Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

The perfect game ?

5 views
Skip to first unread message

ZoNeHeaD®

unread,
Mar 17, 2007, 1:27:22 AM3/17/07
to
Gothic III came close though too quest orientated. Baldurs gate series was
also close. Ultima even closer (online at europa), EQ sucked ! Diablo sucked
too ! Im getting too old. A hybrid of BG & UO or G3 with openendedness and
AI to die for.
Your comments O wise ones.. ( no sarcasm really ! )

--------------------------------------------------------------------------------
I am using the free version of SPAMfighter for private users.
It has removed 881 spam emails to date.
Paying users do not have this message in their emails.
Try SPAMfighter for free now!


Michael Vondung

unread,
Mar 17, 2007, 1:54:08 AM3/17/07
to
On Sat, 17 Mar 2007 05:27:22 GMT, ZoNeHeaDŽ wrote:

> Gothic III came close though too quest orientated. Baldurs gate series was
> also close. Ultima even closer (online at europa), EQ sucked ! Diablo sucked
> too ! Im getting too old. A hybrid of BG & UO or G3 with openendedness and
> AI to die for.

Hmm, many apples and oranges there. I never really cared for BG as much as
most people, I definitely didn't enjoy G3, and EQ doesn't fit into the list
at all. I lived, not played, UO for five years, I loved the old Ultimas,
particularly U8 (okay, now you probably hate me completely!), and I adored
Diablo 2, which I would rate as one of the best games OF ITS GENRE. I
believe that the games you listed belong to different genres. Sure, they
are all (A)RPGs, but milk, coffee and vodka are all drinks, too, but not
quite the same.

Good AI won't happen. If you want truly good "I" in a game, you will have
to go online. Now, I'm not saying that most people that you encounter in
MMORPGs are "i"ntelligent, but genuine adaptability and spontanity are
human traits and you won't find them in offline games. For the real
challenge, you'll have to play against other people, and that comes with
the whole baggage of disadvantages.

The "perfect game" is an illusion. Most people are not capable of being
satisfied with any "as is" thing. They'll always want something they
can't/don't have ... there'll always be a feature that's missing, always
something that game X did better, always a thing that could be improved on.

M.

Nostromo

unread,
Mar 17, 2007, 2:46:02 AM3/17/07
to
Thus spake "ZoNeHeaD®" <zone...@ntlworld.com>, Sat, 17 Mar 2007 05:27:22
GMT, Anno Domini:

>Gothic III came close though too quest orientated. Baldurs gate series was
>also close. Ultima even closer (online at europa), EQ sucked ! Diablo sucked
>too ! Im getting too old. A hybrid of BG & UO or G3 with openendedness and
>AI to die for.
>Your comments O wise ones.. ( no sarcasm really ! )

Errr...don't infect us with your boredom...? ;-p

Tried VTMB btw? Maybe UFO:Afterlight if you don't mind a tactical
squad-based rpg hybrid (hey, it's _different_).

--
'Some day, guys like John Lewis will be remembered as the
"Judges" of an Internet Priesthood, and will be quoted by
4th grade teachers in AntArtica. Do we realize that
millions of people read our feeble-minded debates every
single day .. forever?' - johns 23/2/2007

Nostromo

Warewolf

unread,
Mar 17, 2007, 3:26:07 AM3/17/07
to
Unfortunately, I have to agree with Mikey in that there will be no
'perfect' FPS, RPG, real-time or turn-based strategy or (action-oriented)
puzzle game because

1) the players' tastes can vary
2) something 'better' will always come along
3) what is(n't) 'better' will often have a freeware or abandonware
alternative

What I can say, however, is that if you (or another regular) want to make
one of your own, it might pay to learn from some 'close calls'...

Games like Combatribes, Vendetta, Battle Circuit and even the 'Kunio'
series (like the Renegade coin-op and River City Ransom) can show you how
to make a good beat-em-up...

Titles like UFO/X-Com, Jagged Alliance and Tactics Ogre can teach you a
thing or two about turn based strategy...

And playing (or even reading the reviews of) games like Dragon Wars, the
Summoning and Dark Heart of Uukrul can be a real eye opener. (A certain
Angband Variant FAQ is no slouch either, provided you can find a copy)

However, you will be up against some heavy competition (particularly from
the mod communities) when it comes time to announce/promote your creation
and, if you're planning to sell it, there is no guarantee that it will be a
financial success...

But I'm blowing smoke in your face.

Perhaps you will blow past the likes of Derek Smart and create something
that will satisfy your audiances for weeks, months even decades to come.

Until then, we'll probably be enjoying some sessions of Unreal Tournament,
Nethack or even one of those Hoyle compilations.

I wish the next visionary (and his/her crew) luck.

Signed,
Warewolf
who shall provide a moment of silence for the 'fallen' of the game
industry:

Jennifer Diane Reitz, creator of Boppin and Kokoro Wish and writer of an
inspirational documentary.

Crack.com for the creation of Abuse and GPL release of Golgotha

Joe Hitchens and his partners for creating Inner Worlds and sharing some
valuable insight...

http://www.sleepless.com/iw/article.html

and, in particular, the late
Dani Bunten (creator of M.U.L.E. and Seven Cities of Gold) for showing even
a small sample of gaming's infinite potential

May their memories and achievements live on.

(feel free to add to this list, if you'd like)

chainbreaker

unread,
Mar 17, 2007, 10:58:51 AM3/17/07
to
Warewolf wrote:
>
> Perhaps you will blow past the likes of D**** S****
<above citation slightly altered to protect the innocent>

OMG!!!!

You never EVER spell that name OUT LOUD!!!!!!

Shame on you.

--
chainbreaker


Dirk Pfeiffer

unread,
Mar 17, 2007, 10:19:32 AM3/17/07
to
Reply to message from "ZoNeHeaD®" <zone...@ntlworld.com> (Sat, 17 Mar 2007
07:27:22) about "The perfect game ?":


Z> Gothic III came close though too quest orientated. Baldurs gate series
Z> was also close. Ultima even closer (online at europa), EQ sucked !
Z> Diablo sucked too ! Im getting too old. A hybrid of BG
Z> & UO or G3 with openendedness and AI to die for.
Z> Your comments O wise ones.. ( no sarcasm really ! )

Z> Z®

Z> ------------------------------------------------
Z> --------------------------------
Z> I am using the free version of SPAMfighter for private users. It has
Z> removed 881 spam emails to date. Paying users do not have this message
Z> in their emails. Try SPAMfighter for free now!


For over 2.5 years Star Wars Galaxies (SWG) was the perfect game for me
(Pre-CU, i.e. the classic version). The freedom in movement, as well as in
choosing/changing your profession was just amazing. Together with ist great
PvP system this was truly a great game, close to perfect. The FUN though
was perfect...until they changed the game with the Combat Upgrade (CU) and
then completely destroyed Raph Koster's vision of SWG with the "New Game
Enhancements" (NGE)...reducing from 32 to 9 professions, just to name one
change.

So yeah, this has been the perfect game for me (and most of my guildies).
Any game coming close to the original SWG would be my next choice...it has
to be MMO though :)


Bye
Dirk Pfeiffer <di...@dbx501.de> Sat, 17 Mar 2007 15:57:52 +0200

=========================
Reality is something for noobs that can't handle Computergames!
=========================
Posted with Qusnetsoft NewsReader 2.2.0.8

Dererk Smart

unread,
Mar 17, 2007, 8:41:36 PM3/17/07
to
Thus spake "chainbreaker" <no...@nowhere.com>, Sat, 17 Mar 2007 10:58:51
-0400, Anno Domini:


Who dares whisper my name in shadows & wake me from my restless slumber!?
Oooh, little ants in the rpg group - how quaint. Think I'll make this my new
home for the next year or two while I create my next masterpiece, a
mmmmooorpg (mega monstrously massively offensively overt online rpg)
BattleLoser30000. It's going to have grinding the likes you've not seen
since EverCrack, l33t d00dz to put an Asian mmog to shame. Oh, and lots of
inbuilt swear words & emoticons. An adults-only game for hetero macho males
mainly. Fuck the kiddies - no son of mine could ever come close to my
greatness anyway!

--
Derek Smart Ph.D.
Designer/Lead Developer
The Battlecruiser Series
www.3000ad.com

Message has been deleted

johns

unread,
Mar 18, 2007, 3:26:12 AM3/18/07
to
Maybe not the best, but I would like to see the sequel to
Prey designed much like G3. Lot of good ideas there, and
closer to home regards my culture and experience. In a
way, Indian lore is very similar to Euro-gothic lore, and
the modern hick-biker-cowboy is the true Orc of our
time. The beginning of Prey had great possibilities much
like G3, and I would like to see that continued in a true
RPG game, or even in a dynamic Adventure game.
And this time, keep the girl alive ... like Val in Far Cry.
I want a partner like Val, but maybe a decent bike
and a long ride across New Mexico, Arizona, and up
the West Coast to Alaska, and join with the Ukols
against Wise Guy street punks, and starving Polar
Bears. Maybe a little Sci-Fi, but I really prefer the
Outdoors life of G3, and that would look great in
SouthWest USA, and the Oil Camps off the North
Coast of Alaska. Sort of turn it towards the Crysis
theme, where we all have to get along and fight
an Alien Invasion. Them bikers might be good for
something ??

johns

Lazarus

unread,
Mar 18, 2007, 5:04:52 AM3/18/07
to
The perfect game?

For a long time there, I honestly believed you couldn't go past the C=64
version of Elite... until I saw the Amiga version of Elite: Frontiers.
M.U.L.E was up there too, although that damned Wumpus (or whatever
'twas called) came close to ruining many a friendly session.

I was overwhelmed by the original Doom and C&C... wow! All of them, at
the time of release, were so damned near to being my idea of "perfect"
games. They were so damned... /original/. Or my first encounters with
each type of genre, anyway.

But as HW & OS's developed so my expectations increased. The complexity
and graphics of the consequent games also increased, but the basic
concepts haven't changed much from those old original ideas, way back
when. It has been a looong time since I last loaded a game and honestly
thought WOW! Deus Ex maybe? Even that was probably more the graphics
than the game content.

For addictiveness though, nothing compares to my old Elite sessions.
That game cost me a lot, far more than just the price-tag and time.
(Marriage, nearly cost me my job... it was a drug, man! You know those
'net reports of japanese who've died as the result of gaming sessions
and you think "what a maroon!" Well, yeah... that was me and my ol'
C=64. [blush])

Even should the "perfect game" come along against all my expectations,
what's the betting that in 12 months or we'll be looking back on it from
the heights of the latest'n'greatest HW and wish that "someone'd bring
it up to date."?? [sigh]

Having said that, I'll be more than happy for someone to prove me wrong
and release "the" golden game!

Nostromo

unread,
Mar 18, 2007, 5:53:56 AM3/18/07
to
Thus spake Lazarus <dev...@lukewarmmail.com>, Sun, 18 Mar 2007 20:04:52
+1100, Anno Domini:

>The perfect game?

D2:LoD, on closed BNet, hardcore mode, v1.08-09, before they butchered it
with v1.10. There may never be a game more perfectly balanced between fun,
addictiveness, replay value, a great community (if you knew where to look) &
all this in a free to play online package. It was the only game I really
needed for almost 3 yrs. Sometimes I wonder if they could've truly made it
perfect by changing to a monthly sub model which may have removed a number
of asshats, but probably not. What they should've done instead of fuck it up
with v1.10 is another exp with support for higher resolutions (1024/1280), a
new act, new class or two, maybe some other new items & content; a SDK for
modding with an annual comp where the winners end up having their
acts/levels hosted on special servers wouldn't have gone astray. Oh well,
instead you got WoW. Life's a cruel bitch.

chainbreaker

unread,
Mar 18, 2007, 8:30:44 AM3/18/07
to
Nostromo wrote:
> Thus spake Lazarus <dev...@lukewarmmail.com>, Sun, 18 Mar 2007
> 20:04:52 +1100, Anno Domini:
>
>> The perfect game?
>
> D2:LoD, on closed BNet, hardcore mode, v1.08-09, before they
> butchered it with v1.10. There may never be a game more perfectly
> balanced between fun, addictiveness, replay value, a great community
> (if you knew where to look) & all this in a free to play online
> package. It was the only game I really needed for almost 3 yrs.
> Sometimes I wonder if they could've truly made it perfect by changing
> to a monthly sub model which may have removed a number of asshats,
> but probably not. What they should've done instead of fuck it up with
> v1.10 is another exp with support for higher resolutions (1024/1280),
> a new act, new class or two, maybe some other new items & content; a
> SDK for modding with an annual comp where the winners end up having
> their acts/levels hosted on special servers wouldn't have gone
> astray. Oh well, instead you got WoW. Life's a cruel bitch.

Hear, here! :-)

--
chainbreaker


Static Void

unread,
Mar 18, 2007, 12:01:00 PM3/18/07
to
"Dererk Smart" <To...@aol.com> wrote

> Who dares whisper my name in shadows & wake me from my restless slumber!?

Who's Dererk Smart?


weretable and the undead chairs

unread,
Mar 18, 2007, 12:07:49 PM3/18/07
to
Grimoire is the best game ever made.

--

weretable and the undead BENCHMARK GAMER chairs

weretable and the undead chairs

unread,
Mar 18, 2007, 12:13:28 PM3/18/07
to
Nostromo <nos...@forme.org> wrote:

>Thus spake Lazarus <dev...@lukewarmmail.com>, Sun, 18 Mar 2007 20:04:52
>+1100, Anno Domini:
>
>>The perfect game?
>
>D2:LoD, on closed BNet, hardcore mode, v1.08-09, before they butchered it
>with v1.10. There may never be a game more perfectly balanced between fun,
>addictiveness, replay value, a great community (if you knew where to look) &
>all this in a free to play online package. It was the only game I really
>needed for almost 3 yrs. Sometimes I wonder if they could've truly made it
>perfect by changing to a monthly sub model which may have removed a number
>of asshats, but probably not. What they should've done instead of fuck it up
>with v1.10 is another exp with support for higher resolutions (1024/1280), a
>new act, new class or two, maybe some other new items & content; a SDK for
>modding with an annual comp where the winners end up having their
>acts/levels hosted on special servers wouldn't have gone astray. Oh well,
>instead you got WoW. Life's a cruel bitch.

LOL. Yes.

I liked some of the changes that came after 1.10 but I think had it
stayed at 1.09 I would still be playing today intead of no longer
having it on my hd. I really ignored a lot of other stuff when I was
playing Diablo and especially when I was playing D2 + LOD, so at least
I have enough games backlogged that I will likely never run out of
things to play.

Diablo III still intrigues me but I doubt it will ever come to be (at
least not in any form that interests me.)

Warewolf

unread,
Mar 18, 2007, 12:57:27 PM3/18/07
to
"chainbreaker" <no...@nowhere.com> wrote in
news:fNudnTYkCcq1n2HY...@comcast.com:

What? You mean he's harrassed this group before? O_O

(and he isn't posting as 'pc games'?) ~_^

Somehow, I wouldn't worry. People like him (and the average politician)
tend make their own misery and, if he takes offense as having his name
mentioned in this group, he's not much of a person either.

Let's let him prove/honor his family name on his own.

Signed,
Warewolf
ignore this signature ;^D

Warewolf

unread,
Mar 18, 2007, 1:01:28 PM3/18/07
to
Funny, although I probably wouldn't quit my day job just yet. ;^D

Signed,
a very amused Warewolf

Warewolf

unread,
Mar 18, 2007, 1:02:53 PM3/18/07
to
"Static Void" <oiedf...@kfddfddfsf.com> wrote in
news:45fd6250$0$28086$4c36...@roadrunner.com:

A typo. ^_^

Signed,
Warewolf
who didn't write the preceding message.

Warewolf

unread,
Mar 18, 2007, 1:38:48 PM3/18/07
to
Here's some more smoke from the hookah...

I like to think that RPGs can be made from any engine (including
LucasArts' SCUMM, Elecbyte's MUGEN and beat-em-up engines like Beats of
Rage) one simply needs some playable characters (and, possibly, a
character creation tool), a set of maps to explore and some well-
programmed triggers for the (story-based) events that occur in the game.
It helps if the character grows with the player (or the player learns new
moves and ways to use those moves) and that the opponents provide a
challenge if not a reason to capture a screen shot. (Guy battling Medusa,
for example)

Allowing the player to add new maps, characters (both hero and enemy) and
other items and elements is always welcome but, if the original
'vanilla' result isn't *fun*, none of these extras will be worthwhile.

But perhaps that's why games/series like Super Mario, River City Ransom
and Fire Pro Wrestling are still being enjoyed today.

Here's hoping we can explore the worlds of TORG, Car Wars and our
favorite cartoons soon.

Signed,
Warewolf
who has seen the future and it's...a baloney sandwich??

*a sandwich falls on his head*

Maybe I should clean this room more often ~_^


The Perfect Tetris Game
Tetris Plus + Hacker's puzzles + Shockwave T's 'Beatnik' mode + Neitris

The Perfect FPS
UT or Q3. Nuff said. ;^)

The Prefect Fighting Game
SNK vs Marvel vs Capcom or Toon Combat

The Perfect TBS
Jagged Alliance or Ogre Battle

The Perfect Wargames
Empire, Civilization and Total War

The Perfect Woman
may never appear

Your mileage may vary.

Static Void

unread,
Mar 18, 2007, 3:15:35 PM3/18/07
to
Fallout. Period. End of discussion. Stop posting. Kill this thread now.

What are you looking at?..


Rick Cortese

unread,
Mar 18, 2007, 3:40:54 PM3/18/07
to
Lazarus wrote:
> The perfect game?
>
> For a long time there, I honestly believed you couldn't go past the C=64
> version of Elite... until I saw the Amiga version of Elite: Frontiers.
> M.U.L.E was up there too, although that damned Wumpus (or whatever
> 'twas called) came close to ruining many a friendly session.
>
> I was overwhelmed by the original Doom and C&C... wow! All of them, at
> the time of release, were so damned near to being my idea of "perfect"
> games. They were so damned... /original/. Or my first encounters with
> each type of genre, anyway.
>
> But as HW & OS's developed so my expectations increased. The complexity
> and graphics of the consequent games also increased, but the basic
> concepts haven't changed much from those old original ideas, way back
> when. It has been a looong time since I last loaded a game and honestly
> thought WOW! Deus Ex maybe? Even that was probably more the graphics
> than the game content.

As long as a few people are going down history lane...

I still play Rogue. I played other expanded ones like Nethack but never
got into as much as Rogue. I like the pace and simplicity for those "10
minutes until dinner is ready, what to do?" moments.

It's a fine line for me on what is a great game that is perfectly
balanced and has replay value. Just a for instance, I loved Dungeon
Master on the ST but Eye of the Beholder, arguably a reasonably good
imitation on the IBM, just left me flat.

It seems like immersion follows game play and mechanics more then graphics.

1) Ultimate goal: You always know/knew your goal in Dungeon Master or
Rogue was to go ever deeper into the dungeon to solve the game.
1a) Superordinate goal in multiplayer games.

2) Various techniques for accomplishing your goals even if the game is
cattle chute linear keeps it fresh. Toss a paralyze potion at that troll
and run around him instead of whacking him with a 2-handed sword.

3) Pace! Nothing worse then spending hours where nothing significant
happens or you don't advance the plot. Daggerfall bore/frustrated me to
tears with travel.

4) Balance. The tasks necessary to get you to the ultimate/superordinate
goal should not consistently be tougher or more time consuming or
rewarding then the end game. Shouldn't be markedly less reward for that
matter either. i.e. Maybe I just want to go shopping for torches today
because I don't have 10 hours to...

5) Character advancement or learning prestidigitation advances. I almost
prefer games where you can't use a walk through because if you do, your
character won't spend enough time advancing to handle the next task. You
wouldn't want to sneak down to level 26 in Rogue with a leve 1 character
even if you could. On the other hand, in the Pools of Radiance series
you had enough random encounters where you could stick around a little
while to advance characters before going to the next subquest.

6) Atmosphere and this is coming from a guy who loves Rogue. Bards Tale
with its background music was great in this even when game play was not
to great. Atmosphere is set by the more then graphics and sound. Random
encounters, areas to explore, random wiffs in combat, all help.

Nostromo

unread,
Mar 18, 2007, 3:51:32 PM3/18/07
to
Thus spake Warewolf <warewol...@shaw.ca>, Sun, 18 Mar 2007 17:38:48
GMT, Anno Domini:

>The Perfect Woman
>may never appear

I've already secured those exclusive rights - check the EULA. Oh wait, you
can't - I have the only copy. >;-p

Message has been deleted

Nostromo

unread,
Mar 18, 2007, 6:57:15 PM3/18/07
to
Zaghadka wrote:
> Then why did they have to fix NPC inventory management in Fallout 2? <EG>

Plus you could be a porn star in FO2. Nuff said? >8^D

(mind you, I really didn't like the primitive tribal start in #2 -
prefer guns off the bat, ala ASV :)

Xocyll

unread,
Mar 18, 2007, 8:50:07 PM3/18/07
to
weretable and the undead chairs <were...@were.diningroom> looked up
from reading the entrails of the porn spammer to utter "The Augury is
good, the signs say:

>Grimoire is the best game ever made.

^
I think you forgot the n.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

Static Void

unread,
Mar 18, 2007, 9:31:38 PM3/18/07
to
"Nostromo" wrote
> Zaghadka wrote:
>> Static Void wrote:
>>
>>>Fallout.Period.End of discussion.Stop posting.Kill this thread now.

>>>What are you looking at?..
>> Then why did they have to fix NPC inventory management in Fallout 2? <EG>
>
> Plus you could be a porn star in FO2. Nuff said? >8^D
> (mind you, I really didn't like the primitive tribal start in #2 - prefer
> guns off the bat, ala ASV :)

Wait a cotton pickin' minute, when I said Fallout I meant the series in
general, the first and second being two halves of a whole AFAIC. God knows
they're not without their fair share of some serious flaws (and mostly in
the technical department) but in my view came the closest a game will ever
get to being "perfect" in just about every other respect (with maybe XCOM a
close second).

But you got me there, pal, what's ASV again? Australian Society for
Vegemite is the first thing that comes to mind :)


Message has been deleted

WDS

unread,
Mar 18, 2007, 11:12:24 PM3/18/07
to
On Mar 16, 11:54 pm, Michael Vondung <mvond...@gmail.com> wrote:
> Good AI won't happen. If you want truly good "I" in a game, you will have
> to go online. Now, I'm not saying that most people that you encounter in
> MMORPGs are "i"ntelligent, but genuine adaptability and spontanity are
> human traits and you won't find them in offline games. For the real
> challenge, you'll have to play against other people, and that comes with
> the whole baggage of disadvantages.

Based on what I have seen the pitifully inadequet AIs of most RPGs are
more "I" and even more adaptable and spontaneous than most MMORPG
players.

WDS

unread,
Mar 18, 2007, 11:20:31 PM3/18/07
to
On Mar 18, 8:44 pm, Zaghadka <zagha...@hotmail.com> wrote:

> On Sun, 18 Mar 2007 21:31:38 -0400, in comp.sys.ibm.pc.games.rpg, Static Void
> wrote:
>
> >"Nostromo" wrote
> >> Zaghadka wrote:
> >>> Static Void wrote:
>
> >>>>Fallout.Period.End of discussion.Stop posting.Kill this thread now.
> >>>>What are you looking at?..
> >>> Then why did they have to fix NPC inventory management in Fallout 2? <EG>
>
> >> Plus you could be a porn star in FO2. Nuff said? >8^D
> >> (mind you, I really didn't like the primitive tribal start in #2 - prefer
> >> guns off the bat, ala ASV :)
>
> >Wait a cotton pickin' minute, when I said Fallout I meant the series in
> >general,
>
> Well, he asked for the perfect *game*, not franchise. Besides, you said
> Fallout, not "The Fallout series." I call bullshit. ;^)

True Fallout fans KNOW that Fallout 2 was an abomination because of
its setting flaws. The guys on NMA told me so!

Omnibok

unread,
Mar 18, 2007, 11:26:38 PM3/18/07
to

Playing Baldur's Gate 2 (Shadows Of Amn / Throne Of Bhaal) on "core rules"
setting, followed by the entire Icewind Dale Ultimate Collection, followed
by The Temple of Elemental Evil, all offline of course, I must say that the
consistent challenge, strategy, options & intellectuality, is infinitely
more mind expanding and *difficult* than Action-FPS-MMMMOOOORPG
realm of shallow, repetitive, idiotic twitchdom.

Nostromo

unread,
Mar 19, 2007, 2:38:45 AM3/19/07
to
Static Void wrote:
> "Nostromo" wrote
>> Zaghadka wrote:
>>> Static Void wrote:
>>>
>>>> Fallout.Period.End of discussion.Stop posting.Kill this thread now.
>>>> What are you looking at?..
>>> Then why did they have to fix NPC inventory management in Fallout 2? <EG>
>> Plus you could be a porn star in FO2. Nuff said? >8^D
>> (mind you, I really didn't like the primitive tribal start in #2 - prefer
>> guns off the bat, ala ASV :)
>
> Wait a cotton pickin' minute, when I said Fallout I meant the series in
> general, the first and second being two halves of a whole AFAIC. God knows
> they're not without their fair share of some serious flaws (and mostly in
> the technical department) but in my view came the closest a game will ever
> get to being "perfect" in just about every other respect (with maybe XCOM a
> close second).

No backpedalin now! ;-p

> But you got me there, pal, what's ASV again? Australian Society for
> Vegemite is the first thing that comes to mind :)

Alien Shooter: Vengeance. Good wholesome bug frag fest. Kinda has the
look & feel of FO somehow, even though it's almost a completely
different game. Go figure?

Nostromo

unread,
Mar 19, 2007, 2:40:53 AM3/19/07
to

That's at least 4 games there bucko. And do you mean like Oblivion or G3
or DMoMM shallow, repetitive, idiotic? ;)

chainbreaker

unread,
Mar 19, 2007, 10:52:06 AM3/19/07
to

Heh, I'd have to agree. The AI of most MMO PvP'ers I've seen consists of
figuring out how to rush a toon to near max level, grouping with as many
other max level toons as possible, then looking for a bunch of NPC/player
toons at least 20-30 levels lower that they can gank.

--
chainbreaker


Justisaur

unread,
Mar 19, 2007, 2:29:34 PM3/19/07
to
On Mar 16, 10:27 pm, "ZoNeHeaD®" <zoneh...@ntlworld.com> wrote:
> Gothic III came close though too quest orientated. Baldurs gate series was
> also close. Ultima even closer (online at europa), EQ sucked ! Diablo sucked
> too ! Im getting too old. A hybrid of BG & UO or G3 with openendedness and
> AI to die for.
> Your comments O wise ones.. ( no sarcasm really ! )

I just started playing Fallout 2 again a week ago, and It is so far
better *still* than anything else ever before or since - that I have
played (I was beginning to compare VTMB as good, but after playing for
a bit again after years and years it's still no contest to Fallout
2). If you could take fallout 2, update the graphics a bit, and make
the NPCs totally controllable in combat (or just make it so they don't
spray any of their buddies with lead when you hand 'em a burst
weapon), rebalanced some of the quests a bit, and be bug free, it
would be the perfect game.

I didn't care for BG (never tried BG2), The last Ultima I liked was
around II or III, I did like Diablo (but not II) but I'd say it's more
action than RPG. EQ well... 3 year of EQ and I had some great times,
but only sprinkled infrequently through my play time. It's not
something I'd ever want to do again. I haven't tried G3 yet either.
I wanted to play G1 & 2 first, I got G1 used, but found out after i
got it it was only the first CD, the other ones are missing :(

- Justisaur

Justisaur

unread,
Mar 19, 2007, 3:56:01 PM3/19/07
to
On Mar 18, 9:13 am, weretable and the undead chairs

<wereta...@were.diningroom> wrote:
> Nostromo <nos...@forme.org> wrote:
> >Thus spake Lazarus <devn...@lukewarmmail.com>, Sun, 18 Mar 2007 20:04:52

First Person MMO Diablo. Whee...

- Justisaur
Feel the Sarcasm! FEEL IT!

Nostromo

unread,
Mar 19, 2007, 10:51:35 PM3/19/07
to

ROFL - hopefully you exclude LotRO in that synopsis! ;-p

Nostromo

unread,
Mar 19, 2007, 10:55:53 PM3/19/07
to

I'd suggest just going straight for G3 (make sure you have at least 2Gb
fast RAM, very fast (or stripe raided) disks & a 3+GHz cpu with
X800/6800 grade vidcard minimum, is my best advice ;)
Have you tried Alien Shooter:Vengeance? Pure shooter, but somehow (& I
can't quite put my finger on it) manages to capture a lot of the FO look
& feel, although it is a RT iso action game.

Message has been deleted

Nostromo

unread,
Mar 19, 2007, 11:03:32 PM3/19/07
to
Justisaur wrote:

>> I liked some of the changes that came after 1.10 but I think had it
>> stayed at 1.09 I would still be playing today intead of no longer
>> having it on my hd. I really ignored a lot of other stuff when I was
>> playing Diablo and especially when I was playing D2 + LOD, so at least
>> I have enough games backlogged that I will likely never run out of
>> things to play.
>>
>> Diablo III still intrigues me but I doubt it will ever come to be (at
>> least not in any form that interests me.)
>>
>
> First Person MMO Diablo. Whee...

World...Of...Wankers...

chainbreaker

unread,
Mar 20, 2007, 12:18:43 AM3/20/07
to
Nostromo wrote:
>> Heh, I'd have to agree. The AI of most MMO PvP'ers I've seen
>> consists of figuring out how to rush a toon to near max level,
>> grouping with as many other max level toons as possible, then
>> looking for a bunch of NPC/player toons at least 20-30 levels lower
>> that they can gank.
>
> ROFL - hopefully you exclude LotRO in that synopsis! ;-p

LotRO has its Monster Play. Outside that, there's a form of consensual
dueling, but that's it--not even the "consensual" PvP of the WoW "PvE"
servers. I put the latter "consensual" in quotes becauses its relatively
easy to include yourself temporarily in the WoW PvP "game" accidentally even
without specifically enabling it.

--
chainbreaker


Gerry Quinn

unread,
Mar 20, 2007, 6:31:29 AM3/20/07
to
In article <nKCdnbp7a9Q-_WLY...@comcast.com>,
no...@nowhere.com says...

Not really. Helping characters who are engaged in combat with another
faction by healing them etc. will do it, but that is rather obviously
including yourself in the battle.

- Gerry Quinn

chainbreaker

unread,
Mar 20, 2007, 7:29:37 AM3/20/07
to

If there are hordes of level 50s running around in your level 10-15 area and
all you're trying to do is get the hell out of dodge and accidentally click
on somebody with your dangerour level 12 character, that will do it. Of
course, I guess technically that's "attacking" somebody but only a real
asshat with a drooling gank mindset would even bother to retaliate, which
they did--and corpse camped no less.

For my part "World of Assholes" would be a much more apt name.

--
chainbreaker


Gerry Quinn

unread,
Mar 20, 2007, 5:50:19 PM3/20/07
to
In article <WIKdneMnptE8WGLY...@comcast.com>,
no...@nowhere.com says...

> Gerry Quinn wrote:
> > In article <nKCdnbp7a9Q-_WLY...@comcast.com>,
> > no...@nowhere.com says...
> >> Nostromo wrote:
> >>>> Heh, I'd have to agree. The AI of most MMO PvP'ers I've seen
> >>>> consists of figuring out how to rush a toon to near max level,
> >>>> grouping with as many other max level toons as possible, then
> >>>> looking for a bunch of NPC/player toons at least 20-30 levels lower
> >>>> that they can gank.
> >>>
> >>> ROFL - hopefully you exclude LotRO in that synopsis! ;-p
> >>
> >> LotRO has its Monster Play. Outside that, there's a form of
> >> consensual dueling, but that's it--not even the "consensual" PvP of
> >> the WoW "PvE" servers. I put the latter "consensual" in quotes
> >> becauses its relatively easy to include yourself temporarily in the
> >> WoW PvP "game" accidentally even without specifically enabling it.
> >
> > Not really. Helping characters who are engaged in combat with another
> > faction by healing them etc. will do it, but that is rather obviously
> > including yourself in the battle.
>
> If there are hordes of level 50s running around in your level 10-15 area and
> all you're trying to do is get the hell out of dodge and accidentally click
> on somebody with your dangerour level 12 character, that will do it. Of
> course, I guess technically that's "attacking" somebody but only a real
> asshat with a drooling gank mindset would even bother to retaliate, which
> they did--and corpse camped no less.
>
> For my part "World of Assholes" would be a much more apt name.

You know, I've recently been hearing a lot on this newsgroup about the
awful things that are standard on WoW. The L60s continually stealing
the copper nodes in newbie areas. The WSG players who just want to
dies as soon as possible. And now the hordes of L50s wandering abour
L10-15 areas.

The funny thing is I've been playing quite a bit lately and I haven't
seen any of those things.

I've seen assholes on WoW, but none of those varieties.

I'm beginning to wonder whether the real assholes are the ones who
continually post on usenet with their fantasies about how awful WoW is.
Presumably they still subscribe, or they'd obviously be gibbering about
something they know nothing about. So what sort of mentality is that?

- Gerry Quinn

chainbreaker

unread,
Mar 21, 2007, 6:11:33 AM3/21/07
to

--
chainbreaker


chainbreaker

unread,
Mar 21, 2007, 6:14:34 AM3/21/07
to
Gerry Quinn wrote:
> I'm beginning to wonder whether the real assholes are the ones who
> continually post on usenet with their fantasies about how awful WoW
> is. Presumably they still subscribe, or they'd obviously be gibbering
> about something they know nothing about. So what sort of mentality
> is that?
>
> - Gerry Quinn

Sorry for that misfired blank--Anyway, I'm less than a month away from a
month's resub to WoW, so I'm not exactly gibbering. So the only thing I can
tell you is that you're either blinded by the light or I attract asshats
like shit attracts flies.

--
chainbreaker


Gerry Quinn

unread,
Mar 21, 2007, 10:06:42 AM3/21/07
to
In article <luednS-YmqUVmJzb...@comcast.com>,
no...@nowhere.com says...


> Sorry for that misfired blank--Anyway, I'm less than a month away from a
> month's resub to WoW, so I'm not exactly gibbering. So the only thing I can
> tell you is that you're either blinded by the light or I attract asshats
> like shit attracts flies.

Maybe you're on an exceptionally bad realm, or maybe I'm on an
exceptionally good one (two, in fact), though I'm pretty sure they are
fairly normal for European RP realms. But three times in the last
month people her have been railing about things that I don't see
happening at all.

- Gerry Quinn

Message has been deleted

Nostromo

unread,
Mar 21, 2007, 7:42:01 PM3/21/07
to

ROFLMFAO! Oh, hang on, what does that say about out r/ship then? :-/

Justisaur

unread,
Mar 22, 2007, 2:29:12 PM3/22/07
to

Rules me out. I'm broke and can't afford any more upgrades for the
foreseeable future (I might be able to afford the occasional game, but
that's about it).

I have an old 2.4 AMD Athalon, slow old IDE HDs, 1.5 GB of mismatched
ram, AGP GForce
6800 GS 256mb.

It ran oblivion alright so it might work ;)

> Have you tried Alien Shooter:Vengeance? Pure shooter, but somehow (& I
> can't quite put my finger on it) manages to capture a lot of the FO look
> & feel, although it is a RT iso action game.
>

No I still haven't gotten around to trying that. It's on my short
list of things to try.

- Justisaur


Message has been deleted

Nostromo

unread,
Mar 23, 2007, 1:01:09 AM3/23/07
to
Thus spake Zaghadka <zagh...@hotmail.com>, Fri, 23 Mar 2007 02:12:24 GMT,
Anno Domini:

>On 22 Mar 2007 11:29:12 -0700, in comp.sys.ibm.pc.games.rpg, Justisaur wrote:
>
>>> I'd suggest just going straight for G3 (make sure you have at least 2Gb
>>> fast RAM, very fast (or stripe raided) disks & a 3+GHz cpu with
>>> X800/6800 grade vidcard minimum, is my best advice ;)
>>
>>Rules me out. I'm broke and can't afford any more upgrades for the
>>foreseeable future (I might be able to afford the occasional game, but
>>that's about it).
>>
>>I have an old 2.4 AMD Athalon, slow old IDE HDs, 1.5 GB of mismatched
>>ram, AGP GForce
>>6800 GS 256mb.
>

>I'm playing G3 quite enjoyably with a similar setup. 1.5 GB of matched Corsair
>Value Select, Athlon 3200+ (2.1 Ghz), and an ATi x850. If anything, I've heard
>that G3 does *better* with Nvidia's products (and shader model 3), so you might
>get some of "the choppies," but still have an enjoyable game.
>
>I get some choppiness with my setup, but I'm having a grand time with G3.

What he said. Hey, what's the latest patch out there? Anything since 1.12?

Message has been deleted
0 new messages