--
cheers
Perrin
per...@onecooldude.com
I was so much older then
I'm younger than that now
1. Master, or GM in merchant. Once you've GM'd, it changes things
alot, since spells cost 5000 max, so that's really nice. Plus you get
much more when selling items.
2. Collect ore, and exchange it for armor in Erathia, then enchant it
(if you can) and sell it. This is useful to get cash flowing.
3. Use town portal for all travel; this started saving quite a bit for
me. Doesn't seem like much, but it all adds up.
4. If you can GM in fire, use fire aura on ALL weapons you find or
buy. Selling back a piddly dagger with fire aura can bring you in 2000
(with GM merchant) for practically nothing.
5. Someone recommended the Clanker's Lab, that was a nice place to
rake in a lot of cash by selling all the potions and jewels, etc.
6. If you've got paralyze, you can use it to good effect in the
Titan's Stronghold and pick up tons of gold killing dragons and titans,
and picking up loose gold. I also got quite a bit in The Maze. Of
course, this hinges on your party being able to survive these regions;
again, paralyze, town portal and Lloyd's Beacon are wonderful here.
I don't know that any one of these was the primary factor, it all
seemed to cascade at the same time, and suddenly I went from selling
widowberries, scrounging for every last drop of cash to spending freely
to now having an excess. I think timing wise, it was getting GM in
merchant, and subsequently GM in fire (using fire aura to earn cash)
that turned things around for me. But this required careful scrounging
to level up in order to get the skill points, so I suppose it's all
related in the end...
Good luck!
In article <7n247v$kbi$1...@coco.singnet.com.sg>,
"perrin" <perr...@singnet.com.sg> wrote:
> Hi. Wondering about how some of you have about a million gold in your
> purses. I am now about L33 and haven't that sort of luxury. I carried
around
> 30,000+ gold for much of the game so far, mostly from the Barrow
Downs. At
> about L25+ I suddenly found myself running out of gold when I had to
level
> up and also buy spell books for Master Magic (Body, Air, Fire and
Earth).
> Clearing a couple of intense areas with swordsmen and champions (the
Manor
> and the maiden quest) did bring me back to around 50,000 gold, but
training
> each character about 3-4 levels (about 40,000 gold) has brought me
down to
> about 10,000. Feeling pinchy here. Any tips to get more money? I
still need
> spells and better stuff. Thanks.
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
If you have GM fire you can enchant ANY weapon with the "of infernos"
enchantment. This adds 1500 to 2000 gold value to it.
Also, pick up lots of ore and have the guys in Erathia make stuff out of
it. Sell that too (unless its good enough to keep).
Play Arcomage. Each time you win a victory for the first time in that
particular inn, you get money.
Pick up everything you find and sell it. Don't leave anything behind
until your packs are full.
Don't buy stuff until you need it. Don't carry around spell books
waiting for your spellcasters to get the GM level in some skill.
Instead, get the GM level first and then go buy spellbooks.
-
==- Signed: Lost Dragon. Freeware author and hard-core CRPG Fan
==- Forever dead forgotten lie. Remembered souls, they cannot die
==- Visit the Dungeon Bane web page at http://www.lostdragon.com/
Once you get GM Fire or Master Water, start enchanting everything
you can before selling. For Water's Enchant Item, I think it had a
minimum cost of 250 (weapon) or 450 (armor/item) to be enchantable,
but Fire Aura has no minimum. That'll boost the selling cost by a fair
piece. If you're willing to spend the time doing this, you can get a
good pile of extra $.
Next, up the merchant skils of the party. If you have a cleric,
push towards GM Merchant asap, and you'll not get ripped
off. Otherwise, selling price *is* dependent on your reputation in the
region you're in. [Use 'Z' to see this with default keybindings.] If
reutation is neutral or worse, don't sell there if at all
possible. Move to an area where you're liked or better. [Interestingly
enough, near the end of the game, within Castle Harmondale, I was
neutral, but just outside the front door, was liked. Must not be
paying the butler enough or something.]
Hiring a merchant/banker NPC will adjust prices in your favor as
well. Get at least basic merchant skill for everyone in the party (at
a local inn, I think), and then hire such a NPC for any time you'll be
spending $$$ -- such as training, buying out spell books, etc.
Also, consider what spells you're buying, as they're some of the
most expensive things you'll be doing. Yes, MM7 was better than #6 in
that I used a few more spells, but I still feel like I never cast
about 50% of them at all. Just for completion, near the endgame, I
filled out my character's spellbooks, but that was just because I
could, not because I needed to. Unfortunately, some of the most
expensive spells (Power Cure, Lloyd's) were the most useful, and the
cheapo ones weren't.
Nathan Mates
--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
# Network Programmer, Battlezone 2: see http://www.pandemicstudios.com
# NOT speaking for Pandemic Studios or Activision, ONLY myself
# "What are the facts, and to how many decimal places?" -R.A. Heinlein
Go on high-cash missions - raiding fortresses makes money. You don't
need to creep around invisible anymore. Go kill eveything that has
pockets and when an area respawns, do it again.
Get that ore and make and sell weapons all the time. It's great
because it's small until you are ready to sell. Don't fill your
inventory with crap staffs and bows. Sell off all the scrolls, wands,
and junk you aren't going to use. You should have at least 3/4 of
your inventory open for cash generating loot when you go on a mission.
If you have expert alchemy skill, you can mix up layered potions and
sell them. Harden armor and weapons and you won't have to worry about
breakage. Even expert alchemy lets you make the harden item potion. -
green + yellow.
Don't pay for item IDs; if you must save, ID, restore and use the item
without it's description.
I kept a merchant NPC and a factor NPC in the early part of the game
to keep me in the gold. Once my cleric got Merchant GM, I sacrificed
the merchant NPC because he became redundant. Once you GM in merchant
all stores are equal for you, but the GM character must do the
selling!!!
If you have a GM in Merchant and a GM or even M in Water magic, you
can make money buying items, enchanting them and selling them back to
the same store. If the enchantment fails, you can still sell it back
for even money, as long as you can repair it first. I made so much
money since becoming a GM in merchant, I paid all my fines from
botching the griffin quest twice and still had cash to spare.!
>Hi. Wondering about how some of you have about a million gold in your
>purses. I am now about L33 and haven't that sort of luxury. I carried around
>30,000+ gold for much of the game so far, mostly from the Barrow Downs. At
>about L25+ I suddenly found myself running out of gold when I had to level
>up and also buy spell books for Master Magic (Body, Air, Fire and Earth).
>Clearing a couple of intense areas with swordsmen and champions (the Manor
>and the maiden quest) did bring me back to around 50,000 gold, but training
>each character about 3-4 levels (about 40,000 gold) has brought me down to
>about 10,000. Feeling pinchy here. Any tips to get more money? I still need
>spells and better stuff. Thanks.
>
>--
I'm at the same level you are and at the moment, my gold is DOWN to
about 130,000 (Not counting the 10,000 in the bank). i think the
biggest cash cows were The Barrows -- long and tedious, but easy --
and Thundefist -- very dangerous but doable with the right
precautions.
I've done about all the secondary quests as well as the promotion
quests I can do, including those for character types not in my party
and all the promotion quest before you have to choose between dark and
light. The quests given to you by the Elf King and human Queen will
bring in a fair amount of money, as well.
sli...@mindDOHspring.com
to email remove the obvious
Train in Celeste. About 1/4 as expensive.
-s
--
Copyright 1999, All rights reserved. Peter Seebach / se...@plethora.net
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http://members.aol.com/Rock2577/index.html
"If we deny love that is given to us, if we refuse to give love because we fear
the pain of loss, then our lives will be emtpy our loss greater"
-Margaret Wies and Tracy Hickman
from: Dragons of Winter Night
The only exceptions to this general rule I can think of is LLoyd's beacon. This
is because it is a pain to get to Evenmorn Isle (the only main map region that
you cannot get to by walking; I don't consider the arena as such).
Speaking of lloyd's and the arena, can you place a beacon IN the arena? This
might make the champion promotion quest easier to complete- you could get there
any time you wanted.
The Qurqirish Dragon, of the Xanadu Dragons
--==<<{{ UDIC }}>>=--
Remember- my address is no laughing matter
Here's a bit of a cheat/exploit that you can do after visiting the Pit -
spoiler below
Get Divine Intervention from the Breeding Zone. Go to the Judge in Harmondale,
drop the book on the ground outside. Tell him 'I lost it' and he'll give you
another. Drop it on the ground and repeat. You can sell them for up to 10,000
a pop. I did this while playing the Dark side, so I'm not sure if it works
after completing the quest, but I suspect it does.
>Train in Celeste. About 1/4 as expensive.
Actually, I found the cheapest training to be in Stone City. Celeste
was rather expensive by comparison.
Delekhan
Desslock's RPG News
http://desslock.gamespot.com
Delekhan (nos...@nospam.com) wrote:
: Actually, I found the cheapest training to be in Stone City. Celeste
: was rather expensive by comparison.
How about, train in a city where your reputation is good (Liked, or at
least Friendly). This seems to influence all prices in your favor,
including training, which may explain the differences in opinions
above.
-Neal Smith
-=- Andrew Klossner (and...@teleport.com)