Spalls Hurgenson <
spallsh...@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>On Wed, 27 Mar 2013 07:16:53 -0500, Xocyll <
Xoc...@kingston.net>
>wrote:
>
>>Justisaur <
just...@gmail.com> looked up from reading the entrails of
>>the porn spammer to utter "The Augury is good, the signs say:
>>
>>>On Mar 15, 7:01�am, Peter Huebner <no....@this.address> wrote:
>>>> In article <
7fo5k8hdporbssl1a8fi8373uabkmco...@4ax.com>,
>>>>
Xoc...@kingston.net says...
>
>>I loved the crossbow in Morrowind and was quite sad when Oblivion went
>>bows only.
>
>Incidentally, crossbows are back if you have the Dawnguard DLC.
I only just got the basic game, but I will likely get at least one DLC
in future, if not all of them.
>>One curious thing I'm noticing - sometimes my enemies seem to get
>>reduced to piles of ash.
>>This would make sense were I hurling fireballs at them, but using Ice
>>Storm????
>
>Possibly you were battling a necromancer or somebody who can raise
>dead?
>
>If you kill a monster, then it gets raised as a zombie, and you kill
>it again (or if you kill the guy who summoned it), it turns to ash.
Still doesn't make sense for ice to ash something.
In these cases it was a former living critter - a mage or something that
got ashed for no reason.
>>Oh any comment on the Unofficial Skyrim Patch?
>>Worth getting, mandatory, not worth it?
>
>Definitely worth getting.
>Aside from fixing various quest bugs (doors not opening, NPCs not
>reacting to your actions, etc), it also fixes less essential problems
>such as spelling and grammar, adds in missing conversation options and
>fixes bits of the terrain where the geometry doesn't properly mesh.
Noted.
>I also strongly recommend the following mods:
>Immersive HUD (automatically hides HUD elements when they aren't
>needed)
Hud doesn't bother me.
>Enhanced Distant Terrain (improves how the game renders far-away
>terrain)
Possible.
>Static Mesh Improvement Mod - greatly improves the models of things
>like chairs, doors, etc
Could be interesting, although I'm not sure how much this helps since
the existing models don't bother me much.
>SkyBirds - adds lots of fluttery birds, making the world much more
>alive
Could be nice, but I wonder at the performance hit.
>Convenient Horses - improves how horses act
I have yet to buy a horse.
Stole one once a little east of Whiterun, and when I reached that
tower-bridge thing with the bandits and got off to fight, it walked away
back to where it's owner had died.
I went after it, brought it back, then took it into the tower and closed
the door.
Continued killing bandits on both side, came back, and the wonder-horse
had opened the door and left, closing it behind him.
I wonder that the only horses are these big Clydesdale type things -
sure you needed a horse like that to carry a man in a full suit of heavy
plate or haul a cart load of heavy stuff - but the average traveler
would prefer a lighter, faster horse.
Probably a mod for that somewhere...
>Footprints - PC and NPCs leave tracks in snow, mud and sand
Immersive, but I wonder at the performance overhead cost.
>Lush Trees and Grass - makes the vegetation much fuller
Won't be installing this - too damn hard to find corpses outside as it
is - in Oblivion I turned the grass slider all the way off because of
this - was forever losing corpses I had yet to loot.
This is especially bad for me as I've grown rather attached to Ice Storm
and it tends to pick up and throw corpses away from you. Quite some
distance in some cases - even had it throw them around corners and down
halls indoors, landing in some cases a good hundred+ feet from where
they had been.
>Skyrim Flora Overhaul - improves vegetation textures
Could be interesting.
>I also like the Bandoliers/Bags & Pouches mod (adds extra carrying
>capacity) and the Wearable Lanterns mod (strap a lamp to your belt).
Now those sound good, especially the lamp.
Kinda sucks when you're doing two hand magic and have no light source
>Not to mention another fifty or sixty mods...
>
>The last of which well explains why my Skyrim rarely runs for more
>than 30 minutes before locking up ;-)
Yeah, that wouldn't work for me, I tend to dive in and play and come up
for air later on - sometimes quite a few hours on.
I tend to keep my mods limited to things that won't affect performance
much/at all - custom hair/face/clothing/armor/weapons for the player
mods and such. A custom house in Morrowind to store shit and such.
Kind of the problem that things are so complex that mods can interact in
odd ways and really affect stability.
The proverbial house of cards - add one more and *crash* it all comes
tumbling down.