Aren't add-ons supposed to be more challenging? Guess I need to rachet up
the difficulty myself, but I was expecting a challenge right out of the
gate....
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Did you start the game with a level 1 character?
--
"There is just one thing I can promise you about the outer-space
program: your tax dollar will go farther."
-- Wernher von Braun.
It's not designed as a direct follow-on from the OC, you're supposed to
start it with a fresh character. The second expansion is for higher-level
characters, and (I think) follows on from Undrentide.
Rich
I play on Core rules, but don't know how much of a difference that
makes in the difficulty as I've never played on Normal. Are you at
the interlude yet. Most of the battles are fairly easy with a few
interspersed that kicked my butt first time around. Seemed to be that
way most of the way through. The end battle took me a while to figure
out, but that's because I was playing "fair". :)
I've never really thought of add-ons as being more challenging in
general, simply as more gaming in the same setting though I can think
of a number that were also more challenging. In the case of SoU, they
wanted to concentrate on making a better campaign experience than that
of NWN, and most would agree they did that. It took me a while to get
into the SoU OC, but once I did, I really enjoyed it.
Warren
It's the nature of Bioware games that a pure fighter character will
always kick ass by the end of the game. There are always crutches that
a fighter type can use (potions, magic items) to
protect/prevent/minimize magical damage.
Pure spellcasters, on the other hand, will always have a hard time
since there are few magical methods to inflict a LOT of damage on a
tough, resistant opponent. Plus, they go down like a sand sculpture
when somebody hits them...
My dwarven axe maniac breezed through the NWN OC, but my dual-classed
Paladin/Cleric has had several challenging combats in SoU.
Rick R.
Rick R.
> Hey, I'm about halfway through this add-on in just a few hours....
> haven't come close to dying once, yet... playing on Normal, as I did
> the OC, which gave me fits at the end. I'm a level 15 fighter, and not
> finding much opposition... yet.
>
> Aren't add-ons supposed to be more challenging? Guess I need to rachet
> up the difficulty myself, but I was expecting a challenge right out of
> the gate....
Shadows of Undrentide is designed to be played from the start with a
fresh new level 1 character, you're not supposed to take a 15th level
character through it.
Knight37
"dwarven axe maniac" - I like the sound of that.
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He, he, I did too. Must go back & check if I missed this 'prestige' class.
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> Vlana Nine Tunnels. Her motto was, "Things get in the way. Smash
> them."
*counts off fingers* One, two, three, four, five...what were the last
four tunnels?
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Yeah, I'm playing on normal like I did the OC... apparently people are
saying I should have started with a level one character... what's the point
of that? I wnat to keep leveling my character from the OC... not start over
again?
I like the story, but so far the combat's been very anti-climatic and I've
yet to find a cooler weapon or armour than I already had from the OC... And
I'm into the city of Undrentide now....
To me, an add-on should bring a new level of challenge, and cool new kit to
play with, AND a good story. I agree, SOU is better than the OC in this
regard, but the rest of it's pretty generic...
I've barely had to use a potion or "crutch" yet... and I'm halfway through
the city of Undrentide.... I don't want to start a new character, but keep
my existing one going... I also find it odd that there's no mention of the
exploits from the OC, I mean shouldn't you be a hero to everyone... seems
clear that you're meant to restart as a level 1, magic-using character, in
SOU... which I think is unfortunate.
It's a new campaign, not an add-on.
Rick R.
> Yeah, I'm playing on normal like I did the OC... apparently people are
> saying I should have started with a level one character... what's the
point
> of that? I wnat to keep leveling my character from the OC... not start
over
> again?
That's why I never finished SoU. I did try starting over with a new
character, but I was used to a higher level character at that point and
wanted to use her given all the time I'd invested, but it's boring unless
you start with a level 1 character. So it's on my "maybe someday I'll
actually play through it" list.
Dude, there is no mention of the character from the OC becuase you're
supposed to be a whole different "person". IIRC, SoU is happening around
the same time as the OC does. So of course a lvl 15 fighter is going to
breeze through SoU.. in fact I'm surprised you aren't bored out of your
gourd. I would be. SoU isn't that hard overall even with a newbie lvl 1
character, depending on class. My lvl 1-8 or so druid had a tough time but
my sorc/rdd hasn't had much trouble in the mid to late chapters.
You don't have to be a magic using character in SoU either. Christ... some
people are just thick. If you want to start as a lvl 15 can of kickass go
get HotU as that expansion is a continuation of the SoU character. Its sad
that there is no "official" sequel campaign to the OC but you could probably
find some user made modules for a high level character.
J.S.
Nothing in the packaging for SOU hints that it's not a contination of the
OC... so I just installed it and started playing, assuming it was -- as was
the case with every other add-on I've every played that I can remember.
Guess that makes me "think" and you a genius... so be it.
Don't worry too much about people's attitudes, it's mostly a pretty friendly
newsgroup!
But about SOU, the manual says quite a few times that it's a new adventure
designed for a starting character, which can be used with an existing
character if people want. I do agree with you though about the packaging,
the box does make it sound like it's more of a 'continuation' than it really
is.
Rich
Well, sorry if I was rude but to be honest it just seemed rather ludicrous
that you didn't figure it out just by reading what was going on with your
character's back story as well as the others' stories. IIRC info that shows
up when you start the module explains that its a whole new story and you
should start at level 1.
On another note, welcome to usenet :), home of rude mean old bastards.
>
> Nothing in the packaging for SOU hints that it's not a contination of
> the OC... so I just installed it and started playing, assuming it was
> -- as was the case with every other add-on I've every played that I
> can remember. Guess that makes me "think" and you a genius... so be
> it.
>
Well, you know what they say about "assume". I'll grant you the box and
manual are vague to non-existant on that aspect.
Eh, "think"?
J.S.
> > Thanks for the info, though I must say I could do without the
attitude...
> > that's what keeps people away from these newsgroups...
> >
> Don't worry too much about people's attitudes, it's mostly a pretty
friendly
> newsgroup!
>
> But about SOU, the manual says quite a few times that it's a new adventure
> designed for a starting character, which can be used with an existing
> character if people want. I do agree with you though about the packaging,
> the box does make it sound like it's more of a 'continuation' than it
really
> is.
>
> Rich
>
Those of us with copies of NWN: Gold the manuals are all on CD, so if you're
familiar with games like these then trawling through a paper manual is
laborious enough never mind to view it in Adobe Acrobat...
When buying a new game I want to install it and start playing asap.
mike
really enjoyed it.
>
>Yeah, I'm playing on normal like I did the OC... apparently people are
>saying I should have started with a level one character... what's the point
>of that? I wnat to keep leveling my character from the OC... not start over
>again?
>
>I like the story, but so far the combat's been very anti-climatic and I've
>yet to find a cooler weapon or armour than I already had from the OC... And
>I'm into the city of Undrentide now....
>
>To me, an add-on should bring a new level of challenge, and cool new kit to
>play with, AND a good story. I agree, SOU is better than the OC in this
>regard, but the rest of it's pretty generic...
>
Hey, I completely understand wanting to keep going with your original
character.
However, SoU was built as a brand new story and I must say it is
definitly worth it to start a 1st level character and play it. It's
even more worth it to continue with that same character into Hordes of
the Underdark - which is a true sequel to SoU.
Yeah, I admit to hating to read manuals... figured why botheer as I already
knew how to play and wanted to be "surprised" by changes/additions, making
the assumption I should play with my existing character from the OC...
So, I blew thru SOU and am now into HOTU, which I'm enjoying much, much
more....
Thanks Rich!
I have to disagree on that one. I played through (well, almost) HotU
with a single-class elven wizard, and I *really* kicked ass. All you
have to do is remember to cast a lot of defensive spells like
premonition and ethereal visage. Oh, and you should also hire Daelan
or Sharwyn in the first chapter and Valen in the second chapter. That
way you have someone holding off the majority of the attacks while you
can stand in the back and throw spells. I always had trouble with a
pure fighter character. Sometimes spells are needed to damage a whole
lot of opponents at once or to disable/dispel extra protection. The
key is to stay out of combat for the most part.
I must have just clicked past all the level 1 pointers... by the time I
figured it out, I didn't want to back track... and I didn't want to do a new
character anyways. I should have not bothered with SOU and gone right to
HOTU, which is great.