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Fallout: Can Ian wear armor?

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Fallout's Chris

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Nov 21, 1997, 3:00:00 AM11/21/97
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Mike Feeney (fee...@bnr.ca) probably wrote:
: Can Ian, or any other NPC "partner" for that matter, wear
: armor other than what they originally come with?
: I've tried to upgrade Ian's armor buy giving him better
: stuff through bartering, but he doesn't seem to get
: the idea that he should wear it. Is there something
: I should be doing differently?

No, NPCs cannot wear armoor. They are stuck with the
armor they come with.

pax,
--
"Wait, wait, just a second. Now we've got to think here. Now let's see.
What would Brian Boitano do?" - Stan
Send technical support questions to: sup...@interplay.com
Chris Taylor --- ana...@netcom.com --- http://www.interplay.com/fallout

Mike Feeney

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Nov 21, 1997, 3:00:00 AM11/21/97
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Can Ian, or any other NPC "partner" for that matter, wear
armor other than what they originally come with?
I've tried to upgrade Ian's armor buy giving him better
stuff through bartering, but he doesn't seem to get
the idea that he should wear it. Is there something
I should be doing differently?

Thanks,

Mike


g yasuda

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Dec 18, 1997, 3:00:00 AM12/18/97
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ana...@netcom.com (Fallout's Chris) wrote:

>Mike Feeney (fee...@bnr.ca) probably wrote:

>: Can Ian, or any other NPC "partner" for that matter, wear

> No, NPCs cannot wear armoor. They are stuck with the
>armor they come with.
>

In fallout 2 could they just add a line to the dialog where you tell
Ian or whoever is with you to use the best armour they have just like
you could tell them to use the best weapon. I hated having an extra
combat armor watching him get wasted.
>
>


Kai

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Dec 19, 1997, 3:00:00 AM12/19/97
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Interplay should allow you to control the other characters that
join your party in Fallout too. I found the Ian and the others to
just be in the way when you're in battle or even when you're
exploring.

g yasuda wrote in message <349980c4...@news.mindspring.com>...

Joe

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Dec 19, 1997, 3:00:00 AM12/19/97
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> >In fallout 2 could they just add a line to the dialog where you tell
> >Ian or whoever is with you to use the best armour they have just like
> >you could tell them to use the best weapon. I hated having an extra
> >combat armor watching him get wasted.

Well I could live with it, or live without it, but
what I *GOTTA HAVE* is armor for the dog. Man, losing
dogmeat, my trusted companion and best friend...
*chokes up*... I... can't... say... any... more....

*sob*

:P
Joe.

MCBad4Life

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Dec 20, 1997, 3:00:00 AM12/20/97
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I found that I liked the NPC system. It has major kinks to it though. I think
there should a be an understanding between you and your NPC. Like staying out
of the doorway. Or doing something a certain way. Plus no one ever acknowledges
your NPCs which kind of sucks. Finally, I think there should be some form of
3-way conversation.

John von Schrader

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Dec 21, 1997, 3:00:00 AM12/21/97
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Joe <jkra...@san.rr.com> wrote:

No doubt. has anyone ever made it through with Dogmeat alive? I
vowed to do this, but it became impossible when the rockets and chain
guns turned towards me.

Desslock

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Dec 21, 1997, 3:00:00 AM12/21/97
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I liked not having to control my NPCs, actually, and generally thought
it worked o.k. But not being able to equip them with better armor was
disappointing (uh, except Dogmeat), and it was silly the way they acted
to blindly loyal to you --i.e. sign Ian up, then attack Shady Sands and
he'll gun down his friends with the rest of you.

The Ultima 7 series had the best NPC sophistication, both party members
and otherwise, although even then party members hit each other too often
-- uh, and the food requests....

Desslock

--
Gamepen RPG "Therapy" Column: http://www.gamepen.com/therapy/pc.rpg/

Desslock's Guide to RPGs - http://www.gamepen.com/desslock/ For detailed
interviews/previews relating to Battlespire, Baldur's Gate, Diablo:
Hellfire, Fallout, Grimoire, Lands of Lore: Guardians of Destiny,
Wizardry 8 and more...

Jimmy Chan

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Dec 21, 1997, 3:00:00 AM12/21/97
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Desslock (dess...@desslock.com) wrote:
:#I liked not having to control my NPCs, actually, and generally thought
:#it worked o.k. But not being able to equip them with better armor was
:#disappointing (uh, except Dogmeat), and it was silly the way they acted
:#to blindly loyal to you --i.e. sign Ian up, then attack Shady Sands and
:#he'll gun down his friends with the rest of you.

I also liked not having to control NPCs. Though I would have liked more
options into guiding their actions. I would have liked to see more
intelligence from the NPCs..8-), I mean that if you decided on doing
something against their nature they would split or shoot back, if they
killed an enemy they should get experience. Imagine having to outshoot
your NPCs to get experience.

--
==============================ji...@hawaii.edu===============================

Joachim Flodqvist

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Dec 22, 1997, 3:00:00 AM12/22/97
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John von Schrader wrote:
>
> Joe <jkra...@san.rr.com> wrote:

[snip]

> >Well I could live with it, or live without it, but
> >what I *GOTTA HAVE* is armor for the dog. Man, losing
> >dogmeat, my trusted companion and best friend...
> >*chokes up*... I... can't... say... any... more....
> >
> >*sob*
> >
> >:P
> >Joe.
>
> No doubt. has anyone ever made it through with Dogmeat alive?

I have. Can send you the savegame if you want. (~10 Megs, dunno how much
zipped.)

> I vowed to do this, but it became impossible when the rockets
> and chain guns turned towards me.

/J

--
Lente Impelle.
joa...@ecs.se


Ian

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Dec 23, 1997, 3:00:00 AM12/23/97
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vo...@mindspring.com (John von Schrader) wrote:

> No doubt. has anyone ever made it through with Dogmeat alive? I

>vowed to do this, but it became impossible when the rockets and chain
>guns turned towards me.

I got through the game with all the NPCs alive. Due to my great
strategy, with a small, inconsequential amount of help from the fact
that my character could fire three aimed turbo-plasma shots per combat
round <grin>.

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