And, even for Master??
Can I have 2 npc with Merchant skill and will they accumulate their
attributions??
Steve Kim wrote:
You can find the Expert Merchant trainer in Free Haven, and the Master
Merchant in Silver Cove. I just came from making my Paladin a merchant
master. You need 4 skill points in Merchant to become expert, and 7
points to become master.
You can have more than one with Merchant master skill, but having more
than one doesn't change their abilities, if that is what you mean. Of
course, master works better than expert, though.
Unicorn
>Where do i get an expert level for Merchant skill?
One is in Free Haven, another is in Darkmoor Village, Mire of the
Damned.
>And, even for Master??
The Merchant Master resides in Silver Cove, near Fleise's castle.
>Can I have 2 npc with Merchant skill and will they accumulate their
>attributions??
Yes you can, no they won't. :)
-----------------------------------------------------------------------
#include <stdio.h>
int main(void) {
char *s = "\xA\x2C\0#my$~od$iclcikzJgcfdc|foa\"*gcF*dc|foA*gexL", *i;
for(i=s+*(s+1);i-s-1;) printf("%c", *i--^*s); return 0; }
-----------------------------------------------------------------------
try Free Haven
--
andy
>
>Can I have 2 npc with Merchant skill and will they accumulate their
>attributions??
>
Merchant only works for the character that has it - if he sells or buys
items he gets better prices, the others pay the same as before. Which means
that if several people have merchant, each of them will get good prices, but
they won't affect each other. IMHO it's a waste of skill points - I just
keep one of my characters the designated trader (and another who's an
identifier, a disarmer, etc.).
Eytan Zweig
>
oper...@relay.sait.ab.ca wrote in article <1998Jun19.173524@relay>...
I am pretty sure that it is Silver Cove you must go to be a master
Merchant.
Cheers,
>>Can I have 2 npc with Merchant skill and will they accumulate their
>>attributions??
>>
>Merchant only works for the character that has it - if he sells or buys
>items he gets better prices, the others pay the same as before. Which means
>that if several people have merchant, each of them will get good prices, but
>they won't affect each other. IMHO it's a waste of skill points - I just
>keep one of my characters the designated trader (and another who's an
>identifier, a disarmer, etc.).
It's not a total waste of skill points. Merchant skill brings down
training costs as well, and you can't get your super-merchant to train
on behalf of other characters.
>In article <3589BCFE...@wwisp.com>, Steve Kim <di...@wwisp.com> writes:
>> Where do i get an expert level for Merchant skill?
>>
>> And, even for Master??
>>
>>
>> Can I have 2 npc with Merchant skill and will they accumulate their
>> attributions??
>>
>>
> Merchant expert can be found in Darkmoor(Mire of the Damned).The Master I
>think is in Blackshire.
Free Haven for expert merchant and Silver Cove for master.
Don't think you can add individuals' merchant skills together.
Delekhan
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