On Jan 6, 2:10 am, tussock <
sc...@clear.net.nz> wrote:
> Justisaur wrote:
> > I just started playing around with Pool of Radiance.
>
> <sigh> Apparently I did too. 8]
>
> > I'd like to try a 'legit' game, with legit characters. I am wondering
> > if anyone ever beat the game with legitimate characters without
> > duping, using save game tricks, hex editing etc. If so if you have
> > any suggestions on doing so. If not, do you think it's even possible
> > or should I just give up and go all supermen?
>
> IIRC, I got most of the way through it on fairly legit characters and
> gave up. That spell memorisation sequence is horrid and just keeps getting
> worse. Not sure which one fixed that, but it was better by Pools of
> Darkness.
Yeah the memorization and changing weapons from melee to ranged and
back sucks. If it's worse than doing it pnp that's bad, and it is. I
almost gave up last night over that. I think I remember Curse of the
Azure Bonds it was better, but I could be wrong.
>
> Don't see it's tough though, buy good armour for your front line, AC 3
> or better is easy, monsters almost never hit. Maces and Longswords, remember
> to guard and manipulate the AI, go home and rest a lot. Sleep gives you the
> start.
Yeah with my 2.5 party (since I lost half of them through the
accidental sleeping) I haven't lost anyone, although I keep having
people go unconscious. Thankfully you don't have to rest for a week
when that happens either, one clw and they are up and fighting.
> > I read somewhere that the game adjusts to how tough your characters
> > are, but I'm skeptical...
>
> Not getting your dozen opponents, more like 6-8.
I just thought it might be because I've added two of the NPCs from the
arena. I've got a warrior and a curate (lv 4 cleric!). Or it might
be due to all the multi-classed characters, 4 3 classed characters, 1
2 classed character is 15 levels total, then add the two npcs and
that's 21 levels, which is 3x the 6ish the game probably expects.
I kinda want to try a single character and see what I get, it
shouldn't take long.
>
> > For my third party (first two I was still trying to figure out what to
> > make and modified them out the wazoo), I've made a human fighter, a
> > dwarf fighter/thief and 4 half-elf fighter/cleric/magic-users.
>
> Three Humans, a Dwarf, an Elf, and a Half-Elf. Two Fighters, a Cleric,
> F/T, Mage, and F/M/C. Sticking with leather for the F/T and Mace and no mage
> spells when in armour for the Half-Elf
I was surprised I was able to equip chain-mail with my F/T. UA which
did come out before Pool of Radiance did allow thieves to wear any
armor, their thief skills just took a big hit which is probably what's
going on. */M have always been able to cast spells in armor... well
you have to go back to 0e to see differently, then Elven F/M had to
choose if they were a fighter or a magic-user for the day, which I
actually find more interesting from an Elves should be alien
standpoint.
> > I already had one TPK from a bar-fight,
>
> Dude, don't go in the bar, those places are lethal. 8]
I couldn't even figure out who to attack, first the guards seemed to
be on my side, and when I tried attacking thieves it asked if I wanted
to attack an ally, then the nomads and guards were attacking me too.
> > I've been playing around with ranged weapons, and they don't seem to
> > be working, I threw something like 36 darts and 8 flasks of oil and
> > couldn't hit someone AC 5 in the dueling room.
>
> They work, you're just 1st level, really low hit chances. Don't know if
> the dueling room works though, never tried it, monsters to kill. 8]
The longbows and arrows seem to be working fairly well, the ones I
took off the goblins I killed :) I do notice a drop off in my hitting
ratio at a certain range, so it probably was the -5 from range with
the darts & oil.
I find it interesting that you can choose your targets with ranged
weapons, unlike PnP, and I like the guard option, which isn't
technically available in 1e either - there is set for charge but of
course you can't charge, but the guard option is more like 3e's
'ready' just a bit more limited.
It's too bad you can't buy some mules to take along, I sure am leaving
a lot of armor and weapons lying around. But then they don't let you
sell it for very much anyway.