>I personally hate Maddening Eyes. They're tough, and drive you nuts :).
>
>
Thunder Lizards.. anything that breaks your items every round. :(
It's annoying to have to fix your items every combat round.. it's even
more annoying, however, that you can even repair items in combat. :)
(I just can't bring myself not to do it!)
James
I feel better now. I think my favorite critter so far is the wolfman. And I
like the color blue.
--
"I realized, sitting there, that I was a nut." Philip Dick, Confessions of
a Crap Artist
Cahyo wrote in message <6jidoo$jtn$1...@argentina.it.earthlink.net>...
I *loathe* all enemies that change your status, because there is no
cure all spell. So if I have to fight a bunch of sorcerors, after the battle
I'll have to cast cure insanity on most of my guys, then cure weakness. Gets
annoying when you fight them all the time in Castle Alamos. Same goes for
those maddening eyes.
(another) George
Janus wrote in message <355cf...@news.rlc.net>...
The Death Ray Titans have to be in contention...
AHHHHHH. If I see one more wolfman I may puke!!!
/| .oo__. .-----.=- Lost Dragon -=.-----. U
{ \| ,-'' | _O_ |==- Dungeon Bane: A New Shareware CRPG -==| _O_ | D
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>Oozes! Oozes I tells ya. They are too low a level to be worth the trouble,
>they fill up the entire hall so you cannot avoid them, they destroy your
>weapons, they poison you, they are impervious to regular attacks, they stack
>one on top of each other for protection against massive blasts and they are
>everywhere.
>
>I feel better now. I think my favorite critter so far is the wolfman. And I
>like the color blue.
NO! The werewolves all suck. Damn diseasing, K.O.ing sons of
bitches. The only two things worse are thunder lizards, which break
an item every time they hit you, and Supreme Titans, with their
RIDICULOUS insta-kill attacks. Yeah, the Minotaur Kings do that too,
but at least they rush right for you, so you can fight them around a
corner and avoid it. The Titans Supreme have that annoying
"circle-strafe" AI where they try to work their way in back of you,
and you have to get them stuck on something in their orbit to get them
to settle down.
>I personally hate Maddening Eyes. They're tough, and drive you nuts :).
>
Harpies, until my Ring of Fire got good enough to fry them wholesale.
I hated the little bird dropping squirt sound that cursed everyone as
soon as I came out of a five day trip and kept doing it faster than I
could cure my people so I could kill the filthy things.
I assume we're not counting the townies who walk up to you and stare
into your face while you are trying to kill Fire Archers who have come
into town. <grin>
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slink wrote in message <355ff15f...@news.netins.net>...
>Townies! What are those idiots doing in Temple of the Snake anyway?
Dying.
I may be Notorious but I'm happy. :)
--
George Ruof gr...@pacificnet.net
Senior Programmer New World Computing
I speak for myself, not my employer.
Please do not repost this message without prior permission.
- K
Cahyo wrote in message <6jidoo$jtn$1...@argentina.it.earthlink.net>...
The wolfmen get my award for Worst Sound in Any Game. "Freh yeh." Yeah,
that sounds like something a werewolf would say. They also look kinda
silly...that cutoff shorts, no shirt, big gold medallion look is out,
baby, out!
-Cat
--- The Qurqirish Dragon, (Matthew Charlap)
<<UDIC>>
>"Cahyo" <cah...@hotmail.com> wrote:
>
>>Townies! What are those idiots doing in Temple of the Snake anyway?
>
>Dying.
>
>I may be Notorious but I'm happy. :)
I managed to do it without killing any. <silly grin>
olaf
>I personally hate Maddening Eyes. They're tough, and drive you nuts :).
Worst so far have been the Diamond Gargoyles because they're immune to
physical damage... which is something my knights really hate, both of
them. There were much tougher critters but having to reload a battle
because I lost is still more fun that having to run away from some
wimpy gargoyle just because my spellcasters ran out of mana.
--
Chris Nahr (chn...@emailNOSPAM.msn.com, remove NOSPAM to e-mail)
Please don't e-mail me if you post, or with a spam-trapped address
You just have to know how to handle the wolves. If you have lloyds beacon at
expert or better, and jump, and feather fall, you can set yourself a beacon in
the eye of the big wolf statue. Wolves can't fly or range attack.
Try running over the howling square down the stairs on the left inside the
mouth of the wolf statue. This will summon a pack of wolves in the mouth of
the statue area. Run back and forth over the square lots of times. The LB back
to the eye feather fall to the ground and run into the cavern to lure the
wolves out into the field of vision of the eye. Then hit enter and lloyds
beacon back to the eye. With a really big pack the best attack spell is
inferno, over and over. You will have to repeatedly lure them out though.
Remember they heal if you leave the cavern.
___________
Adam Littman / ^ \
AL...@cornell.edu /\ / \ /\
/__\__/___\__/__\
/ \( ) ( )/ \
\ /\ o /\ /
\ / \( )/ \ /
"Four minutes twenty-two seconds, \/____\_/____\/
Baldric, you owe me a groat" \ \ /
--Blackadder \ / \ /
---------
So far one of the easiest was a secret guy I heard of who had
that horn of ros thing, q. He had like a billion hitpoints I know,
was impervious to most spells except some flame ones, or implosion..
but had so many hp not worth it to burn all your spells.
He cast death over and over like the minotaurs, but at level 62
with some res already, and a 12 plus 6 from npcs spell point
day of protection.. reses are over 100 with magic at 75 or
more on all characters. for some reason in the longest battle
i've seen in the game, no one died, though I could have taken
care of it with raise dead spells.
By easiest I mean of the bigger creatures.
Some of the hardest even with the massive res are
the gold dragons and what not in dragonsand.
The great wyrms dis out damage also.. all those
things dont seem to just throw attacks at you..
some of them are like toxic cloud or implosion maybe,
not just like breath like lighting or cold or fire.
I finally got master repair on EVERY character cuase of them.
even at lower level once I got fireball and some other fire spells,
and sparks especially oozes were cake.
Dave
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>In article <355dce43....@news.feist.com>, whor...@nospamforu.oneyear.com (George) wrote:
>>NO! The werewolves all suck. Damn diseasing, K.O.ing sons of
>>bitches. The only two things worse are thunder lizards, which break
>
>You just have to know how to handle the wolves. If you have lloyds beacon at
>expert or better, and jump, and feather fall, you can set yourself a beacon in
>the eye of the big wolf statue. Wolves can't fly or range attack.
"Knowing how to handle them" involves a lot more than exploiting a
design deficiency in one spot in the level to get unlimited exps.
>You just have to know how to handle the wolves. If you have lloyds beacon at
>expert or better, and jump, and feather fall, you can set yourself a beacon in
>the eye of the big wolf statue. Wolves can't fly or range attack.
Why are all you people complaining about those petty dogs? I was
grateful that the Wolf's Lair had this nice respawning feature, that
kept it from getting all too dull. I only ever teleported out to sell
my loot when I had no room for more.
Hmm... maybe that dungeon was designed for a party below level 65?
<gd&r>
--
Chris Nahr (chn...@emailNOSPAM.msn.com, remove NOSPAM to e-mail)
Download my Might & Magic VI Quick Reference Spreadsheet at
http://home.t-online.de/home/Christoph.Nahr/main.htm
I've noticed that if you get ahead, you can probably stay ahead. I got
everyone Master Learning, and we've done most of the council quests (I think
the Devil Outpost is the only one I have left, but it'll be fairly hard,
because the Devil Kings resist so much magic. We're magic-heavy.)
At this point, I mostly go looking for "easy" quests. I'm just working on
Snergle, and we're 49th level. I don't know that I'll need to teleport out;
I may be able to get away with just setting a beacon a ways down the hall from
the last door.
-s
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>I've noticed that if you get ahead, you can probably stay ahead. I got
>everyone Master Learning, and we've done most of the council quests (I think
>the Devil Outpost is the only one I have left, but it'll be fairly hard,
>because the Devil Kings resist so much magic. We're magic-heavy.)
The outpost is a joke, I couldn't believe how easy it was. The
smallest and easiest dungeon in the game (well, the devils are
somewhat tough so maybe not the easiest).
Everyone in my party has now master learning with ten skill points,
and I think I'm rising faster through the levels than at the start of
the game!? Every visit to the trainer gives something like five
levels at once, we're already mid-70 now! My knights have almost
1,000 hit points, AC is likewise insane... and there are four map
areas left which I haven't even explored!
I guess I was supposed to be playing a bit faster and be less thorough
with the monsters. :-) Nothing has really been a challenge since I
finished Castles Alamos & Darkmoor, and that includes the Wolf's Lair,
the Devil's Outpost, Castle Kriegspire, the Superior Temple of Baa,
the Temple of the Snake... must have tackled the game in the wrong
order, somehow. Well, Kriegspire was somewhat challenging in parts.
>At this point, I mostly go looking for "easy" quests. I'm just working on
>Snergle, and we're 49th level. I don't know that I'll need to teleport out;
>I may be able to get away with just setting a beacon a ways down the hall from
>the last door.
Snergle was one of the quests I did apparently much later than NWC
expected me to do it. I barely lifted a hand, and the horde of
dwarves had been transformed into a horde of corpses. <shrug>
--
Chris Nahr (chn...@emailNOSPAM.msn.com, remove NOSPAM to e-mail)
MM6 Quick Reference at http://home.t-online.de/home/Christoph.Nahr
** SCOTT **