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MORROWIND - Giving Up, Just too SLOW!

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Knight37

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May 6, 2002, 10:18:39 PM5/6/02
to
I was having a really cool time, exploring a smugglers cave, and stuff. And
then I made the mistake of taking a Silt Strider or whatever they are
called to Balmora to start the main quest.

OMFG!!!

I thought the performance was bad in the little village, but this, THIS is
*REALLY* unplayable. I can't figure it out, either. It's not a FPS problem,
or at least, if it is, it's not showing as a FPS problem with either FRAPS
or the built in fps shower. It still shows 10-20 FPS during the city.

HOWEVER...

That ain't right, it just isn't accurate AT ALL!! I move 2 feet. The game
pauses half a second. Move another foot. Pause... Again... pause.. try to
turn a little... pause a full second... move pause move pause ARGH!!!!

What could be causing this rediculous pausing?!! Sometimes I have to
repeatedly hit the key to bring up the inventory screen, the response is
soo soo poor!!

I think there must be something seriously wrong with my setup because I
can't see how anyone could possibly regard this as playable. And like I
said, the FPS didn't really indicate a problem, just playing it did.

I don't think I can take much more of this, I might just shelve this one
until later. MUCH later. If anyone knows what possibly might be happening
I'll try some things though.

--

Knight37

When I need a drug in me
And it brings out the thug in me
Feel something tugging me
Then I want the real thing not tokens
-- Depeche Mode, "Sweetest Perfection"

William Abner

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May 6, 2002, 10:21:35 PM5/6/02
to
On 7 May 2002 02:18:39 GMT, Knight37 <knig...@email.com> wrote:


>I thought the performance was bad in the little village, but this, THIS is
>*REALLY* unplayable. I can't figure it out, either. It's not a FPS problem,
>or at least, if it is, it's not showing as a FPS problem with either FRAPS
>or the built in fps shower. It still shows 10-20 FPS during the city.
>
>HOWEVER...
>
>That ain't right, it just isn't accurate AT ALL!! I move 2 feet. The game
>pauses half a second. Move another foot. Pause... Again... pause.. try to
>turn a little... pause a full second... move pause move pause ARGH!!!!
>
>What could be causing this rediculous pausing?!! Sometimes I have to
>repeatedly hit the key to bring up the inventory screen, the response is
>soo soo poor!!

Man that bites. Try Defragging the HD? How muich HD space do you have
free? It needs a gig, I believe.

Jerry Taylor

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May 6, 2002, 10:23:30 PM5/6/02
to
My guess is that it's a graphics card issue. My hope is that it's a
graphics card issue ... because the same damned thing is happening to me and
the 10,000 Maniacs are screaming "Get a new graphics card" (loser ...
welfare bum ... software pirate ... deadbeat ... etc.). Not sure if I will
or not, but damn, I feel your pain.


"Knight37" <knig...@email.com> wrote in message
news:Xns9206D70A4...@130.133.1.4...

Christopher Tong

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May 6, 2002, 10:38:27 PM5/6/02
to

Knight37 wrote:

> [Frame rate's decent, it's the obnoxious and consistent pausing that's getting to me.]

Is your CD-ROM drive accessing while you pause? Do you have that No-CD
crack installed?

Chris

Knight37

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May 6, 2002, 10:31:58 PM5/6/02
to
"Jerry Taylor" <tay...@erols.com> once tried to test me with:

> My guess is that it's a graphics card issue. My hope is that it's a
> graphics card issue ... because the same damned thing is happening to
> me and the 10,000 Maniacs are screaming "Get a new graphics card"
> (loser ... welfare bum ... software pirate ... deadbeat ... etc.).
> Not sure if I will or not, but damn, I feel your pain.

The thing is, people with lesser systems than mine have said they can play
this thing. Well unless these people are masochists I'm not buying it...
Something HAS to be wrong with my setup somehow.

Knight37

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May 6, 2002, 10:34:54 PM5/6/02
to
Christopher Tong <ct...@polbox.com> once tried to test me with:

No, and yes. I didn't really see a performance change from using the crack.

Bob Perez

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May 6, 2002, 10:36:07 PM5/6/02
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"Knight37" <knig...@email.com> wrote in message
news:Xns9206D70A4...@130.133.1.4...

> OMFG!!!

> I think there must be something seriously wrong with my setup because I
> can't see how anyone could possibly regard this as playable. And like I
> said, the FPS didn't really indicate a problem, just playing it did.

Well, I could say that this is the most poorly performing, bloated and
demanding game I've ever played, but you know that already and it sounds
like your experience is a lot worse than others, so maybe there is something
wrong in your setup. You *did* apply the NO CD patch, right? Very
significant framerate increase with that. The game performs with noticeable
choppiness on my P42g, 1g ram, GF3. Lousy performer, but I have to admit I'm
having a great time with it.

--

Bob Perez

"How would you prefer to be immortalized, by your books or by your films?"
"I don't want to be immortalized by my work, I want to be immortalized by
not dying". - Woody Allen


Dave Caspermeyer

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May 6, 2002, 10:50:22 PM5/6/02
to
Not sure if this will help much, but here goes...

As with most performance problems, I recommend getting the latest drivers
for the video. Do a disk defragmentation as well. Also Microsoft does have
support for their operating systems at www.windowsupdate.com. Another option
is to get BIOS updates for the motherboard, but I consider that a last-ditch
potential. I don't see any reason for me to buy Morrowind until it gets more
reasonable in price.

It's quite possible that DirectX 8.1 is required, and a video card that
supports it. Though from what I've read so far, older video cards are
supposed to be supported. I have to wonder if perhaps this could be a repeat
of the lousy performance Diablo2 gets in 3D mode with nVidia cards.
Hopefully, performance problems will get addressed quickly.

"Knight37" <knig...@email.com> wrote in message
news:Xns9206D70A4...@130.133.1.4...

DocScorpio

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May 6, 2002, 10:50:08 PM5/6/02
to

Knight37 <knig...@email.com> wrote in message
news:Xns9206D9491...@130.133.1.4...

> "Jerry Taylor" <tay...@erols.com> once tried to test me with:
[snip]

>
> The thing is, people with lesser systems than mine have said they can play
> this thing. Well unless these people are masochists I'm not buying it...
> Something HAS to be wrong with my setup somehow.
>
> --
>
> Knight37
>
> When I need a drug in me
> And it brings out the thug in me
> Feel something tugging me
> Then I want the real thing not tokens
> -- Depeche Mode, "Sweetest Perfection"

I get no more than 11-13 FPS in Balmoral, but everything runs smoothly
enough at 800x600. At 1024, however, it's a little like wading through
molasses....and, yes, I do recall that menu responsiveness was slower (had
to hold down the key longer to get a response). P3 850 with a TNT2 M64
card.


Blake's HouseBoy

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May 6, 2002, 10:54:37 PM5/6/02
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test ignore


Paul

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May 6, 2002, 10:55:24 PM5/6/02
to
I have the same problem with the game pausing periodically. The frame rates
are fine otherwise. I tried installing the NO-CD crack form CopyGameWorld
but the game wouldn't run after I ran the registry exe.

I have plenty of RAM (512MB) and a good video card (GF3 / 64MB) so I don't
think the problem is a poor system. I could put up with the slower frame
rates (compared to other FPSes) if the game wouldn't stop every 2 seconds or
so. It makes me dizzy.


"Knight37" <knig...@email.com> wrote in message

news:Xns9206D9C7A...@130.133.1.4...

Bob Perez

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May 6, 2002, 11:23:17 PM5/6/02
to

"Paul" <pa...@nospam.com> wrote in message
news:udegh8t...@corp.supernews.com...

> I have the same problem with the game pausing periodically. The frame
rates
> are fine otherwise. I tried installing the NO-CD crack form CopyGameWorld
> but the game wouldn't run after I ran the registry exe.

There was no registry exe with the NO-CD crack that I used. Just a
replacement .exe. I saw a pretty significant increase in framerate when I
applied it. Try getting the other one (if someone has a link to it, I no
longer do. If not, email me and I'll send it to you).

Courageous

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May 7, 2002, 12:03:16 AM5/7/02
to

>What could be causing this rediculous pausing?!!

Try saving, exiting the game, and then restarting
and reloading your game. Morrowind leaks memory like
niagra falls.

C//

Devo

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May 7, 2002, 1:15:40 AM5/7/02
to
On 7 May 2002 02:18:39 GMT, Knight37 <knig...@email.com> wrote:

>I was having a really cool time, exploring a smugglers cave, and stuff. And
>then I made the mistake of taking a Silt Strider or whatever they are
>called to Balmora to start the main quest.
>
>OMFG!!!
>
>I thought the performance was bad in the little village, but this, THIS is
>*REALLY* unplayable. I can't figure it out, either. It's not a FPS problem,
>or at least, if it is, it's not showing as a FPS problem with either FRAPS
>or the built in fps shower. It still shows 10-20 FPS during the city.
>
>HOWEVER...
>
>That ain't right, it just isn't accurate AT ALL!! I move 2 feet. The game
>pauses half a second. Move another foot. Pause... Again... pause.. try to
>turn a little... pause a full second... move pause move pause ARGH!!!!
>
>What could be causing this rediculous pausing?!! Sometimes I have to
>repeatedly hit the key to bring up the inventory screen, the response is
>soo soo poor!!
>
>I think there must be something seriously wrong with my setup because I
>can't see how anyone could possibly regard this as playable. And like I
>said, the FPS didn't really indicate a problem, just playing it did.
>
>I don't think I can take much more of this, I might just shelve this one
>until later. MUCH later. If anyone knows what possibly might be happening
>I'll try some things though.

Hmm , I have heard many reports of this. Can you post your specs
Knight, including most importantly your RAM.

I get similar pauses where it stops for half a second but they are
quite infrequent indeed, not sure if it is loading or what. Maybe
once every 5 minutes or so maybe longer.

--------------
Devo

foamy

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May 7, 2002, 1:59:49 AM5/7/02
to
In article <Xns9206D9491...@130.133.1.4>,
Knight37 <knig...@email.com> wrote:

>The thing is, people with lesser systems than mine have said they can play
>this thing. Well unless these people are masochists I'm not buying it...
>Something HAS to be wrong with my setup somehow.


There something definitely fishy with your setup. I just took the insect to
Balmora to try and duplicate your experience. As you know my system
isn't as good as yours, but I'll give it here for those who don't know but
might be interested:

Win98
PIII-700
512 RAM
S/B AWE 64
AOpen PA256 MX [ GForce2-MX ]

I'm using the 23.11 NVidia drivers [ the ones just preceding the latest ]

Now, I cranked everything up to the max. Sound and music on high quality /
AI distance / shadows / draw distance, everything I could see to turn up, I
did.

I got off the insect and started running around. I experienced in about 15
minutes of this perhaps 3 little stutters, 2 of them on the steps in the same
place leading up to the insect. None of them lasted even a second. My
frame rates were averaging about 8. I had a low of 6 and highs of 12 or
13.

I started lowering stuff, resulting in shadows off, music all the way down,
sound on low quality, AI distance to 50%, draw distance to around 55%,
and my average frame rate climbed to around 17, with the range from
about 13 to 23. I could get highs of in the high 30's and 40's for example
looking up at the sky. No stuttering or stalling running around and talking
to people etc.

I format and reinstall [ perhaps every couple months ] , scandisk and defrag
often [ once a week or so ] and don't have things like firewalls, ICQ, anti-
virus, etc installed. Just a couple proggies like WinMX, FreeWheel. The only
thing running when I play is FreeWheel, systray, and explorer.

I can't think of anything more at the moment which might give you a clue
as to what could be wrong, but if you think of anything, just ask. It seems to
me there is something which is buggering up the works for you, and if it
runs true to form it's just some simple little pesky thing which once it's
identified, can be easily fixed.


Jim

Ross Ridge

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May 7, 2002, 1:59:38 AM5/7/02
to
Knight37 <knig...@email.com> wrote:
>That ain't right, it just isn't accurate AT ALL!! I move 2 feet. The game
>pauses half a second. Move another foot. Pause... Again... pause.. try to
>turn a little... pause a full second... move pause move pause ARGH!!!!

Yikes, that's bad. All I can suggest is trying the usuall things,
try turning off sound, disabling any virus scanners or other background
utilities, etc... Hmm... you might want to check things like AGP window
size in your BIOS. Balmora does stretch across a couple of zones, so you
will get some disk loading as you move around it, but not every two feet.
The only things I can think might be causing your problems are some sort
of soundcard glitch or a problem with texture swaping.

>I don't think I can take much more of this, I might just shelve this one
>until later. MUCH later. If anyone knows what possibly might be happening
>I'll try some things though.

Mean time you could try playing with the editor. :-)

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rri...@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //

Beardo

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May 7, 2002, 4:15:54 AM5/7/02
to
* Recommended at Morrowind site at http://www.elderscrolls.com

* Windows swapfile ( I suggest 1MB size)

* 32MB Direct3D compatible video card and DirectX 8.1 compatible driver
* DirectX 8.1 compatible sound card


SUPPORTED VIDEO CARD CHIPSETS:
* NVIDIA GeForce4
* NVIDIA GeForce3
* NVIDIA GeForce2
* NVIDIA GeForce 256
* NVIDIA TNT2
* ATI Radeon 8500
* ATI Radeon 7500
* ATI Radeon 7200
* ATI Radeon
* ATI Rage 128
* Matrox G550
* Matrox G450
* Matrox G400


"Dave Caspermeyer" <dave.cas...@cox.net> skrev i meddelandet news:OhHB8.26539$v32.2...@news1.west.cox.net...

Waylander

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May 7, 2002, 5:13:41 AM5/7/02
to
> I don't think I can take much more of this, I might just shelve this one
> until later. MUCH later. If anyone knows what possibly might be happening
> I'll try some things though.
>
> --
>
> Knight37
>
> When I need a drug in me
> And it brings out the thug in me
> Feel something tugging me
> Then I want the real thing not tokens
> -- Depeche Mode, "Sweetest Perfection"


I get the same problem too, and it is not cause of the fps well that too,
but it愀 the hardisk that is churning away like crazy after playing for
awhile making it, you said it unplayable, walk a step churn churn churn
15sec later move another step churn churn churn. Aaargh screw this churn
churn save & exit game churn churn 15 minutes later the game quits..
Only way to fix it is to exit the game totally and reload the save game. It
seems to eat up virtual mem like crazy, often while playing I get a msg
window that system is low on vmem, then I get a windows mouse pointer thats
glued to the middle of the game screen... I figured about 2gig free on a
partition should suffice for virtual memory, nope it does not.. Smells like
a bad memory leak somewhere.


Lucian Wischik

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May 7, 2002, 5:31:46 AM5/7/02
to
Waylander <wa...@nospam.psicorps.com> wrote:
>I get the same problem too, and it is not cause of the fps well that too,
>but it愀 the hardisk that is churning away like crazy... I figured about

>2gig free on a partition should suffice for virtual memory, nope

To you and Knight37 and other people people getting too much disk churn
and pauses:

are you using a fixed-size virtual memory space? or are you letting
windows manage virtual memory for you?

--
Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu

Arcana

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May 7, 2002, 5:57:14 AM5/7/02
to
"Jerry Taylor" <tay...@erols.com> skrev i en meddelelse
news:ab7dp1$3dt$1...@bob.news.rcn.net...

> My guess is that it's a graphics card issue. My hope is that it's a
> graphics card issue ... because the same damned thing is happening to me
and
> the 10,000 Maniacs are screaming "Get a new graphics card" (loser ...
> welfare bum ... software pirate ... deadbeat ... etc.). Not sure if I
will
> or not, but damn, I feel your pain.

I got me an Geforce3Ti w/128 megs PLUS 250 MB extra system RAM (totalling to
500).
My processor is only a humble 700 MHz Duron though, but i WANT to play this
game.


--
Greetings,
Arcana Dragon
-==(UDIC)==-


Memnoch

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May 7, 2002, 6:02:03 AM5/7/02
to

You should be ok with that.

Arcana

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May 7, 2002, 6:00:51 AM5/7/02
to
"Paul" <pa...@nospam.com> skrev i en meddelelse
news:udegh8t...@corp.supernews.com...

> I have plenty of RAM (512MB) and a good video card (GF3 / 64MB) so I don't
> think the problem is a poor system. I could put up with the slower frame
> rates (compared to other FPSes) if the game wouldn't stop every 2 seconds
or
> so. It makes me dizzy.

How fast is your harddisk? (RPM) - it may be loading from disk???

Dang Tran Vu

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May 7, 2002, 6:32:47 AM5/7/02
to
"Jerry Taylor" <tay...@erols.com> wrote in message news:<ab7dp1$3dt$1...@bob.news.rcn.net>...

> My guess is that it's a graphics card issue. My hope is that it's a
> graphics card issue ... because the same damned thing is happening to me and
> the 10,000 Maniacs are screaming "Get a new graphics card" (loser ...
> welfare bum ... software pirate ... deadbeat ... etc.). Not sure if I will
> or not, but damn, I feel your pain.

What did you expect for TNT M64 card?

henri Arsenault

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May 7, 2002, 8:38:24 AM5/7/02
to
In article <udegh8t...@corp.supernews.com>, "Paul" <pa...@nospam.com> wrote:

> I have the same problem with the game pausing periodically. The frame rates
> are fine otherwise. I tried installing the NO-CD crack form CopyGameWorld
> but the game wouldn't run after I ran the registry exe.
>
> I have plenty of RAM (512MB) and a good video card (GF3 / 64MB) so I don't
> think the problem is a poor system. I could put up with the slower frame
> rates (compared to other FPSes) if the game wouldn't stop every 2 seconds or
> so. It makes me dizzy.
>
>

Try waiting a bit whenit starts to read the disk (it should be the disk
and not the CD). When I do that then I can go for a while without the
stutter. I also noticed that if you are in certain places (boundaries I
guess) and you just rotate, the game really stutters as it successively
loads different areas.

All I have is a 32 mb TNT2 on a P3 667 with 265 mb and I don't have yourt
problem. I can usually RUN through the scenery without too many pauses...
Just to see, try turning off the sound, reducing the viewing distances in
the preferences and playing at 800x600. if you still have that problem,
something is definitely wrong with your system (or its support from this
game).

Henri

Fabian Lau

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May 7, 2002, 8:48:54 AM5/7/02
to
Knight37 wrote:

<snip>


> That ain't right, it just isn't accurate AT ALL!! I move 2 feet. The game
> pauses half a second. Move another foot. Pause... Again... pause.. try to
> turn a little... pause a full second... move pause move pause ARGH!!!!
>
> What could be causing this rediculous pausing?!! Sometimes I have to
> repeatedly hit the key to bring up the inventory screen, the response is
> soo soo poor!!

I don't know about Morrowind, since I don't have it yet, but I did
have the same problem with Jedi Knight 2. Was fluid enough until the
time I tried to run the game with Nandub in the background (consuming
120MB of memory, task priority set to lower). UT ran fine like that,
however.
My system is: Athlon 500, 384MB Ram, GeForce2MX, W2K

Anyway, my guess is that you either don't have enough RAM, or some
devious tasks running in the background. Try to kill the tasks first,
or train your memory, or do both. ;)

Christoph Nahr

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May 7, 2002, 9:11:49 AM5/7/02
to
On 7 May 2002 02:18:39 GMT, Knight37 <knig...@email.com> wrote:

>That ain't right, it just isn't accurate AT ALL!! I move 2 feet. The game
>pauses half a second. Move another foot. Pause... Again... pause.. try to
>turn a little... pause a full second... move pause move pause ARGH!!!!

Out of curiousity, do you have an IDE disk or a SCSI disk? Is the HD
light constantly blinking while the game is running? What about
others who are seeing the same stop & go operation?
--
http://www.kynosarges.de

Mark Morrison

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May 7, 2002, 10:20:58 AM5/7/02
to
On Tue, 7 May 2002 11:57:14 +0200, "Arcana" <marsu...@kangoroo.gov>
wrote:

>"Jerry Taylor" <tay...@erols.com> skrev i en meddelelse

That's my system !

I get 10-13 FPS in big cities like Balmora, and 24 FPS indoors.

And the water looks beautiful - just wait until you're on a shore,
looking across the water as the sun sets, watching fish make ripples
in the water... :)

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !

Knight37

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May 7, 2002, 10:20:17 AM5/7/02
to
ljw...@cus.cam.ac.uk (Lucian Wischik) once tried to test me with:

> Waylander <wa...@nospam.psicorps.com> wrote:
>>I get the same problem too, and it is not cause of the fps well that too,
>>but it愀 the hardisk that is churning away like crazy... I figured about
>>2gig free on a partition should suffice for virtual memory, nope
>
> To you and Knight37 and other people people getting too much disk churn
> and pauses:
>
> are you using a fixed-size virtual memory space? or are you letting
> windows manage virtual memory for you?
>

I am letting Windows manage Vmem. I noticed last night the problem got
significantly better by clearing up a big chunk of hard disk space. I'm
sick today *cough* *cough* (grin) and so I am going to try playing around
with it today and let you guys know if I come up with any other info.
Waylander, you should defrag your drive, that could help?

--

Knight37

To celebrate the fact
That we've seen the back
Of another black day
Take me in your arms
Forgetting all I couldn't do today
Black Celebration
-- Depeche Mode, "Black Celebration"

Knight37

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May 7, 2002, 10:21:32 AM5/7/02
to
"Arcana" <marsu...@kangoroo.gov> once tried to test me with:

IDE/UDMA 100, 7200 RPM on mine.

--

Knight37

"old man says "NOBody scares shit to avoid, but they
avoid because its f_cking dirty."
-- Sokwoo Lee, on csipg.strategic

Knight37

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May 7, 2002, 10:22:55 AM5/7/02
to
Fabi...@gmx.de (Fabian Lau) once tried to test me with:

> Anyway, my guess is that you either don't have enough RAM, or some
> devious tasks running in the background. Try to kill the tasks first,
> or train your memory, or do both. ;)

No tasks loaded... so that wasn't it. I use EndItAll.

--

Knight37

There is a star in the sky
Guiding my way with its light
And in the glow of the moon
Know my deliverance will come soon
-- Depeche Mode, "Waiting for the Night"

Knight37

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May 7, 2002, 10:24:00 AM5/7/02
to
Christoph Nahr <s...@reply-to.invalid> once tried to test me with:

It's IDE. I think it is access the HD not sure (I didn't hook up my LED
connector properly and I'm too lazy to fix it ;P).

--

Knight37

"I see a red door and I want it painted black,
no colours anymore I want them to turn black."
-- The Rolling Stones, "Paint It Black"

Lucian Wischik

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May 7, 2002, 10:34:44 AM5/7/02
to
Knight37 <knig...@email.com> wrote:
>It's IDE. I think it is access the HD not sure (I didn't hook up my LED
>connector properly and I'm too lazy to fix it ;P).

That'd be the problem then! The LED is what lets the HD work faster!
Excess heat (=energy) from the drive gets funelled out and turned into
light, and based on Einstein's E=mc^2 that's a massive amount of
energy that the light can emit. As it is, your HD is throttling itself
down to avoid burnout.

--
Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu

[All lies. Sorry. I know that inversion is the trope of demonic irony and
that I shouldn't do it really.]

Arcana

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May 7, 2002, 10:45:15 AM5/7/02
to
"Mark Morrison" <drdp...@aol.com> skrev i en meddelelse
news:niofdugnfd3raadug...@4ax.com

>> I got me an Geforce3Ti w/128 megs PLUS 250 MB extra system RAM
>> (totalling to 500).
>> My processor is only a humble 700 MHz Duron though, but i WANT to
>> play this game.
> That's my system !
> I get 10-13 FPS in big cities like Balmora, and 24 FPS indoors.

I've been playing Gothic (don't miss out on this one!) with avg 21 fps on a
geforce 2mx. The framerate didnt improve much on changing to GF3 TI200 (but
much higher res, ofcuz), but running 3dmark 2001 se was a nice experience!
:-) To me 20 fps is perfectly playable.

> And the water looks beautiful - just wait until you're on a shore,
> looking across the water as the sun sets, watching fish make ripples
> in the water... :)

Pixel shading, right....

> Bunnies ! Bunnies ! It must be BUNNIES !

Hunnys?

Waylander

unread,
May 7, 2002, 10:47:37 AM5/7/02
to
> To you and Knight37 and other people people getting too much disk churn
> and pauses:
>
> are you using a fixed-size virtual memory space? or are you letting
> windows manage virtual memory for you?
>
> --
> Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu

I´m using win2k for OS, haven´t found any option to allow windows to manage
swapmem though
But I have some set:
Swap 1. 382-800mb FAT32
Swap 2. 50-400mb NTSF
And the game is on a NTSF partition.
And yes I close down everything I can, system memory is 256mb I guess thats
an absolute minimum for the game..
Going to set it on defrag over night, hopefully I get som less churn churn
then. :)


Arcana

unread,
May 7, 2002, 10:50:52 AM5/7/02
to
"Knight37" <knig...@email.com> skrev i en meddelelse
news:Xns920760393...@130.133.1.4

> IDE/UDMA 100, 7200 RPM on mine.

Ive got an 7200 Seagate Barracuda - don't know about the UDMA-settings right
off hand. A fast harddisk is often overlooked when you want a fast gaming
system - people tend to focus on processor speed because they buy Dell and
what have we. Imho processor speed is not THAT important - RAM, GPU and CPU
has to work together without bottlenecks. A lot of commercial "game systems"
have bottlenecks that doesn't justify the high specs of some of the
components.

Well, I'm rambling - sorry... :-)

Roger Christie

unread,
May 7, 2002, 11:14:30 AM5/7/02
to
Knight37 <knig...@email.com> wrote in message news:<Xns9206D9491...@130.133.1.4>...
> "Jerry Taylor" <tay...@erols.com> once tried to test me with:

>
> > My guess is that it's a graphics card issue. My hope is that it's a
> > graphics card issue ... because the same damned thing is happening to
> > me and the 10,000 Maniacs are screaming "Get a new graphics card"
> > (loser ... welfare bum ... software pirate ... deadbeat ... etc.).
> > Not sure if I will or not, but damn, I feel your pain.
>
> The thing is, people with lesser systems than mine have said they can play
> this thing. Well unless these people are masochists I'm not buying it...
> Something HAS to be wrong with my setup somehow.
>
> --
>
> Knight37
>
> When I need a drug in me
> And it brings out the thug in me
> Feel something tugging me
> Then I want the real thing not tokens
> -- Depeche Mode, "Sweetest Perfection"

I think it must be. I get a pausing issue, but its nowhere /near/ as severe
as what you're reporting. This on a 950 Athlon w/ 256MB + GF3.

Knight37

unread,
May 7, 2002, 11:15:51 AM5/7/02
to
Devo <adamdev...@optushome.com.au> once tried to test me with:

> On 7 May 2002 02:18:39 GMT, Knight37 <knig...@email.com> wrote:
>>That ain't right, it just isn't accurate AT ALL!! I move 2 feet. The
>>game pauses half a second. Move another foot. Pause... Again...
>>pause.. try to turn a little... pause a full second... move pause move
>>pause ARGH!!!!

> Hmm , I have heard many reports of this. Can you post your specs


> Knight, including most importantly your RAM.

I think my problem is fixed. I still get sucky frame rates especially in
the city but at least the game is playable. I ended up uninstalling some
games and freed up 2gb of HD space and that helped.

My specs:

AMD Athlon T-bird 850 mhz
Asus K7V mobo
256 MB PC133 SDRAM
GeForce 2 MX 64 mb (Hercules brand) using 2181 driver (from Hercules).
Philips Accoustic Edge 5.1 (latest driver)
Windows 98

Anyway, I think the game is back to normal (ie. sucky but playable).
About the only "performance" related problem I'm still having is that
I'd like to be able to force VSYNC on, because the flickering/tearing
is really irritating.



> I get similar pauses where it stops for half a second but they are
> quite infrequent indeed, not sure if it is loading or what. Maybe
> once every 5 minutes or so maybe longer.

I am getting those still, but the every feet or so pauses are gone.

Arcana

unread,
May 7, 2002, 11:45:12 AM5/7/02
to
"Lucian Wischik" <ljw...@cus.cam.ac.uk> skrev i en meddelelse
news:ab8om4$f0$1...@pegasus.csx.cam.ac.uk

> energy that the light can emit. As it is, your HD is throttling itself
> down to avoid burnout.

Better put some more LED on your system. Not heavy 'nuff.

Fabian Lau

unread,
May 7, 2002, 11:48:55 AM5/7/02
to
Knight37 wrote:

> What could be causing this rediculous pausing?!! Sometimes I have to
> repeatedly hit the key to bring up the inventory screen, the response is
> soo soo poor!!

I've read over at the RPG dot forums that someone's stutterings were
gone after he used the cracked .exe that removes the SafeDisc wrapper,
as pointed out in other threads. So maybe that's the devious thingy
causing all this..

John S. Colton

unread,
May 7, 2002, 1:09:21 PM5/7/02
to
On Tue, 07 May 2002 08:15:54 GMT, Beardo wrote:

>* Recommended at Morrowind site at http://www.elderscrolls.com
>
>* Windows swapfile ( I suggest 1MB size)
>
>* 32MB Direct3D compatible video card and DirectX 8.1 compatible driver
>* DirectX 8.1 compatible sound card
>
>
>SUPPORTED VIDEO CARD CHIPSETS:
>* NVIDIA GeForce4
>* NVIDIA GeForce3
>* NVIDIA GeForce2
>* NVIDIA GeForce 256
>* NVIDIA TNT2
>* ATI Radeon 8500
>* ATI Radeon 7500
>* ATI Radeon 7200
>* ATI Radeon
>* ATI Rage 128
>* Matrox G550
>* Matrox G450
>* Matrox G400
>

[snip]

I've got a Voodoo 3 3000... has anyone had success playing the game
with that card? (Cel. 1.1 GHz, 128 MB RAM)

John


*****
John's new usenet motto:
"A soft answer turneth away wrath:
but grievous words stir up anger." --Prov. 15:1
*****

Knight37

unread,
May 7, 2002, 1:12:28 PM5/7/02
to
ljw...@cus.cam.ac.uk (Lucian Wischik) once tried to test me with:

> Knight37 <knig...@email.com> wrote:
>>It's IDE. I think it is access the HD not sure (I didn't hook up my LED
>>connector properly and I'm too lazy to fix it ;P).
>
> That'd be the problem then! The LED is what lets the HD work faster!
> Excess heat (=energy) from the drive gets funelled out and turned into
> light, and based on Einstein's E=mc^2 that's a massive amount of
> energy that the light can emit. As it is, your HD is throttling itself
> down to avoid burnout.
>

ROFL... Yah. OKAY! I'll TRY it!! ;P

--

Knight37

"I see a red door and I want it painted black,
no colours anymore I want them to turn black."
-- The Rolling Stones, "Paint It Black"

This signature was made by SigChanger.
You can find SigChanger at: http://www.phranc.nl/

Knight37

unread,
May 7, 2002, 1:13:58 PM5/7/02
to
"Waylander" <wa...@nospam.psicorps.com> once tried to test me with:

>> To you and Knight37 and other people people getting too much disk
>> churn and pauses:
>>
>> are you using a fixed-size virtual memory space? or are you letting
>> windows manage virtual memory for you?
>>
>> --
>> Lucian Wischik, Queens' College, Cambridge CB3 9ET.
>> www.wischik.com/lu
>

> I惴 using win2k for OS, haven愒 found any option to allow windows to


> manage swapmem though
> But I have some set:
> Swap 1. 382-800mb FAT32
> Swap 2. 50-400mb NTSF
> And the game is on a NTSF partition.
> And yes I close down everything I can, system memory is 256mb I guess
> thats an absolute minimum for the game..
> Going to set it on defrag over night, hopefully I get som less churn
> churn then. :)

That could be your problem. 400 mb swapfile isn't big enough for Morrowind,
I think it needs a gig.

--

Knight37

"Usenet is the place where the world's gamers come to fart after consuming
their games."
-- Polonius on csipg.rpg

Knight37

unread,
May 7, 2002, 1:15:45 PM5/7/02
to
Fabi...@gmx.de (Fabian Lau) once tried to test me with:

I tried it with and without the nocd EXE and it didn't seem to make any
difference to that particular problem. Making sure I had a lot of free HD
space DID seem to help, though. Actually I can't tell if NOCD EXE makes any
difference at all on the frames on my system...

--

Knight37

"A planet of playthings
We dance on the strings
Of powers we cannot perceive
'The stars aren't aligned
Or the gods are malign'
Blame is better to give than receive"
-- Rush "Free Will"

Jason

unread,
May 7, 2002, 1:42:51 PM5/7/02
to
I had the same problem with an Athlon 800 and Radeon 64 VIVO. I then
downloaded the Safedisc remover from Gamecopyworld and its been like
night and day. Not studdering when ash storms happen or when turning.
Everything has been incredibly smooth (compared to how it was) at
1023x768. I left all other options at their default values.

People keep saying to "Get the no cd patch", which is not correct. It
is the unsafedisc patch that you want. For some reason it is called
Morrowind-NOCD.exe but I think you still need to cd in the drive for
it. What it does is turns off the safedisc protection that causes the
massive slowdowns, especially on lower end machines.

Just go to www.gamecopyworld.com, get the unsafedisc patch made by
Yan. Unzip it (it's in ACE format) and insert it in the same directory
as your Morrowind.exe. Create a shortcut to the new Morrowind-nocd.exe
and use it to start the game. Its made an INCREDIBLE difference for
me.

Hope this helps.
Swiftraven

Vorlin

unread,
May 7, 2002, 1:48:20 PM5/7/02
to
"Knight37" <knig...@email.com> wrote in message
news:Xns92077D8D3...@130.133.1.4...

> I tried it with and without the nocd EXE and it didn't seem to make any
> difference to that particular problem. Making sure I had a lot of free HD
> space DID seem to help, though. Actually I can't tell if NOCD EXE makes
any
> difference at all on the frames on my system...

Note: the following is pure speculation

After reading a lot of these types of posts I'm starting to think that the
problem isn't a memory leak as some have thought, but that Morrowind never
releases memory it allocates for the various gaming areas. Thus as you play
and move around you end up with a -huge- swap file, and thus harddrive
performance and disk fragmentation start giving significant in-game
problems. This would be worse for systems that let Windows manage the
virtual memory since in those cases vmem tends to be fragmented into pieces
instead of in one contiguous block. If this is true then shutting down the
game and restarting should make the stutter disapper (as the old cached
areas would be flushed out). I don't have Morrowind, so can't test this.
It could also be a memory leak as some have suspected, it's hard to tell
leaking from caching if the caching is done on a huge scale. The reason I
started suspecting caching was the game's recommendation of 1 gig of swap
space. *boggle*

You can create a contiguous block of virtual memory by turning virtual
memory off, defragging your drive, then resetting virtual memory for a
custom setting where the minimum and maximum vmem sizes are the same.
Windows will then create one large block of contiguous vmem. This can often
help vmem performance, but make sure to choose a large size, because if you
end up needing more Windows will crash without warning as a rule.

Knight37

unread,
May 7, 2002, 1:56:47 PM5/7/02
to
col...@blochsimplespamblock.nrl.navy.mil (John S. Colton) once tried to
test me with:

> I've got a Voodoo 3 3000... has anyone had success playing the game


> with that card? (Cel. 1.1 GHz, 128 MB RAM)
>

Does it support DX8.1? I thought it didn't. If not, then probably not.
I'd also bump that memory up to at least 256mb preferably 512mb or more.

--

Knight37

I will lie for you! Beg and steal for you!
I will crawl on hands and knees until you see...
you're just like me.
-- Garbage, "No. 1 Crush"

Waylander

unread,
May 7, 2002, 2:19:51 PM5/7/02
to
> That could be your problem. 400 mb swapfile isn't big enough for
Morrowind,
> I think it needs a gig.
>
> --
>
> Knight37
>
> "Usenet is the place where the world's gamers come to fart after consuming
> their games."
> -- Polonius on csipg.rpg


If I understand the OS correctly I have one swapfile at 382-800mb and the
other at 50-400mb ie I have a total of 432-1200mb just for swap.
That should be enough. I can have 4 more swapfiles if I want but I惴 low on
diskspace on the other partitions. Oh well I惻l try to set aside 6 gigs
just for swap, 1 gig fixed on each partition.. Now that should be enough if
it isn愒 then nothing probably is...


Waylander

unread,
May 7, 2002, 2:24:47 PM5/7/02
to

"Vorlin" <vor...@bellsouth.net> skrev i meddelandet
news:7jUB8.44821$tT1.47...@e3500-atl1.usenetserver.com...

> "Knight37" <knig...@email.com> wrote in message
> news:Xns92077D8D3...@130.133.1.4...
> > I tried it with and without the nocd EXE and it didn't seem to make any
> > difference to that particular problem. Making sure I had a lot of free
HD
> > space DID seem to help, though. Actually I can't tell if NOCD EXE makes
> any
> > difference at all on the frames on my system...
>
> Note: the following is pure speculation
>
> After reading a lot of these types of posts I'm starting to think that the
> problem isn't a memory leak as some have thought, but that Morrowind never
> releases memory it allocates for the various gaming areas. Thus as you
play
> and move around you end up with a -huge- swap file, and thus harddrive
> performance and disk fragmentation start giving significant in-game
> problems.

I think that seems just about right according to the problem I惴 having, now
why the heck
doesn愒 it flush out it愀 cache from time to time, ofcourse you can still
leave the game, and
start it again but still.. That seems to be poor optimisation to me, and I
think that qualifies as a memory leak.
So, how -huge- will this swap eventually get, I wonder?


Brona

unread,
May 7, 2002, 2:44:18 PM5/7/02
to
> Beardo wrote...

> * Windows swapfile ( I suggest 1MB size)

Hmm, I think 1MB is a bit small. Perhaps you mean 1GB?

Kevin


John S. Colton

unread,
May 7, 2002, 2:46:07 PM5/7/02
to
On 7 May 2002 17:56:47 GMT, Knight37 wrote:

>col...@blochsimplespamblock.nrl.navy.mil (John S. Colton) once tried to
>test me with:
>
>> I've got a Voodoo 3 3000... has anyone had success playing the game
>> with that card? (Cel. 1.1 GHz, 128 MB RAM)
>>
>
>Does it support DX8.1? I thought it didn't. If not, then probably not.
>I'd also bump that memory up to at least 256mb preferably 512mb or more.

From what I understand, there are (unsupported, since the company
doesn't exist anymore) DX8.1 drivers available. So maybe it's a crap
shoot whether the card will work or not. That's why I was wondering if
anyone had personal experience. I haven't installed DX8.1 on my
computer yet, so I don't know what the odds are. Some people say
there's no problem, but then again, they're not playing MW are they!

foamy

unread,
May 7, 2002, 4:27:53 PM5/7/02
to
In article <9VMB8.5854$p56.1...@newsb.telia.net>,
"Waylander" <wa...@nospam.psicorps.com> wrote:

>I get the same problem too, and it is not cause of the fps well that too,

>but it愀 the hardisk that is churning away like crazy after playing for
>awhile making it, you said it unplayable, walk a step churn churn churn
>15sec later move another step churn churn churn. Aaargh screw this churn
>churn save & exit game churn churn 15 minutes later the game quits..
>Only way to fix it is to exit the game totally and reload the save game. It
>seems to eat up virtual mem like crazy, often while playing I get a msg
>window that system is low on vmem, then I get a windows mouse pointer thats
>glued to the middle of the game screen... I figured about 2gig free on a
>partition should suffice for virtual memory, nope it does not.. Smells like
>a bad memory leak somewhere.


What is your virtual memory set to ? Or do you have Windows managing it ?

Jim

foamy

unread,
May 7, 2002, 4:41:53 PM5/7/02
to
In article <PZUB8.5915$p56.1...@newsb.telia.net>,
"Waylander" <wa...@nospam.psicorps.com> wrote:

>I think that seems just about right according to the problem I惴 having, now
>why the heck
>doesn愒 it flush out it愀 cache from time to time, ofcourse you can still
>leave the game, and
>start it again but still.. That seems to be poor optimisation to me, and I
>think that qualifies as a memory leak.
>So, how -huge- will this swap eventually get, I wonder?


Ya it's a classic memory leak. Anarchy Online was the last game I
played which suffered from this, and given enough time, it would
eat up as large a swap as you could throw at it.

Jim

who...@wherever.com

unread,
May 7, 2002, 4:48:03 PM5/7/02
to
John S. Colton <col...@blochsimplespamblock.nrl.navy.mil> wrote:
: From what I understand, there are (unsupported, since the company

: doesn't exist anymore) DX8.1 drivers available. So maybe it's a crap
: shoot whether the card will work or not. That's why I was wondering if
: anyone had personal experience. I haven't installed DX8.1 on my
: computer yet, so I don't know what the odds are. Some people say
: there's no problem, but then again, they're not playing MW are they!

Morrowwind for some reason *requires* 32-bit color and won't run on Voodoo3
cards. It doesn't have anything to do with DX8.1 capabilities.

Memnoch

unread,
May 7, 2002, 4:55:38 PM5/7/02
to
On 7 May 2002 14:22:55 GMT, Knight37 <knig...@email.com> wrote:

>Fabi...@gmx.de (Fabian Lau) once tried to test me with:
>
>> Anyway, my guess is that you either don't have enough RAM, or some
>> devious tasks running in the background. Try to kill the tasks first,
>> or train your memory, or do both. ;)
>
>No tasks loaded... so that wasn't it. I use EndItAll.

Same here. Brillian little program. Just mark all the ones that can go and hit
the button. much quicker.

Warr

unread,
May 7, 2002, 4:56:21 PM5/7/02
to

"foamy" <fo...@telus.net> wrote in message
news:dNWB8.23095$rS5.9...@news2.telusplanet.net...

Ahh- Haa....found out where else you are lurking now foamy!

Warr


Tim Chown

unread,
May 7, 2002, 6:11:37 PM5/7/02
to
In <dNWB8.23095$rS5.9...@news2.telusplanet.net> fo...@telus.net (foamy) writes:

>What is your virtual memory set to ? Or do you have Windows managing it ?

Well, I guess 1GB RAM is pretty much standard these days on even a relatively
entry level system... sounds like MW needs it...

Or does the game specifically write areas to disk in the game's own temporary
files?

tim

Greg Campbell

unread,
May 7, 2002, 5:54:08 PM5/7/02
to
col...@blochsimplespamblock.nrl.navy.mil (John S. Colton) wrote in message news:<3cd80a03....@news.nrl.navy.mil>...

> On Tue, 07 May 2002 08:15:54 GMT, Beardo wrote:
>
> >* Recommended at Morrowind site at http://www.elderscrolls.com
> >
> >* Windows swapfile ( I suggest 1MB size)
> >
> >* 32MB Direct3D compatible video card and DirectX 8.1 compatible driver
> >* DirectX 8.1 compatible sound card
> >
> >
> >SUPPORTED VIDEO CARD CHIPSETS:
> >* NVIDIA GeForce4
> >* NVIDIA GeForce3
> >* NVIDIA GeForce2
> >* NVIDIA GeForce 256
> >* NVIDIA TNT2
> >* ATI Radeon 8500
> >* ATI Radeon 7500
> >* ATI Radeon 7200
> >* ATI Radeon
> >* ATI Rage 128
> >* Matrox G550
> >* Matrox G450
> >* Matrox G400
> >
> [snip]
>
> I've got a Voodoo 3 3000... has anyone had success playing the game
> with that card? (Cel. 1.1 GHz, 128 MB RAM)

I believe Morrowind requires 32-bit color to run; since none of the
Voodoo cards support that, I'm afraid you're out of luck. :(

foamy

unread,
May 7, 2002, 5:55:21 PM5/7/02
to
In article <VbXB8.38362$xS2.2...@news1.calgary.shaw.ca>
, "Warr" <ye...@yeah.com> wrote:

>Ahh- Haa....found out where else you are lurking now foamy!
>
>Warr

Busted !

Hey Warr. :-)

Jim

foamy

unread,
May 7, 2002, 5:57:41 PM5/7/02
to
In article <kpfgdus1605j680ko...@4ax.com>,
Memnoch <mem...@nospamforme.ntlworld.com> wrote:


Does it have to run in order to use it ?

Jim

Knight37

unread,
May 7, 2002, 6:07:43 PM5/7/02
to
fo...@telus.net (foamy) once tried to test me with:

>>>No tasks loaded... so that wasn't it. I use EndItAll.
>>
>>Same here. Brillian little program. Just mark all the ones that can go
>>and hit the button. much quicker.
>
>
> Does it have to run in order to use it ?

It isn't a stay resident program. You just run it, kill everything that is
running, and then close it. Then run your game.

--

Knight37

When a hyped up game doesn't release a demo it's like a gorgeous girl who
doesn't want to get naked until we are married so we can see that she has
saggy tits.
-- Tom Bishop on csipg.action

Thomas Hoffend

unread,
May 7, 2002, 6:56:53 PM5/7/02
to

"Arcana" <marsu...@kangoroo.gov> wrote in message
news:3cd7f668$0$58762$edfa...@dspool01.news.tele.dk...

> "Lucian Wischik" <ljw...@cus.cam.ac.uk> skrev i en meddelelse
> news:ab8om4$f0$1...@pegasus.csx.cam.ac.uk
>
> > energy that the light can emit. As it is, your HD is throttling itself
> > down to avoid burnout.
>
> Better put some more LED on your system. Not heavy 'nuff.
>

No, what you really need for a boost is
some radioactive electrons. Move to a
town that gets power from a nuclear plant.

TRH


foamy

unread,
May 7, 2002, 7:23:27 PM5/7/02
to
In article <Xns9207AF435...@130.133.1.4>,
Knight37 <knig...@email.com> wrote:

>> Does it have to run in order to use it ?
>
>It isn't a stay resident program. You just run it, kill everything that is
>running, and then close it. Then run your game.


Well there goes my latest " what's wrong with Knight's machine "
theory all to hell. :-)

Jim

Devo

unread,
May 7, 2002, 8:02:16 PM5/7/02
to
On 7 May 2002 15:15:51 GMT, Knight37 <knig...@email.com> wrote:

>Devo <adamdev...@optushome.com.au> once tried to test me with:
>
>> On 7 May 2002 02:18:39 GMT, Knight37 <knig...@email.com> wrote:
>>>That ain't right, it just isn't accurate AT ALL!! I move 2 feet. The
>>>game pauses half a second. Move another foot. Pause... Again...
>>>pause.. try to turn a little... pause a full second... move pause move
>>>pause ARGH!!!!
>
>> Hmm , I have heard many reports of this. Can you post your specs
>> Knight, including most importantly your RAM.
>
>I think my problem is fixed. I still get sucky frame rates especially in
>the city but at least the game is playable. I ended up uninstalling some
>games and freed up 2gb of HD space and that helped.
>
>My specs:
>
>AMD Athlon T-bird 850 mhz
>Asus K7V mobo
>256 MB PC133 SDRAM
>GeForce 2 MX 64 mb (Hercules brand) using 2181 driver (from Hercules).
>Philips Accoustic Edge 5.1 (latest driver)
>Windows 98

Well as for the framerates you arn't gonna get much better with a
GF2MX. I just upgraded from a gf2mx to a Gainward GF3 ti200 oc/ed to
ti500 coz I couldn't wait for the cheaper GF4 :)

--------------
Devo

Arcana

unread,
May 7, 2002, 11:56:09 PM5/7/02
to
"Thomas Hoffend" <trho...@attbi.com> skrev i en meddelelse
news:VYYB8.30263$tH3.9...@typhoon.mn.ipsvc.net

> No, what you really need for a boost is
> some radioactive electrons. Move to a
> town that gets power from a nuclear plant.

Mmmm - Springfield...

:-)


--
Greetings,
Arcana Dragon
-==(UDIC)==-


Arcana

unread,
May 8, 2002, 12:00:57 AM5/8/02
to
"Waylander" <wa...@nospam.psicorps.com> skrev i en meddelelse
news:bVUB8.5913$p56.1...@newsb.telia.net

> If I understand the OS correctly I have one swapfile at 382-800mb and
> the other at 50-400mb ie I have a total of 432-1200mb just for swap.

> That should be enough. I can have 4 more swapfiles if I want but I´m
> low on diskspace on the other partitions. Oh well I´ll try to set


> aside 6 gigs just for swap, 1 gig fixed on each partition.. Now that

> should be enough if it isn´t then nothing probably is...

Try using a fixed-size swapfile instead of a dynamic-sized, and adjust it to
double the amount of your physical RAM. That'll speed up things. If you have
more than one physical harddisk, place the swapfile on the drive that does
NOT contain your OS - that'll give you an extra little oomph.


--
Greetings,
Arcana Dragon
-==(UDIC)==-

Microsoft Certified Professional (MCP)


Falkentyne

unread,
May 8, 2002, 2:37:28 AM5/8/02
to
On Tue, 7 May 2002 11:44:18 -0700, "Brona" <slo...@spamela.com>
enlightened us by scribbling this gem of wisdom:

LOL !

"I have a bad feeling about this drop...."

-Falkentyne Dragon

Falkentyne

unread,
May 8, 2002, 2:37:29 AM5/8/02
to
On 7 May 2002 22:11:37 GMT, t...@ecs.soton.ac.uk (Tim Chown)

enlightened us by scribbling this gem of wisdom:


Whoa...since when did system requirements jump from 256 MB
recommended, to 1 GB recommended?

Goddamn.......these requirements are getting exponential by the
month.....

next thing, you'll REQUIRE a P4 3.0+ ghz with a brand new Matrox Omen
card or NV30, with 2 GB RAM to get playable frames in any game !

Wow, we're getting close to the 4 GB cacheable limit of current
CPU's...oh man....I think we'll be there by June.

who...@wherever.com

unread,
May 8, 2002, 3:11:07 AM5/8/02
to
Greg Campbell <gtc...@yahoo.com> wrote:
: I believe Morrowind requires 32-bit color to run; since none of the

: Voodoo cards support that, I'm afraid you're out of luck. :(

Actually, Voodoo4-5 cards do. Would be interesting to know if they can run
Morrowind.

sp...@spam.com

unread,
May 8, 2002, 4:40:10 AM5/8/02
to
In article <9fvgdukekambd9fhj...@4ax.com>, falke...@NOSPAMbigmailbox.net wrote:
>Whoa...since when did system requirements jump from 256 MB
>recommended, to 1 GB recommended?
>
>Goddamn.......these requirements are getting exponential by the
>month.....

The problem is that the average user seems to think throwing more hardware at
the problem is the solution.

If you are not doing a full reinstall of your OS at l east once every 3-6
months, then your computer is going to run like shit. Sorry folks, that's life
with Windows.

Furthermore, you need to keep up to date with all patches and drivers. Also,
if you cut corners on any piece of hardware, *that* will be your bottleneck.
Cheap ass motherboard? Piss poor hard drive? Cheap no-name RAM? All of these
are very poor decisions.

As I mentioned earlier, I'm currently rebuilding my main machine, and so I've
only been able to play Morrowind on my backup/guest machine (the box I have on
a desk for friends to game on when they come over). It has a mere GeForce2
Ultra, 256megs of DDR ram, and an athlon thunderbird 1.2 ghz. On that box, I
run the game at 1024x768x32 with all detail settings at about the middle
(including shadows). I was playing it at 1280 for a while, but went to a
smaller resolution so I could read the text better (they really need an option
to increase text size! On a 21" monitor at 1280 rez, the font is tiny).
Anyway, at those settings the game runs great. That was even BEFORE I started
using the no safedisc crack.

I am always boggled by people who have trouble running the game on monstrous
hardware. I'm a gear head too, and I am constantly replacing and upgrading
hardware. I can understand the fun of that =). I don't think I've used a
computer more than a year old for about 4-5 years. But there is more to having
a functional gaming rig than just installing buff hardware with a lot of
numbers. You have to know how to configure it properly and make sure you're
running the right software.

-Aristotle@Threshold
--
THRESHOLD RPG - Where Roleplaying is not an option, it's a requirement.

Player run clans, guilds, legal system, economy, religions, nobility, and
more. Roleplay online with thousands of people from all over the world.

http://www.threshold-rpg.com -**- telnet://threshold-rpg.com:23

Christoph Nahr

unread,
May 8, 2002, 5:12:11 AM5/8/02
to
On Wed, 08 May 2002 06:37:29 GMT, Falkentyne
<falke...@NOSPAMbigmailbox.net> wrote:

>Wow, we're getting close to the 4 GB cacheable limit of current
>CPU's...oh man....I think we'll be there by June.

Just buy an Itanium system with Windows XP 64! :-)
--
http://www.kynosarges.de

tomi heteaho

unread,
May 8, 2002, 5:51:15 AM5/8/02
to

<who...@wherever.com> wrote in message news:abaj2b$n9g$3...@kadri.ut.ee...


Yes. Tho for some curious reason the videos show only white (whats up
that??)
(Winxp, microsofts voodoo4 drivers)

Tomi

Knight37

unread,
May 8, 2002, 10:23:44 AM5/8/02
to
Passages from the Initmate Diary of "tomi heteaho"
<tomi.h...@pp.inet.fi>:

> Yes. Tho for some curious reason the videos show only white (whats up
> that??)
> (Winxp, microsofts voodoo4 drivers)
>

Probaby need to update your video codec's.

--

Knight37

I will cry for you. I will cry for you.
I will wash away your pain with all my tears...
and drown your fears.
-- Garbage, "No. 1 Crush"

Ross Ridge

unread,
May 8, 2002, 11:34:46 AM5/8/02
to
<falke...@NOSPAMbigmailbox.net> wrote:
>Wow, we're getting close to the 4 GB cacheable limit of current
>CPU's...oh man....I think we'll be there by June.

Well, it's more a hard limit. There are some crude architectural
extensions that let IA-32 CPUs like Pentiums use more than 4GB of RAM,
but the only versions of Windows that supports this are the Advanced
Server editions of Windows 2000/XP. Applications that need to use more
than 2 or 3Gb of memory also need to have to be specially written use
the extensions. But it'll be a couple of years or more before games run
into the 2Gb memory barrier, like they did the 640K barrier a decade or
so ago.

Christoph Nahr <diog...@kynosarges.de> wrote:
>Just buy an Itanium system with Windows XP 64! :-)

Except that Itanium CPUs are dog slow and so suck for games. But when
PC games reach the 2Gb barrier, the may very well break through it by
swithing to IA-64 architecture CPUs like the Itanium.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rri...@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //

Memnoch

unread,
May 8, 2002, 12:47:27 PM5/8/02
to
On Wed, 08 May 2002 08:40:10 GMT, sp...@spam.com wrote:

>In article <9fvgdukekambd9fhj...@4ax.com>, falke...@NOSPAMbigmailbox.net wrote:
>>Whoa...since when did system requirements jump from 256 MB
>>recommended, to 1 GB recommended?
>>
>>Goddamn.......these requirements are getting exponential by the
>>month.....
>
>The problem is that the average user seems to think throwing more hardware at
>the problem is the solution.
>
>If you are not doing a full reinstall of your OS at l east once every 3-6
>months, then your computer is going to run like shit. Sorry folks, that's life
>with Windows.

You don't need to do that at all. You just have to be careful what you install
and if you remove it, remove everything including registry crap. I make sure I
go through the registry by hand to make sure everything gets removed. You'd be
suprised what gets left behind (delieberately) by various companies.

Michael K

unread,
May 8, 2002, 12:49:31 PM5/8/02
to
who...@wherever.com wrote in message news:<abaj2b$n9g$3...@kadri.ut.ee>...

I have Voodoo 5 - ran Might & Magic IX with Direct X 8.1 no problem;
runs Morrowind but no videos, lots of white screens you have to 'ESC'
through. Game is also very slow - so it's going back to the store

Knight37

unread,
May 8, 2002, 2:45:43 PM5/8/02
to
Coming out of the closet, mrk...@home.com (Michael K) whispered:

> I have Voodoo 5 - ran Might & Magic IX with Direct X 8.1 no problem;
> runs Morrowind but no videos, lots of white screens you have to 'ESC'
> through. Game is also very slow - so it's going back to the store

The white screens instead of videos is most likely something wrong with
your video codecs. I think it plays BINK videos, might look around for
codecs for that. I can understand why you might be finding the performance
unacceptable, people with far better rigs than yours are also finding this
to be true, despite what the fanboys are saying. I do think that the game
is worth putting up with, though, the gameplay really is top notch.

--

Knight37

Vanessa Kensington: Mr. Powers, my job is to acclimatize you to the
nineties. You know, a lot's changed since 1967.
Austin Powers: No doubt, love, but as long as people are still having
promiscuous sex with many anonymous partners without protection while at
the same time experimenting with mind-expanding drugs in a consequence-free
environment, I'll be sound as a pound!
-- "Austin Powers"

Olaf

unread,
May 9, 2002, 5:15:33 PM5/9/02
to
"Roger Christie" <c...@mux.net> wrote in message
news:1ddde267.02050...@posting.google.com...
> Knight37 <knig...@email.com> wrote in message
news:<Xns9206D9491...@130.133.1.4>...
> >
> > The thing is, people with lesser systems than mine have said they
can play
> > this thing. Well unless these people are masochists I'm not buying
it...
> > Something HAS to be wrong with my setup somehow.
>
> I think it must be. I get a pausing issue, but its nowhere /near/ as
severe
> as what you're reporting. This on a 950 Athlon w/ 256MB + GF3.

I get pausing while running around towns, or approaching them. Its the
same thing I get when running around the world map when the game
transitions to a new 'zone'. I thought it was because it was loading
stuff, even though there is no loading bar like there is most of the
time when you zone in/out of a dungeon, etc. Doesnt everyone get them?

olaf


Olaf

unread,
May 9, 2002, 5:19:07 PM5/9/02
to
"Devo" <adamdev...@optushome.com.au> wrote in message >
> I get similar pauses where it stops for half a second but they are
> quite infrequent indeed, not sure if it is loading or what. Maybe
> once every 5 minutes or so maybe longer.

I get these when 'zoning' outdoors. Like when you approach a town, or
transition from one outdoor zone to another. I thought everyone got
them...mine are around 1sec probably. They dont happen a lot, and they
happen in the same places.

olaf


Olaf

unread,
May 9, 2002, 5:20:41 PM5/9/02
to
"Lucian Wischik" <ljw...@cus.cam.ac.uk> wrote in message
news:ab86u2$bsh$1...@pegasus.csx.cam.ac.uk...

> Waylander <wa...@nospam.psicorps.com> wrote:
> >I get the same problem too, and it is not cause of the fps well that
too,
> >but it愀 the hardisk that is churning away like crazy... I figured

about
> >2gig free on a partition should suffice for virtual memory, nope
>
> To you and Knight37 and other people people getting too much disk
churn
> and pauses:
>
> are you using a fixed-size virtual memory space? or are you letting
> windows manage virtual memory for you?

I have 512mb of RAM and I am using a fixed 768mb swap space, in XP Pro.
My swapfile and Morrowind are on the same drive.

olaf


Knight37

unread,
May 9, 2002, 5:47:38 PM5/9/02
to
"Olaf" <ola...@swbell.net> once tried to test me with:

> I get pausing while running around towns, or approaching them. Its the
> same thing I get when running around the world map when the game
> transitions to a new 'zone'. I thought it was because it was loading
> stuff, even though there is no loading bar like there is most of the
> time when you zone in/out of a dungeon, etc. Doesnt everyone get them?
>

I'm not talking about loading new stuff, I'm talking about staying in one
small area and just turning around in a circle causes pauses and jerks.
That's what it WAS doing, doesn't seem to do it with the sound disabled.

--

Knight37

This tagline intentionally left blank.

Brian H.

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May 8, 2002, 12:15:02 AM5/8/02
to

"Lucian Wischik" <ljw...@cus.cam.ac.uk> wrote in message
news:ab8om4$f0$1...@pegasus.csx.cam.ac.uk...
> Knight37 <knig...@email.com> wrote:
> >It's IDE. I think it is access the HD not sure (I didn't hook up my LED
> >connector properly and I'm too lazy to fix it ;P).
>
> That'd be the problem then! The LED is what lets the HD work faster!
> Excess heat (=energy) from the drive gets funelled out and turned into
> light, and based on Einstein's E=mc^2 that's a massive amount of

> energy that the light can emit. As it is, your HD is throttling itself
> down to avoid burnout.
>

ROFL. Nice one. I can imagine that your PC is like a X'mas tree.

> --
> Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu
> [All lies. Sorry. I know that inversion is the trope of demonic irony and
> that I shouldn't do it really.]


Seneca

unread,
May 10, 2002, 9:22:37 AM5/10/02
to
> "Vorlin" <vor...@bellsouth.net> skrev i meddelandet
[ . . . ]
> > Note: the following is pure speculation
> >
> > After reading a lot of these types of posts I'm starting to think that
the
> > problem isn't a memory leak as some have thought, but that Morrowind
never
> > releases memory it allocates for the various gaming areas. [ . . . ]

I thought that's what "memory leak" meant.

If that's not what it means, what does it mean?

Seneca


Knight37

unread,
May 10, 2002, 10:49:55 AM5/10/02
to
"Vorlin" <vor...@bellsouth.net> wrote:
>>After reading a lot of these types of posts I'm starting to think that
>>the problem isn't a memory leak as some have thought, but that Morrowind
>>never releases memory it allocates for the various gaming areas.

"Seneca" <nojunk...@thisplace.net> once tried to test me with:


> I thought that's what "memory leak" meant.
> If that's not what it means, what does it mean?

That is what a memory leak is.

--

Knight37

"Tsk, tsk, tsk. Such ingratitude after all the times I saved your life."
-- Blonde, from "The Good, The Bad, and The Ugly"

Vorlin

unread,
May 10, 2002, 10:45:29 AM5/10/02
to
"Seneca" <nojunk...@thisplace.net> wrote in message
news:xQPC8.1955$Ru2.1...@bgtnsc05-news.ops.worldnet.att.net...

I meant that it doesn't release the memory on purpose. A lot of game areas
require 'prep work' when loaded for the first time (data decompression,
allocation, some internal calculations to set everything up), so to speed
things up a game coder might fix it so once that happens the prepared data
is left in memory so if the player returns to that zone it will load up much
faster.

Seneca

unread,
May 10, 2002, 11:58:47 AM5/10/02
to
"Knight37" <knig...@email.com> wrote

> "Vorlin" <vor...@bellsouth.net> wrote:
> >>After reading a lot of these types of posts I'm starting to think that
> >>the problem isn't a memory leak as some have thought, but that Morrowind
> >>never releases memory it allocates for the various gaming areas.
>
> "Seneca" <nojunk...@thisplace.net> once tried to test me with:
> > I thought that's what "memory leak" meant.
> > If that's not what it means, what does it mean?
>
> That is what a memory leak is.

Thanks. It always makes me feel better when I actually get something right.
;-)

Seneca

Seneca

unread,
May 10, 2002, 12:07:13 PM5/10/02
to
"Vorlin" <vor...@bellsouth.net> wrote
> "Seneca" <nojunk...@thisplace.net> wrote

> > > "Vorlin" <vor...@bellsouth.net> skrev i meddelandet
> > [ . . . ]
> > > > Note: the following is pure speculation
> > > >
> > > > After reading a lot of these types of posts I'm starting to think
that
> > the
> > > > problem isn't a memory leak as some have thought, but that Morrowind
> > never
> > > > releases memory it allocates for the various gaming areas. [ . . . ]
> >
> > I thought that's what "memory leak" meant.
> >
> > If that's not what it means, what does it mean?
>
> I meant that it doesn't release the memory on purpose. A lot of game
areas
> require 'prep work' when loaded for the first time (data decompression,
> allocation, some internal calculations to set everything up), so to speed
> things up a game coder might fix it so once that happens the prepared data
> is left in memory so if the player returns to that zone it will load up
much
> faster.

Ah. I see what you mean, but it seems like it would be a terribly bad idea
to do that deliberately, considering the size of today's games and the
stated (often modest) memory requirements. On the other hand I'm not a
programmer, so what do I know.

Seneca


Knight37

unread,
May 10, 2002, 12:11:39 PM5/10/02
to
"Seneca" <nojunk...@thisplace.net> once tried to test me with:

>> I meant that it doesn't release the memory on purpose. A lot of game


> areas
>> require 'prep work' when loaded for the first time (data
>> decompression, allocation, some internal calculations to set
>> everything up), so to speed things up a game coder might fix it so
>> once that happens the prepared data is left in memory so if the
>> player returns to that zone it will load up
> much
>> faster.
>
> Ah. I see what you mean, but it seems like it would be a terribly bad
> idea to do that deliberately, considering the size of today's games
> and the stated (often modest) memory requirements. On the other hand
> I'm not a programmer, so what do I know.

Yes, that would be a horribly bad idea. It's still a memory leak if it does
do this (I think we're still just speculating at this point), regardless of
whether or not it's intentional. No computer has infinite memory. :)

--

Knight37

"I've never seen so many men wasted so badly."

Vorlin

unread,
May 10, 2002, 12:49:24 PM5/10/02
to
"Knight37" <knig...@email.com> wrote in message
news:Xns920A72E92...@130.133.1.4...

> "Seneca" <nojunk...@thisplace.net> once tried to test me with:
>
> >> I meant that it doesn't release the memory on purpose. A lot of game
> > areas
> >> require 'prep work' when loaded for the first time (data
> >> decompression, allocation, some internal calculations to set
> >> everything up), so to speed things up a game coder might fix it so
> >> once that happens the prepared data is left in memory so if the
> >> player returns to that zone it will load up
> > much
> >> faster.
> >
> > Ah. I see what you mean, but it seems like it would be a terribly bad
> > idea to do that deliberately, considering the size of today's games
> > and the stated (often modest) memory requirements. On the other hand
> > I'm not a programmer, so what do I know.
>
> Yes, that would be a horribly bad idea. It's still a memory leak if it
does
> do this (I think we're still just speculating at this point), regardless
of
> whether or not it's intentional. No computer has infinite memory. :)

Implemented correctly the code should have a limit on how much it will cache
this way before it starts replacing older with newer data. But if no limit
is set (or if the limit is too high) then people with clogged harddrives or
fixed swap files that are too small will have serious problems (crash to
desktop, as a rule).

The reason I suspected in the first place that Morrowind might be using this
method was their specs recommending a 1 gig swap file. That is the biggest
swap file recommendation I've ever seen, which makes me think that a huge
amount of pre-loaded data is kept in memory as a purposeful part of the game
design (for better or worse).

Eric VanHeest

unread,
May 10, 2002, 2:24:08 PM5/10/02
to
Seneca <nojunk...@thisplace.net> wrote:

> Thanks. It always makes me feel better when I actually get something right.
> ;-)

Someone from the internet told you you were right ... that doesn't
necessarily mean anything :)

(I think it's true too, but you can't trust these internet folks!)

(What do you mean, "You're one of those folks" ? ..)

Jim Adam

unread,
May 10, 2002, 7:25:33 PM5/10/02
to
In the Morrowind.ini file, do

DontThreadLoad=1

This fixed the problem for me. There are still "Loading xyz" dialogs
that appear, of course, but now that's pretty much the only time
there's a pause, not every 3-10 seconds like it was before. The game
plays much, much better with thread loading turned off.

Hope this helps.
Jim

sp...@spam.com

unread,
May 10, 2002, 10:11:00 PM5/10/02
to

That defnitely helps and can delay the need to reinstall Windows.

Unfortunately, while the Windows OS is necessary for gaming, it is still a
legacy pile of shit. If you don't wipe it and start over periodically, it will
start to chug badly.

sp...@spam.com

unread,
May 10, 2002, 10:19:13 PM5/10/02
to
In article <VFBC8.10472$vL3.122...@newssvr11.news.prodigy.com>, "Olaf" <ola...@swbell.net> wrote:
>I get pausing while running around towns, or approaching them. Its the
>same thing I get when running around the world map when the game
>transitions to a new 'zone'. I thought it was because it was loading
>stuff, even though there is no loading bar like there is most of the
>time when you zone in/out of a dungeon, etc. Doesnt everyone get them?

I get that, and that is my ONE problem with the technical side of the game.
I'd rather it have larger load times, less often.

Or at least when I enter a city, load the whole city. It is a pain in the ass
to pause a few seconds to load stuff every time I move 100 feet.

sp...@spam.com

unread,
May 10, 2002, 10:20:24 PM5/10/02
to
In article <guoodu473ma9p2hra...@4ax.com>, Jim Adam <jad...@cinci.rr.com> wrote:
>In the Morrowind.ini file, do
>
> DontThreadLoad=1
>
>This fixed the problem for me. There are still "Loading xyz" dialogs
>that appear, of course, but now that's pretty much the only time
>there's a pause, not every 3-10 seconds like it was before. The game
>plays much, much better with thread loading turned off.

Can you explain in greater detail what this does?

Will this stop that annoying load (with no loading bar) that happens every few
100 feet?

Jim Vieira

unread,
May 10, 2002, 10:22:29 PM5/10/02
to

<sp...@spam.com> wrote in message
news:af%C8.91297$8V6.2...@news.webusenet.com...

> In article <guoodu473ma9p2hra...@4ax.com>, Jim Adam
<jad...@cinci.rr.com> wrote:
> >In the Morrowind.ini file, do
> >
> > DontThreadLoad=1
> >
> >This fixed the problem for me. There are still "Loading xyz" dialogs
> >that appear, of course, but now that's pretty much the only time
> >there's a pause, not every 3-10 seconds like it was before. The game
> >plays much, much better with thread loading turned off.
>
> Can you explain in greater detail what this does?
>
> Will this stop that annoying load (with no loading bar) that happens every
few
> 100 feet?

That is what it did for me. I thought it was natural at first (loading
data)
but it seemed odd that a short load should totally freeze my system for 2-3
seconds, and it happened like every 30 seconds.

I don't know what it is changing in the game, but I can testify that it does
eliminate my pausing problem. The problem was so bad that I could
instantly see the difference. You may want to give it a try.

Jim


Brian H.

unread,
May 8, 2002, 10:15:04 PM5/8/02
to

<sp...@spam.com> wrote in message
news:Xw5C8.52413$8V6.1...@news.webusenet.com...

> In article <9fvgdukekambd9fhj...@4ax.com>,
falke...@NOSPAMbigmailbox.net wrote:
> >Whoa...since when did system requirements jump from 256 MB
> >recommended, to 1 GB recommended?
> >
> >Goddamn.......these requirements are getting exponential by the
> >month.....
>
> The problem is that the average user seems to think throwing more hardware
at
> the problem is the solution.
>
> If you are not doing a full reinstall of your OS at l east once every 3-6
> months, then your computer is going to run like shit. Sorry folks, that's
life
> with Windows.

Heh. I haven't reinstalled my OS for maybe 2 years. It runs fine.

>
> Furthermore, you need to keep up to date with all patches and drivers.
Also,
> if you cut corners on any piece of hardware, *that* will be your
bottleneck.
> Cheap ass motherboard? Piss poor hard drive? Cheap no-name RAM? All of
these
> are very poor decisions.
>

I normally don't keep up to date patches and drivers unless there is really
a problem. I follow the "no break, no fix" rule. And all my RAMs are dirt
cheap Korean RAMs.

> As I mentioned earlier, I'm currently rebuilding my main machine, and so
I've
> only been able to play Morrowind on my backup/guest machine (the box I
have on
> a desk for friends to game on when they come over). It has a mere GeForce2
> Ultra, 256megs of DDR ram, and an athlon thunderbird 1.2 ghz. On that box,
I
> run the game at 1024x768x32 with all detail settings at about the middle
> (including shadows). I was playing it at 1280 for a while, but went to a
> smaller resolution so I could read the text better (they really need an
option
> to increase text size! On a 21" monitor at 1280 rez, the font is tiny).
> Anyway, at those settings the game runs great. That was even BEFORE I
started
> using the no safedisc crack.
>

My monitor is only 15" CRT. I might replace a 15" LCD when it breaks. But
so far this "Made in China" monitor still doesn't break for 2 years. I was
tempting to piss on it so that it would break, but I heard that those
circuit boards contain environmetally-not-so-friendly substances so I might
as well use it as much as it can before I contaminate the earth with another
usable monitor.

> I am always boggled by people who have trouble running the game on
monstrous
> hardware. I'm a gear head too, and I am constantly replacing and upgrading
> hardware. I can understand the fun of that =).

I hate replacing & upgrading hardware. Everytime I insert a new card or a
new RAM into my computer, I feel an urge to pick up a hammer and smash it to
pieces. =P

> I don't think I've used a
> computer more than a year old for about 4-5 years.

I suppose you are not a majority.

> But there is more to having
> a functional gaming rig than just installing buff hardware with a lot of
> numbers. You have to know how to configure it properly and make sure
you're
> running the right software.
>

My system is as stable as a console. I think one of the reasons is I don't
install junk software.

Lucian Wischik

unread,
May 11, 2002, 4:36:46 AM5/11/02
to
<sp...@spam.com> wrote:
>> DontThreadLoad=1

>Can you explain in greater detail what this does?

I can't know for sure, but based on the name, my guess is this:
(1) It makes sense to be loading in data in the background,
while you're playing.
(2) A background task is called a "thread". The programmers
probably made this thread a low-priority one, so it doesn't
interfere with the performance of the game.
(3) However, on some Windows configurations, it's impossible
for loading to happen low-priority, even if it's in a thread.
Therefore this low-priority background-loading will
interrupt the game.

What Windows configurations make background-loading impossible? I don't
really know. I think part of it has to do with the type of hard disk you
have (SCSI can always background-load okay). And it depends on how whether
you've disabled 32bit hard-drive drivers. But there are other factors that
I never understood.

(I encountered this problem in a screensaver I was writing. I wanted to
background-load some images in a thread. On some machines it worked fine
in the background. On others it interrupted the saver's performance.)

Gerry Quinn

unread,
May 11, 2002, 6:46:05 AM5/11/02
to
In article <abcmh5$1pv$1...@hfc.pacific.net.hk>, "Brian H." <bh1234...@nospam.please.ismart.net> wrote:
>>
>> If you are not doing a full reinstall of your OS at l east once every 3-6
>> months, then your computer is going to run like shit. Sorry folks, that's
>life
>> with Windows.
>
>Heh. I haven't reinstalled my OS for maybe 2 years. It runs fine.

Over three years for me. I've NEVER re-installed Windows.

Everyone I know in RL who has done, has done so because they screwed up
their computer by their own silly actions and panicked.

I know that on usenet you get assertions like those of the first poster
above, but I've never seen any reason for it. Maybe these people should
get Linux, if it's so great it might solve even their problems...

Gerry Quinn
--
http://bindweed.com
Entertainment software for Windows
Puzzles, Strategy Games, Kaleidoscope Screensaver
Download evaluation versions free - no time limits

Courageous

unread,
May 11, 2002, 1:25:56 PM5/11/02
to

>Everyone I know in RL who has done, has done so because they screwed up
>their computer by their own silly actions and panicked.
>
>I know that on usenet you get assertions like those of the first poster
>above, but I've never seen any reason for it. Maybe these people should
>get Linux, if it's so great it might solve even their problems...

Back when I was running Windows 9X, I would have to reinstall about
every six months. Not with 2000, though. Keep in mind: I'm a professional
software developer.

C//

logann

unread,
May 12, 2002, 10:44:41 PM5/12/02
to
I've had the same probs, I've tried the NOCD patch but I get a lot of
disc access. Today I defragged and wow, almost no disc access, hope
this helps.

Bob

Werner Purrer

unread,
May 28, 2002, 1:42:17 PM5/28/02
to
Jerry Taylor wrote:

> My guess is that it's a graphics card issue. My hope is that it's a
> graphics card issue ... because the same damned thing is happening to me
> and the 10,000 Maniacs are screaming "Get a new graphics card" (loser ...
> welfare bum ... software pirate ... deadbeat ... etc.). Not sure if I
> will or not, but damn, I feel your pain.
>
Sounds like it, my copy finally arrived, and I now play the game on a good
ole Radeon 32 MB with a TBird 900 and 256 MB and the game runs really well,
I'm really surprised. (and yes I'm in Balmora already and I get between 18
and 30 fps, I guess)


--
Wenn ich eine Windows CD an einen Politiker binde und ihm Geld dafür
gebe, dass er einmal um den Block rennt und dabei grunzt, dann läuft
Windows endlich ohne unerklärliche Abstürze.

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