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Fallout 1: Pacifist

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Filip van den Bergh

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Aug 9, 2001, 10:23:40 AM8/9/01
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I am currently trying to finish Fallout 1 without killing anything. My
character looks something like: S 3 P 4 E 4 C 10 I 10 A 6 L 10, gifted,
good-natured, speech, steal, sneak. Thanks to my luck, I found a stealth boy
early on to make my life much easier.

I'm having a little trouble getting experience. Some quests are tailored to
this kind of play (such as the scorpions cave near Shady sands), but other
are not. For example, if you do not help Killian Darkwatter in Junktown
defeat Gizmo's henchman, he will not give you the quest to bug Gizmo.

Does anybody have any tips on this kind of play? I know someone finished the
game this way, but I do not seem to be able to find tips or walkthroughs.

And do some people play different styles? I remember someone saying he
finished the game in a few hours by going straight to necropolis and then
straight to the base.

Filip


Morgane

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Aug 9, 2001, 10:03:05 PM8/9/01
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Filip van den Bergh <F.S.van...@students.fss.uu.nl> wrote in article
<9ku727$hug$1...@newshost.accu.uu.nl>...> I'm having a little trouble getting


experience. Some quests are tailored to
> this kind of play (such as the scorpions cave near Shady sands), but other
> are not. For example, if you do not help Killian Darkwatter in Junktown
> defeat Gizmo's henchman, he will not give you the quest to bug Gizmo.
>
> Does anybody have any tips on this kind of play? I know someone finished the
> game this way, but I do not seem to be able to find tips or walkthroughs.
>

You'd only be getting quest XP, and so would have an undersized character at
the end. Not that it matters because it's possible to talk the villain to
death. It's hard to sneak around in the base at the end too, but only the vats
must be destroyed.

> And do some people play different styles?

The whackiest thing I've ever done in FO was kill *every* opponent with a
sledgehammer while keeping Dogmeat alive. I've played a bit of hardcore too.

> I remember someone saying he
> finished the game in a few hours by going straight to necropolis and then
> straight to the base.

I think that's hours of play, not gametime. I can't really recall well, but
it's about 30 days in game.

Morgane

JWB

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Aug 9, 2001, 11:15:04 PM8/9/01
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"Morgane" <zia...@home.com> wrote in message
news:01c12140$2de09100$ce00...@cr1001062-a.ym1.on.wave.home.com...

>
>
> Filip van den Bergh <F.S.van...@students.fss.uu.nl> wrote in article
> <9ku727$hug$1...@newshost.accu.uu.nl>...

*snip*


> > And do some people play different styles?

> The whackiest thing I've ever done in FO was kill *every* opponent with a
> sledgehammer while keeping Dogmeat alive. I've played a bit of hardcore
too.

I once used an SMG and leather jacket throughout the whole game. I also
played a game where I made it a point to keep Dogmeat alive. Very hard.

And, of course, I once wiped out the entire west coast and killed *everyone*
in the game.

JWB

Filip van den Bergh

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Aug 10, 2001, 10:24:09 AM8/10/01
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For an update of my ventures (just in case *somebody* is interested):

I'm at level nine right now, and I'm ready to start the cathedral. I did the
Vats already. In the Hub, it was quite difficult to free Harold of the
Brotherhood, because it requires killing three men. However, I started
combat mode and then I hid behind policemen, who got involved in the fight
because of "Oops, villain hit policeman instead!" I got a suit of power
armor by stealing some parts from Rhombus, which required insane sneak skill
as well as a stealth boy. The vats were really cool. When you reach the
final level, the game rewards you 2000 XP for getting that far without being
noticed. You can eavesdrop on VanHagen and the uber-Mutant, and steal a key
from a locker there. I never managed to pickpocket that mutant. I hacked
into the computer and the place exploded. On thing though: I got the water
chip from necropolis and I did not care for the pump. Is is too late or
should I just get the pump running before I finish the game?
Well, now for the boneyard and the cathedral. I don't think any other RPG
will allow as many styles of play as Fallout 1 does. I believe Fallout 2
cannot be finished a 'pacifist' (not really of course, I blew up the
scorpions, the military base and probably the master later on, also,
necropolis is even more dead thanks to me).

Filip

Filip van den Bergh <F.S.van...@students.fss.uu.nl> wrote in message
news:9ku727$hug$1...@newshost.accu.uu.nl...

Alexx S Kay

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Aug 10, 2001, 11:16:35 AM8/10/01
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"Filip van den Bergh" <F.S.van...@students.fss.uu.nl> writes:

>I am currently trying to finish Fallout 1 without killing anything. My
>character looks something like: S 3 P 4 E 4 C 10 I 10 A 6 L 10, gifted,
>good-natured, speech, steal, sneak. Thanks to my luck, I found a stealth boy
>early on to make my life much easier.

When I did my Pacifist play-through, I went with a 10 A. You can't Sneak
by everything, but with a high Agility, you can run away from most fights
with very little damage taken.

Tip: If you want to have an *absolutely* clean "Kill Count", don't finish
all the Brotherhood quests. Although you can leave the BoS NPCs at the
entrance of the army base, they will still shoot bad guys when you come out,
and those kills end up on your record. Even with a 10 Agility, I couldn't
get out before they killed a guy :-(

Alexx Kay
Opinions expressed are my own and not necessarily those of my employers
al...@world.std.com
http://world.std.com/~alexx
"Good! The experts don't know what they are doing, we don't know what
we are doing, therefore we are experts!" -- Tibor of Rock Valley

Filip van den Bergh

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Aug 12, 2001, 4:41:04 AM8/12/01
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FInished it yesterday, no kills. Not on the record of course, I blew op two
bases, a cave and left an entire city of ghouls dehydrate. The endings were
not that good. Bad necro, bad hub, bad junktown, good shady, bad raiders. O
well. I went to Morpheus, in h-power armor, sneak was at 200%, speech was at
200%, wearing stealthboy. I told him I wanted to see his master ("he is NOT
my master!"). He took me down, I told the Master the mutants were sterile,
he didn't believe me. Funny thing is I didn't need the autopsy disk, I told
the master to ask his mutants. They said nothing was wrong, then my
character, called Natalia, asked the master if he'd asked female mutants
also. Then you get the same sequence as when you give the master the disk. I
take the elevator to the first, where I encounter someone. I tell him I was
following some obscure man, then I accuse him of being that man. He says no,
I say that I'll be on my way. After that, the game teleports you to the
outside world, so you don't need to pass the mutants guarding the complex.
Being outsie, the game is solved.

I now regret having started with 10's, because I forgot that all scores
could be augmented in the game. But on the other hand, All the abilities
that mattered were maximized (except maybe agility).

Filip

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