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CYBERMAGE IS DAMM COOL!!!!!!!

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King Neptune

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Aug 23, 1995, 3:00:00 AM8/23/95
to
I downloaded the 9 meg file from Origin and ran the demo with a
very easy couple of clicks. WINZIP using PKZ FX 2.04g did the
job. There are a couple of extraction stages, but under WIN95
everything went smoothly. Simply clicking on CM.BAT from the
WIN95 explorer, and I was in eye and ear Candy heaven. Action
seems very cool! Great, no incredible graphics, on my P90 with
16 meg, 1 meg cache, and Diamond Stealth 64 PCI 2meg VRAM. I
ran the demo in full graphics SVGA 256 colour mode. It seems
the minimum requirements for this mode are pretty steep -

I Enclose the first half of the TEXT file from CYBERMAGE DEMO.
It describes the requirements, because I know everyone will
want to know this.....I also understand that the final version
is WIN95. Origins director of development has been quoted as
saying all future projects are WIN95, which makes me wonder why
people are saying that WCIV will be DOS based? Hmmmm - Who
Knew//
/Neptune ;-)
-------------------------------
Copyright Origin Systems.
August 9th, 1995


*CYBERMAGE(tm) DEMO v2.03p RELEASE NOTES*

An Origin/Electronic Arts(tm) Production by David W. Bradley

Welcome to the CyberMage(tm) demo. Your goals are aggressive.
You must shut down the enemy's secret combat training facility,
penetrate the main fortress, and verify NeCrom's involvement in
this
operation. First, jump into a tank and crush anyone who gets in
your
way. Then fight your way through a temple of mystic fanatics to
build
up your amazing Darklight powers! After that, infiltrate the
enemy
fortress, commandeer an aircar, and take to the skies. Above
all else,
try to stay alive long enough to reach the end.

This demo consists of a sample scene designed to showcase many
of the
game's unique and exciting features. The demo shows you the
futuristic
and fantastic world of CyberMage. Solve its challenging
puzzles. Fight
against the strange creatures that inhabit the world. The only
things the
demo doesn't show you are the enigmatic characters and
fascinating story
created by David W. Bradley that will make CyberMage: Darklight
Awakening
a first-person gaming experience unlike any other.

To install the demo, just type INSTALL from the subdirectory
that contains
this file. Once that's done, type CM to start the game. From
within the game,
press ? at any time to see the keyboard hotkey help page. For
Tech Support,
call Origin at: (512) 434-4357, or fax your problem to us at:
(512) 795-8014.
Also, see our WWW page at: 'http://www.ea.com/origin.html'.

Have fun, and send any feedback to 'sup...@origin.ea.com' or
'o...@aol.com'!


*Hints, Tips, and Known Problems*

#1) If you get stuck, look for hidden buttons or lifts.
(Especially
in the temple.)

#2) Some new Darklight powers can only be acquired by
direct contact
with that power. (Ouch--get 'hit' by the Lunalight
power and suddenly
you can cast it!)

#3) The tank can keep you alive in certain
high-intensity action spots.
(If you think firing the heavy gun is fun, trying
running down a few
badguys.)

#4) You have the option of using the default
'Auto-targeting' or
switching to manually controlled 'Dynamic Aiming'.
Press 't' to toggle
targeting modes. Some players prefer Dynamic Aiming
when firing at
distant or high-elevation targets.

#5) If you need interface help, hit the '?' key.

#6) Collect the DarkLight essence of your enemies to
increase your own
health or mana.

#7) If you have an SB16 and an 8 meg machine, and you
encounter an
error message saying, "MEMORY ALLOC ERROR DURING
LOADANIM DATA," try
re-installing, using the SB Mono option instead.

#8) If you experience a problem where pressing a left
or right arrow
key causes you to side-step instead of rotate, press
your shift keys.
If you find that any other keys seem stuck, pressing
them once should
free them. (They aren't physically stuck--this is a
code thing that we
will fix before the game ships.)


*TECHNICAL NOTES*

I. Memory Requirements

Base Ram : 486K (497,664bytes)
Ram : 8 megs VGA
16 megs VGA high-resolution sprites
16 megs SVGA

SVGA: In SVGA, the resolution is 640x480. The minimum for
SVGA is
a Pentium 60 with 16 megs of RAM. If you have
trouble running
the game in SVGA (640x480), try running UNIVBE.EXE
(included
with the demo) prior to running the game. To do
this, go to the
subdirectory containing UNIVBE.EXE and type 'UNIVBE'
prior to
running the game.

VGA: In VGA, the resolution is 320x240. The minimum
machine required
for VGA is a 486/66 with 8 megs of RAM. If you have
16 megs of
RAM you can opt for a set of enhanced,
high-resolution sprites
in the install program.

Alphawolf

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Aug 24, 1995, 3:00:00 AM8/24/95
to
King Neptune <dmo...@globalx.net> wrote:
>I downloaded the 9 meg file from Origin and ran the demo with a
>very easy couple of clicks. WINZIP using PKZ FX 2.04g did the
>job. There are a couple of extraction stages, but under WIN95
>everything went smoothly. Simply clicking on CM.BAT from the
>WIN95 explorer, and I was in eye and ear Candy heaven. Action
>seems very cool! Great, no incredible graphics, on my P90 with
>16 meg, 1 meg cache, and Diamond Stealth 64 PCI 2meg VRAM. I
>ran the demo in full graphics SVGA 256 colour mode. It seems
>the minimum requirements for this mode are pretty steep -
>

Thanks!...I'll dl the file (wow 9.4 megs ZIPPED!) tomorrow.


Chris Plummer

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Aug 25, 1995, 3:00:00 AM8/25/95
to
In article <41gvpf$r...@linet02.li.net> Alphawolf <dch...@li.net> writes:
>Path:
>origin.ea.com!newshost.ea.com!nntp-hub2.barrnet.net!news1.digital.com!uunet!in1.
>uu.net!li.net!usenet
>From: Alphawolf <dch...@li.net>
>Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action
>Subject: Re: CYBERMAGE IS DAMM COOL!!!!!!!
>Date: 24 Aug 1995 04:39:11 GMT
>Organization: LI Net (Long Island Network)
>Lines: 18
>Message-ID: <41gvpf$r...@linet02.li.net>
>References: <41eagq$c...@news.globalx.net>
>NNTP-Posting-Host: linuser12.li.net
>Mime-Version: 1.0
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
>Xref: origin.ea.com comp.sys.ibm.pc.games.rpg:22258
>comp.sys.ibm.pc.games.action:35219


>King Neptune <dmo...@globalx.net> wrote:
>>I downloaded the 9 meg file from Origin and ran the demo with a
>>very easy couple of clicks. WINZIP using PKZ FX 2.04g did the
>>job. There are a couple of extraction stages, but under WIN95
>>everything went smoothly. Simply clicking on CM.BAT from the
>>WIN95 explorer, and I was in eye and ear Candy heaven. Action
>>seems very cool! Great, no incredible graphics, on my P90 with
>>16 meg, 1 meg cache, and Diamond Stealth 64 PCI 2meg VRAM. I
>>ran the demo in full graphics SVGA 256 colour mode. It seems
>>the minimum requirements for this mode are pretty steep -
>>

>Thanks!...I'll dl the file (wow 9.4 megs ZIPPED!) tomorrow.


Presently, CyberMage is not a Win-95 specific product, although it can run on
such systems. Same with Wing4, but that *might* get a W95 version.

You'll definitely want a high-end Pentium to run the SVGA mode - and keep the
game window reduced a couple notches for a better frame rate. Unlike
SVGA flight games, etc , that texure map a few visible polygonal objects,
CyberMage has an entire 3-D environment to render and there are just so many
finely detailed textures being displayed - it takes a lot of horsepower to
display them all - particularly in SVGA.

The VGA mode isn't standard 320x200 - it's actually 320x240 (13,000 more
pixels!) and should run like a champ - almost *too* fast on a Pentium.

Thanks for the input! We're still working on the release version of the game,
with all the story elements, the city and other cool stuff.

-Chris
Origin Marketing

lo...@kuhub.cc.ukans.edu

unread,
Aug 28, 1995, 3:00:00 AM8/28/95
to

>>I downloaded the 9 meg file from Origin and ran the demo with a
>>very easy couple of clicks. WINZIP using PKZ FX 2.04g did the
>>job. There are a couple of extraction stages, but under WIN95
>>everything went smoothly. Simply clicking on CM.BAT from the
>>WIN95 explorer, and I was in eye and ear Candy heaven. Action
>>seems very cool! Great, no incredible graphics, on my P90 with
>>16 meg, 1 meg cache, and Diamond Stealth 64 PCI 2meg VRAM. I
>>ran the demo in full graphics SVGA 256 colour mode. It seems
>>the minimum requirements for this mode are pretty steep -

I also am using Win95, however in SVGA mode, the graphics are all
compressed to the top 3 inches of the screen, but is ok in VGA mode. Not
sure if this is a result of Win95 or my STB Nitro PCI (Cirrus Logic chipset)
video card.

Anyone else with that problem?


hsm...@origin.ea.com

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Aug 28, 1995, 3:00:00 AM8/28/95
to

If this happens to you, just run UNIVBE before running the game's executable
each time. That should fix the problem. UNIVBE is included with the demo and
will be included with the game. The game itself, by the way, will include many
features that the demo doesn't. We got look-up and look-down in as of today
(for the game only, keep in mind). The feature basically went unnoticed a few
years ago when we did it for Underworld, but now everyone wants it. We thought
it was a good idea way back then, and we still do. By the way, what keyboard
commands would you like to see for this feature? Pageup/page-down?

>>>I downloaded the 9 meg file from Origin and ran the demo with a
>>>very easy couple of clicks. WINZIP using PKZ FX 2.04g did the
>>>job. There are a couple of extraction stages, but under WIN95
>>>everything went smoothly. Simply clicking on CM.BAT from the
>>>WIN95 explorer, and I was in eye and ear Candy heaven. Action
>>>seems very cool!

>I also am using Win95, however in SVGA mode, the graphics are all

>compressed to the top 3 inches of the screen, but is ok in VGA mode. Not
>sure if this is a result of Win95 or my STB Nitro PCI (Cirrus Logic chipset)
>video card.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

"That which does not kill us, makes us stranger."

Trevor Goodchild

Harvey Smith
sa...@io.com
hsm...@origin.ea.com
WWW Page: http://www.io.com/~salem
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Jason Zisk

unread,
Aug 29, 1995, 3:00:00 AM8/29/95
to
hsm...@origin.ea.com wrote:


>If this happens to you, just run UNIVBE before running the game's executable
>each time. That should fix the problem. UNIVBE is included with the demo and
>will be included with the game. The game itself, by the way, will include many
>features that the demo doesn't. We got look-up and look-down in as of today
>(for the game only, keep in mind). The feature basically went unnoticed a few
>years ago when we did it for Underworld, but now everyone wants it. We thought
>it was a good idea way back then, and we still do. By the way, what keyboard
>commands would you like to see for this feature? Pageup/page-down?

Any key we want. <G> Ya know configurable? It is a needed thing in
an action game. Although pageup/down seems to be the standard now
adays.
- Jason Zisk a.k.a. Sufferin' Pup
- Sophmore at the University of Hartford College of Arts and Sciences
- email: suf...@cris.com

// It is really sad that dialog boxes in windows have to
// commit suicide so that the program may continue.
EndDialog(hwnd,TRUE);


Brian Rauchfuss - PCD

unread,
Aug 30, 1995, 3:00:00 AM8/30/95
to
In article <hsmith.64...@origin.ea.com>, <hsm...@origin.ea.com> wrote:

>... We got look-up and look-down in as of today

>(for the game only, keep in mind). The feature basically went unnoticed a few
>years ago when we did it for Underworld, but now everyone wants it. We thought

I certainly noticed it! UW2 is one of my favorite games!

>it was a good idea way back then, and we still do. By the way, what keyboard
>commands would you like to see for this feature? Pageup/page-down?

That would certainly be easier to remember than the UW keys. I would prefer
being able to have one hand on the keyboard and one on the joystick (better
control than mouse). This means having the keys close together. It might be
neccessary to have the keys remappable to please everyone.

Brian

Mark Jurisevic

unread,
Sep 7, 1995, 3:00:00 AM9/7/95
to
> commands would you like to see for this feature? Pageup/page-down?
>

I was hoping you guys would add this feature. I haven't finished the
game yet but when I do I will post a review. So far I like the game.
I think it is very atmospheric but I think that the guards need a
little more intelligence. For example when you encounter the helmeted
soldiers by the tank they spot you and say something like "intruder
spotted" etc but if you go back around the corner they don't follow
you.

Pageup = lookup
Pagedown = lookdown
Home = brings you back to central view.


Regards


MAJ

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