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SSI Pool of Radiance - Legit possible to beat game?

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Justisaur

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Jan 4, 2012, 7:46:11 PM1/4/12
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I just started playing around with Pool of Radiance. I remember when
I played it as a young whippersnapper I modified the characters to
have maxed out stats (hey they game actually includes 'modify
character' command, so I'm not even sure that's not legit), and used
various tricks to gain money and items, and when I got bugged I kept a
game where I had a two handed weapon named "Of Displacement Tower"
which did 99 damage.

I'd like to try a 'legit' game, with legit characters. I am wondering
if anyone ever beat the game with legitimate characters without
duping, using save game tricks, hex editing etc. If so if you have
any suggestions on doing so. If not, do you think it's even possible
or should I just give up and go all supermen?

I read somewhere that the game adjusts to how tough your characters
are, but I'm skeptical...

For my third party (first two I was still trying to figure out what to
make and modified them out the wazoo), I've made a human fighter, a
dwarf fighter/thief and 4 half-elf fighter/cleric/magic-users. I did
allow myself to reroll if characters had less than two scores 15 or
above (default rules in 1e PHB), and modify to switch scores around to
useful places. I got lucky and my human fighter, one of the half-
elves and I think the dwarf have exceptional strength. I already had
one TPK from a bar-fight, and reloaded the game, so I'm not entirely
sure I'm legit now, but it takes forever to make characters up and
didn't want to go through that again.

With that said I'm not sure how far I want to take the 'legit' thing,
reloading a save game if something goes horribly wrong is pretty
normal for PC game, so I think I'll allow myself that at least, but
down that path lies making money gambling by reloading when you loose,
which I wouldn't consider legit.

I've been playing around with ranged weapons, and they don't seem to
be working, I threw something like 36 darts and 8 flasks of oil and
couldn't hit someone AC 5 in the dueling room. Perhaps due to long
range at 3 squares which would be -5 to hit, I'd probably need near a
20 to hit, so it could just be I didn't get that 1 in 20 chance. It
seems like they are making each square 1"...

- Justisaur

On the other hand people used to 'kill off' their own crappily rolled
characters by being deliberately foolhardy when I played AD&D... and
reroll 1's, and outright cheat at the dice rolling. How legit is
that?












Dwargon

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Jan 4, 2012, 8:15:07 PM1/4/12
to
On Wed, 04 Jan 2012 18:46:11 -0600, Justisaur <just...@gmail.com> wrote:

> I just started playing around with Pool of Radiance. I remember when
> I played it as a young whippersnapper I modified the characters to
> have maxed out stats (hey they game actually includes 'modify
> character' command, so I'm not even sure that's not legit), and used
> various tricks to gain money and items, and when I got bugged I kept a
> game where I had a two handed weapon named "Of Displacement Tower"
> which did 99 damage.
>
> I'd like to try a 'legit' game, with legit characters. I am wondering
> if anyone ever beat the game with legitimate characters without
> duping, using save game tricks, hex editing etc. If so if you have
> any suggestions on doing so. If not, do you think it's even possible
> or should I just give up and go all supermen?
>
> I read somewhere that the game adjusts to how tough your characters
> are, but I'm skeptical...
>


In my experience, it did. Making a party with normally rolled stats, the
initial encounters are 4-6 goblins. With straight 18's you will see 10-15
or more.

Check out the postings on http://crpgaddict.blogspot.com/ for a complete
playthrough, legit with some extra handicaps (he doesn't save at the drop
of a hat, lives with the results bad combats rather than just re-rolling.

Dwargon

Ross Ridge

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Jan 4, 2012, 8:44:31 PM1/4/12
to
Justisaur <just...@gmail.com> wrote:
>I'd like to try a 'legit' game, with legit characters. I am wondering
>if anyone ever beat the game with legitimate characters without
>duping, using save game tricks, hex editing etc. If so if you have
>any suggestions on doing so. If not, do you think it's even possible
>or should I just give up and go all supermen?

I beat the game without cheating, but rolled characters until I got what
I liked.

>With that said I'm not sure how far I want to take the 'legit' thing,
>reloading a save game if something goes horribly wrong is pretty
>normal for PC game, so I think I'll allow myself that at least, but
>down that path lies making money gambling by reloading when you loose,
>which I wouldn't consider legit.

Pool of Radiance isn't ment to be played with permadeath. If you die,
reload and try again, or in the case of that bar fight, try something
else.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rri...@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db //
Message has been deleted

Justisaur

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Jan 4, 2012, 11:22:05 PM1/4/12
to
On Jan 4, 5:15 pm, Dwargon <dwar...@somewhere.net> wrote:
> On Wed, 04 Jan 2012 18:46:11 -0600, Justisaur <justis...@gmail.com> wrote:
> > I just started playing around with Pool of Radiance.  I remember when
> > I played it as a young whippersnapper I modified the characters to
> > have maxed out stats (hey they game actually includes 'modify
> > character' command, so I'm not even sure that's not legit), and used
> > various tricks to gain money and items, and when I got bugged I kept a
> > game where I had a two handed weapon named "Of Displacement Tower"
> > which did 99 damage.
>
> > I'd like to try a 'legit' game, with legit characters.  I am wondering
> > if anyone ever beat the game with legitimate characters without
> > duping, using save game tricks, hex editing etc.    If so if you have
> > any suggestions on doing so.  If not, do you think it's even possible
> > or should I just give up and go all supermen?
>
> > I read somewhere that the game adjusts to how tough your characters
> > are, but I'm skeptical...
>
> In my experience, it did.  Making a party with normally rolled stats, the
> initial encounters are 4-6 goblins.  With straight 18's you will see 10-15
> or more.

Cool, that makes me feel better about my attempt.

> Check out the postings onhttp://crpgaddict.blogspot.com/for a complete
> playthrough, legit with some extra handicaps (he doesn't save at the drop
> of a hat, lives with the results bad combats rather than just re-rolling.

I think I'm going to go full on Ironman then and see how I can do.
I'm going to try another party now... off to make them

- Justisaur

Justisaur

unread,
Jan 5, 2012, 11:07:17 AM1/5/12
to
On Jan 4, 8:22 pm, Justisaur <justis...@gmail.com> wrote:
> On Jan 4, 5:15 pm, Dwargon <dwar...@somewhere.net> wrote:
>
>
>
>
>
>
>
>
>
> > On Wed, 04 Jan 2012 18:46:11 -0600, Justisaur <justis...@gmail.com> wrote:
> > > I just started playing around with Pool of Radiance.  I remember when
> > > I played it as a young whippersnapper I modified the characters to
> > > have maxed out stats (hey they game actually includes 'modify
> > > character' command, so I'm not even sure that's not legit), and used
> > > various tricks to gain money and items, and when I got bugged I kept a
> > > game where I had a two handed weapon named "Of Displacement Tower"
> > > which did 99 damage.
>
> > > I'd like to try a 'legit' game, with legit characters.  I am wondering
> > > if anyone ever beat the game with legitimate characters without
> > > duping, using save game tricks, hex editing etc.    If so if you have
> > > any suggestions on doing so.  If not, do you think it's even possible
> > > or should I just give up and go all supermen?
>
> > > I read somewhere that the game adjusts to how tough your characters
> > > are, but I'm skeptical...
>
> > In my experience, it did.  Making a party with normally rolled stats, the
> > initial encounters are 4-6 goblins.  With straight 18's you will see 10-15
> > or more.
>
> Cool, that makes me feel better about my attempt.

I'm seeing 10-15 goblins/orcs/kobolds with my new sucky party. So I'm
skeptical again.

>
> > Check out the postings onhttp://crpgaddict.blogspot.com/fora complete
> > playthrough, legit with some extra handicaps (he doesn't save at the drop
> > of a hat, lives with the results bad combats rather than just re-rolling.
>
> I think I'm going to go full on Ironman then and see how I can do.
> I'm going to try another party now... off to make them

I decided to make my new party mostly evil, I wonder if that will
change anything in game.

My new party had one h-e c/f/m with an 18 in wiz, no one else had any
18s. Then I accidentally slept most of the party and half of them got
killed off by orcs... in my first battle. at least I was able to loot
the bodies, add 3 new guys and equip them better, but my 18 wiz guy
died, and now I have no one with any 18s. I'm tempted to reload since
it was a missed key that caused it not just placing it wrong - I hit t
for target instead of n for next and had it go off directly on the
caster, and I was all wtf?

I also ran into my first bug already in my first battle. My fighter
looked exactly like my dwarf, and I kept getting confused as to which
was which, then in the next battle he looked like someone else, which
made it even more confusing, all subsequent battles the same happened,
he appeared as another of the PCs. I'm thinking I'm going to have to
drop him and make a new one just to get rid of the bug.

I'm starting to get tired of the random encounters already, seems I
can go two paces without one.

- Justisaur


Dwargon

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Jan 5, 2012, 7:06:29 PM1/5/12
to
On Thu, 05 Jan 2012 10:07:17 -0600, Justisaur <just...@gmail.com> wrote:

> On Jan 4, 8:22 pm, Justisaur <justis...@gmail.com> wrote:
>> On Jan 4, 5:15 pm, Dwargon <dwar...@somewhere.net> wrote:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> > In my experience, it did. Making a party with normally rolled stats,
>> the
>> > initial encounters are 4-6 goblins. With straight 18's you will see
>> 10-15
>> > or more.
>> Cool, that makes me feel better about my attempt.
>
> I'm seeing 10-15 goblins/orcs/kobolds with my new sucky party. So I'm
> skeptical again.
>

Cool enough -- it has been a while since I played, and I played the C64
version when I played through it.

Going to fire up the emulator and check memory against reality.

Meta game wise, if you are thinking of playing through the series, you
might want to stick with humans.

The level limits for the other races can screw your party by the mid game
of Curse of the Azure Bonds.



--
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/

Mike S.

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Jan 6, 2012, 11:54:16 AM1/6/12
to
On Thu, 05 Jan 2012 18:06:29 -0600, Dwargon <dwa...@somewhere.net>
wrote:

>Meta game wise, if you are thinking of playing through the series, you
>might want to stick with humans.
>
>The level limits for the other races can screw your party by the mid game
>of Curse of the Azure Bonds.

This is true. The hint book for the fourth game, Pools of Darkness,
warns against creating non human parties as the game will be very
difficult if you do.

tussock

unread,
Jan 6, 2012, 5:10:11 AM1/6/12
to
Justisaur wrote:

> I just started playing around with Pool of Radiance.

<sigh> Apparently I did too. 8]

> I'd like to try a 'legit' game, with legit characters. I am wondering
> if anyone ever beat the game with legitimate characters without
> duping, using save game tricks, hex editing etc. If so if you have
> any suggestions on doing so. If not, do you think it's even possible
> or should I just give up and go all supermen?

IIRC, I got most of the way through it on fairly legit characters and
gave up. That spell memorisation sequence is horrid and just keeps getting
worse. Not sure which one fixed that, but it was better by Pools of
Darkness.

Don't see it's tough though, buy good armour for your front line, AC 3
or better is easy, monsters almost never hit. Maces and Longswords, remember
to guard and manipulate the AI, go home and rest a lot. Sleep gives you the
start.

> I read somewhere that the game adjusts to how tough your characters
> are, but I'm skeptical...

Not getting your dozen opponents, more like 6-8.

> For my third party (first two I was still trying to figure out what to
> make and modified them out the wazoo), I've made a human fighter, a
> dwarf fighter/thief and 4 half-elf fighter/cleric/magic-users.

Three Humans, a Dwarf, an Elf, and a Half-Elf. Two Fighters, a Cleric,
F/T, Mage, and F/M/C. Sticking with leather for the F/T and Mace and no mage
spells when in armour for the Half-Elf.

> I did allow myself to reroll if characters had less than two scores 15
> or above (default rules in 1e PHB), and modify to switch scores around
> to useful places. I got lucky and my human fighter, one of the half-
> elves and I think the dwarf have exceptional strength.

I gave out two lots of exceptional for the Fighters, 18/76 and 18/51.
1st edition Fighters need something to help them. 8]

> I already had one TPK from a bar-fight,

Dude, don't go in the bar, those places are lethal. 8]

> With that said I'm not sure how far I want to take the 'legit' thing,
> reloading a save game if something goes horribly wrong is pretty
> normal for PC game, so I think I'll allow myself that at least, but
> down that path lies making money gambling by reloading when you loose,
> which I wouldn't consider legit.

Nah, the Wights aren't that bad later on, nail them before they get to
you, you won't loose too many levels. Lots of bandaging, lots of
Restoration, all good.
Reload a TPK, fight on with anything else. Drop and replace any full
dead characters at 1st level.

> I've been playing around with ranged weapons, and they don't seem to
> be working, I threw something like 36 darts and 8 flasks of oil and
> couldn't hit someone AC 5 in the dueling room.

They work, you're just 1st level, really low hit chances. Don't know if
the dueling room works though, never tried it, monsters to kill. 8]

--
tussock

Rast

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Jan 6, 2012, 2:51:34 PM1/6/12
to
Dwargon wrote...
> Meta game wise, if you are thinking of playing through the series, you
> might want to stick with humans.
>
> The level limits for the other races can screw your party by the mid game
> of Curse of the Azure Bonds.

It's perfectly within the spirit of 1E to gradually drop characters
from the party and replace them with others as the series progresses.

But if you're not willing to do that, yeah, go all human. The
demihuman level caps make them worthless in the 4th game.

Loren Pechtel

unread,
Jan 6, 2012, 3:51:12 PM1/6/12
to
On Wed, 4 Jan 2012 16:46:11 -0800 (PST), Justisaur
<just...@gmail.com> wrote:

>I just started playing around with Pool of Radiance. I remember when
>I played it as a young whippersnapper I modified the characters to
>have maxed out stats (hey they game actually includes 'modify
>character' command, so I'm not even sure that's not legit), and used
>various tricks to gain money and items, and when I got bugged I kept a
>game where I had a two handed weapon named "Of Displacement Tower"
>which did 99 damage.

It's been a long time but if my memory is correct I beat it with legit
characters although plenty of reloads when an initiative roll went
bad.

Justisaur

unread,
Jan 6, 2012, 4:26:46 PM1/6/12
to
On Jan 6, 2:10 am, tussock <sc...@clear.net.nz> wrote:
> Justisaur wrote:
> > I just started playing around with Pool of Radiance.
>
>     <sigh> Apparently I did too. 8]
>
> > I'd like to try a 'legit' game, with legit characters.  I am wondering
> > if anyone ever beat the game with legitimate characters without
> > duping, using save game tricks, hex editing etc.    If so if you have
> > any suggestions on doing so.  If not, do you think it's even possible
> > or should I just give up and go all supermen?
>
>     IIRC, I got most of the way through it on fairly legit characters and
> gave up. That spell memorisation sequence is horrid and just keeps getting
> worse. Not sure which one fixed that, but it was better by Pools of
> Darkness.

Yeah the memorization and changing weapons from melee to ranged and
back sucks. If it's worse than doing it pnp that's bad, and it is. I
almost gave up last night over that. I think I remember Curse of the
Azure Bonds it was better, but I could be wrong.

>
>     Don't see it's tough though, buy good armour for your front line, AC 3
> or better is easy, monsters almost never hit. Maces and Longswords, remember
> to guard and manipulate the AI, go home and rest a lot. Sleep gives you the
> start.

Yeah with my 2.5 party (since I lost half of them through the
accidental sleeping) I haven't lost anyone, although I keep having
people go unconscious. Thankfully you don't have to rest for a week
when that happens either, one clw and they are up and fighting.

> > I read somewhere that the game adjusts to how tough your characters
> > are, but I'm skeptical...
>
>     Not getting your dozen opponents, more like 6-8.

I just thought it might be because I've added two of the NPCs from the
arena. I've got a warrior and a curate (lv 4 cleric!). Or it might
be due to all the multi-classed characters, 4 3 classed characters, 1
2 classed character is 15 levels total, then add the two npcs and
that's 21 levels, which is 3x the 6ish the game probably expects.

I kinda want to try a single character and see what I get, it
shouldn't take long.

>
> > For my third party (first two I was still trying to figure out what to
> > make and modified them out the wazoo), I've made a human fighter, a
> > dwarf fighter/thief and 4 half-elf fighter/cleric/magic-users.
>
>     Three Humans, a Dwarf, an Elf, and a Half-Elf. Two Fighters, a Cleric,
> F/T, Mage, and F/M/C. Sticking with leather for the F/T and Mace and no mage
> spells when in armour for the Half-Elf

I was surprised I was able to equip chain-mail with my F/T. UA which
did come out before Pool of Radiance did allow thieves to wear any
armor, their thief skills just took a big hit which is probably what's
going on. */M have always been able to cast spells in armor... well
you have to go back to 0e to see differently, then Elven F/M had to
choose if they were a fighter or a magic-user for the day, which I
actually find more interesting from an Elves should be alien
standpoint.

> > I already had one TPK from a bar-fight,
>
>     Dude, don't go in the bar, those places are lethal. 8]

I couldn't even figure out who to attack, first the guards seemed to
be on my side, and when I tried attacking thieves it asked if I wanted
to attack an ally, then the nomads and guards were attacking me too.

> > I've been playing around with ranged weapons, and they don't seem to
> > be working, I threw something like 36 darts and 8 flasks of oil and
> > couldn't hit someone AC 5 in the dueling room.
>
>     They work, you're just 1st level, really low hit chances. Don't know if
> the dueling room works though, never tried it, monsters to kill. 8]

The longbows and arrows seem to be working fairly well, the ones I
took off the goblins I killed :) I do notice a drop off in my hitting
ratio at a certain range, so it probably was the -5 from range with
the darts & oil.

I find it interesting that you can choose your targets with ranged
weapons, unlike PnP, and I like the guard option, which isn't
technically available in 1e either - there is set for charge but of
course you can't charge, but the guard option is more like 3e's
'ready' just a bit more limited.

It's too bad you can't buy some mules to take along, I sure am leaving
a lot of armor and weapons lying around. But then they don't let you
sell it for very much anyway.





Justisaur

unread,
Jan 8, 2012, 1:33:51 PM1/8/12
to
On Jan 6, 2:10 am, tussock <sc...@clear.net.nz> wrote:
> Justisaur wrote:
> > I just started playing around with Pool of Radiance.
>
>     <sigh> Apparently I did too. 8]

Enjoying it? :)

> > I'd like to try a 'legit' game, with legit characters.  I am wondering
> > if anyone ever beat the game with legitimate characters without
> > duping, using save game tricks, hex editing etc.    If so if you have
> > any suggestions on doing so.  If not, do you think it's even possible
> > or should I just give up and go all supermen?
>
>     IIRC, I got most of the way through it on fairly legit characters and
> gave up. That spell memorisation sequence is horrid and just keeps getting
> worse. Not sure which one fixed that, but it was better by Pools of
> Darkness.
>

Yeah the memorization is worse than pnp, that's not good. I found you
can speed up the game to fastest before memorizing/resting which
helps, then turn it back to whatever speed you want. I wouldn't do
that if resting outside an inn though, if you get interrupted the
speed is going to make things difficult.


>     Don't see it's tough though, buy good armour for your front line, AC 3
> or better is easy, monsters almost never hit. Maces and Longswords, remember
> to guard and manipulate the AI, go home and rest a lot. Sleep gives you the
> start.
>
> > I read somewhere that the game adjusts to how tough your characters
> > are, but I'm skeptical...
>
>     Not getting your dozen opponents, more like 6-8.

I made a single character game to check it out. I get 1 kobold/orc
whatever on random encounters. Then I made an all 18's c/f/m and I
get 2. I add a henchman and I get 4. I wandered around a bit with
him as the encounters went much quicker, but I'm not getting the
goblin leaders which have the longbows, which sell for 25 gp, all the
stuff I was finding was crap. Then I got to one of the set encounters
and I got the same number of monsters as a full group, so apparently
it's only the random encounters which are adjusted. After reloading a
few times (I did manage to get through several of the set encounters
even with 1 guy & 1 npc but typically had to reload at least once) I
decided to go back to my full party, as even if I was able to get
through the random encounters much faster the set ones took way longer
(I move/attack, all the 10-15 monsters move/attack)

> > For my third party (first two I was still trying to figure out what to
> > make and modified them out the wazoo), I've made a human fighter, a
> > dwarf fighter/thief and 4 half-elf fighter/cleric/magic-users.
>
>     Three Humans, a Dwarf, an Elf, and a Half-Elf. Two Fighters, a Cleric,
> F/T, Mage, and F/M/C. Sticking with leather for the F/T and Mace and no mage
> spells when in armour for the Half-Elf.
>
> > I did allow myself to reroll if characters had less than two scores 15
> > or above (default rules in 1e PHB), and modify to switch scores around
> > to useful places.  I got lucky and my human fighter, one of the half-
> > elves and I think the dwarf have exceptional strength.
>
>     I gave out two lots of exceptional for the Fighters, 18/76 and 18/51.
> 1st edition Fighters need something to help them. 8]
>
> > I already had one TPK from a bar-fight,
>
>     Dude, don't go in the bar, those places are lethal. 8]

Yeah, what's up with that?

> > I've been playing around with ranged weapons, and they don't seem to
> > be working, I threw something like 36 darts and 8 flasks of oil and
> > couldn't hit someone AC 5 in the dueling room.
>
>     They work, you're just 1st level, really low hit chances. Don't know if
> the dueling room works though, never tried it, monsters to kill. 8]

The longbows work fine, it must have just been the -5 from range -
making it only hit on a 20.

- Justisaur

Justisaur

unread,
Jan 9, 2012, 6:15:35 PM1/9/12
to
On Jan 6, 2:10 am, tussock <sc...@clear.net.nz> wrote:
> Justisaur wrote:
> > I just started playing around with Pool of Radiance.
>
>     <sigh> Apparently I did too. 8]

Two lost replies, going to try this one last time...

>
> > I'd like to try a 'legit' game, with legit characters.  I am wondering
> > if anyone ever beat the game with legitimate characters without
> > duping, using save game tricks, hex editing etc.    If so if you have
> > any suggestions on doing so.  If not, do you think it's even possible
> > or should I just give up and go all supermen?
>
>     IIRC, I got most of the way through it on fairly legit characters and
> gave up. That spell memorisation sequence is horrid and just keeps getting
> worse. Not sure which one fixed that, but it was better by Pools of
> Darkness.
>

Worse than pnp. I was about to quit as it was getting irritating, but
I got over it, especially after I discovered the speed settings.

>     Don't see it's tough though, buy good armour for your front line, AC 3
> or better is easy, monsters almost never hit. Maces and Longswords, remember
> to guard and manipulate the AI, go home and rest a lot. Sleep gives you the
> start.
>
> > I read somewhere that the game adjusts to how tough your characters
> > are, but I'm skeptical...
>
>     Not getting your dozen opponents, more like 6-8.

Probably due to the fact I added a couple henchman, one lv 4, the
other lv 2 or 3.

I made a single low stat guy as a party, and I only got 1 kobold.
Then I made a single all 18's guy and got 2 every time. I added a
henchman and then I got 4. I discovered it only affected the random
encounters though, the set ones were still as large or as small as
they normally are. After having to reload a couple times on the set
encounters and them taking far longer than with a large group since
all the monsters get to go for every time my round came up, I gave up
on a single or two character party and went back to the full party.

>
> > For my third party (first two I was still trying to figure out what to
> > make and modified them out the wazoo), I've made a human fighter, a
> > dwarf fighter/thief and 4 half-elf fighter/cleric/magic-users.
>
>     Three Humans, a Dwarf, an Elf, and a Half-Elf. Two Fighters, a Cleric,
> F/T, Mage, and F/M/C. Sticking with leather for the F/T and Mace and no mage
> spells when in armour for the Half-Elf.
>
> > I did allow myself to reroll if characters had less than two scores 15
> > or above (default rules in 1e PHB), and modify to switch scores around
> > to useful places.  I got lucky and my human fighter, one of the half-
> > elves and I think the dwarf have exceptional strength.
>
>     I gave out two lots of exceptional for the Fighters, 18/76 and 18/51.
> 1st edition Fighters need something to help them. 8]

I rolled another character and got one with a couple 18s, and a high
strength, I'm just waiting for one of my party to die before bringing
him in. They seem pretty invincible now, although one or two may drop
unconcious every now and again.

> > I already had one TPK from a bar-fight,
>
>     Dude, don't go in the bar, those places are lethal. 8]

What's up with that anyway? I can take on hoards of humanoids, but
forbid I walk into a bar and try to defend myself from pick-pockets!
>
> > I've been playing around with ranged weapons, and they don't seem to
> > be working, I threw something like 36 darts and 8 flasks of oil and
> > couldn't hit someone AC 5 in the dueling room.
>
>     They work, you're just 1st level, really low hit chances. Don't know if
> the dueling room works though, never tried it, monsters to kill. 8]

Long bows I got off of the goblin leaders seem to work pretty good,
I'm pretty sure it was the -5 from range that was killing the to hit
rate with those short range weapons.

My main problem now is since I've got a bunch of guys with low (or not
exceptional at least) strength I can't seem to carry very much, and
I'm loaded down with around 500pp (50 lbs! in 1e) each on my guys and
having a hard time figuring out what to do with it. I thought there
was somewhere you could buy gems, but can't seem to find it. There's
the silver shop, I could buy silver plate mail for 4k gp, or the fine
bow, but that's 25k, which I don't have, and it appears you lose at
least 1/2 selling back to the shop, if not more. I've got a couple
gems and jewelry I haven't even appraised because I noticed the first
time I did that they go into your inventory and then you can only sell
them for 1/2.

- justisaur

Justisaur

unread,
Jan 9, 2012, 7:51:47 PM1/9/12
to
On Jan 9, 3:15 pm, Justisaur <justis...@gmail.com> wrote:
> On Jan 6, 2:10 am, tussock <sc...@clear.net.nz> wrote:
>
> > Justisaur wrote:
> > > I just started playing around with Pool of Radiance.
>
> >     <sigh> Apparently I did too. 8]
>
> Two lost replies, going to try this one last time...
>

And there they all are... Well you get to read three different
replies on the same thing from the same person, each a day apart!

- Justisaur

Gerry Quinn

unread,
Jan 14, 2012, 9:13:21 PM1/14/12
to
In article <op.v7k63hpsr7hhur@dalegamer2>, dwa...@somewhere.net says...

> Check out the postings on http://crpgaddict.blogspot.com/ for a complete
> playthrough, legit with some extra handicaps (he doesn't save at the drop
> of a hat, lives with the results bad combats rather than just re-rolling.

That is a fun link for anyone who played the CRPGs of that era (c.1990)

- Gerry Quinn

Matt v3.3

unread,
Jan 15, 2012, 12:42:52 AM1/15/12
to
On 15/01/2012 3:13 p.m., Gerry Quinn wrote:
>> Check out the postings on http://crpgaddict.blogspot.com/
>
> That is a fun link for anyone who played the CRPGs of that era (c.1990)

And I enjoyed reading his Skyrim rant too. :) Quests you cannot remove
or escape would annoy the heck out of me. I hope they do something to
remedy that by the time I get to it.

--
};> Matt v3.3 <:{

Mike S.

unread,
Jan 15, 2012, 10:41:42 AM1/15/12
to
On Sun, 15 Jan 2012 02:13:21 -0000, Gerry Quinn <ger...@gmail.com>
wrote:

>That is a fun link for anyone who played the CRPGs of that era (c.1990)
>
>- Gerry Quinn

I definitely agree. Thanks to whoever initially posted the link!
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