Dimensional Traveler <
dtr...@sonic.net> looked up from reading the
How do you figure that?
It's MORE programming than was involved in Daggerfall and before where
items were NOT flagged as stolen.
You try to steal and get caught by the guards, they take it back and
fine you/jail you.
If you got away with the theft there was no way to tell it was stolen,
unlike in Morrowind on when the entire world can tell at a glance that
it's stolen.
The Elder Scrolls aren't vanity games so that's a bogus comparison and
they generally aren't rushed out the door. The Parent company lets them
finish the game before it's released and doesn't really consider or care
what other companies are doing (then again there really isn't anyone
else making game like the Elder Scrolls series anymore.)
The point I was making about the subtle little bit of "property rights"
propaganda is that the early games were realistic in that if you got
away with the theft, the stuff was yours.
You might get caught stealing it, but still manage to get away from the
guards. You couldn't sell it to the guy you stole it from generally,
but someone in another town or city, no problem.
But Morrowind on, anything but BUYING an item flagged it as stolen and
also glitch flagged (I'm assuming it's a glitch) everything else of that
type as stolen goods too. And EVERYONE in the game world knew instantly
that it was stolen - and that's just bullshit.
Totally unrealistic, but not really that far out from the way the DRM
folks seem to think of "inalienable property rights" - you buy from them
and they'll let you use it for a while - you can't steal it, or borrow
it, or buy it second hand or anything else and be counted as a "legit
user" in their books.
That's how this seems to be in the later games.
If you steal it, it's stolen goods. Ok fair enough.
If you fight a bandit and loot his corpse, it's all stolen goods.
If you find the lost mine of whozit and find a sword in it buried for
500+ years - it's stolen goods.
A dragon flew over the village and burned it to the ground killing
everyone and there is no heir to the goods anywhere. Take it and, ding,
it's stolen goods.
This magical idea that no matter what, someone somewhere owns those
goods and has a right to them and you don't no matter what the
circumstances.
All I'm saying is that if they're going to try and put in that crap,
they might as well do it in a way that's at least remotely plausible
instead of the "the item flashes bright red and screams at everyone in
earshot that it's been stolen" that's almost what they've put in now.
Just how is it you can tell a stolen wheel of cheese from a purchased
one? or a loaf of bread? or a gold coin? or a horse?
Ok the horse would come with a receipt of some kind - but not the other
things.
So how on earth could anyone tell that the loaf of bread you're trying
to sell, with no identifying marks whatsoever, wasn't purchased by you
but was instead looted from the corpse of a Bandit who tried to murder
you deep in cave in the wilderness with no witnesses?
That's just bad programming and they'd have been better to leave it the
way it was in Daggerfall and before.