I don't see why. It looks to me like they are at least trying to
remain true to the franchise in terms of atmosphere and rpg
elements. No major developer would have ever done another
fallout as a turn-based, isometric game. All they showed was
the bang-bang (which was appropriate for the venue); if they
do the non-combat as well as they have done the shooting
then it looks like a winner.
horrible.
>No major developer would have ever done another
> fallout as a turn-based, isometric game.
And there lies the problem. Why not? I don't want RPG's that play like a
FPS. But that time mode in F3 where you target the body part and hsows
percentages interests me if it works well. JUst don't give me another RPG
that hides all the stats in combat mode and plays like a FPS.
But it IS a fps! With a limited pause mode. Yay. They didn't show a
single 'roleplaying' element that any other modern fps/rpg hybrid does
just as well or better. There is clearly a huge twitch-factor that
relies on the reflexes rather than brains of the player. Obliviout, over
& out!
The new Wolfenstein looks far more interesting to me - at least it ain't
trying to be something it ain't. Even Quantum of Solace looks far more
true to its 'pedigree' than F3 & if you like Bond, something you could
really roleplay. Pfft.
--
Nostromo
I'm not worried... because I never expected it to be anything but a
FPS with some stats.
It's like Mass Effect. I wasn't liking it until I convinced myself
that I was playing an action shooter, not an RPG, then the game was
playable, just don't expect me to say it's an RPG :)
So, I'll play Fallout 3 as a shooter and will probably enjoy it.
> So, I'll play Fallout 3 as a shooter and will probably enjoy it.
As I was coming to the FPS/RPG hybrids from the FPS side, I would like
that. I even don't need stats, rather quests and a great storyline...
--
Werner Spahl (sp...@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
The main RPG elements in a single-player CRPG are the game mechanics.
Any genre of game can have a story and plot and atmosphere and
character development.
> No major developer would have ever done another
> fallout as a turn-based, isometric game.
Black Isle were doing just that before Interplay sold Fallout.
>he main RPG elements in a single-player CRPG are the game mechanics.
>Any genre of game can have a story and plot and atmosphere and
>character development.
yes, games with a good story, plot, atmosphere, and character
development are a dime a dozen, tired cliches. Pffft, who needs 'em.
Lets leave those things to RTS's where they belong. All *we* need are
crpg game mechanics, and that's it!
(really though, I get what you're really saying, that crpg game
mechanics are what define it as an rpg in your mind, not that you
think story,plot,atmosphere are any less important. At least I hope
that's how you meant it).
Leo
Because not enough people would buy them.
>I don't see why. It looks to me like they are at least trying to
>remain true to the franchise in terms of atmosphere and rpg
>elements. No major developer would have ever done another
>fallout as a turn-based, isometric game. All they showed was
>the bang-bang (which was appropriate for the venue)
Believe me I sure as hell hope you are right. But I came away from
this seeing a FPS first and foremost. Now I don't mind FPS\RPG
hybrids. System Shock II is one of my favorite games of all time. But
Fallout isn't a hybrid. And it shouldn't become one.
>horrible.
Agreed, but I did like the pipboy watch. I thought that was well done
at least.
I agree, but it obviously isn't happening. I'd rather have something
Fallout than nothing at all. If it's as good as Bloodlines I'll be
ecstatic. I still don't see any RPG elements other than stats in that
trailer. No talking or choices made (other than what weapon I'll use
and what body party I want to blow off).
- Justisaur
Fallout 3 from the previews seems similar to Oblivion although with
fewer "RPG elements", probably about on par with Mass Effect (that's
just an impression from the previews). It will probably be a good
game but for me a lot of that will depend upon how "well done" it is
which is very subjective. They seem to be going for a Bioshock type
of atmosphere with the music and memorabilia in the game immersing us
in a particular setting, that's a good thing because Bioshock was so
well done.
Expect to see phrases such as "more accessible" and "console rubbish" being
bandied about shortly. ;-)
Hold up. Any footage of the third-person viewpoint out there? That's how I
preferred to play Morrowind and Oblivion, and so far I've been led to
believe that Fallout will provide the same option. That would save it from
being too FPS like, at least in my estimation.
-KKC, digging out old software packages. Hey, Deluxe Paint II!
--
-- Home of the amphibious hybrids! Buy your next car from | kendrick
Innsmouth Auto, on Highway 128 just before the old pier. | @ io.com
Where our goal is to sell you a 'Dagon' good automobile! |
Well it is - so suck it up :)
I'm really looking forward to it.
Yes, I'd have loved a 'proper' sequal to FO2, but the FO3 we're
getting looks like it's going to be great.
When the time come, I tihnk I'll be booking a day of work to have a
good sit down with it.
Interviews have said there is LOTS of dialogue in the game - similar
in quantity to FO2 (iirc).
And Speech will have an effect, opening up new dialogue paths, or
letting you succeed at already available ones (getting an NPC to give
you something, etc).
And you can pickpocket - and plant stuff, as in FO2.
And lockpicking, Science, etc.
Not sure about repair - a final list of all the skills is due out
soon, I think.
> But it IS a fps! With a limited pause mode. Yay. They didn't show a
> single 'roleplaying' element that any other modern fps/rpg hybrid does
> just as well or better. There is clearly a huge twitch-factor that
> relies on the reflexes rather than brains of the player. Obliviout,
> over & out!
If you watch the demo video posted at the top of this forum you will see it
has every RPG element that the original Fallout had, just the combat system
is different and it is in 3D.
> Believe me I sure as hell hope you are right. But I came away from
> this seeing a FPS first and foremost. Now I don't mind FPS\RPG
> hybrids. System Shock II is one of my favorite games of all time. But
> Fallout isn't a hybrid. And it shouldn't become one.
>
You purchase/trade goods, sleep, eat, fight etc. just like in any other
RPG. Relax.
>I'm more interested in the RPG elements, of course, but we aren't going to see
>those demoed at E3. Talking to the town elder or gambling in the casino is
>boring. You don't show off the "dialogue trees" at E3.
Yeah I think someone else here said pretty much the same thing. It
does make sense. I'll keep it in mind if I see anymore E3 demo videos.
Coming from someone with an identity crisis, that's pretty rich.
Tip: a random ascii splatter doesn't make you more 'l33t' or credible or
even approachable/friendly on AbUseNet. Pick a (semi)pronounceable
name...even 'asshat69' or 'Minitrollme" would be better than the abortion u
got goin there. Then we can talk.
*soft plonk*
--
Nostromo
>Interviews have said there is LOTS of dialogue in the game - similar
>in quantity to FO2 (iirc).
>
>And Speech will have an effect, opening up new dialogue paths, or
>letting you succeed at already available ones (getting an NPC to give
>you something, etc).
>
>And you can pickpocket - and plant stuff, as in FO2.
>
>And lockpicking, Science, etc.
>
>Not sure about repair - a final list of all the skills is due out
>soon, I think.
Meh, it's all just fps-filler from everything I've seen so far, & a mediocre
fps at that, judging by the vidclips (poor motion/dynamics & responsiveness
& I bet it's running on a mega-monster rig).
Even the sexiest, most gorgeous bird in the world is a WOFTAM if she can't
move her hips & doesn't know what to do with yer minime when push comes to
shove. >8^D
--
Nostromo
You said it first Mem! ;-p
Seriously, it's a great looking game, though that doesn't mean it's got
great atmosphere or immersion. They've certainly done the best they could
given their pedigree & the state of gaming overall in 2008. I don't doubt
there are some hardcore FO fans in Beth working on this project, but as
always, the top-end decision-makers are the ones who control the ultimate
direction & design constraints. At the very least they would have spelt out
the following to the devs:
- has to be 3D 1st/3rd person
- has to be (mostly) real-time
- has to be console friendly
- has to use the latest & greatest engine/eye candy
- can't be as verbose/complex/cerebral as the originals i.e. must be more
accessible to the mass market
(or some variation on those I bet)
Money talks, bullshit walks.
--
Nostromo
>On Tue, 15 Jul 2008 22:19:40 -0400, in comp.sys.ibm.pc.games.rpg, Mike S.
>wrote:
>
>>Oblivion? Reminds me of Call of Freaking Duty. I'm worried. -->
>>
>>http://www.gametrailers.com/player/36197.html
>
>Meh. I wouldn't worry. ;^) It's an "E3" presentation of the graphics engine.
>Looking as good as COD4 is a good thing. COD4 looked great, and so does this.
>
>I'm more interested in the RPG elements, of course, but we aren't going to see
>those demoed at E3. Talking to the town elder or gambling in the casino is
>boring. You don't show off the "dialogue trees" at E3.
You want rpg elements? Try Avernum 5. Or Radium/Phosphorus/Gallium ;-p (ok,
they're the closest acronym prefixes I could find in the periodic table :)
>Looks like they did quite a number on the Oblivion engine! Wow.
The Emperor *still* Has No Clothes if you ask me. Though I know you wouldn't
be silly enough to do that. ;)
--
Nostromo
Correction: Fallout WASN'T a hybrid. The problem is, we love the
original Fallout games and have a nostalgic memory of the titles... But
the times, they are a-changin, and any new titles need fresh blood.
What they are hoping for with FO3 is to get at least a good portion of
the original fans based on the IP alone, but grab a whole slew of new
players who have never played any of the original Fallouts... And,
unfortunately, the FPS (and FPS hybrid) tends to be top dog in gaming
sales these days. So it all becomes a matter of sales figures, in the
long run - develop a game that has a chance of good sales numbers by
attracting old and new players, or just pander to the hardcore fans of
the original games and risk depressingly small sales figures. Hate to
say it, but we are small man on the totem pole in this equation.
I, for one, still hold out some glimmer of hope for the game. Even if
it just turns out to be a glorified FPS, if it has the original Fallout
atmosphere to it, I will probably still find myself grabbing it and
giving it a go. At least they are still keeping the GURPS player stats
backbone in the game. And in my experience, a single player RPG
sometimes benefits from the 1st person view, making it more immersive
and compelling - I'm hoping for something of a System Shock 2
experience. But, like most here, I am really hoping the dialog and NPC
interactions are well done. That set of details alone could make or
break the success of FO3 with the fans of the IP. Bethesda developers
said repeatedly that they wanted to stay true to the original Fallout
games, and as far as I am concerned, the only way they can do that is if
they keep the humor and quirkiness that hooked us the first go-round.
And hey, maybe it will surprise us? I certainly got a little kick out
of the "Pip Boy" incorporation into your character's wrist computer.
CoinSpin
--
HTTP://www.sushifaq.com/ The Sushi FAQ ...><((((º>
HTTP://www.sushifaq.com/sushiotaku/ The Sushi Otaku Blog
HTTP://www.sushifaq.com/sushiyapedia/ Sushi-Ya-Pedia Restaurant Finder
HTTP://www.theteafaq.com/ The Tea FAQ
HTTP://www.jerkyfaq.com/ The Jerky FAQ
HTTP://www.omega3faq.com/ The Omega 3 Fatty Acids FAQ
>Thus spake Mark Morrison <bl...@aol.com>, Wed, 16 Jul 2008 23:07:53 +0100,
>Anno Domini:
>
>>Interviews have said there is LOTS of dialogue in the game - similar
>>in quantity to FO2 (iirc).
>>
>>And Speech will have an effect, opening up new dialogue paths, or
>>letting you succeed at already available ones (getting an NPC to give
>>you something, etc).
>>
>>And you can pickpocket - and plant stuff, as in FO2.
>>
>>And lockpicking, Science, etc.
>>
>>Not sure about repair - a final list of all the skills is due out
>>soon, I think.
>
>Meh, it's all just fps-filler from everything I've seen so far, & a mediocre
>fps at that, judging by the vidclips (poor motion/dynamics & responsiveness
>& I bet it's running on a mega-monster rig).
>
It's running on a XBOX 360 :)
The reason you don't like what you've seen, is that they've only shown
combat vids. You have to read articles for the non-combat info.
From experience I don't trust articles talking about "what we will include".
They're mostly male bovine fecal matter, many of the features they mention
never make it in to the final product. Others aren't finished and still
more are useless tack-ons that do nothing in how the game is actually
played.
--
History Channel is showing 'Ice Road Truckers' as part of their
"American Originals" brand of shows.
'Ice Road Truckers' is a show about Canadian truck drivers.
(Sig life is directly related to amount of commentary received about it.)
It seemed to me that the third person POV shots were involuntary. I got the
impression those were programmed in "look at the cool bullet-time slo-mo we
did!" shit. (Or maybe it was part of the Bloody Mess perk the presentor was
so proud of.) If I were going to play that game, I'd be looking for the
option to turn those off.
>>Meh, it's all just fps-filler from everything I've seen so far, & a mediocre
>>fps at that, judging by the vidclips (poor motion/dynamics & responsiveness
>>& I bet it's running on a mega-monster rig).
>>
>It's running on a XBOX 360 :)
Heh, that explains everything I need to know ;).
>The reason you don't like what you've seen, is that they've only shown
>combat vids. You have to read articles for the non-combat info.
Think I'll wait for you gushers here to tip your hand ;-p.
--
Nostromo
> I don't trust articles talking about "what we will include".
>They're mostly male bovine fecal matter, many of the features they mention
>never make it in to the final product. Others aren't finished and still
>more are useless tack-ons that do nothing in how the game is actually
>played.
What he said :)
--
Nostromo
I'll give you a heads up - assuming it ships in the UK same time as
the US. If not, I'm sure someone else here will let us know.
You can flick between 1st and 3rd person view at will.
However, the combat bits that went 3rd person were in response to the
aimed shot part - when you've queued up the shots, the engine switches
to 3rd person, and tracks the shots. When they're doen, it flips
back.
I'm *think* it also goes 3rd person on an enemy when you get a Bloody
Mess kill, but that's just a guess.
I'm not sure it will ship here in Australia at all...
http://www.kotaku.com.au/games/2008/07/olfc_report_why_fallout_3_was_banned_in_australia.html
I have to agree with what you said about the character animations and what
seems to be really slow responsiveness. IMHO it looks way to much like
Oblivion, right down to the dungeon color palette. The way the edges of
items in the landscape are rounded (like the chunks of concrete laying
around) are also like the way the dungeons look in Oblivion. I understand
it's running on a modified version of the Oblivion engine, but I was hoping
it would look better then this.
I watched the 20 min. interview/demo on Gamespot and it was a real let down
for me. Sure the game is supposed to be HUGE, but if it all looks like the
demo, I'll wait on this one.
JLC
Them last two do not really go together. ;)
> - can't be as verbose/complex/cerebral as the originals
> i.e. must be more accessible to the mass market
They forgot about:
- has to be drug-free, or it'll be banned in Australia. :(
(ok to shoot someones head off, but not ok to shoot drugs!)
> Money talks, bullshit walks.
Right on! Someone bribe the AUS classification board!
Should be ok here in NZ, I hope. We have an R18 label for
game crack ...
--
};> Matt v3.3 <:{
Arg, that is so pathetic. Censorship at its worst, folks.
Interesting article here too:
http://au.pc.ign.com/articles/863/863763p1.html
--
};> Matt v3.3 <:{
To me, if the view is fixed so that you can only look at your own character
its not third person. Its a variation on first person.
If IP & copyrights had reasonable time limitations, some *really* creative
fan dev house would have done an iso, TB FO3 (& 4/5/6!) the proper way
_years_ ago. Instead we get this fps RT vomit.
Oh well, keep buyin folks & they'll keep dishing the shit out to you on a
plate. As far as not having it available in Aus, who cares? You can always
order it from o'seas (if it gets past customs) or just P2P it. I doubt I'll
take a 1st, much less 2nd look at it, certainly not on my current rig &
certainly not at full price. If it's at least as moddable as Ob it might be
worth a look to see what the *real* fans have done with it a year or so
after release. RIP Fallout. How could Black Isle have ever known this would
be the 'real' fallout all these years later *sigh*.
--
Nostromo
>I have to agree with what you said about the character animations and what
>seems to be really slow responsiveness. IMHO it looks way to much like
>Oblivion, right down to the dungeon color palette. The way the edges of
>items in the landscape are rounded (like the chunks of concrete laying
>around) are also like the way the dungeons look in Oblivion. I understand
>it's running on a modified version of the Oblivion engine, but I was hoping
>it would look better then this.
>I watched the 20 min. interview/demo on Gamespot and it was a real let down
>for me. Sure the game is supposed to be HUGE, but if it all looks like the
>demo, I'll wait on this one.
If it has the longevity & quests/humour/NPCs/feel/multiple paths of FO1/2
I'll happily eat my words. It should also be slightly ahead of the originals
given the modability of the Ob engine (unless they've fucked that up royally
with this modified engine <rolls eyes>).
Never settle for anything less than exceptional, someone once taught me. Had
to wait for my 2nd wife to understand what they meant. :) I don't think FO3
will live up to those words though :-/
--
Nostromo
>Correction: Fallout WASN'T a hybrid. The problem is, we love the
>original Fallout games and have a nostalgic memory of the titles... But
>the times, they are a-changin, and any new titles need fresh blood.
>What they are hoping for with FO3 is to get at least a good portion of
>the original fans based on the IP alone, but grab a whole slew of new
>players who have never played any of the original Fallouts... And,
>unfortunately, the FPS (and FPS hybrid) tends to be top dog in gaming
>sales these days. So it all becomes a matter of sales figures, in the
>long run - develop a game that has a chance of good sales numbers by
>attracting old and new players, or just pander to the hardcore fans of
>the original games and risk depressingly small sales figures. Hate to
>say it, but we are small man on the totem pole in this equation.
Let's see how FO3 does in sales compared to D3 then lol! You really think
staying true to _most_ of the format of its predecessor & their fans is
gonna cost Blizztard money...?
>I, for one, still hold out some glimmer of hope for the game. Even if
>it just turns out to be a glorified FPS, if it has the original Fallout
>atmosphere to it, I will probably still find myself grabbing it and
>giving it a go. At least they are still keeping the GURPS player stats
>backbone in the game. And in my experience, a single player RPG
How that translates to a RT fps engine is yet to be seen. All fine & well to
have a whole heap of stats/percentages, but they're pretty much useless
filler if they have no visible or active effect on the player twitch factor,
or they're implemented poorly. I just don't see a happy marriage between
SPECIAL/GURPS & this engine, call me a cynic. And then there's the whole
Bethesda/Oblivion factor - they *bought* the IP - we all know why. Black
Isle they ain't. Not even Troika heh.
>sometimes benefits from the 1st person view, making it more immersive
>and compelling - I'm hoping for something of a System Shock 2
>experience. But, like most here, I am really hoping the dialog and NPC
>interactions are well done. That set of details alone could make or
>break the success of FO3 with the fans of the IP. Bethesda developers
>said repeatedly that they wanted to stay true to the original Fallout
>games, and as far as I am concerned, the only way they can do that is if
>they keep the humor and quirkiness that hooked us the first go-round.
Yuppers & they better be careful - I'm tipping most of the magazine/web site
reviewers that are salivating over getting the job are former fans.
>And hey, maybe it will surprise us? I certainly got a little kick out
>of the "Pip Boy" incorporation into your character's wrist computer.
Yeah, that novelty will wear off real quick if the rest of it doesn't hang
together. FO (like PST) was so much greater than the sum of its parts - if
they don't get that, no millions of development dollars will save this
turkey.
--
Nostromo
Quit yer whining. I'm still waiting for a real sequel to Wasteland.
/dusts off C=128
--
Michael Cecil
On Elendilmir of LotRO, I'm
Turos the Champion and Malmo the Burglar
of the Guardians of Anduin
Heh, can you send me a copy when it's out in Kiwi land mate? <G>
Nah, just kidding - I'll sit on this one for a good long time b4 I dip my
big toe in the water. ;)
--
Nostromo
ROFL! I'm *almost* tempted to have a go at this - is there a half-decent
semi-GUI wrapper/emu that can make it palatable? Has it really stood the
test of time in regards to story/quests/puzzles/choices/NPCs/etc, or is it
all just nostalgia at this point? :-/
--
Nostromo
>Correction: Fallout WASN'T a hybrid. The problem is, we love the
>original Fallout games and have a nostalgic memory of the titles... But
>the times, they are a-changin, and any new titles need fresh blood.
>What they are hoping for with FO3 is to get at least a good portion of
>the original fans based on the IP alone, but grab a whole slew of new
>players who have never played any of the original Fallouts... And,
>unfortunately, the FPS (and FPS hybrid) tends to be top dog in gaming
>sales these days. So it all becomes a matter of sales figures, in the
>long run - develop a game that has a chance of good sales numbers by
>attracting old and new players, or just pander to the hardcore fans of
>the original games and risk depressingly small sales figures. Hate to
>say it, but we are small man on the totem pole in this equation.
>
I would call the originals hybrids, at least in my mind.
TBS/rpg hybrid. The combat being pure tbs. Luckily, much of the game
time was spent doing rpg type stuff, so I'd say it was way more rpg
than TBS, enough to just say its an rpg w/out mention of the TBS. But
when we're talking about remaking the game and what kind of game
mechanics we want included in the newer incarnation, it becomes
relevant to again mention the TBS nature of the combat in the original
and how much value that had (if any) to our enjoyment of the game.
I'm sure some would much rather have the combat be more FPS in nature
and might have been annoyed by the much slower combat of the old
fallouts (some fights could take a *long* time). I love TBS games in
general, so I'd rather have that kind of combat, but I can see why
people would rather have it be FPS/TPS style.
I wonder if they'll have companions, doesn't look like it. I
liked having to work around companions w/poor skills who'd
accidentally shoot me because they suck at aiming if i was anywhere
remotely in their field of vision as they were trying to shoot our
common enemy. Hi-larious.
>I, for one, still hold out some glimmer of hope for the game. Even if
>it just turns out to be a glorified FPS, if it has the original Fallout
>atmosphere to it, I will probably still find myself grabbing it and
>giving it a go. At least they are still keeping the GURPS player stats
>backbone in the game. And in my experience, a single player RPG
>sometimes benefits from the 1st person view, making it more immersive
>and compelling - I'm hoping for something of a System Shock 2
>experience. But, like most here, I am really hoping the dialog and NPC
>interactions are well done. That set of details alone could make or
>break the success of FO3 with the fans of the IP. Bethesda developers
>said repeatedly that they wanted to stay true to the original Fallout
>games, and as far as I am concerned, the only way they can do that is if
>they keep the humor and quirkiness that hooked us the first go-round.
>
I agree. As long is it isn't a bugfest I'll probably get it
and enjoy it for whatever it is, even if it is just an fps
w/fallout-esque elements. The more rpg there is, the happier I'll be,
but I can enjoy a good action game too, so I can still have fun either
way, even if not as much. But that doesn't stop me also wishing for
another new game more like the original, game mechanic wise. I'd be
most happy of all if 2 fallouts were about to be released - one as it
is now, and the other by some other developer, w/the TBS system I know
and love intact. I'd get 'em both.
>Thus spake Michael Cecil <mac...@gmail.com>, Fri, 18 Jul 2008 04:08:00
>-0500, Anno Domini:
>
>>Quit yer whining. I'm still waiting for a real sequel to Wasteland.
>>/dusts off C=128
>
>ROFL! I'm *almost* tempted to have a go at this - is there a half-decent
>semi-GUI wrapper/emu that can make it palatable? Has it really stood the
>test of time in regards to story/quests/puzzles/choices/NPCs/etc, or is it
>all just nostalgia at this point? :-/
I'm sure there are emulators that would run it just fine, but having tried
a number of old games I find my memories of such old favorites to be much
better than the reality, at least after being spoiled with all these years
of gaming advancements.
I still don't mind taking my own notes and even maps though.
That's a wonderful little marketing trick that the industry has
performed, and you've fallen into it. For those of us who are
definition purists when looking at viewpoints, it's actually pretty
straightforward: Any view where you are not "in your own head" is not
1st person. If you can see your character, it is 3rd person, even if it
is just behind, locked into forward view, and follows the character
around. If you can see yourself, it is not 1st person. If you see more
than you should be able to see looking through your own eyes, it's not
1st person. You live in 1st person view, can you see the back of your
own head while going about your daily business? If you can, you have
mastered out-of-body experiences and now live in a 3rd person world.
Welcome to god-hood.
The problem is that true 1st person viewpoints don't lend themselves
well to gaming. With a game in 1st person, you lose your general
peripheral vision due to the flat locked monitor resolution you are
being presented with. A 3rd person view from behind gives a wider field
of view, recuperating some of that peripheral for you. So technically,
a pretty wide variety of today's titles should be called "Third Person
Shooters" instead. But, they never let facts cloud the issues, so they
throw out little descriptions like "over the shoulder 1st person" and
such, further muddying the actual definitions. It's sometimes amazing
the lengths marketing departments will go to warp reality for a sale,
without caring that they are "dumbing down" the general public by doing so.
CoinSpin
Can you import banned games ?
That's alright, they don't care about your 'business' you weren't
going to buy it anyway, just steal it.
- Justisaur
I don't think you even need an emulator. I played it o.k. a year or
two ago, but it didn't stand the test of time. Of course I had never
played when it came out, so no nostalgia other than wanting to see
what inspired the greatest CRPG of all time.
- Justisaur
> The problem is that true 1st person viewpoints don't lend themselves
> well to gaming. With a game in 1st person, you lose your general
> peripheral vision due to the flat locked monitor resolution you are
> being presented with. A 3rd person view from behind gives a wider field
> of view, recuperating some of that peripheral for you. So technically,
> a pretty wide variety of today's titles should be called "Third Person
> Shooters" instead.
The above observation is correct.
> But, they never let facts cloud the issues, so they
> throw out little descriptions like "over the shoulder 1st person" and
> such, further muddying the actual definitions.
No, they made a new definition to allow for the fact that the technical
definition of first person is not very useful here, for exactly the
reason you pointed out. It doesn't muddy anything. "Over the shoulder
first person" correctly and intuitively conveys the game-relevant
meaning.
> It's sometimes amazing
> the lengths marketing departments will go to warp reality for a sale,
> without caring that they are "dumbing down" the general public by doing so.
It's nothing to do with marketing - what makes you think Joe Public
cares whether a game is described as first person or third person - he
can see the pictures on the box!
And reality is not being "warped" - quite the opposite! Words are
selected to describe reality, not some excessively primitive
mathematical model of reality that doesn't include peripheral vision.
- Gerry Quinn
> Seriously, it's a great looking game, though that doesn't mean it's got
> great atmosphere or immersion. They've certainly done the best they could
> given their pedigree & the state of gaming overall in 2008. I don't doubt
> there are some hardcore FO fans in Beth working on this project, but as
> always, the top-end decision-makers are the ones who control the ultimate
> direction & design constraints. At the very least they would have spelt out
> the following to the devs:
> - has to be 3D 1st/3rd person
Obviously
> - has to be (mostly) real-time
Again, obviously.
> - has to be console friendly
Unfortunate but necessary.
> - has to use the latest & greatest engine/eye candy
No, Bethesda learned their lessons well after Daggerfall and built a
solid engine that performs well without scraping the metal, and looks
good. Then they put great visual content into the game.
> - can't be as verbose/complex/cerebral as the originals i.e. must be more
> accessible to the mass market
If there was a load of stupid boring unnecessarily complex crap in the
original (never played it) I am sure it goes without saying that they
would have been warned not to emulate it.
However, I'm quite certain that it will have much *more* text than the
original.
> Money talks, bullshit walks.
You said it. Now take your own advice.
- Gerry Quinn
Pretty much all rpgs prior to diablo were kind of TBS. It's assumed
in the RPG aspects. Fallout was a bit different in that you had
barely any control over what your henchmen do. You could give them
general orders, but didn't actually control their actions. In that
sense I suppose you could look at it as a TBS.
>
> I wonder if they'll have companions, doesn't look like it.
Yeah, that's extremely disappointing. If they had managed to have
real henchmen in an FPSRPG that would have been a major breakthough -
although from what everyone here has been saying Guild Wars has done
it, but in an MMO, now if that could just be taken into the FPSRPG
genre we could have a good FPSRPG with henchmen.
> I
> liked having to work around companions w/poor skills who'd
> accidentally shoot me because they suck at aiming if i was anywhere
> remotely in their field of vision as they were trying to shoot our
> common enemy. Hi-larious.
Heh, yep the really bad AI was somewhat charming at times, but could
also be really annoying. I had a hell of a time with some of them
turning on me after I'd accidentally shot them in combat too. :)
They also all sucked really bad, making it obvious why you were the
hero. I remember Markus blowing away me or other party members away
repeatedly and having to reload for instance. When I was playing
ironman all my henchmen died really easy too.
> >I, for one, still hold out some glimmer of hope for the game. Even if
> >it just turns out to be a glorified FPS, if it has the original Fallout
> >atmosphere to it, I will probably still find myself grabbing it and
> >giving it a go. At least they are still keeping the GURPS player stats
> >backbone in the game. And in my experience, a single player RPG
> >sometimes benefits from the 1st person view, making it more immersive
> >and compelling - I'm hoping for something of a System Shock 2
> >experience. But, like most here, I am really hoping the dialog and NPC
> >interactions are well done. That set of details alone could make or
> >break the success of FO3 with the fans of the IP. Bethesda developers
> >said repeatedly that they wanted to stay true to the original Fallout
> >games, and as far as I am concerned, the only way they can do that is if
> >they keep the humor and quirkiness that hooked us the first go-round.
Hoping against hope here too. I've read both sides of this in the
reviews of demos. Some saying it's flat and poor, and others raving
about it.
> I agree. As long is it isn't a bugfest I'll probably get it
> and enjoy it for whatever it is, even if it is just an fps
> w/fallout-esque elements. The more rpg there is, the happier I'll be,
> but I can enjoy a good action game too, so I can still have fun either
> way, even if not as much. But that doesn't stop me also wishing for
> another new game more like the original, game mechanic wise. I'd be
> most happy of all if 2 fallouts were about to be released - one as it
> is now, and the other by some other developer, w/the TBS system I know
> and love intact. I'd get 'em both.
Ah, that would be great. There are some independent groups working on
various things with fallout 2 still, but they just haven't gotten very
far. I don't know why someone even needs the IP, just make something
similar, after all Fallout was the spiritual successor of Wasteland,
which is different IP, and that's just Gamma World taken from PnPRPG
to CRPG. Call it something else and release it.
> >And hey, maybe it will surprise us? I certainly got a little kick out
> >of the "Pip Boy" incorporation into your character's wrist computer.
Yes. I will play it. It will be only the 2nd thing that I've ever pre-
ordered when that becomes available. And I'll probably enjoy it. But
there's almost no way I'll look at it as really fallout.
- Justisaur
>Can you import banned games ?
I'd like to know to for my own curiosity. And is it expensive to do
so?
>Never settle for anything less than exceptional, someone once taught me. Had
>to wait for my 2nd wife to understand what they meant. :)
Maybe someone taught your first wife the same thing.
>Let's see how FO3 does in sales compared to D3 then lol! You really think
>staying true to _most_ of the format of its predecessor & their fans is
>gonna cost Blizztard money...?
Apples and oranges. Action RPGs are still in vogue. Isometric party
based RPGs are not. Diablo also has a much larger fan base going in.
Exactly my point, but you missed a detail... "Over the shoulder" does
indeed intuitively convey the view. But "Over the shoulder first
person" is an oxymoron, a paradox which cannot exist. It should
actually be "Over the shoulder THIRD person" if you look at the
definition of views... First person views cannot, unless using some
interesting array of mirrors, ever see the back of their own head during
normal viewing. The "over the shoulder" view is a standard locked 3rd
person view. But it has been called a 1st person view, so yes it has
been muddied. First person is in your own head, through your own eyes,
period, end of story. But "First Person Shooter" sounds soooo much
cooler, so let's just skew the definitions of viewpoints to make our
product more attractive.
>
>> It's sometimes amazing
>> the lengths marketing departments will go to warp reality for a sale,
>> without caring that they are "dumbing down" the general public by doing so.
>>
>
> It's nothing to do with marketing - what makes you think Joe Public
> cares whether a game is described as first person or third person - he
> can see the pictures on the box!
>
> And reality is not being "warped" - quite the opposite! Words are
> selected to describe reality, not some excessively primitive
> mathematical model of reality that doesn't include peripheral vision.
>
Oh, it's a marketing reality... I've got a few friends in the gaming
industry, and believe me, if they make shooters, they avoid anything
labeled "3rd person" like the plague! See, there is this general
stereotype that is prevalent in the development (and marketing)
departments of gaming companies, that the public is a bit simple and
stuck on semantics. They think that if we hear "First person" we think
of shooters, and if we ever hear "Third person" we think of strategy or
CRPG titles. So they do whatever they can to simplify it and make sure
that the average low-IQ buyer doesn't get confused into thinking a title
varies from a shooter in any way. Consider if the consumer is reading a
review, not looking at the pretty pictures on the box, the marketing
department does not EVER want the term "3rd person" to appear in a
shooter review. So they redefined "1st Person" to match their criteria.
The problem stems from the origination of the FPS. Wolfenstein, Doom,
Quake... The originals were true, looking through the eyes of the
character, FPS games. Then somebody got the idea to throw in a view
over the shoulder (a 3rd person view) for better peripheral vision and
sight coverage. But, rather than assuming consumers had a brain and
could figure out this new 3rd person view was great, they just
repackaged reality and changed what 1st person meant, so that they could
keep the "FPS" title and stay in the genre of Doom... And it's stuck
ever since. Even if it's technically wrong, the marketing crews don't
care, they want to be called an FPS dammit! Not a TPS! :-)
CoinSpin
Is it really "banned", or just not given a classification
or rating so that mainstream merchants wouldn't
want to sell it?
--
Darin Johnson
It just wouldn't be Fallout with being shot in the back
with a chain gun by an ally.
On the bright side though, FO3 has a song by the
Ink Spots (!), voice over by Ron Perlman (!), Dogmeat (!),
and a collector's edition with PIP-Boy bobblehead.
--
Darin Johnson
Just like a pen-and-paper RPG where your little
brother decides to go charging into the orc cave :-)
> > I wonder if they'll have companions, doesn't look like it.
>
> Yeah, that's extremely disappointing.
It appears you'll have one NPC ally, plus Dogmeat.
There will be choices of NPCs but you'll have to fire the
old one before getting a new one to follow you.
Now, will that NPC be useful or not is unknown...
In Oblivion it's painful to have an NPC along with
you because they make combat too hard; I just
couldn't swing a sword or launch a spell without
hitting allies.
--
Darin Johnson
Darin Johnson <da...@usa.net> wrote:
>Is it really "banned", or just not given a classification
>or rating so that mainstream merchants wouldn't
>want to sell it?
It's been officially banned by Australia's government censor board.
It's illegal to sell, rent or even demonstrate the game in Australia.
Importing it is also not allowed, but I'm not sure if an ordinary consumer
importing a game like this would be subject to penalties, or if it just
means that custom officials will seize it at the border.
Ross Ridge
--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rri...@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db //
>Mark Morrison <bl...@aol.com> wrote:
>> Can you import banned games ?
>
>Darin Johnson <da...@usa.net> wrote:
>>Is it really "banned", or just not given a classification
>>or rating so that mainstream merchants wouldn't
>>want to sell it?
>
>It's been officially banned by Australia's government censor board.
>It's illegal to sell, rent or even demonstrate the game in Australia.
>Importing it is also not allowed, but I'm not sure if an ordinary consumer
>importing a game like this would be subject to penalties, or if it just
>means that custom officials will seize it at the border.
>
> Ross Ridge
I'll see your censors and raise you a torrent!
>It's been officially banned by Australia's government censor board.
>It's illegal to sell, rent or even demonstrate the game in Australia.
>Importing it is also not allowed, but I'm not sure if an ordinary consumer
>importing a game like this would be subject to penalties, or if it just
>means that custom officials will seize it at the border.
That's *fucked up* to put it bluntly.
I was wrong. There is a legitimate reason to steal software that has
nothing to do with being a cheap SOB. If you really and truly can not
buy it legally, download it and anonymously tell your government to go
fuck themselves. Stick it to the man indeed.
>Mark Morrison <bl...@aol.com> wrote:
>> Can you import banned games ?
>
>Darin Johnson <da...@usa.net> wrote:
>>Is it really "banned", or just not given a classification
>>or rating so that mainstream merchants wouldn't
>>want to sell it?
>
>It's been officially banned by Australia's government censor board.
>It's illegal to sell, rent or even demonstrate the game in Australia.
>Importing it is also not allowed, but I'm not sure if an ordinary consumer
>importing a game like this would be subject to penalties, or if it just
>means that custom officials will seize it at the border.
>
> Ross Ridge
I suppose they could just ask a friend in the US/UK to buy it and just
post it as a normal package.
The bobblehead will be mine !
Mark Morrison <bl...@aol.com> wrote:
>I suppose they could just ask a friend in the US/UK to buy it and just
>post it as a normal package.
Bethesda will probably end up following the route taken by other
publishers whose games have been banned in Australia and release a version
of game with the problem parts removed. If that happens, and I lived in
Australia, I'd just buy a copy of the game and ask Nostromo to mail me
a DVD-R copy of the uneditted North American version of game.
Hide it underneath a stack of porn. Then I want to see the
custom's agent saying "porn, porn, twisted porn, scat porn,
cat porn, wait a minute! Fallout 3! Can't allow that, it's
far too offensive!"
Wish I actually could 'steal' it - then I could just dump it in bargain
basement where it belongs. Better then them raping a great franchise I
think. :-p
--
Nostromo
Had a mate buy GTA when it was banned here many years ago. Got intercepted
by customs so he blew something like AU$140/ I doubt they've got any better.
You can try, but I'd get them to put it in a different jewel case or
something, which is not what a real fan wants I guess (no
box/manual/warranty/etc).
--
Nostromo
Here's the greater truth & larger picture: *most* of the gaming/music/movie
industry is no better or in fact worse, in oh so many ways. You draw your
own conclusions & actions from that. I know I have. ;)
--
Nostromo
Customs could still easily intercept it & the penalties could be far worse
than grabbing it off file sharing. Viva Le Revolucion!!! :)
--
Nostromo
You're probably right - I was a horrible SOB to live with back then -
success story lasting 8 months, this one 8 years & going strong!
Btw, you didn't marry a discarded half-Irish psychotic woman called Colleen
about 15 or less years ago, did you Mikey? ;-p
--
Nostromo
Than TES/FO combined? You reckon? maybe only just. You can't include WoW in
the comparison - totally different game/audience imo, but being Blizz it may
draw a few curious wow-gamers who've never played much of anything else
(which is about 5 million subs I reckon lol!).
--
Nostromo
When it's down in price and you're ready to try it, Nos, given me a
shout - I'll happily buy it for you and post it to you :)
As a thank you, all you have to do is tell me I was right - in this
newsgroup :)
>Now, will that NPC be useful or not is unknown...
>In Oblivion it's painful to have an NPC along with
>you because they make combat too hard; I just
>couldn't swing a sword or launch a spell without
>hitting allies.
On the other hand, various companion mods seem to be popular and get
good reviews, so it's not that good companions are impossible in the
Oblivion engine, it's just that they didn't originally spend enough
time working on them.
I really hope not - compromising creativity, and such. (Hey, if I take
a 'RadAway'[tm], I want to see it!)
That happened with GTA4 in AUS a few months back - they had to make a
cut version so it could fit under an MA15 rating. But the stupid thing
is, NZ got the cut version too, despite having an R18 rating available!
Stupid publishers! >:(
(Not that I care about GTA4, but the principle of the matter)
On the other hand there is some irony - do I remember something about
the original Fallout being edited for the UK release? They removed the
children or something? So at least Bethesda might be following on the
tradition of the original. ;D
> If that happens, and I lived in Australia, I'd just buy a copy of he
> game and ask Nostromo to mail me a DVD-R copy of the uneditted North
> American version of game.
I'd just risk importing it. Chances are customs do not open *every*
package anyway, unless the x-ray shows suspicious wires, or nuclear
radioactivity or something. ;) (Er, wait a minute! ...)
--
};> Matt v3.3 <:{
And screw me on postage? What's yer markup Mr FedEx? ;-p
>As a thank you, all you have to do is tell me I was right - in this
>newsgroup :)
Right about the pyramids, the moon landing or global warming? All those I
can swallow. Pathesda actually creating a FO game...hope the package you
send me comes with a voucher for a free combo lobotomy & castration at my
clinic of choice. >8^P
--
Nostromo
>Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:
>>It's been officially banned by Australia's government censor board.
>>It's illegal to sell, rent or even demonstrate the game in Australia.
>>Importing it is also not allowed, but I'm not sure if an ordinary consumer
>>importing a game like this would be subject to penalties, or if it just
>>means that custom officials will seize it at the border.
>
>Mark Morrison <bl...@aol.com> wrote:
>>I suppose they could just ask a friend in the US/UK to buy it and just
>>post it as a normal package.
>
>Bethesda will probably end up following the route taken by other
>publishers whose games have been banned in Australia and release a version
>of game with the problem parts removed. If that happens, and I lived in
>Australia, I'd just buy a copy of the game and ask Nostromo to mail me
>a DVD-R copy of the uneditted North American version of game.
Which build do you want right now? Alpha v0.72 or Beta v0.8136 (sans
videos)? <EG>
--
Nostromo
P.S. I'll only use a DVD-RW - no sense in wasting a perfectly good media
which most ppl will want to re-use anyway, rather than just making more
coasters nobody wants ;-p.
--
Nostromo
>Ross Ridge typed:
>> Bethesda will probably end up following the route taken by other
>> publishers whose games have been banned in Australia and release a
>> version of game with the problem parts removed.
>
>I really hope not - compromising creativity, and such. (Hey, if I take
>a 'RadAway'[tm], I want to see it!)
They'll probably change that to Red Bull or "V" lol!
>That happened with GTA4 in AUS a few months back - they had to make a
>cut version so it could fit under an MA15 rating. But the stupid thing
>is, NZ got the cut version too, despite having an R18 rating available!
>Stupid publishers! >:(
And also greedy, immoral, unscrupulous & redundant.
>(Not that I care about GTA4, but the principle of the matter)
>
>On the other hand there is some irony - do I remember something about
>the original Fallout being edited for the UK release? They removed the
>children or something? So at least Bethesda might be following on the
>tradition of the original. ;D
>
>> If that happens, and I lived in Australia, I'd just buy a copy of he
>> game and ask Nostromo to mail me a DVD-R copy of the uneditted North
>> American version of game.
>
>I'd just risk importing it. Chances are customs do not open *every*
>package anyway, unless the x-ray shows suspicious wires, or nuclear
>radioactivity or something. ;) (Er, wait a minute! ...)
You in AU Matt? If you can get cheap *used* copy on ebay soon after release,
get the guy to send it to you in a different older, non-banned game box
(some crap game he doesn't want anyway) & stick the FO3 DVD upside down in
the jewel case, under the crap older cd/dvd. Then get him to sticky tape the
case shut good & proper, using a whole roll of tape. That way, it might just
get past AU customs. Maybe. My company deals with them every day
(international freight/logistics & customs clearance). Good luck! <G>
--
Nostromo
>On Fri, 18 Jul 2008 15:57:16 -0400, in comp.sys.ibm.pc.games.rpg, Ross Ridge
>wrote:
>
>>Mark Morrison <bl...@aol.com> wrote:
>>> Can you import banned games ?
>>
>>Darin Johnson <da...@usa.net> wrote:
>>>Is it really "banned", or just not given a classification
>>>or rating so that mainstream merchants wouldn't
>>>want to sell it?
>>
>>It's been officially banned by Australia's government censor board.
>>It's illegal to sell, rent or even demonstrate the game in Australia.
>>Importing it is also not allowed, but I'm not sure if an ordinary consumer
>>importing a game like this would be subject to penalties, or if it just
>>means that custom officials will seize it at the border.
>>
>So... would casually mentioning the Nazi party draw a "Godwin" here?
>
>Yikes.
I know some fitting Einstein or Oppenheimer quotes that would suit right
now, not to mention Jefferson or Edmund Burke. I can even pull out some
biblical quotes for anyone still listening? ;)
--
Nostromo
>Yeah, that's extremely disappointing. If they had managed to have
>real henchmen in an FPSRPG that would have been a major breakthough -
>although from what everyone here has been saying Guild Wars has done
>it, but in an MMO, now if that could just be taken into the FPSRPG
>genre we could have a good FPSRPG with henchmen.
So you haven't played GW at all yet? *boggle*
you can get Nightfall bargain basement online now for $20-30. If you like
party based crpgs AND mmos at all, you owe it to yourself. Really. ;)
I have a 2nd account you would be welcome to try - I got it for the Mrs, but
she just can't handle the 3D - gets motion sick & totally confused by the
controls. She's a D2 flatlander (only game she really ever got into big time
apart from Tetris lol) & we both can't wait for D3. Drop me a line if you're
interested Jus (or confirm this is your real email addy & I'll send you the
details direct if you like).
<snip>
>> >I, for one, still hold out some glimmer of hope for the game. Even if
>> >it just turns out to be a glorified FPS, if it has the original Fallout
>> >atmosphere to it, I will probably still find myself grabbing it and
>> >giving it a go. At least they are still keeping the GURPS player stats
>> >backbone in the game. And in my experience, a single player RPG
>> >sometimes benefits from the 1st person view, making it more immersive
>> >and compelling - I'm hoping for something of a System Shock 2
>> >experience. But, like most here, I am really hoping the dialog and NPC
>> >interactions are well done. That set of details alone could make or
>> >break the success of FO3 with the fans of the IP. Bethesda developers
>> >said repeatedly that they wanted to stay true to the original Fallout
>> >games, and as far as I am concerned, the only way they can do that is if
>> >they keep the humor and quirkiness that hooked us the first go-round.
>
>Hoping against hope here too. I've read both sides of this in the
>reviews of demos. Some saying it's flat and poor, and others raving
>about it.
As much as I like to take the piss, after seeing what I've seen, I'm at
least hoping for a decent fps hybrid, ala VTMB/Stalker, but not until I get
my new rig. There, I said it. All you fanboys - call me out as a hypocrite &
a troll, though I could still get the last laugh if I actually pay for it &
play it, ala Oblivion, so go ahead, make my gaming year! <G>.
>> I agree. As long is it isn't a bugfest I'll probably get it
>> and enjoy it for whatever it is, even if it is just an fps
>> w/fallout-esque elements. The more rpg there is, the happier I'll be,
>> but I can enjoy a good action game too, so I can still have fun either
>> way, even if not as much. But that doesn't stop me also wishing for
>> another new game more like the original, game mechanic wise. I'd be
>> most happy of all if 2 fallouts were about to be released - one as it
>> is now, and the other by some other developer, w/the TBS system I know
>> and love intact. I'd get 'em both.
>
>Ah, that would be great. There are some independent groups working on
>various things with fallout 2 still, but they just haven't gotten very
>far. I don't know why someone even needs the IP, just make something
>similar, after all Fallout was the spiritual successor of Wasteland,
>which is different IP, and that's just Gamma World taken from PnPRPG
>to CRPG. Call it something else and release it.
Ahhh the memories...playing PnP Gamma World. And dying a whole lot.
I liked Rifts much better many years later, but then again, the GM wasn't a
total SOB & was quite creative & fair.
The one good thing I'll concede up front about FO3 will be if it's as
moddable as Ob was (or more). This is something Beth would be crazy not to
incorporate into the design if you ask me even include the dev kit or main
tools for free. The Witcher will greatly increase its fan base & sustain
itself until their next game as a result I reckon.
>> >And hey, maybe it will surprise us? I certainly got a little kick out
>> >of the "Pip Boy" incorporation into your character's wrist computer.
>
>Yes. I will play it. It will be only the 2nd thing that I've ever pre-
>ordered when that becomes available. And I'll probably enjoy it. But
>there's almost no way I'll look at it as really fallout.
What was the first? I honestly can't remember ever preordering a PC game :-/
--
Nostromo
Spot on. Even in just my 30hrs with Ob, I played 20 or more with a companion
mod. The world was just too empty & devoid of sentient life to play a single
char in it I felt. FO3 may have an atmosphere & backstory better suited to a
lone wolf (ala Stalker), but I think at least 1 sidekick & the dog will make
it less oppressive.
--
Nostromo
>On Jul 18, 4:12 am, Leo <Anonym...@anonymous.com> wrote:
>> I liked having to work around companions w/poor skills who'd
>> accidentally shoot me because they suck at aiming
>
>It just wouldn't be Fallout with being shot in the back
>with a chain gun by an ally.
>
>On the bright side though, FO3 has a song by the
>Ink Spots (!), voice over by Ron Perlman (!), Dogmeat (!),
>and a collector's edition with PIP-Boy bobblehead.
Just watched 1st 1/2 of the shareware *cough* version of The Mutant
Chronicles last night. Weird but so= far so good. Like a strange cross
between Riddick, Skycaptain & a Geiger-erian horror fest with Sin City
cinematography heh. If anyone is interested, will do a mini-review when I've
finished it, but I intend to get the DVD as it's definitely the sort of
movie I'd like in my collection & will watch again.
--
Nostromo
Oops - I mention that because Perlman is the lead in the movie & so far does
his usual competent job as himself. Did anyone catch him in The Last Winter?
Freaky movie that captures the claustrophobia & sense of dread of the icy
wilderness far better than 30 Days of Night imo, which was just a
splatterfest for the 2nd half & a missed opportunity to do something great
with the vampire theme (not that TLW has anything to do with bloodsuckers).
Anyone seen him in Hellboy 2? Is it even out in the States yet?
--
Nostromo
> Interviews have said there is LOTS of dialogue in the game - similar
> in quantity to FO2 (iirc).
>
> And Speech will have an effect, opening up new dialogue paths, or
> letting you succeed at already available ones (getting an NPC to give
> you something, etc).
>
> And you can pickpocket - and plant stuff, as in FO2.
>
> And lockpicking, Science, etc.
>
> Not sure about repair - a final list of all the skills is due out
> soon, I think.
Remember the Hype about the "Radiant AI" for Oblivion?
Flo
http://www.mutantchroniclesthemovie.com/
Damn - trailer looks pretty damn good.
Off I go to shareware it - hopefully I'll get to see it at the cinema
before it's on DVD.
>Nostromo <nost...@nospam.org> wrote in
>news:g5k7pt$2qo$1...@registered.motzarella.org:
>
>> But it IS a fps! With a limited pause mode. Yay. They didn't show a
>> single 'roleplaying' element that any other modern fps/rpg hybrid does
>> just as well or better. There is clearly a huge twitch-factor that
>> relies on the reflexes rather than brains of the player. Obliviout,
>> over & out!
>
>If you watch the demo video posted at the top of this forum you will see it
>has every RPG element that the original Fallout had, just the combat system
>is different and it is in 3D.
Don't worry. Nozzo is a poor old coot stuck in the mud of 486
performance with EGA graphics of yesteryears. Modern FPS action is
unplayable on his PC.....
John Lewis
>Thus spake Zaghadka <zagh...@hotmail.com>, Thu, 17 Jul 2008 01:30:22 GMT,
>Anno Domini:
>
>>On Tue, 15 Jul 2008 22:19:40 -0400, in comp.sys.ibm.pc.games.rpg, Mike S.
>>wrote:
>>
>>>Oblivion? Reminds me of Call of Freaking Duty. I'm worried. -->
>>>
>>>http://www.gametrailers.com/player/36197.html
>>
>>Meh. I wouldn't worry. ;^) It's an "E3" presentation of the graphics engine.
>>Looking as good as COD4 is a good thing. COD4 looked great, and so does this.
>>
>>I'm more interested in the RPG elements, of course, but we aren't going to see
>>those demoed at E3. Talking to the town elder or gambling in the casino is
>>boring. You don't show off the "dialogue trees" at E3.
>
>You want rpg elements? Try Avernum 5. Or Radium/Phosphorus/Gallium ;-p (ok,
>they're the closest acronym prefixes I could find in the periodic table :)
>
>>Looks like they did quite a number on the Oblivion engine! Wow.
>
>The Emperor *still* Has No Clothes if you ask me. Though I know you wouldn't
>be silly enough to do that. ;)
>
>--
>Nostromo
Now that you have firmly declared that you won't like FO3, then you
will of course stick to your principles and not torrent it either....
Meanwhile, I shall be only too happy to compensate for your lack of
contribution to the welfare of Bethesda and shall buy the PC version
Collector's Edition :-) :-)
Vitally important to support the few independent (of EA, Ubi, Vivendi)
and independent-minded developers still around.
John Lewis
My PC is crap (by today's stds), but it's not THAT crap! It runs
LOTRO/Crysis/HL2/HGL/The Witcher/most other mmos just fine in DX9. In fact,
I've posted the specs many times here. Oh, yer just being your typical
CLewlis. No probs. ;-p
--
Nostromo
>Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:
>>It's been officially banned by Australia's government censor board.
>>It's illegal to sell, rent or even demonstrate the game in Australia.
>>Importing it is also not allowed, but I'm not sure if an ordinary consumer
>>importing a game like this would be subject to penalties, or if it just
>>means that custom officials will seize it at the border.
>
>Mark Morrison <bl...@aol.com> wrote:
>>I suppose they could just ask a friend in the US/UK to buy it and just
>>post it as a normal package.
>
>Bethesda will probably end up following the route taken by other
>publishers whose games have been banned in Australia and release a version
>of game with the problem parts removed. If that happens, and I lived in
>Australia, I'd just buy a copy of the game and ask Nostromo to mail me
>a DVD-R copy of the uneditted North American version of game.
>
> Ross Ridge
>
Yep, just like you I fully trust that our pet leopard will never
change his spots and have every confidence in his ability to supply
the needs of all those deprived souls in Australia. Of course, he will
not attempt to play the game himself and break Aussie law, both out of
respect for his government and the fact that the game is already at
the top of his "games-I-dislike" list.
John Lewis
>--
> l/ // Ross Ridge -- The Great HTMU
>[oo][oo] rri...@csclub.uwaterloo.ca
>-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
> db //
>Now that you have firmly declared that you won't like FO3, then you
>will of course stick to your principles and not torrent it either....
>Meanwhile, I shall be only too happy to compensate for your lack of
>contribution to the welfare of Bethesda and shall buy the PC version
>Collector's Edition :-) :-)
In the immortal words of Jimmy Barnes: "I don't mind taking charity, from
those that I despise, baby I don't need your love..." :)
You've missed the whole point of why I do what I do again Johnny boy (as
usual *sigh*). Here's a clue: I've torrented many, *many* things (games,
movies), JUST because they were highly anticipated or popular in the
community, knowing I would never bother watching or playing them, for no
other reason than to add my share of the upload b/width when I had idle time
& my link wasn't doing anything else much. That's why they call it a *scene*
& not a 'grab & snatch' free-for-all, like so many ppl do treat file
sharing, more's the pity. But you're right, there are probably more ppl like
yourself, who know nothing about the scene, are completely ignorant, selfish
& mercenary in their approach to file leeching, not sharing.
IOW, I may well stick FO3 on my 'permanent' seed list, if only on the off
chance I can help out someone else who's been unselfish with their b/width
or even one of the guys here who appreciates that developers don't deserve
our money unless they demonstrate quality product & value for money - I
happily leave that up to the individual's social conscience, but at least I
leave them another option, other than paying for shit sight unseen like the
sheepy masses.
>Vitally important to support the few independent (of EA, Ubi, Vivendi)
>and independent-minded developers still around.
*guffaw*. There's only 3 things you can be in this game - a sheep, a
shepherd or a wolf. Which are you Lewis? (tip: unless you have a large pack
& members like the MAFIAA, yer not a wolf ;-p. FWIW, I truly hope you enjoy
the game & get good value for money out of it. Me, I wouldn't take the
chance, not because I can't afford to blow AU$90 lol, but because I refuse
to give them (& especially the cartels) more money for perpetuating their
stranglehold over a dying, exploitative distribution medium. I'd rather buy
online as direct as possible, or Indy these days. Only exception I make is
for half-decent mmos if & when I hear good reviews, given they provide an
ongoing service & infrastructure for your money.
(& don't even get me started on the exchange rate extortion our local
distributors/retailers are *still* raping us with even though we're now
almost 1:1 with the $US - GRRRrrrr!#$%^&*()
--
Nostromo
<*spits*> eBay ...
Nah, I'm in NZ, so hopefully we'll get it uncut (I like my
drugs uncut, thank-you-very-much)
I would never buy it immediately though - I'll wait for the
*Game Of The Year* edition! ;-P (You know, after 2 expansion
packs, 3-4 official patches, and once the fans have removed
the remaining 90% of bugs)
Eh ... looking forward to that day though. :)
--
};> Matt v3.3 <:{