I'm frustrated as hell. BG2 drove me nuts with so many
high-level spell casters around every corner, but I decided
to get ToB anyway and simply try to be a better strategist
and use my own spell casters more effectively.
Things have been going good so far (though, like may others
in this group, I'm dismayed at how every encounter, even
with simple castle guards, has been beefed up), but I'm
facing Draconis now, and I can't get past him.
Like every mage in ToB, he's 18th+ level, so I've got to
hurl a whole lot of whoop-ass at him, but I eventually get
him to go down.
Then, of course, he turns into a large green dragon and
wipes the screen with me. I've tried beating the dragon at
least 10 times and can't get past him. As soon as my spell
casters start casting breach-type spells, the dragon turns
invisible, which wrecks the spell. I try again, and
wouldn't you know it, he turns invisible again. In the
meantime my tank fighters are getting fried as they do their
best to act like decoys, since their weapons have no effect
on the magically protected dragon. I'm pretty sure my mage
had True Seeing running, yet the dragon went invisible
anyway. And with his wing buffet(sp?) deal, I'm lucky to
have any of my characters standing long enough to throw a
few attacks at him. Then halfway though the battle, with
most of my characters dead and Draconis only "Injured", he
mysteriously heals himself entirely, then promptly kills the
rest of my party.
What to do? I'm inches away from pulling out Shadow Keeper
and just editing my characters into superfreaks so I can
just walk through the rest of the game and get it over with.
Any suggestions on how to best this dragon?
- Dave
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Since you know that he does this, you should pre-memorise true-sight or
true-seeing for this battle. If you do not have Keldorn.
Also, he has spell immunity from abjuration. Breach won't work. So you need to
take down the spell immunity first before you breach him. After that, he's
pretty easy to take down with whirlwind.
If you are spell heavy, make sure you sequence 3 lower resist. That's 90+%
lowered. After that, pound him with magic missiles.
I heard that abi-dazim worked, almost to the point of cheesy. Just cast 3
abi-dazim horrit wilting using spell triggers and he dies in a few minutes.
When the going gets tough, summon devas or planetars or elemental princes to
help out. I never used summoning in SoA but these uber outsiders are very
handy in tough situation.
In article <3b56cbc7$1...@news5.newsgroups.com>, "Dave"
Carry on - it doesn't get (much) harder!
Dave
Then there´s the summoned creature bit of course, have an army ready. You
might also use traps btw., even setting them up in combat might work.
(didn´t have to try it).
And, the game winner throughout TOB that many people seem to forget: area
spells!!! Wilting and the superb Comet rule.
Even so he´s harder to beat than his dad...
Andreas
Draconis in human form was bad enough, so turning into a dragon was a
real heartbreaker. I wasn't so elegant I have to admit. I think I
eventually outlasted him. Yes, summoning magic swords, elementals and
the like provided the fodder and distractions, (I had Jaheria stand
out of the way and continually summon shambling mounds from her
woodland staff). While my tanks attacked and then ran for cover while
drinking healing potions like water, my mages casted true sight, and
any form of spell removal and lower magic resistance I had
available... I even resurrected Valgar just to have another fighter
available. It was, ummmm, chaotic, but eventually he ran out of
spells and then he fell. I did find the areas spells to be helpful
too..
: As soon as my spell
: casters start casting breach-type spells, the dragon turns
: invisible, which wrecks the spell. I try again, and
: wouldn't you know it, he turns invisible again.
The Robe of Vecna, from the bonus merchants in SoA or
CLUAConsole:CreateItem("WA2Robe") will make Breach cast faster.
Other than that...have one mage cast Spell Trigger: Lower Resist * 2 +
Greater Malison, while another mage (with the Robe of Vecna) Time Stop,
then Improved Alacrity and unleash hell. If you get the Time Stop off,
Draconis is dead.
Alternately: have every mage cast Chain Contingency (50% hit points): Abi
Dalzim * 3 before the battle. Then make sure he doesn't have any spell
protections or magic resistance left, and throw your mages into
melee. (Chain Contingency on sight of enemy works fine too, but remember
you don't want to waste it on the first form.)
--
Ross Hensley
ro...@stanford.edu
[snip]
>In the
>meantime my tank fighters are getting fried as they do their
>best to act like decoys, since their weapons have no effect
>on the magically protected dragon.
[snip]
Beating TOB is easy once you have one weapon slot empty to slap mages
around with your bare hands, since they inevitably go for protection
from magic weapons. Go Minsc GO!
As for the draggin, standard dragonslaying tactics. Do not congregate
on one side, maintain lots of long range attackers, and in this case,
true seeing would be helpful.
Specifically for this battle, made heavy use of hasted elementals and
Mordy's Swords, 3 heavy tanks (Undead Hunter Paladin (boy, is this
useless in TOB, shoulda gone Cavalier instead, but hey, I carried her
through bg2), Anomen (yay flailboy!) and Minsc), backing up with
Jaheira, Imoen and Aerie throwing summoning spells and area blasts
spells. Holy Smite is turning out to be quite powerful and I have
Anomen and my paladin cast that whenever facing invisible enemies. etc
etc etc.
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A problem is that the implementation of True Sight sucks in the game.
It just is a duration spell that dispels any illusion spells at the
beginning of each round. If any enemy activates an illusion effect like
invisibility *during* the round, it lasts for the whole time until the
start of the next round, whereas the 'real' (as in
the-way-its-supposed-to-work) spell should *actually* give the caster (and
only him) the ability to see through any illusion *immediatley*,
effectivley making him unaffected by invisibility. At least that's
what I seem to remember how that spell was supposed to work in the P&P
game...
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an...@studcs.uni-sb.de (Andreas Baus)
Now that I didn't think of...good tip! I'll have my tanks put away
their magic swords and see what their fists can do.
That is lame, but clearly explains why he can go invisible while
my True Seeing is running, but always then reappears shortly
thereafter. Thanks for pointing this out.
In article <9j9g84$5ts$1...@sun27.hrz.tu-darmstadt.de>, Andreas Baus