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Sacred I, Ancaria - Quest: Riddle in the Desert - Reward (Key)

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Etal

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Aug 5, 2009, 7:40:10 PM8/5/09
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I've played the Ancaria campaign of *Sacred I* and there are
many small things i wonder about. But i think the main question
is what use is the key that one gets if one guesses the correct
urn in the 'Riddle in the Desert' quest? I've carried the key in
my inventory for most of the campaign and never come across what
it was used for.

Anyone knows?


^L

The key looks more like a ring in my opinion. It is
identical-looking to the 'Cell Key' you get and use in the
'Buried Slaves' quest in Zhurag-Nar. you can't use that one
yourself but hand it over to the imprisoned man by talking with
him and he can then free himself with it. Now, that key disappear
when you talk to the prisoner but the 'Riddle in the Desert' key
has been in my inventory all the time since i picked it up quite
early, and i've been back to the earlier locations after that as
well and talked to many people.


(Spoiler-answers below here)


The 'Riddle in the Desert' key is used for ...

Anyone knows?

--
Nah-ah. I'm staying out of this. ... Now, here's my opinion.

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Gabriele Neukam

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Aug 6, 2009, 12:28:50 PM8/6/09
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On this special day, Etal wrote:

> I've carried the key in my inventory for most of the campaign and never come
> across what it was used for.

It is useless, something that hasn't been cleared up when the game was
published. Ignore it, that is all you can do.

BTW: I hope you did the quests in the villages to the west (especially
the stolen painting in Mascarell) *before* you solved the old man's
riddle. There is a bug that stalls the Florentina and Mascarell quests
if you open the correct urn beforehand.


Gabriele Neukam

Gabriele.Spam...@t-online.de

--
Reality is something, people cannot cope with.
If they could, they would not play.


Etal

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Aug 6, 2009, 8:43:11 PM8/6/09
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Gabriele Neukam wrote:

> On this special day, Etal wrote:
>
>> I've carried the key in my inventory for most of the campaign and never come
>> across what it was used for.
>
> It is useless, something that hasn't been cleared up when the game was
> published. Ignore it, that is all you can do.

Ah, so i hadn't missed anything then. For this reassurance,
Thanks!
I was expecting it was the key to the home of the dead guy
or something of his, so was mostly looking for something to
unlock in his hometown (however that is spelled) and the nearby cave.
Strange that the key wasn't scripted out of the game in one of
the updates. Hmm.., i just redid it now with the game updated to
version 2.28 and i get no key! (I updated from the installed 2.24
sometimes mid-game.) So it may have been scripted out now..


>
> BTW: I hope you did the quests in the villages to the west (especially
> the stolen painting in Mascarell) *before* you solved the old man's
> riddle. There is a bug that stalls the Florentina and Mascarell quests
> if you open the correct urn beforehand.
>

I reloaded some savegames from that part of the game, and
though my main task lay to the north, the /the Merchant's
Message/ quest lured me south from Urkenburgh and i picked up the
different quests in the Oasis but except for completing the
/Collect Orc Rings/ while just trying to look around i had not
completed the others when i headed back north and did Florentina
and Mascarell.
Oh, i'm sure that originally i did break some urns to see
what would happen but i must have decided that since i didn't
*understand* the basis for the correct solution that i loaded a
savegame and left the urns intact on my main playthrough, so by
sheer luck never ran into the bugs you describe.

After finishing the game i have only one or two quest
undone. From Florentina as a test i ran east over the bridge and
came across the daughter in the /the Plans of the Brotherhood/
quest. But on my main playthrough i loaded from an earlier save
as my business actually was to the north to Faeries Crossing.
When i much later came to Bravesbury from the north i talked to
the father but the quest haven't even been activated because i
could never again find the daughter at this stage of the game.
Very late in the game i yet again traveled back and forth on the
road between Bravesbury and Florentina where i once had seen her,
but instead i happened upon the Orc Shaman /Homer/ that i also
though i had lost the opportunity to deal with from my first
time through Florentina. (This surprisingly opened up a whole
series of quests i didn't know about.) Maybe /Elitha/ the
daughter is still out there to find?

The second quest i possibly missed on the completed
playthrough is the Rabbit Plague thing. When that surprisingly
happened, after having portaled in to Mystdale early on from
Drakenden via tunnel-cave from Hedgenton, i might have reloaded a
savegame from before because i didn't want to do the quests in
Mystdale until much later. When coming to Mystdale the proper way
toward the end this incident never happened. It's not in the
questlog, and there is no quest-item so i can't objectively say
if it's done or not in the completed game.

Etal

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Aug 7, 2009, 1:33:51 PM8/7/09
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Etal wrote:

> Gabriele Neukam wrote:
>
>> On this special day, Etal wrote:
>>
>>> I've carried the key in my inventory for most of the campaign and never come
>>> across what it was used for.
>> It is useless, something that hasn't been cleared up when the game was
>> published. Ignore it, that is all you can do.
>
> Ah, so i hadn't missed anything then. For this reassurance,
> Thanks!
> I was expecting it was the key to the home of the dead guy
> or something of his, so was mostly looking for something to
> unlock in his hometown (however that is spelled) and the nearby cave.
> Strange that the key wasn't scripted out of the game in one of
> the updates. Hmm.., i just redid it now with the game updated to
> version 2.28 and i get no key! (I updated from the installed 2.24
> sometimes mid-game.) So it may have been scripted out now..
>

Slight correction:
With version 2.28 the key is a 'Main Quest Items' entry, but is
no longer an Inventory Item.

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