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MM7: How to jump?

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R. Dale Shipp

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Jun 22, 1999, 3:00:00 AM6/22/99
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I am getting frustrated trying to master the mechanics of jumping
*across* things in MM. I have the jump spell, and know about the X key.
It seems like you ought to be able to use jumping to move forward a good
sized distance (e.g. to remote pillars such as in the Harmondale caves),
but I have not been able to figure out how to combine *up* with *forward*
effectively.

Any help on this from the crowd?


--
R. Dale Shipp
da...@min.net

Reder

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Jun 22, 1999, 3:00:00 AM6/22/99
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The forward arrow key works while you're in the air. You can actually take a
standing jump and then move forward after you're airborne. Note that if you
move forward too soon on rising terrain you'll actually shorten the jump by
contacting the ground. If you want to take a running jump using the Jump
spell, select it as your quick spell (the one that is cast when you hit the 's'
key), make sure your sorceror is active, then hit 's' while running. I'm not
sure you get any more distance this way, but it's still handy if you need to
take multiple jumps, to get up a steep hill, for instance. Anyone know if
jumping distance is affected by Air skill?

MJ DiBella

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Jun 22, 1999, 3:00:00 AM6/22/99
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Well, I'm not normally really good with twitchy-type stuff but I was able to
master this one after a bit of practice. Basically you want to set 'jump'
as your selected spell, highlight the character, and hit the 'S' and
up-arrow keys simultaneously. Let up on the 'S' immediately but hold down
the arrow until you land.

MJ

R. Dale Shipp wrote in message ...


>
> I am getting frustrated trying to master the mechanics of jumping
>*across* things in MM. I have the jump spell, and know about the X key.
>It seems like you ought to be able to use jumping to move forward a good
>sized distance (e.g. to remote pillars such as in the Harmondale caves),
>but I have not been able to figure out how to combine *up* with *forward*
>effectively.
>
> Any help on this from the crowd?
>
>

Richard

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Jun 22, 1999, 3:00:00 AM6/22/99
to
I think jump spell gives same distance regardless of level.

Ever leave jump spell on as quick spell and hold down "s" in combat? Works
pretty well for dodging incoming missles/spells.

Richard

Reder <re...@aol.com> wrote in message
news:19990622160406...@ng-fv1.aol.com...


> R. Dale Shipp wrote:
> >
> > I am getting frustrated trying to master the mechanics of jumping
> >*across* things in MM. I have the jump spell, and know about the X key.
> >It seems like you ought to be able to use jumping to move forward a good
> >sized distance (e.g. to remote pillars such as in the Harmondale caves),
> >but I have not been able to figure out how to combine *up* with *forward*
> >effectively.
> >
> > Any help on this from the crowd?
>

Dave Caspermeyer

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Jun 23, 1999, 3:00:00 AM6/23/99
to
Set movement to "always run" then set up the Jump spell with your sorcerer
then highlighted. As soon as a jump looks favorable just type "S" and the
sorcerer will cast Jump and you might make it to where you are jumping to. I
hope this helps out(in MM6, Gharik's Forge has one area where you can
practice if you want to).

"R. Dale Shipp" wrote:

> I am getting frustrated trying to master the mechanics of jumping
> *across* things in MM. I have the jump spell, and know about the X key.
> It seems like you ought to be able to use jumping to move forward a good
> sized distance (e.g. to remote pillars such as in the Harmondale caves),
> but I have not been able to figure out how to combine *up* with *forward*
> effectively.
>
> Any help on this from the crowd?
>

Brian

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Jun 24, 1999, 3:00:00 AM6/24/99
to
You mean jump to the lava pool to enjoy the jacuzzi??

Brian.

Dave Caspermeyer wrote in message <3770EC77...@doitnow.com>...

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