> > provocation too; hence, I defended myself and killed them
> > all (yes, ALL of them attacked me first).
>
> Bollocks, you must've attacked them first, this has happenned
> to nobody else.

<shrug> I went in through the fireplace and when I neared the glowing door, one snakesnatch came towards me and started telling me to "die, human" or whatever.

> >> You probably can't get into the goblin town either,
> >> unless killing the trolls counts as 'breaking the strike',
> >> or maybe you can use 'TK' (when you get it) on the rather
> >> obvious portcullis lever.
> >
> > Yep, that's what I did. :) But I do admit doing a flame
> > wall on the gate goblin because he was pissing me off. ;)
>
> No we don't find you amusing.

Fuck if I care, putz.

> >> >> As to the 'click to confirm' on stairs .. I actually
> >> >> prefer it that way to doors that you click on and
> >> >> suddenly a 45 second level load is underway. (And
> >> >> another 45 seconds to get back if you didn't really
> >> >> want to leave after all). If they fixed the loading
> >> >> time (and I mean an order of magnitude, not 2x) then
> >> >> maybe 'automatically' would be OK.
> >> >
> >> >Automatically is standard; Arx is being inconsistently
> >> >different for no good reason--hence, bad design.
>
> No you haven't read & understood, as you're are just
> trolling. (Killfile me now as you can't argue against
> anything so far)

Oh, don't fret, sport; you'll be filtered after this post since you're proving to be nothing more than a silly little troll.

> >> Yep, but the bad design is how long it takes to load a
> >> (rather small) area. If the load is going to take more
> >> than a few seconds, I think they =should= ask. Heck, even
> >> Wiz8 asked you 'do you really want to go to XXX', didn't
> >> it?
> >
> > <shrug> Didn't bother playing it long enough to remember
> > since Wiz8 is a crappy game (so it's bad "Duh, are you sure
> > you really want to do this?" Microsoft idiot-user mentality
> > doesn't surprise me).
>
> Yes as you use anything but MS? Do you understand how to use
> Linux? Don't think so. But then you probably don't even know
> how to get games running under dos.

<chuckle> I've been using DOS since 1985. Thankfully I don't HAVE to use it anywhere NEAR as much these days, but I don't like the other extreme of Microsoft's idiot-user mentality either. <shrug>

> >> >> Morrowind does hiccup as you change areas, but you
> >> >> don't get the 30+ second 'loading ......' bit.
> >> >
> >> >Sure you do--you obviously just have a fast system.
>
> Wrong again, but then you probably use a particular type of
> system that suits you're current argument.

Well, duh, what other system would I have used if not the one I have experience with, idiot? Attempt to think, moron. Fuck you're a dolt-tard.

> >> I haven't noticed any obvious 'loading .....' indicators
> >> yet, just a few seconds pause when I walk across a region
> >> boundary. Yes, it's a fairly fast system, but not rocket
> >> science fast .. which makes the huge pauses in Arx even
> >> more annoying (often 5 or 10 seconds before the 'loading'
> >> indicator even begins to move.)
> >
> > Morrowind's level loading is even worse than Arx's because
> > not only does it do EVERY cell, but also when moving from
> > outside to inside (where there ARE "loading"
> > indicators--and which the cell loading pausing is an
> > indicator too, by the way).
>
> Yes (wow 1 half correct point out of how many?),

You're keeping score? Pathetic.

> but not as bad as Arx's were.

Arx's are better than MW's, amateur; pay attention, jackass...oh and suck filter. Tah-tah!

Eep²

unread,
Nov 30, 2002, 5:25:16 AM11/30/02
to
Immersion, yes; useless interaction, no. If I have to work THAT hard to keep a fucking dog following me, there better well be a god damn point to it.

We're talking about game design so keep the fucking game design newsgroup crosspost IN, noob.

GSV Three Minds in a Can

unread,
Nov 30, 2002, 8:57:50 AM11/30/02
to
Bitstring <3DE88EF4...@tnlcNOSPAM.com>, from the weird person Eep²
<e...@tnlcNOSPAM.com> said
<various bits of cr&p snipped>

<plonk>

[Now if everyone else would follow suit, I wouldn't have to see any more
of the abusive nonsense from this retarded 4 year old.]

--

Of mice & men

unread,
Dec 1, 2002, 8:38:36 AM12/1/02
to
Eep² <e...@tnlcNOSPAM.com> wrote in
news:3DE890B7...@tnlcNOSPAM.com:


> Oh, don't fret, sport; you'll be filtered after this post
> since you're proving to be nothing more than a silly little
> troll.

You really are incredibly stupid aren't you?

Raphael Colantonio

unread,
Dec 1, 2002, 2:51:40 PM12/1/02
to
Hey, Mr super good game designer and anti inconstencies, why don't you come
at Arkane studios and show us how to work ????
I appreciate criticisms, but I'm not sure about unnecessary work slacking...
It's always easy to say something sucks when you only have the final picture
in front of you...If you have concerns, feel welcome to Email Arkane Studios
and you'll get a consistent answer, but beware that the 'even I can do
better' attitude is not always a good approach for criticisms.
"Eep²" <e...@tnlcNOSPAM.com> a écrit dans le message de news:
3DE89139...@tnlcNOSPAM.com...

GSV Three Minds in a Can

unread,
Dec 1, 2002, 3:16:28 PM12/1/02
to
Bitstring <asdp8g$6oj$1...@news-reader10.wanadoo.fr>, from the wonderful
person Raphael Colantonio <rcola...@arkane-studios.com> said

>Hey, Mr super good game designer and anti inconstencies, why don't you come
>at Arkane studios and show us how to work ????
>I appreciate criticisms,

Ignore him Raphael, he's in just about everyone's Killfile (except
yours) by now. a) he doesn't have a clue, and b) he is unable to
express his lack of cluedom without resorting to obscenity at least once
a paragraph. Go work on your buglist instead (but it's nice to see you
here). 8>.

Eep²

unread,
Dec 1, 2002, 7:01:54 PM12/1/02
to
I never claimed I was a programmer or game designer, but I have enough experience WITH games (specifically 3D games) to know what works and what doesn't. Respond here or in email if you don't want to it public--I don't care either way.

While I like the IDEA of interacting with the dog, I don't like having to put that much effort into it for no reward--that's not fun.

Eep²

unread,
Dec 1, 2002, 7:10:00 PM12/1/02
to
You are the one constantly changing your name to get around my filter (which I will simply keep adding to my filter) . Not only are you incredible stupid, you're also incredible pathetic and desperate for attention. <chuckle>

Gerry Quinn

unread,
Dec 2, 2002, 4:32:35 AM12/2/02
to
In article <3DEAA21B...@tnlcNOSPAM.com>, =?iso-8859-1?Q?Eep=B2?= <e...@tnlcNOSPAM.com> wrote:
>I never claimed I was a programmer or game designer, but I have enough
> experience WITH games (specifically 3D games) to know what works and what
> doesn't. Respond here or in email if you don't want to it public--I don't care
> either way.

Be aware that eep has been a nuisance on these groups for years with his
trolling, netiquette violations, and fundamentally stupid obsessions.
He has pirated your game, and in an eyeblink he will call you a 'greedy
designer'.

Basically, eep's thesis is that everyone should "think out of the box"
by which he actually means "think themselves into his box".

>While I like the IDEA of interacting with the dog, I don't like having to put
> that much effort into it for no reward--that's not fun.

And did he have to put effort into it? No, he chose to. Think yourself
into eep's box! He got obsessed with playing with the dog so you must
make a special quest for him. Or he'd have wasted his time, I guess,
though that can hardly be a new experience.

Eep can't make friends with an NPC after killing all the rest of its
kind? Think yourself into eep's box - He plays like he posts! (He
probably thinks the NPC should be as grateful for his input as he
imagines everyone here is...)

Instructions in the manual? Think yourself into eep's box! - As a
pirate, he doesn't have one. You greedy designers are such
awful meanies! (And when you put it in the in-game tutorial, be sure to
spell it out in big letters and words of one syllable. Eep might miss
the hint if there is any subtlety involved.)

- Gerry Quinn


Charles E Hardwidge

unread,
Dec 2, 2002, 5:56:53 AM12/2/02
to
<big snippage>

Eep has nothing useful to say that anyone who isn't well informed and of
critical mind couldn't think up on their own. I'd be much more impressed
with him if he started extending game design and/or providing better
implementations, than his constant picking of fruit from the low branches.

--
Charles E Hardwidge
http://www.hardwidge.org.uk


Neosaurus

unread,
Dec 2, 2002, 7:53:53 AM12/2/02
to
Charles E Hardwidge wrote:

>Eep has nothing useful to say that anyone who isn't well informed and of
>critical mind couldn't think up on their own.

I'd take issue with the 'well informed' part, myself. His philosophical points
in particular sound like the sort of think that you hear from a high school
student who just saw The Matrix for the first time.

>I'd be much more impressed
>with him if he started extending game design and/or providing better
>implementations, than his constant picking of fruit from the low branches.

Unfortunately, eep doesn't provide constructive critiism; he merely points out
that all other posters are in the wrong for disagreeing with his One True
Perfect Vision of Gaming.

--
Sean Curtin

Ken Rice

unread,
Dec 2, 2002, 8:24:48 PM12/2/02
to
In article <nMFG9.32595$zX3....@news.indigo.ie>, ger...@indigo.ie says...

Make sure any instructions are eep compliant. By that I mean instructions are
listed in reverse order so that you have to start reading at the bottom, just
like eep's posts.

--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://users.erols.com/kennrice
Civil War Round Table of DC & Concentration Camp made of LEGO bricks
http://members.tripod.com/~kennrice
Maps of Ultima 7 Parts 1 & 2, Prophecy of the Shadow, Savage Empire,
Crusaders of Dark Savant & Others.

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