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Planescape Ending: some final questions (MAJOR SPOILERS)

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John Carey

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Apr 10, 2000, 3:00:00 AM4/10/00
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It has become fashionable to pose a series of questions after finishing P:T,
so here's my set. I guess it's a tribute to the strength of the game that
we're all so interested in dissecting the finale--I can't remember a game
whose ending engendered so much discussion (maybe fallout?) I apologize if
some of these have already been argued about--I haven't read all the
threads.

Is there any purpose to bringing your companions along to the Fortress of
Regrets, if you have the blade from the golem? At first, I thought every
time I set off one of the cannons that I was sacrificing one of my
companions and that they were essentially dying in my place, so that you
needed "cannon fodder". When it stopped after Dak'kon, FFG, and Annah, I
thought it might be because Morte & Vailor weren't really conventionally
alive. But it appears by the end that TTO killed the others as well, I just
didn't get see their deaths, so maybe they had nothing to do with firing the
cannons.

Are your companions just there so there's an (easier) alternative way of
winning if you never spoke to the golem? I gather it's possible to convince
TTO to go away so you can raise them all, but I was not able to find this
conversation string.

How did Dak'kon and Morte leave the fortress before? For that matter, how
did TNO, with all his memories gone? How did Deionarra's body get to the
Mortuary? Was the practical one able to negotiate a departure
somehow?--there's some comment about him not allowing Deionarra to be saved.

Why did most of the previous party die deaths other than the death of body?
FFG, Dakkon, and Annah all seem to have died only the death of body, since
none of them appear to lack spirit or will in their finale.

How different is the end game if you haven't got the object from the
planeswalker to protect you on the negative material plane?

A few questions from earlier on...

What would I have gained if I had actually used the bronze sphere early in
the game? When Pharod was attacked by shadows I figured it was some sort of
trap, so I never went back for it.

What was the answer to the riddle posed by the riddling skeleton in Undead
Nations?

Was there any point to going into Undersigil? I never seemed to get any
quests or even any comments about its existence.

If you join the Godsmen do you find out what their big secret is? What is
it?

Talkie Toaster

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Apr 11, 2000, 3:00:00 AM4/11/00
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"John Carey" <maxe...@mindspring.com> wrote in message
news:8cttrf$6ia$1...@slb0.atl.mindspring.net...

> It has become fashionable to pose a series of questions after finishing
P:T,
> so here's my set. I guess it's a tribute to the strength of the game that
> we're all so interested in dissecting the finale--I can't remember a game
> whose ending engendered so much discussion (maybe fallout?) I apologize
if
> some of these have already been argued about--I haven't read all the
> threads.
>
> Is there any purpose to bringing your companions along to the Fortress of
> Regrets, if you have the blade from the golem? At first, I thought every
> time I set off one of the cannons that I was sacrificing one of my
> companions and that they were essentially dying in my place, so that you
> needed "cannon fodder". When it stopped after Dak'kon, FFG, and Annah, I
> thought it might be because Morte & Vailor weren't really conventionally
> alive. But it appears by the end that TTO killed the others as well, I
just
> didn't get see their deaths, so maybe they had nothing to do with firing
the
> cannons.
>
> Are your companions just there so there's an (easier) alternative way of
> winning if you never spoke to the golem? I gather it's possible to
convince
> TTO to go away so you can raise them all, but I was not able to find this
> conversation string.

Yep, you can leave them behind and finish no worries.. and you don't need
the Blade of Torment to do it..
I think using the cannons just triggers the cutscenes.
The other conversation string may be dependent on you wisdom and
intelligence skills, as well as your alignment, I'm not totally sure...

>
> How did Dak'kon and Morte leave the fortress before? For that matter, how
> did TNO, with all his memories gone? How did Deionarra's body get to the
> Mortuary? Was the practical one able to negotiate a departure
> somehow?--there's some comment about him not allowing Deionarra to be
saved.

IIRC, Deionarra's body is not in the mortuary.. she died in the FoR, but her
father built a tomb to her memory in the Mortuary. Am I right or way off?
It's been a while now since I played that far.. hehe.

>
> Why did most of the previous party die deaths other than the death of
body?
> FFG, Dakkon, and Annah all seem to have died only the death of body, since
> none of them appear to lack spirit or will in their finale.

No Idea...

>
> How different is the end game if you haven't got the object from the
> planeswalker to protect you on the negative material plane?

I think that token makes any shadow creatures get some -'s to tohit and
damage.. I don't know what happens if you take it off, I never tried..
(actually, I forgot that I had it in a quickslot)

>
> A few questions from earlier on...
>
> What would I have gained if I had actually used the bronze sphere early in
> the game? When Pharod was attacked by shadows I figured it was some sort
of
> trap, so I never went back for it.

You can only use the bronze sphere when you meet your other three
incarnations, so you didn't miss anything by not using it earlier..

>
> What was the answer to the riddle posed by the riddling skeleton in Undead
> Nations?

Tongue. Read the question carefully, and you will see (now, after seeing the
answer.. I didn't work it out myself.. lol). You need Int of 18 or higher I
think it was to solve the riddle..

>
> Was there any point to going into Undersigil? I never seemed to get any
> quests or even any comments about its existence.

XP, Loot..

>
> If you join the Godsmen do you find out what their big secret is? What is
> it?

Yep.. It's a weapon they are building. Baator wants it for the bloodwar, and
Trias was the one that commisioned it for them. (I think). Joining the
Godsmen does lead to some interesting quests.. you may want to try it out..

TT

Joel Mathis

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Apr 11, 2000, 3:00:00 AM4/11/00
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Rumor has it that "John Carey" <maxe...@mindspring.com> wrote:

>Is there any purpose to bringing your companions along to the Fortress of
>Regrets, if you have the blade from the golem?

Well, no more than the idea you have at the outset that they can help
you finish your quest. How quickly TNO learns of that folly.

>Are your companions just there so there's an (easier) alternative way of
>winning if you never spoke to the golem?

Kind of. And also there's an ending that has TNO bringing all of them
back before going off to the blood war so you can get all of their
reactions to the end game.

>I gather it's possible to convince TTO to go away so you can raise them
>all, but I was not able to find this conversation string.

Not TTO, but you can do it if you can merge with him (at least in some
cases).

>How did Dak'kon and Morte leave the fortress before?

Pesumably it was the practical incarnation's back up plan.

>For that matter, how did TNO, with all his memories gone?

Well, what's TTO supposed to do? Kill him?

>How did Deionarra's body get to the Mortuary?

Her body wasn't recovered, but since she had a memorial there she
could manifest.

>Was the practical one able to negotiate a departure
>somehow?--there's some comment about him not allowing Deionarra to be saved.

You were a complete and total jerk, weren't you? ;)

>Why did most of the previous party die deaths other than the death of body?
>FFG, Dakkon, and Annah all seem to have died only the death of body, since
>none of them appear to lack spirit or will in their finale.

Because TTO isn't going to let anyone go this time. He's planning on
making sure that there's no one left to help TNO get back to the
Fortress of Regrets.

>How different is the end game if you haven't got the object from the
>planeswalker to protect you on the negative material plane?

I think it just helps you survive the fortress.

>What would I have gained if I had actually used the bronze sphere early in
>the game? When Pharod was attacked by shadows I figured it was some sort of
>trap, so I never went back for it.

Knowledge about yourself. The bronz sphere is actually a sensory
stone containing some very important information.

>What was the answer to the riddle posed by the riddling skeleton in Undead
>Nations?

The Common Tongue. See, what are the three words in "the common
tongue". Get it?

>Was there any point to going into Undersigil? I never seemed to get any
>quests or even any comments about its existence.

Just bonus experiance.

>If you join the Godsmen do you find out what their big secret is? What is
>it?

A super weapon they are making for the blood war.

Joel Mathis
See the Hot Sheet at Gone Gold for my take on the day's news
http://www.gonegold.com/hot

GSV Three Minds in a Can

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Apr 11, 2000, 3:00:00 AM4/11/00
to
In article <8cttrf$6ia$1...@slb0.atl.mindspring.net>, John Carey
<maxe...@mindspring.com> elegantly stated
<snip>

>Are your companions just there so there's an (easier) alternative way of
>winning if you never spoke to the golem? I gather it's possible to convince

>TTO to go away so you

You have to hunt around in the room you fought Ignus in, nit just rush
straight through to the crystal maze. If you find a speaking stone, and
listen to it, you'll know how to get TTO to bug off for a while.

>can raise them all, but I was not able to find this
>conversation string.
>

<snip>

>How different is the end game if you haven't got the object from the
>planeswalker to protect you on the negative material plane?

Without that, and the wedding ring, the shadows are seriously tough ..
you have to run away a lot. With both, the shadows are easy enough to
chop up 2 or 3 at a time.

>
>A few questions from earlier on...
>

>What would I have gained if I had actually used the bronze sphere early in
>the game? When Pharod was attacked by shadows I figured it was some sort of
>trap, so I never went back for it.

You can't do anything with it until you merge with TGI.

>
>What was the answer to the riddle posed by the riddling skeleton in Undead
>Nations?

'Tongue'

>
>Was there any point to going into Undersigil? I never seemed to get any
>quests or even any comments about its existence.

Only to gain experience and a few neat items (after you get back from
carceri, in particular).

>
>If you join the Godsmen do you find out what their big secret is? What is
>it?

Yes. They are building a nasty weapon in the back room, for some rather
nasty folks (some of whom you meet under Curst).

GSV Three Minds in a Can

John Carey

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Apr 12, 2000, 3:00:00 AM4/12/00
to

Joel Mathis <joelm...@gonegold.com> wrote in message
news:38f2819f...@news.interpoint.net...
<snip>
> >I gather it's possible to convince TTO to go away so you can raise them

> >all, but I was not able to find this conversation string.
>
> Not TTO, but you can do it if you can merge with him (at least in some
> cases).
>

That's how I played it (although I thought I needed the golem's blade for
that). Do you just need to have high enough stats, like with the practical
one?

However, GSV says there's something you find in the place where you fight
Ignus that enables you to convince TTO to go away for a while. In that
case, you would have time to raise your party members and I don't imagine
TTO would have much chance against the whole party. So I guess you could
win that way.

Just for fun, I reloaded and cast abyssal fury, wondering what would happen
if I sent my mortality to hell, but he saved so it didn't work.

> >How did Dak'kon and Morte leave the fortress before?
>
> Pesumably it was the practical incarnation's back up plan.
>
> >For that matter, how did TNO, with all his memories gone?
>
> Well, what's TTO supposed to do? Kill him?
>

Interesting point...I would have thought that imprisoning him somewhere
would be a more sensible option. Or at least sending him to a plane where
he would have a harder time recovering his memories than Sigil.

>
> >Why did most of the previous party die deaths other than the death of
body?
> >FFG, Dakkon, and Annah all seem to have died only the death of body,
since
> >none of them appear to lack spirit or will in their finale.
>
> Because TTO isn't going to let anyone go this time. He's planning on
> making sure that there's no one left to help TNO get back to the
> Fortress of Regrets.
>

Mind you, Death of Spirit seems to have been quite effective on Deionarra.
But maybe if she'd suffered Death of Body she wouldn't be able to manifest?
The Practical One seemed confident that she would cling to life, though...so
presumably the same would be true of Annah, at least.

>
> >What was the answer to the riddle posed by the riddling skeleton in
Undead
> >Nations?
>

> The Common Tongue. See, what are the three words in "the common
> tongue". Get it?
>

Ugh.

> http://www.gonegold.com/hot

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