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Will I get sick playing Daggerfall?

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Jeffrey P. Chou

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Sep 16, 1996, 3:00:00 AM9/16/96
to

Hi all,

I might have a problem here.

I want to get Daggerfall when it hits the shelves, but
I get motion sickness from recent first person games.

I like games like Doom and Dukem, but unfortunately, I
get queasy after about 15 minutes of play and have to stop
after 30 minutes or else I get really sick. I think it's all
the bouncing when walking.

Funny, I never had this problem with flight sims before.

I guess with the recent improvements in graphics, this
might be more of a problem in the future. However, I definately
do NOT want to miss these VR first person type games.

How is Daggerfall graphics compared to Doom/Dukem?
Is there a lot of motion? Does the screen bounce when
you walk around?

Any body else have this problem?


Thanks.

Jeff

Matt Marshall

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Sep 16, 1996, 3:00:00 AM9/16/96
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I've experienced the motion sickness problem. The games that have bothered
me are Quake, Doom and the Ultima Underworld series. Arena never bothered
me. From the descriptions I've heard, it sounds like Daggerfall may have
the same effect.

Matt Marshall

Jeffrey P. Chou <je...@arp.com> wrote in article <323D89...@arp.com>...

Mark Wyman

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Sep 16, 1996, 3:00:00 AM9/16/96
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On Mon, 16 Sep 1996 10:08:00 -0700, "Jeffrey P. Chou" <je...@arp.com>
wrote:

>Hi all,
>
>I might have a problem here.
>
>I want to get Daggerfall when it hits the shelves, but
>I get motion sickness from recent first person games.
>

>I like games like Doom and Dukem, but unfortunately, I
>get queasy after about 15 minutes of play and have to stop
>after 30 minutes or else I get really sick. I think it's all
>the bouncing when walking.
>
>Funny, I never had this problem with flight sims before.
>

My advice is to buy it at a place you can return it. If it
causes you problems then return it (unless of course
you throw up on the manual or something) :)

Hell, I would pay to see the face on the clerk when you
try to return it.
Clerk - "Reason for return?"
Jeff - "Vomitus Maximus"

Mark


Dale Beaver

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Sep 16, 1996, 3:00:00 AM9/16/96
to

"Jeffrey P. Chou" <je...@arp.com> wrote:

>Hi all,
>
>I might have a problem here.
>
>I want to get Daggerfall when it hits the shelves, but
>I get motion sickness from recent first person games.
>
>I like games like Doom and Dukem, but unfortunately, I
>get queasy after about 15 minutes of play and have to stop
>after 30 minutes or else I get really sick. I think it's all
>the bouncing when walking.
>
>Funny, I never had this problem with flight sims before.
>

>I guess with the recent improvements in graphics, this
>might be more of a problem in the future. However, I definately
>do NOT want to miss these VR first person type games.
>
>How is Daggerfall graphics compared to Doom/Dukem?
>Is there a lot of motion? Does the screen bounce when
>you walk around?
>
>Any body else have this problem?
>
>
>Thanks.
>
>Jeff

Yes, the PC (you ) does bob 'his-her' head as they walk, but
you also have an option to turn that feature off, and have only a
straight movement.

rascal

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Sep 16, 1996, 3:00:00 AM9/16/96
to

Jeffrey P. Chou wrote:
>
> Hi all,
>
> I might have a problem here.
>
> I want to get Daggerfall when it hits the shelves, but
> I get motion sickness from recent first person games.
>
> I like games like Doom and Dukem, but unfortunately, I
> get queasy after about 15 minutes of play and have to stop
> after 30 minutes or else I get really sick. I think it's all
> the bouncing when walking.

Hey, Jeff. Don't know if this helps at all, but I've found that
I get dizzy with 1st person type games (e.g. Doom) if I concentrate
too hard on looking. If I kinda take a real lazy approach, where I
just sorta take in the whole picture rather than focus on anything
in particular, it solved my problems. I know this sounds really
vague, but imagine it like driving; you don't stare intently at the
center divide line or the car in front of you -- instead you're taking
in the whole picture. And that frees your eyes from staring at that
one imaginary point in the horizon that can cause you to get dizzy.
Maybe it's worth a shot ...

Brian Rauchfuss - PCD

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Sep 16, 1996, 3:00:00 AM9/16/96
to

In article <323D89...@arp.com>, Jeffrey P. Chou <je...@arp.com> wrote:

>I like games like Doom and Dukem, but unfortunately, I
>get queasy after about 15 minutes of play and have to stop
>after 30 minutes or else I get really sick. I think it's all
>the bouncing when walking.

You can turn off bouncing when walking in Daggerfall. It is on the
options screen.

Brian

Joe Lisch

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Sep 17, 1996, 3:00:00 AM9/17/96
to

In <323D89...@arp.com> "Jeffrey P. Chou" <je...@arp.com> writes:

>
>Hi all,
>
>I might have a problem here.
>
>I want to get Daggerfall when it hits the shelves, but
>I get motion sickness from recent first person games.
>

>I like games like Doom and Dukem, but unfortunately, I
>get queasy after about 15 minutes of play and have to stop
>after 30 minutes or else I get really sick. I think it's all
>the bouncing when walking.
>

>Funny, I never had this problem with flight sims before.
>
>I guess with the recent improvements in graphics, this
>might be more of a problem in the future. However, I definately
>do NOT want to miss these VR first person type games.
>
>How is Daggerfall graphics compared to Doom/Dukem?
>Is there a lot of motion? Does the screen bounce when
>you walk around?
>
>Any body else have this problem?
>
>
>Thanks.
>
>Jeff

I have this problem at IMAX movies. You know, the 360* super-realistic
action movies where you sit and watch someone raft down the Grand
Canyon from a first person perspective. I think my brain becomes
confused because my eyes say I'm moving but my body say's I'm not.

Jeff, the solution to avoid nausea from 1st person games is to bounce
your own head up and down in synch with your character's movement on
the screen. This creates the illusion of stability. Hope this helps
:)

Joe Lisch


Greg Lewis

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Sep 18, 1996, 3:00:00 AM9/18/96
to

In article <323D89...@arp.com>, "Jeffrey P. Chou" <je...@arp.com> wrote:
>Hi all,
>
>I might have a problem here.
>
>I want to get Daggerfall when it hits the shelves, but
>I get motion sickness from recent first person games.
>
>I like games like Doom and Dukem, but unfortunately, I
>get queasy after about 15 minutes of play and have to stop
>after 30 minutes or else I get really sick. I think it's all
>the bouncing when walking.

Hi Jeff, it's too bad that you didn't get the Limited Edition. It came
with a large bottle of dramamine.<g> Just kidding!! Dramamine is a good
idea though. Have you tried it? Ginger is also very good at preventing
motion sickness.

Greg Lewis


Richard Hsia

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Sep 18, 1996, 3:00:00 AM9/18/96
to

I also suffer from the motion sickeness problem with these games.
I've found it to be not so bad with Daggerfall. It is much more
enjoyable with full screen graphics, but this can be nauseating. A
different option is to use full screen and press enter, which freezes
the view point (in view mode), which is also less nauseating.
Finally, I found that the mode with all the icons was not nauseating
at all, much like Arena, especially if you use the old Arena interface.

--
Richard Hsia
UC Davis Millimeter-Wave Group
TEL (916) 752-0942
FAX (916) 752-8978
email: hs...@ece.ucdavis.edu

Home Page: http://camelot.ece.ucdavis.edu/

MoJo

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Sep 18, 1996, 3:00:00 AM9/18/96
to

In Article<323D89...@arp.com>, <je...@arp.com> write:


> I like games like Doom and Dukem, but unfortunately, I
> get queasy after about 15 minutes of play and have to stop
> after 30 minutes or else I get really sick. I think it's all
> the bouncing when walking.
>


If you do try the game, make sure you turn off 'head bobbing'.
Hit 'escape' and then click it off on the following menu. This
will make you walk smoothly thru the dungeon rather than
showing the 'bouncy' view you might see if you were actually
walking over a rough floor.

MJ


traker

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Sep 18, 1996, 3:00:00 AM9/18/96
to

Greg Lewis (lwa...@mail.bcpl.lib.md.us) wrote:

: In article <323D89...@arp.com>, "Jeffrey P. Chou" <je...@arp.com> wrote:
: >Hi all,
: >
: >I might have a problem here.
: >
: >I want to get Daggerfall when it hits the shelves, but
: >I get motion sickness from recent first person games.
: >
: >I like games like Doom and Dukem, but unfortunately, I

: >get queasy after about 15 minutes of play and have to stop
: >after 30 minutes or else I get really sick. I think it's all
: >the bouncing when walking.


I've been sick for twenty-four hours due to the same effect...had to
take Albion back and Ultima Underworld I&II sit boxed and virtually
unplayed for the same reason. Dramamine makes me too sleepy to
function. I've tried "not focusing" as someone else on this thread
suggested and it does help a bit...eventually it still gets to me. I
really sympathize, it's damn awful. Game makers take note and please
incorporate an option to eliminate the bobbing and weaving for those of
us who suffer with it. Do I understand correctly that Daggerfall does
have the option of cutting out the "DOOM" motion? If not, another game
that I will not buy...but wanted to!
--
Another day in paradise...
vmo...@netcom.com

Dick Jarvinen

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Sep 19, 1996, 3:00:00 AM9/19/96
to

>Hi Jeff, it's too bad that you didn't get the Limited Edition. It came
>with a large bottle of dramamine.<g> Just kidding!! Dramamine is a good
>idea though. Have you tried it? Ginger is also very good at preventing
>motion sickness.
>
> Greg Lewis
>

Ginger may be good for motion sickness, but Mary Jane is great for depression!


------------------------------------------------------
jarv...@proaxis.com "T.W.I.G.T.D.T.W.Y.C.Q.M."
maintainer of the Unofficial Master of Magic Home Page
http://www.proaxis.com/~jarvinen/magic/magic.shtml


Michael Dean

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Sep 19, 1996, 3:00:00 AM9/19/96
to

Often people will also confuse motion sickness with something else
which can make your head/stomach sick when playing these games.
A lot of it has to do with "pixellation" or "strobing" of heavily
contrasting colors. Think about sitting really close to your
television with only static playing. It will quickly make you feel
nauseous. Games which work around these paletting problems are
usually much easier on the system. Hexen made me sick as hell because
the freaking pixels were all over the place...sloppy art if you ask
me. Duke Nukem is much easier on me but still freaks me out a little.
The Underworlds did a great job: nice gradations of color which
didn't torque out your eyesight as soon as stuff started moving.

-mikey


On 18 Sep 1996 23:09:09 GMT, hs...@faust.ece.ucdavis.edu (Richard

Michael McIntire

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Sep 19, 1996, 3:00:00 AM9/19/96
to

>
> Ginger may be good for motion sickness, but Mary Jane is great for
depression!

Ahh, finaly some true wisdom comes from this group.

-Mike-

David Thompson

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Sep 21, 1996, 3:00:00 AM9/21/96
to

On Wed, 18 Sep 1996 17:43:31 GMT, vmo...@netcom.com (traker) wrote:
>Greg Lewis (lwa...@mail.bcpl.lib.md.us) wrote:

>
> I've been sick for twenty-four hours due to the same effect...had to
>take Albion back and Ultima Underworld I&II sit boxed and virtually
>unplayed for the same reason. Dramamine makes me too sleepy to
>function. I've tried "not focusing" as someone else on this thread
>suggested and it does help a bit...eventually it still gets to me. I
>really sympathize, it's damn awful. Game makers take note and please
>incorporate an option to eliminate the bobbing and weaving for those of
>us who suffer with it. Do I understand correctly that Daggerfall does
>have the option of cutting out the "DOOM" motion? If not, another game
>that I will not buy...but wanted to!
>--
>Another day in paradise...
>vmo...@netcom.com

You would hate Descent then, as it is constant bobbing and weaving
in 3D tunnels. That was the only game I simply couldn't play because
it gave me headaches. Dark Forces occasionally had the same effect,
but not in a big way.


-----------------------------------------------------
Unsolicited commercial email will be proofread and sent
back to its source, along with a bill for $150 U.S. The act
of mailing such messages to my account indicates acceptance
of these terms.

Rick Lister

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Sep 21, 1996, 3:00:00 AM9/21/96
to

You can choose a setting that disables head bobbing. That should help.

Jeffrey P. Chou <je...@arp.com> wrote in article <323D89...@arp.com>...

Rick Lister

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Sep 21, 1996, 3:00:00 AM9/21/96
to

Reposting article removed by rogue canceller.

Robert Berryhill

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Sep 24, 1996, 3:00:00 AM9/24/96
to

vmo...@netcom.com (traker) wrote:
>Greg Lewis (lwa...@mail.bcpl.lib.md.us) wrote:
>: In article <323D89...@arp.com>, "Jeffrey P. Chou" <je...@arp.com> wrote:
>: >Hi all,
>: >I want to get Daggerfall when it hits the shelves, but

>: >I get motion sickness from recent first person games.
>us who suffer with it. Do I understand correctly that Daggerfall does
>have the option of cutting out the "DOOM" motion? If not, another game
>that I will not buy...but wanted to!

Yes, you can turn it off in Daggerfall.

Rob
ind...@bga.com

George Bryant

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Sep 25, 1996, 3:00:00 AM9/25/96
to

>> I've been sick for twenty-four hours due to the same
effect...had to
>>take Albion back and Ultima Underworld I&II sit boxed and
virtually
>>unplayed for the same reason. Dramamine makes me too sleepy
to
>>function. I've tried "not focusing" as someone else on this
thread
>>suggested and it does help a bit...eventually it still gets
to me. I
>>really sympathize, it's damn awful. Game makers take note
and please
>>incorporate an option to eliminate the bobbing and weaving
for those of

>>us who suffer with it. Do I understand correctly that
Daggerfall does
>>have the option of cutting out the "DOOM" motion? If not,
another game
>>that I will not buy...but wanted to!

>>--
>>Another day in paradise...

>>vmo...@netcom.com
>

I have some of the same problems. If I played Doom for
more than 15 min I got a huge headache. I bought Daggerfall
and I have been playing the HELL out of it. No headaches so
far. No idea what caused it in Doom and Darkforces.

Loki

BTW: there is an option to turn off head bobbing

Ed Grimm

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Oct 4, 1996, 3:00:00 AM10/4/96
to

Michael Dean wrote:
> On 18 Sep 1996 23:09:09 GMT, hs...@faust.ece.ucdavis.edu (Richard
> Hsia) wrote:
>> I also suffer from the motion sickeness problem with these games.
>> I've found it to be not so bad with Daggerfall. It is much more
>> enjoyable with full screen graphics, but this can be nauseating. A
>> different option is to use full screen and press enter, which freezes
>> the view point (in view mode), which is also less nauseating.
>> Finally, I found that the mode with all the icons was not nauseating
>> at all, much like Arena, especially if you use the old Arena
>> interface.
>
> Often people will also confuse motion sickness with something else
> which can make your head/stomach sick when playing these games.
> A lot of it has to do with "pixellation" or "strobing" of heavily
> contrasting colors. Think about sitting really close to your
> television with only static playing. It will quickly make you feel
> nauseous. Games which work around these paletting problems are
> usually much easier on the system.

Some areas of Daggerfall are really bad at this. I have a friend who
has gotten fairly sick from it.

However, there is something called climatization that you may be
interested in. It seems, if you can stand it, eventually you'll get
over
it, as long as you don't over-do it (well, some suggest overdoing it,
but
I'm not a sadist.) This is much like getting over sea-sickness. It's
difficult, but once you get over it, you can do more things...

I hope you don't think I'm being evil here. While I don't suffer from
motion sickness, and I stared enough at static-screens that I no longer
get pixellation sickness, I do the climatization at least twice a year.
I try to limit the A-C & heater levels, so that I'm more comfortable
outside (I'd not suggest this unless you have a good constitution, as
colds are most often caused by exposure to temperatures vastly different
than you're used to, so I am subject to them year-round. Due to a good
constitution, I average about one per year, but I get funny looks
during July when I explain I have a cold...) I also forced myself to
get
used to the 3D geometries of recent games, so I don't get lost nearly as
often. (Which makes it difficult to find secret doors in Daggerfall,
but
I've re-learned to check the map...)

Btw, my friend is just about over his problem, and is thinking of
playing
Daggerfall for extended times (his last game was about 3 hours, before
calling off from sickness.)

Ed

April

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Oct 10, 1996, 3:00:00 AM10/10/96
to

Ed Grimm <edg...@neptune.mtc.ti.com> wrote:

>Ed


I am gald that I am not the only one that is experiencing problems
playing Daggerfall. I enjoy the game, but can't play for long periods
of time. Without getting sick. Any other suggestions I am all ears.
Thanks


C. Ben Boyle

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Oct 13, 1996, 3:00:00 AM10/13/96
to

you did turn off "headbobbing" right?
<only caught the tail of this thread, so can't tell>

You think DF induces motion sickness try Descent on a Pmac...uurgh.

b

____________________________________________________________________
Space Physics & Astronomy, Rice University
P.O. Box 1892, Houston TX 77251 ph:(713)527-8750x2653
fax: 713-285-5143 WWW: http://space.rice.edu/~boyle/
____________________________________________________________________
My nightmares have become daydreams

IrishLil

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Oct 21, 1996, 3:00:00 AM10/21/96
to

I can't tell you how relieved I was to read this note. I didn't realize
that other people got "sea sick" playing these games. I honestly thought
it must be all in my head. Now that I have read about it I can understand
why it would happen and I will have some hints on how to overcome or ease
it. Thanks so much.
Irishlil

Naughty Puppy

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Oct 22, 1996, 3:00:00 AM10/22/96
to

Blackraven wrote:
>
> Hundreds of years ago, Nostradamus predicted that on 21 Oct 1996
> 20:59:03 -0400, iris...@aol.com (IrishLil) would write:


This is one of the funniest headings I have seen! But I'm certain
Nostradamus already predicted this too.


NP
BS

SJG

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Oct 23, 1996, 3:00:00 AM10/23/96
to

In article <326c36eb...@news.mindspring.com>,

Blackraven <rick...@mindspring.com> wrote:
>Hundreds of years ago, Nostradamus predicted that on 21 Oct 1996
>20:59:03 -0400, iris...@aol.com (IrishLil) would write:
>
>>I can't tell you how relieved I was to read this note. I didn't realize
>>that other people got "sea sick" playing these games. I honestly thought
>
>I too get motion sickness (or whatever) when playing games that
>simulate head bobbing while moving. Luckily, you can turn it off in
>Daggerfall. Just bring up the options menu and click: No More Head
>Bobbing. It also seems to make the game run faster.

If turning off headbobbing isn't enough, make sure you play with enough
lighting in the room, and look away from the monitor onto fixed non-moving
objects frequently. I have found that the more you play these type of
games, the better you will get about not feeling quite as sick. However,
sometimes you will get used to the speed of one game, and have to readjust
for another :)

SJG


Danny Kusters

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Oct 25, 1996, 3:00:00 AM10/25/96
to

In article <54h68n$p...@newsbf02.news.aol.com>,

iris...@aol.com (IrishLil) wrote:
>I can't tell you how relieved I was to read this note. I didn't realize
>that other people got "sea sick" playing these games. I honestly thought
>it must be all in my head. Now that I have read about it I can understand
>why it would happen and I will have some hints on how to overcome or ease
>it. Thanks so much.
>Irishlil

Sometimes, I get real tired and a banging headache from certain 3D
games... You're not alone!


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