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Wizardry 7: The Perfect Party

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Crow 109

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May 9, 1995, 3:00:00 AM5/9/95
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Ok whats the best Party to have.. And is there any trick to be able to
have a Lord
when you start out, i have only gotten one once! :)

--Crow 109
"I will destroy everything.. I will create a monument to non
exsistance..."

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Email Address: Cro...@AOL.com
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Jeffrey Burgoyne

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May 10, 1995, 3:00:00 AM5/10/95
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In article <3op9p6$d...@newsbf02.news.aol.com>, cro...@aol.com (Crow 109) writes:
|> Ok whats the best Party to have.. And is there any trick to be able to
|> have a Lord
|> when you start out, i have only gotten one once! :)
|>

Since the concenus is that switching character classes
is the best way to proceed, I suggest you take simple
base classes to start off with. These classes, such as
fighter, thief, mage, priest, alchemist are very powerful
in that they get good spells right away, and need less
experience to go up.

My final party usually has:


Lord (with Excalibur)
Ninja (with Cane of Corpus + Pandoras wand) (fairie)
Samuria (With Murasma blade + pandoras wand or Wakazasi+1)
Ranger (Frontier pistols)
Monk (Hayia bo ??)
Monk (Hayia bo ??)

Yo may want to forgoe the samurai, and have a ninja
with the light sword, and a monk with a bo instead
of the ranger.

Jeff

Crow 109

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May 10, 1995, 3:00:00 AM5/10/95
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If you change classes do you lose any spells you might have?

Brian Glen Palicia

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May 10, 1995, 3:00:00 AM5/10/95
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Crow 109 asks:

>If you change classes do you lose any spells you might have?

No, but you will not learn any new skills in the previous spell area,
unless you switched to another class with the same spellbook(s). If
you switch back, you will begin to learn where you left off.

--Bri

Jeffrey Burgoyne

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May 10, 1995, 3:00:00 AM5/10/95
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In article <3oqehf$k...@newsbf02.news.aol.com>, cro...@aol.com (Crow 109) writes:
|> If you change classes do you lose any spells you might have?
|>

You do not lose them, although you do lose the
ability to cast them at high levels. This does
return as the new charatcer advances though.
i.e. you can have a fighter with the ability to
cast a level 7 nuclear blast. He would have to
learn the mage spell as a mage, bard, etc, and
progress fairly high as a fighter (maybe 20th
level or so). However, even as a first level
fighter, he would be able to cast a level one
blast.

Jeff

Ted Grenier

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May 11, 1995, 3:00:00 AM5/11/95
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Brian Glen Palicia (bpal...@oucsace.cs.ohiou.edu) wrote:
: Crow 109 asks:

: >If you change classes do you lose any spells you might have?

: No, but you will not learn any new skills in the previous spell area,


: unless you switched to another class with the same spellbook(s). If
: you switch back, you will begin to learn where you left off.

: --Bri

This is not true. If you say... started as a thief, and switched to fighter,
you could still add to your skullduggery or other thief skills as you
advanced as a fighter. The same holds for any other combination.

-Ted

Thomas Stockheim

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May 11, 1995, 3:00:00 AM5/11/95
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burg...@bcarh8fc.bnr.ca (Jeffrey Burgoyne) writes:

>Lord (with Excalibur)
>Ninja (with Cane of Corpus + Pandoras wand) (fairie)
>Samuria (With Murasma blade + pandoras wand or Wakazasi+1)

The same for me up to here, allthough I am not sure the light sword
is not better then one of the swords.

>Ranger (Frontier pistols)
I don't like rangers, I prefer having a valkyrie with the Maenad's Lance
here.

>Monk (Hayia bo ??)
I agree, but give him the ZAITOCHI BO ! That's a real killer weapon !

>Monk (Hayia bo ??)
I like having a bishop as last team member, just because I hate having
more then one of a class. There are some good staffs out there he could
use.


>Yo may want to forgoe the samurai, and have a ninja
>with the light sword, and a monk with a bo instead
>of the ranger.

You could consider giving the samurai the light shield, to help his AC
and resistances.

Thomas

Jeffrey Burgoyne

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May 11, 1995, 3:00:00 AM5/11/95
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In article <3osv2l$8...@news.rwth-aachen.de>, to...@kaa.informatik.rwth-aachen.de (Thomas Stockheim) writes:
|> burg...@bcarh8fc.bnr.ca (Jeffrey Burgoyne) writes:
|>
|> >Lord (with Excalibur)
|> >Ninja (with Cane of Corpus + Pandoras wand) (fairie)
|> >Samuria (With Murasma blade + pandoras wand or Wakazasi+1)
|> The same for me up to here, allthough I am not sure the light sword
|> is not better then one of the swords.

I think the light sword is definitely better. However,
I like to use the frontier pistols for distance, and
since you cannot have both ...

|>
|> >Ranger (Frontier pistols)
|> I don't like rangers, I prefer having a valkyrie with the Maenad's Lance
|> here.

I haven't seen this item in the three times I've played. I'm not
sure of its capabilities. Could be better.

|>
|> >Monk (Hayia bo ??)
|> I agree, but give him the ZAITOCHI BO ! That's a real killer weapon !

That what I meant. I put the ?? because I remember the name.
You are definitely right. A great weapon.

|>
|> >Monk (Hayia bo ??)
|> I like having a bishop as last team member, just because I hate having
|> more then one of a class. There are some good staffs out there he could
|> use.

I like the Monk because they get a very good AC with no armor.

|> >Yo may want to forgoe the samurai, and have a ninja
|> >with the light sword, and a monk with a bo instead
|> >of the ranger.
|>
|> You could consider giving the samurai the light shield, to help his AC
|> and resistances.

That too. However, I think that would forgoe using two weapons,
and I really like using both weapons to kick butt.

|>
|> Thomas
|>
|>


A question for Wiz 7 people. How do you distribute your special
abilities? Everyone gets firearm and mind control. I give all
of my others to one person though. That person will be wielding
a big time weapon as well. My question is are these abilities
cumulative.

I.E. with Eagle eye, Power Strike and Snake Speed,
do I get the speed with deadly accuracy and maximum
damage in one hit?


Jeff

Brian Glen Palicia

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May 11, 1995, 3:00:00 AM5/11/95
to
Thomas Stockheim wrote:
>burg...@bcarh8fc.bnr.ca (Jeffrey Burgoyne) writes:

>>Lord (with Excalibur)
>>Ninja (with Cane of Corpus + Pandoras wand) (fairie)
>>Samuria (With Murasma blade + pandoras wand or Wakazasi+1)
>The same for me up to here, allthough I am not sure the light sword
>is not better then one of the swords.

>>Ranger (Frontier pistols)


>I don't like rangers, I prefer having a valkyrie with the Maenad's Lance
>here.

>>Monk (Hayia bo ??)


>I agree, but give him the ZAITOCHI BO ! That's a real killer weapon !

>>Yo may want to forgoe the samurai, and have a ninja


>>with the light sword, and a monk with a bo instead
>>of the ranger.

>You could consider giving the samurai the light shield, to help his AC
>and resistances.

I've yet to get too far into wiz 7, but am I right in thinking that
Excaliber, the zaitochi bo, et al., are all *easy* to aquire? I hope not,
not having found all the rare items keeps me playing wiz 6 =)

--Bri
>Thomas

Michael R Swihart

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May 11, 1995, 3:00:00 AM5/11/95
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In article <D8D8q...@boss.cs.ohiou.edu> bpal...@oucsace.cs.ohiou.edu (Brian Glen Palicia) writes:

Since race can't be changed:

Has anyone tested the various races to see which is best at magic?
Especially at recovering points?

I have read the manual and the FAQ and was wondering what anyone
could add from there experience.

M.Swihart

Jorge delRio

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May 11, 1995, 3:00:00 AM5/11/95
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Hi, everyone,

I am about to start a Wiz 7 game. I have a few questions,

1. When I was creating my characters, i found good (15+) stats bonuses
normally come with poor skills bounses. And I think good skills bonuses
are more important in the game since they determin how fast a char
progresses. Am I right? Are there any relation btween stats bonuses and
skills bonuses? The highest stats bonus I got was a 17, how high could it
go up to?

2. I am thinking of starting a party with:
Valkyri Thief
Priest Bard
Mage Alchemist

Is this a good choice? If it is, is it better to have two Mages instead of
a Mage and an Alchemist?

3. How many time on average do you change you players' professions? Do you
change as soon as they reach level 10? Does it mean your party is always
at around level 10? And is this party strong enough for the tougher monsters?

4. When I change profession, should I have the new profession follow the
old one's spell book or not? Say, what is better, changing a Mage to a
Sumerai (mage spell book) or a Ninja (Alchemist spell book)?

5. When changing profession, should I have the new class as a basic class
or a advanced class? Say is it better to change a Mage to a Priest than
a Lord or Bishop?

6. For Monks and Ninjas, hands&feet is their basic skill. But they do have
they basic weapons and seems to me, they will find great weapons later on
in the game. So should I have prectice they weapons or their hands&feet?

7. ( a question from a friend of mine, cut and paste from a write session )

if you char are level 10
and changing class
ie mage goes to a cler
once you become a level 1 cler can you cast level 10 mage spells ?

also if you are this lvl 10 mage/ level 1 cler
do you get exp from killing level 1 monsters ?
or do you have to kill the level 10 monsters ?


Truly,
--
Victor Zhang || I am totally irresponsible for what- || ~7 |/ \|/
|| ever this Sparc20 decides to send || [ -+-- / \
stu6...@bnr.ca || out. Yet it is your computer that || 7 |\ \|/ \|/
zha...@ecf.utoronto.ca|| interprets the computerese... || \| L \ / \ / \

Jeffrey Burgoyne

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May 11, 1995, 3:00:00 AM5/11/95
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In article <D8F0C...@boss.cs.ohiou.edu>, bpal...@oucsace.cs.ohiou.edu (Brian Glen Palicia) writes:

|>
|> I've yet to get too far into wiz 7, but am I right in thinking that
|> Excaliber, the zaitochi bo, et al., are all *easy* to aquire? I hope not,
|> not having found all the rare items keeps me playing wiz 6 =)
|>

In the Gorror chamber there are 6 chests which will produce
the best items in the game. Its random what shows up. You
can just save the game, open the chest, and reload if you
didn't like what you got. Of course, you have to defeat a
monster to get to each. On a scale of 1 to 10 for hardness
to defeat, you have a 1, a 2, a 4, a 5 , a 10 and a 500.

Jeff

Jeffrey Burgoyne

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May 11, 1995, 3:00:00 AM5/11/95
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In article <3ot77j$9...@bmerhc5e.bnr.ca>, stu6...@bnr.ca (Jorge delRio) writes:
|> Hi, everyone,
|>
|> I am about to start a Wiz 7 game. I have a few questions,
|>
|> 1. When I was creating my characters, i found good (15+) stats bonuses
|> normally come with poor skills bounses. And I think good skills bonuses
|> are more important in the game since they determin how fast a char
|> progresses. Am I right? Are there any relation btween stats bonuses and
|> skills bonuses? The highest stats bonus I got was a 17, how high could it
|> go up to?

Skills will go up as you progress. Do not worry about them at the start.

|>
|> 2. I am thinking of starting a party with:
|> Valkyri Thief
|> Priest Bard
|> Mage Alchemist

Thats fine. I'd probably go with a fighter or ranger over the theif.

|>
|> Is this a good choice? If it is, is it better to have two Mages instead of
|> a Mage and an Alchemist?
|>
|> 3. How many time on average do you change you players' professions? Do you
|> change as soon as they reach level 10? Does it mean your party is always
|> at around level 10? And is this party strong enough for the tougher monsters?

ASAP. I chnage at level 4 through 8 if I can.

|>
|> 4. When I change profession, should I have the new profession follow the
|> old one's spell book or not? Say, what is better, changing a Mage to a
|> Sumerai (mage spell book) or a Ninja (Alchemist spell book)?

I suggest good variety. Nothing better than having a character who knowa all
spells.

|>
|> 5. When changing profession, should I have the new class as a basic class
|> or a advanced class? Say is it better to change a Mage to a Priest than
|> a Lord or Bishop?

Take the advanced classes, get a few quick levels and change. I say this
becuase the advanced classes really need a lot of experience to go up,
and hanging on to them is not that good (unless you have no plans on
switching the character again.). I say go to the advanced character
because you will retain a lot of your stats, and should easily qualify
for the base classes (i.e. a bishop can always change to a priest or mage).

|>
|> 6. For Monks and Ninjas, hands&feet is their basic skill. But they do have
|> they basic weapons and seems to me, they will find great weapons later on
|> in the game. So should I have prectice they weapons or their hands&feet?

Whatever helps you out. I'd suggest weapons because if you plan on doing
switching away from those classes, they become less powerful.

|>
|> 7. ( a question from a friend of mine, cut and paste from a write session )
|>
|> if you char are level 10
|> and changing class
|> ie mage goes to a cler
|> once you become a level 1 cler can you cast level 10 mage spells ?

There is no such thing as a level 10 spell. You can always cast any
spell you have learned regardless of the class you are currently. However,
a combination of your current level and class determine at what power
level you can cast.

|>
|> also if you are this lvl 10 mage/ level 1 cler
|> do you get exp from killing level 1 monsters ?
|> or do you have to kill the level 10 monsters ?

You always get the same exp for killing anything.

Jeff
=

Alma Engels

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May 11, 1995, 3:00:00 AM5/11/95
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In article <3op9p6$d...@newsbf02.news.aol.com> cro...@aol.com (Crow 109) writes:
>From: cro...@aol.com (Crow 109)
>Subject: Wizardry 7: The Perfect Party
>Date: 9 May 1995 22:52:22 -0400
My starting party consisted of a Valkerie, Faerie Monk, Ranger, Bard, Bishop
and Alchemist. All switched class several times and I tried to give them
extra points in areas necessary to a class that gave them abilities they did
not have before such as hiding in the shadows or casting spells. Never did
have a Lord. A valkerie is about as good and advances faster.
Alma

>Ok whats the best Party to have.. And is there any trick to be able to
>have a Lord
>when you start out, i have only gotten one once! :)

> --Crow 109

Alma Engels

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May 11, 1995, 3:00:00 AM5/11/95
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In article <3oqehf$k...@newsbf02.news.aol.com> cro...@aol.com (Crow 109) writes:
>From: cro...@aol.com (Crow 109)
>Subject: Re: Wizardry 7: The Perfect Party
>Date: 10 May 1995 09:19:43 -0400
no you keep the spells. However, you start again as a level 1 and can only
cast the lowest amount/level of the spells you have. Partly because of this
it is advisable not to change two characters at exactly the same time. Let
the first get to level 5 or so before changing the second.
Alma


>If you change classes do you lose any spells you might have?

> --Crow 109

Thomas Stockheim

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May 12, 1995, 3:00:00 AM5/12/95
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burg...@bcarh8fc.bnr.ca (Jeffrey Burgoyne) writes:

>In article <3osv2l$8...@news.rwth-aachen.de>, to...@kaa.informatik.rwth-aachen.de (Thomas Stockheim) writes:

>|> burg...@bcarh8fc.bnr.ca (Jeffrey Burgoyne) writes:
>|>
>|> >Lord (with Excalibur)
>|> >Ninja (with Cane of Corpus + Pandoras wand) (fairie)
>|> >Samuria (With Murasma blade + pandoras wand or Wakazasi+1)
>|> The same for me up to here, allthough I am not sure the light sword
>|> is not better then one of the swords.

>I think the light sword is definitely better. However,


>I like to use the frontier pistols for distance, and
>since you cannot have both ...

I think you can get all of them ... by using the ?diamond necklace? from
the Queen of the City of Sky or so.

Btw, what items do you choose in the land of dreams ?
I used to prefer the sword of 4 winds, but you don't need this anymore
in the end if you have all the other killer-weapons.

>A question for Wiz 7 people. How do you distribute your special
>abilities? Everyone gets firearm and mind control. I give all
>of my others to one person though. That person will be wielding
>a big time weapon as well. My question is are these abilities
>cumulative.

>I.E. with Eagle eye, Power Strike and Snake Speed,
>do I get the speed with deadly accuracy and maximum
>damage in one hit?

I like to share them between characters, so they can advance them to
100 faster.


Jeffrey Burgoyne

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May 12, 1995, 3:00:00 AM5/12/95
to
In article <3ov9ri$8...@news.rwth-aachen.de>, to...@hathi.informatik.rwth-aachen.de (Thomas Stockheim) writes:

|> >I think the light sword is definitely better. However,
|> >I like to use the frontier pistols for distance, and
|> >since you cannot have both ...
|>
|> I think you can get all of them ... by using the ?diamond necklace? from
|> the Queen of the City of Sky or so.

Never knew this. I thought the light key was needed to get to
these treasures, and you can only get 1. I've never heard of
the diamond necklace.

|>
|> Btw, what items do you choose in the land of dreams ?
|> I used to prefer the sword of 4 winds, but you don't need this anymore
|> in the end if you have all the other killer-weapons.

I took the sword first time around. Found I wouldn't need it
at the later stages. Second time around took the gown, which
gave two characters regeneration (very powerful at this stage).
This current time, I took the ring of invisibility. +4 to ac
with invisibility.

I guess they are all nice items.

|>
|> >A question for Wiz 7 people. How do you distribute your special
|> >abilities? Everyone gets firearm and mind control. I give all
|> >of my others to one person though. That person will be wielding
|> >a big time weapon as well. My question is are these abilities
|> >cumulative.
|>
|> >I.E. with Eagle eye, Power Strike and Snake Speed,
|> >do I get the speed with deadly accuracy and maximum
|> >damage in one hit?
|>
|> I like to share them between characters, so they can advance them to
|> 100 faster.
|>

Actually, I find it faster to give them all to one. I've noticed you
seem to get points depending upon the disiplines you know. I am
consistantly getting about 10 points per level to distribute. However,
I do dwitch this class as often as possible. Takes no time to get
straight 100's.

Jeff

Alma Engels

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May 12, 1995, 3:00:00 AM5/12/95
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In article <3ot77j$9...@bmerhc5e.bnr.ca> stu6...@bnr.ca (Jorge delRio) writes:
>From: stu6...@bnr.ca (Jorge delRio)

>Subject: Re: Wizardry 7: The Perfect Party
>Date: 11 May 1995 14:33:23 GMT

>Hi, everyone,

>I am about to start a Wiz 7 game. I have a few questions,

>1. When I was creating my characters, i found good (15+) stats bonuses
>normally come with poor skills bounses. And I think good skills bonuses
>are more important in the game since they determin how fast a char
>progresses. Am I right? Are there any relation btween stats bonuses and
>skills bonuses? The highest stats bonus I got was a 17, how high could it
>go up to?

>2. I am thinking of starting a party with:


>Valkyri Thief
>Priest Bard
>Mage Alchemist

>Is this a good choice? If it is, is it better to have two Mages instead of


>a Mage and an Alchemist?

Forget the thief and try to get a ninja instead. Don't duplicate any of your
spellers at the start. Eventually it is a good idea for all 6 to be able to
cast the healing and stamina spells so you will have to switch. Some of the
weapons can be used from the second tier so you might want to start with 4 who
can fight and substitute a ranger for the alchemist. Think ranger learns
alchemy spells.

>3. How many time on average do you change you players' professions? Do
you>change as soon as they reach level 10? Does it mean your party is always
>at around level 10? And is this party strong enough for the tougher monsters?

Change them whenever you have a reason. For instance you want your bard to
learn healing spells. If the valkerie can become a bard and the bard a lord
or valkerie, then switch them. But stagger the switch so that you don't have
two level 1 characters at the same time. Also switch a magic user to
something else when s/he has learned the most powerful spell in that group you
want. And change your mapper a lot. So that mapping skill can advance quickly.

>4. When I change profession, should I have the new profession follow the
>old one's spell book or not? Say, what is better, changing a Mage to a
>Sumerai (mage spell book) or a Ninja (Alchemist spell book)?

Depends. If you switch from one group to another you will have to start
building the appropriate magic skill but you may get a more useful character.

>5. When changing profession, should I have the new class as a basic class
>or a advanced class? Say is it better to change a Mage to a Priest than
>a Lord or Bishop?

Unless you are going to have a fighter, you always want a Lord or a Valkerie.
I like Bishops but they do advance slower. Note that you will find items that
increase the character attributes as you play and these will help you raise
stats so that you can switch characters. But stop switching about the time
you get to sky city. You want your characters to be fairly advanced for the
end game.

>6. For Monks and Ninjas, hands&feet is their basic skill. But they do have
>they basic weapons and seems to me, they will find great weapons later on
>in the game. So should I have prectice they weapons or their hands&feet?

>7. ( a question from a friend of mine, cut and paste from a write session )

>if you char are level 10
>and changing class
>ie mage goes to a cler
>once you become a level 1 cler can you cast level 10 mage spells ?

>also if you are this lvl 10 mage/ level 1 cler


>do you get exp from killing level 1 monsters ?
>or do you have to kill the level 10 monsters ?

r_w...@telebit.com

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May 12, 1995, 3:00:00 AM5/12/95
to

In article <3ot77j$9...@bmerhc5e.bnr.ca>, <stu6...@bnr.ca> writes:
>
> 1. When I was creating my characters, i found good (15+) stats bonuses
> normally come with poor skills bounses. And I think good skills bonuses
> are more important in the game since they determin how fast a char
> progresses. Am I right? Are there any relation btween stats bonuses and
> skills bonuses? The highest stats bonus I got was a 17, how high could it
> go up to?
>

I imported my characters, so I can't say.

> 2. I am thinking of starting a party with:
> Valkyri Thief
> Priest Bard
> Mage Alchemist

Forget the theif, let your bard get skulldugery(sp?) skills. I would skip the
alchemist and add more fighters. I generally start with fighter type, mage,
priest, and some other type, bard for instance.



> 3. How many time on average do you change you players' professions? Do you
> change as soon as they reach level 10? Does it mean your party is always
> at around level 10? And is this party strong enough for the tougher
monsters?

I changed the professions so often that I really think that other than
immediate survivial in the beginning of the game that it won't matter. I had
most of my characters at 100 in all skill, and with most major spells. I
changed them around level 10 each time, unless they didn't have the skill
levels to change to something useful. Think about this - it will take ~300k
points to go from level 10 to level 11. With that same 300k, you could
character change, and be almost back top level ten. That's ten chance to raise
skill levels rather than one. I would usually change two at a time so that
all my party doesn't get weak, and so they can swap equipment between each
other.Don't want to be carrying around to much spare stuff. Once I got closer
to the end and had most characters well developed, I let them get to higher
levels. Most were level 25 or greater by the endgame. I personally thought
managing class changes and development was the most fun aspect of this game!

> 4. When I change profession, should I have the new profession follow the
> old one's spell book or not? Say, what is better, changing a Mage to a
> Sumerai (mage spell book) or a Ninja (Alchemist spell book)?

I usually changed to a different one, but that personnal taste. When I got
skill points to add I would try to work the magic skills up quickly, then
switch back and forth a LOT so that you can learn the whole spell book.
Another advantage of class changing!


>
> 5. When changing profession, should I have the new class as a basic class
> or a advanced class? Say is it better to change a Mage to a Priest than
> a Lord or Bishop?

If your interest is in advancing quickly, stick to basic classes for spell
casters (mage, priest, alchemist, psionics). For fighters however, I always
chose advanced characters so they would still develope magic skills.

> 6. For Monks and Ninjas, hands&feet is their basic skill. But they do have
> they basic weapons and seems to me, they will find great weapons later on
> in the game. So should I have prectice they weapons or their hands&feet?
>

I used hands and feet a lot with ninja's until I got the sword of 4-winds,
than I left that character with that sword all the time. I great advantage to
that sword is that it is cursed, but with no drawbacks, so no matter what
character type I made him from then on, he kept the sword! And as his sword
skill was 100, well, this worked well!

> 7. ( a question from a friend of mine, cut and paste from a write session )

> if you char are level 10 and changing class ie; mage goes to a cleric


> once you become a level 1 cler can you cast level 10 mage spells ?

You can cast the spells, but only at a level one until you regain levels for
that character. As the game progresses, you can sometimes gain 7 - 8 levels
with just two or three combats.


>
> also if you are this lvl 10 mage/ level 1 cler
> do you get exp from killing level 1 monsters ?
> or do you have to kill the level 10 monsters ?

You are at that point a level 1 cleric, regardless of what you were before, so
yes all experience points count and will help.

>
> Truly,
> --
> Victor Zhang || I am totally irresponsible for what- || ~7 |/ \|/

Rick Wells

By the way, I think this is perhaps the BEST game I have ever played. I love
the whole Wizardry series.


Alma Engels

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May 13, 1995, 3:00:00 AM5/13/95
to
In article <3ovgql$2...@bcarh8ab.bnr.ca> burg...@bcarh8fc.bnr.ca (Jeffrey Burgoyne) writes:
>From: burg...@bcarh8fc.bnr.ca (Jeffrey Burgoyne)

>Subject: Re: Wizardry 7: The Perfect Party
>Date: 12 May 1995 11:29:25 GMT

>|> Btw, what items do you choose in the land of dreams ?
>|> I used to prefer the sword of 4 winds, but you don't need this anymore
>|> in the end if you have all the other killer-weapons.

>I took the sword first time around. Found I wouldn't need it
>at the later stages. Second time around took the gown, which
>gave two characters regeneration (very powerful at this stage).
>This current time, I took the ring of invisibility. +4 to ac
>with invisibility.

>I guess they are all nice items.

If you play again consider taking the staff. It is a very good weapon for
someone in the back and your magic users can wield it. Also it does something
magical -- think it regenerates hit points. Like everything else it is
'cursed' but that is not a problem as soon as one of your characters can cast
a remove curse spell at a certain level.

Jon Velapoldi

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May 14, 1995, 3:00:00 AM5/14/95
to
r_w...@telebit.com wrote:

: levels. Most were level 25 or greater by the endgame. I personally thought

I ended up with a reasonable party at the end, a Samurai, a Monk, a
Ninja, a Valkyrie, a Bishop, and a ummm, hmm some other spellcaster.
All of these were around level 40 at the end (YES, I spent almost a year
building them up after the switchies:)

: managing class changes and development was the most fun aspect of this game!

I agree, that part was quite fun :)

: I used hands and feet a lot with ninja's until I got the sword of 4-winds,

: than I left that character with that sword all the time. I great advantage to
: that sword is that it is cursed, but with no drawbacks, so no matter what
: character type I made him from then on, he kept the sword! And as his sword
: skill was 100, well, this worked well!

Well, funny, I started out (original party) was a samurai, a ninja, a
Valkyrie, a Priest a mage and a psionicist. After cycling through all of
the skills, and giving everyone all of the spells, I reverted back to
ninja, monk, samurai, valkyrie, umm bishop and maybe another monk. My
ninja still just used hands and feet (averaged like 30 points of damage
with each kick, 25 damage each punch, each striking 4 times per attack
and getting 2 attacks with each round (sometimes 3!) Well, that added up
to much more damage than any combination of weapon and attack that he
could do. (what, 230 points if he hit with everything? Still, not much
when your up against one of those nasties in the Gorrors:)) But anyway,
all of my characters could hide, which is by FAR the most important skill
in the game (my Bishop could hide then cast spells with impunity, not
ever worrying about being attacked physically, well okay, spells were
kind of a problem but oh well :)

: By the way, I think this is perhaps the BEST game I have ever played. I love
: the whole Wizardry series.

Ditto, I thought that Wizardry 7 was quite an excellent game, maybe not
my favorite, but definitely in the top 5...

--

Jon

ast...@glue.umd.edu

GAE -d+ p c+ l-- u(---) e++(*) m s++/- !n h f(?) !g w++(++++) t+ r+ y+(?)


Rolf Glaremin

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May 16, 1995, 3:00:00 AM5/16/95
to
hra...@marc.cri.nz wrote:
: In article <3oqehf$k...@newsbf02.news.aol.com> cro...@aol.com (Crow 109) writes:

: >If you change classes do you lose any spells you might have?

: > --Crow 109

: No. But you may need to wait a few levels until you are high enough level to
: cast it well. A good example of this is nuclear blast. If you change from a
: 10th level mage to a first level ranger, you won't be able to cast any spells
: until you are 3rd level (when rangers gain the ability to cast spells).

That's not true. A character who has yet learned spells can cast them even if
he changed professions at any (charakter)level. Only the power of the spell
is reduced to level(dice) one. So a ranger who has the nuclear blast spell can
cast it even if he is level 1 or 2. It depends on the spell when your character
is able to cast it at a higher power level. For example, it took up to
char-level 7 or so before my monk was able to cast a second level nuclear
blast. The problem you're refering to is that a ranger can't learn NEW
spells before the third level.


: A third level ranger can cast nuclear blast but only at one dice power. This
: will increase at one dice/level.

Yes, but not from the third level but from a higher level for the more useful
spells (i.e. nuclear blast, ...). After my monk was level 7 or so, he gained
one power level per char-level.


: [other hints deleted]

Rolf

Jeffrey Burgoyne

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May 16, 1995, 3:00:00 AM5/16/95
to
In article <hrasal.28...@marc.cri.nz>, hra...@marc.cri.nz writes:
|> In article <3oqehf$k...@newsbf02.news.aol.com> cro...@aol.com (Crow 109) writes:
|>
|> >If you change classes do you lose any spells you might have?
|>
|> > --Crow 109
|>
|> No. But you may need to wait a few levels until you are high enough level to
|> cast it well. A good example of this is nuclear blast. If you change from a
|> 10th level mage to a first level ranger, you won't be able to cast any spells
|> until you are 3rd level (when rangers gain the ability to cast spells). A
|> third level ranger can cast nuclear blast but only at one dice power. This
|> will increase at one dice/level.
|
Actually, as a first level ranger you can cast a nuclear blast.

Jeff

hra...@marc.cri.nz

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May 16, 1995, 3:00:00 AM5/16/95
to
In article <3oqehf$k...@newsbf02.news.aol.com> cro...@aol.com (Crow 109) writes:

>If you change classes do you lose any spells you might have?

> --Crow 109

No. But you may need to wait a few levels until you are high enough level to
cast it well. A good example of this is nuclear blast. If you change from a
10th level mage to a first level ranger, you won't be able to cast any spells
until you are 3rd level (when rangers gain the ability to cast spells). A
third level ranger can cast nuclear blast but only at one dice power. This
will increase at one dice/level.

Be aware that once you change level, you'll only get one hit point per level
until you've reached the highest level of your previous character. So, your
ex-mage ranger will only get 10 hit points going from a first level ranger to
a 10th level ranger, but when (s)he gets to 11th level, will get the normal
number of hit points for a ranger.

In the long run, changing classes is sensible (you get more skills/spells for
equivalent experience earned), just don't change the class of all your party
members at the same time.

Happy hunting,
Soon Lee

hra...@marc.cri.nz

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May 18, 1995, 3:00:00 AM5/18/95
to
In article <3ot77j$9...@bmerhc5e.bnr.ca> stu6...@bnr.ca (Jorge delRio) writes:

>Hi, everyone,

>I am about to start a Wiz 7 game. I have a few questions,

>1. When I was creating my characters, i found good (15+) stats bonuses

>normally come with poor skills bounses. And I think good skills bonuses
>are more important in the game since they determin how fast a char
>progresses. Am I right? Are there any relation btween stats bonuses and
>skills bonuses? The highest stats bonus I got was a 17, how high could it
>go up to?

They are both equally important. You can increase in skills and stats as you
go up levels. The highest bonus possible is 25 ( I'm prepared to be wrong
about this). Generally, you can increase physical skills by practice; e.g.
climb lots and your climbing skills will increase. The exception to this is
scouting.

>2. I am thinking of starting a party with:
>Valkyri Thief
>Priest Bard
>Mage Alchemist

>Is this a good choice? If it is, is it better to have two Mages instead of


>a Mage and an Alchemist?

I would go for more fighting ability.
Samurai, monk, ninja, lord/valkyrie, priest, mage. Having elite characters
means that you can supplement your straight spellcasters (priest/mage) with
magic. It can often be the difference between victory and death.

>3. How many time on average do you change you players' professions? Do
you>change as soon as they reach level 10? Does it mean your party is always
>at around level 10? And is this party strong enough for the tougher monsters?

A level 10 party isn't strong enough for the toughest monsters, those in the
chambers of gorrors for example. The time to stop changing character
classes is when your party is sufficiently skilled, and the balance of classes
is right. What this is is something you'll have to decide for yourself.

>4. When I change profession, should I have the new profession follow the
>old one's spell book or not? Say, what is better, changing a Mage to
a>Sumerai (mage spell book) or a Ninja (Alchemist spell book)?

I prefer to change to as elite a class as possible. If the new class has the
same spellbook, then so be it..... unless there are no more spells in that
spellbook to learn, then I would go for a different spellbook. Keeping to
elite classes keeps your options more open for subsequent class changes,

>5. When changing profession, should I have the new class as a basic class
>or a advanced class? Say is it better to change a Mage to a Priest than
>a Lord or Bishop?

See above.

>6. For Monks and Ninjas, hands&feet is their basic skill. But they do have
>they basic weapons and seems to me, they will find great weapons later on
>in the game. So should I have prectice they weapons or their hands&feet?

I would train up to 100 with hand&feet first. Then train in other weapons.

>7. ( a question from a friend of mine, cut and paste
from a write session )
>if you char are level 10
>and changing class
>ie mage goes to a cler

>once you become a level 1 cler can you cast level 10 mage spells ?

No. You can cast level one mage spells but your spellcasting ability will
improve as you go up levels.

.>also if you are this lvl 10 mage/ level 1 cler


>do you get exp from killing level 1 monsters ?
>or do you have to kill the level 10 monsters ?

You can kill any monsters you want.

>Truly,
>--
>Victor Zhang

Happy hunting,
Soon Lee

Omar Echammari

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May 18, 1995, 3:00:00 AM5/18/95
to
Thus spake stu6...@bnr.ca (Jorge delRio):

>Hi, everyone,

>I am about to start a Wiz 7 game. I have a few questions,

>1. When I was creating my characters, i found good (15+) stats bonuses
>normally come with poor skills bounses. And I think good skills bonuses
>are more important in the game since they determin how fast a char
>progresses. Am I right? Are there any relation btween stats bonuses and
>skills bonuses? The highest stats bonus I got was a 17, how high could it
>go up to?

I dunno about the relation between stas and skills bonus but I know that
skill bonus is of lesser importance than stat bonus. Stat bonus determines
what classes you can create (which is important). Skills will go up anyway
as you use them (ie if you use a sword your sword skill goes up).
I once rolled a dracon with 23 stats bonus. (I made her a samurai)

>2. I am thinking of starting a party with:
>Valkyri Thief
>Priest Bard
>Mage Alchemist

>Is this a good choice? If it is, is it better to have two Mages instead of
>a Mage and an Alchemist?

My favourite is : mage, priest, bard, lord, samurai, ninja.

>3. How many time on average do you change you players' professions? Do you
>change as soon as they reach level 10? Does it mean your party is always
>at around level 10? And is this party strong enough for the tougher monsters?

I usually change mine at about 7th or 8th level. If I run into a tough fight
that I HAVE to win I wait until later and come back when my characters get
up to 9 or 10.


>5. When changing profession, should I have the new class as a basic class
>or a advanced class? Say is it better to change a Mage to a Priest than
>a Lord or Bishop?

Each class got its goods and bads.
Lords can use most weapons but don't learn new spells until level 3.
Bishops have to put skill points into both priest and mage spellbooks but
learn both types of spells.

>6. For Monks and Ninjas, hands&feet is their basic skill. But they do have
>they basic weapons and seems to me, they will find great weapons later on
>in the game. So should I have prectice they weapons or their hands&feet?

Practice the weapontype you are currently using to a decent rate. when you
use weapons in which you are not very skilled your skills increase very fast.
(ie it takes more practice to go from 90-91 than from 5-6).


>7. ( a question from a friend of mine, cut and paste from a write session )

>if you char are level 10
>and changing class
>ie mage goes to a cler
>once you become a level 1 cler can you cast level 10 mage spells ?

No. Spell levels depend on your current exp. level only.

>also if you are this lvl 10 mage/ level 1 cler
>do you get exp from killing level 1 monsters ?
>or do you have to kill the level 10 monsters ?

>Truly,


>--
>Victor Zhang || I am totally irresponsible for what- || ~7 |/ \|/

> || ever this Sparc20 decides to send || [ -+-- / \
>stu6...@bnr.ca || out. Yet it is your computer that || 7 |\ \|/ \|/
>zha...@ecf.utoronto.ca|| interprets the computerese... || \| L \ / \ / \


Just my c2.

Omar

Omar Echammari

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May 18, 1995, 3:00:00 AM5/18/95
to
Thus spake mswi...@palette.ecn.purdue.edu (Michael R Swihart):

>In article <D8D8q...@boss.cs.ohiou.edu> bpal...@oucsace.cs.ohiou.edu (Brian Glen Palicia) writes:

>Since race can't be changed:

>Has anyone tested the various races to see which is best at magic?
>Especially at recovering points?

Magic points recovery is of lesser importance if you use the fountains that
are all over Guardia (??)

>I have read the manual and the FAQ and was wondering what anyone
>could add from there experience.

>M.Swihart

Omar

Michael R Swihart

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May 19, 1995, 3:00:00 AM5/19/95
to
In article <3pgdlj$n...@belfort.daimi.aau.dk> om...@daimi.aau.dk (Omar Echammari) writes:
=Thus spake mswi...@palette.ecn.purdue.edu (Michael R Swihart):
=>In article <D8D8q...@boss.cs.ohiou.edu> bpal...@oucsace.cs.ohiou.edu (Brian Glen Palicia) writes:
=>Since race can't be changed:
=
=>Has anyone tested the various races to see which is best at magic?
=>Especially at recovering points?
=
=Magic points recovery is of lesser importance if you use the fountains that
=are all over Guardia (??)

True, but I have come to places where one goes down into a lower level
(like through an opening in the floor), and I cannot get to the place
where you get back up until
after I have done a fair amount of fighting. So, I can't always access the fountains.

M.Swihart


john194...@yahoo.com

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Apr 4, 2019, 3:47:00 PM4/4/19
to
On Tuesday, May 9, 1995 at 2:00:00 AM UTC-5, Crow 109 wrote:
> Ok whats the best Party to have.. And is there any trick to be able to
> have a Lord
> when you start out, i have only gotten one once! :)
>
> --Crow 109
> "I will destroy everything.. I will create a monument to non
> exsistance..."
>
> --------------------------------------------------------------------------
> ----------------
> Email Address: Cro...@AOL.com
> --------------------------------------------------------------------------
> ----------------

I usually start with 5 rangers and a thief. I want the rangers so they all have the ability to hide. I want the thief to open doors, chests etc. I try to change class on the thief asap to get ninjitsu skills (ranger or ninja). I periodically stop to practice swimming so I can use points from level increases for other skills. You can use the black wafer in the lock at the inside door in the Forbidden Zone to set off the alarm. I can get battles to build levels FOREVER.

Dimensional Traveler

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Apr 4, 2019, 6:56:40 PM4/4/19
to
On 4/4/2019 12:46 PM, john194...@yahoo.com wrote:
> On Tuesday, May 9, 1995 at 2:00:00 AM UTC-5, Crow 109 wrote:
>> Ok whats the best Party to have.. And is there any trick to be able to
>> have a Lord
>> when you start out, i have only gotten one once! :)
>
> I usually start with 5 rangers and a thief. I want the rangers so they all have the ability to hide. I want the thief to open doors, chests etc. I try to change class on the thief asap to get ninjitsu skills (ranger or ninja). I periodically stop to practice swimming so I can use points from level increases for other skills. You can use the black wafer in the lock at the inside door in the Forbidden Zone to set off the alarm. I can get battles to build levels FOREVER.
>
*casts Banish Undead on this necro-thread*

--
Inquiring minds want to know while minds with a self-preservation
instinct are running screaming.
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