-Quatoria
--
In this unpredictable, oftentimes contentious world,
sometimes you just have to sit back, take a moment to
reflect, and say "Well, I'll be a greased Jesus!"
When I was in one of the three forest sections available after meeting Elhan
and the elves, while heading back to Amn, I got ambushed in one of the
sections by a pack of guys -- mercenary, mage, priest of Cyric, skeleton,
duergar, and some other shit. My mage and cleric each dropped a finger of
death on the priest and duergar respectively. Both died instantly. So yes,
it is possible.
David
>When I was in one of the three forest sections available after meeting Elhan
>and the elves, while heading back to Amn, I got ambushed in one of the
>sections by a pack of guys -- mercenary, mage, priest of Cyric, skeleton,
>duergar, and some other shit. My mage and cleric each dropped a finger of
>death on the priest and duergar respectively. Both died instantly. So yes,
>it is possible.
So far, I've tried disintegrate and death on three druids, four mages,
two clerics, a couple of liches, some pit fiends, etc, and all of them
have made their saving throws repeatedly. As for death (not finger of
death, just death) it seems totally fucking useless, since it misses
if the target isn't good enough to stand still for it.
> I'm just wondering if this is just my experience. So far,
>disintegrate, and death spell, et al, have been utterly pointless. In
>over a dozen castings, I have never, ever, had an enemy character fail
>a save. I've cast four disintegrates in a row at someone, and every
>single time, they've made their saving throw. Has anyone had any luck
>with these spells? Have I been unlucky, or is this just another way
>the Infinity Engine cheats for the AI to artificially increase
>difficulty, similar to how it allows enemy thieves to hide and
>backstab while in plain view of your entire party?
>
>-Quatoria
About the thieves, I don't know, but there were a few places where
disintegrate was successful for me. I should also note that at that
point, I had done nearly all the quests, and was sort of backtracking
from the most difficult ones to the easiest ones.
Incase you want to know where, just read on.
*** Chapter 2 spoilers ****
*spoiler space*
*spoiler space*
Just to be on the safe side. It did work twice for me. And I've only
used it twice as well..
Once was in the sewers, which I'm just recently finishing up (as well
as Ch.2). The party in the northern parts (with the dwarf wanting 1000
gold to let you pass), I cast it on the magician, and puff, it just
sort of disintegrated.
The other success was with the mage that held Haer'Dalis captive. The
bugger just collapsed after a successful disintegrate.
Kevin
> As for death (not finger of
> death, just death) it seems totally fucking useless, since it misses
> if the target isn't good enough to stand still for it.
I haven't played BG2, but I noticed that problem with a lot of spells in
BG, such as fireball, etc. It was one of the big things that contributed
to me disliking the engine.
Sent via Deja.com http://www.deja.com/
Before you buy.
>In article <lBHXORMsPQ4iDZ...@4ax.com>,
> Quatoria <quat...@NOSPAMbellsouth.net> wrote:
>
>> As for death (not finger of
>> death, just death) it seems totally fucking useless, since it misses
>> if the target isn't good enough to stand still for it.
>
>I haven't played BG2, but I noticed that problem with a lot of spells in
>BG, such as fireball, etc. It was one of the big things that contributed
>to me disliking the engine.
Fireball is much more useful when your mage has the robe of vecna. If
FB is your first spell, you can get it off instantly.
Pit Fiends almost definitely have magic resistance. Clerics and Druids
have very, very good saves vs death magic - a 1st lvl cleric would save
against finger of death (does that really allow a save?) 50% of the time
IIRC. Mages have very good saves vs spells, although I'm not sure if
disintegrate counts as death magic or not. Thank the gods 3E got rid of
the old saving throw system.
This is the general problem with spells that allow saving throws. At
the higher levels, anything that you'd really want to cast it on will
probably make the save. And even if there is no save allowed, a lot of
creatures have magic resistance.
Anyway, try finger of death on thieves and fighters, it'll probably work
great (on the thieves, anyway).
The problem in BG2 is that many of the monsters/enemies are such a high
level that their saving throws just like yours make it highly likely
that your spell will fail.
That's why I stick with the old reliables. Burning hands cast by a high
level wizard or sorceror can really do a number on a monster. Chromatic
Orb is pretty powerful too if cast by a high level magic user.
In the PnP version of D&D Lightning bolt used to be a really kick ass
spell but in BG it sucks. It almost always misses unless you are
casting it at a stationary target of course.
Flame Arrow is useful as well as Melf's Acid arrow.
It's all a matter of choice I guess and it's difficult to resist using
the really high level spells but if you use them against high level
enemies be prepared for them to be ineffective.
Quatoria wrote:
>
> I'm just wondering if this is just my experience. So far,
> disintegrate, and death spell, et al, have been utterly pointless. In
> over a dozen castings, I have never, ever, had an enemy character fail
> a save. I've cast four disintegrates in a row at someone, and every
> single time, they've made their saving throw. Has anyone had any luck
> with these spells? Have I been unlucky, or is this just another way
> the Infinity Engine cheats for the AI to artificially increase
> difficulty, similar to how it allows enemy thieves to hide and
> backstab while in plain view of your entire party?
>
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I just had disintegrate work on the Shade Dragon.. it was really kicking my
parties butt (mostly level 9 - 10 characters) so I cast it.. the dragon just
turned to dust.. but like the description says, i lost an item.. the dragon
scales.. :(.
Reload, try again, without disintegrate.. managed to kill it after a battle
of epic proportions (and those sorcerors kick butt.. very adaptive to the
situation.)
TT
>
>Anyway, try finger of death on thieves and fighters, it'll probably work
>great (on the thieves, anyway).
Who the hell needs to cast finger of death on fighters or thieves?
Sigh. Except the thieves with the cloaking devices that let them warp
out of view by hiding in shadows right in front of the watching eyes
of your party. I really dislike that AI cheat - it makes tactics
pointless when a thief can backstab your mage, hide in shadows again,
and backstab again, all while you're trying to attack him.
Works fine, just try it on some peasants!
:)
There are also several cows and dogs in the slums that it works perfectly
well on.
Troy
This is the problem. Worsk great on thing that can't make saving throws but
anything that can never seems to fail.