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Guild Wars with henchmen only

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Badbark

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Oct 19, 2007, 8:13:33 AM10/19/07
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I just finished the Prophecies campaign of Guild Wars playing only
with henchmen. Quite a fun romp and I was surprised at how good the
henchmen played. It's just a matter of learning what they will do and
working around their few faults. I played as a Warrior/Monk and
despite many deaths and restarts during the missions I did completed
everyone without other players help. If your stuck for a solo RPG to
play it's well worth a try.

I also switched off the chat facilities and didn't trade with any
other players throughout the game. I can't be bothered with ass-
hats. :)

I enjoyed it enough to want to play it again with another character.
Any ideas on a good profession combo to play with henchmen only? As I
went with W/Mo last time I want to try two other professions this
time.

Badbark

Steve

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Oct 19, 2007, 11:08:20 AM10/19/07
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Try a necro. Many interesting combos available. Blood based vs. Curses vs.
Death are totally different. The secondary is relatively unimportant you'll
find. Ranger has an interesting range of skills also.


Find me in game (IGN: Like Herding Cats) and I can give you some builds that
work well for me. My Necro has finished all 3 campaigns in normal and HM.


"Badbark" <bad...@hotmail.com> wrote in message
news:1192796013.5...@q5g2000prf.googlegroups.com...

Darin Johnson

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Oct 19, 2007, 7:02:44 PM10/19/07
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On Oct 19, 5:13 am, Badbark <badb...@hotmail.com> wrote:
> I played as a Warrior/Monk and
> despite many deaths and restarts during the missions I did completed
> everyone without other players help.

Which is nice to know. I wasn't sure if the game
would be a bit too hard in places to use just
henchmen. It only took about 20 seconds after
first logging on to know that I wasn't going
to find a highly refined set of players to
group for pick up groups. GW makes the WOW player
base seem mature...

I had read that many players will look down on
others if they're warrior/monk, as being too
stereotypical or advertising the player as
being a newb (like how many WoW players
hate hunters). I haven't chosen a second prof
for my warrior yet, but monk just seems to be
a very natural and logical choice, especially
if most of the time is spent soloing. Wasn't
sure if henchmen would be any good at heals
or buffs.

--
Darin Johnson

Nostromo

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Oct 19, 2007, 7:34:18 PM10/19/07
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Thus spake Darin Johnson <da...@usa.net>, Fri, 19 Oct 2007 16:02:44 -0700,
Anno Domini:

>On Oct 19, 5:13 am, Badbark <badb...@hotmail.com> wrote:
>> I played as a Warrior/Monk and
>> despite many deaths and restarts during the missions I did completed
>> everyone without other players help.
>
>Which is nice to know. I wasn't sure if the game
>would be a bit too hard in places to use just
>henchmen. It only took about 20 seconds after
>first logging on to know that I wasn't going
>to find a highly refined set of players to
>group for pick up groups. GW makes the WOW player
>base seem mature...

Just like certain servers/areas of WoW from what I've read. You just have to
know where to go & where not to.

>I had read that many players will look down on
>others if they're warrior/monk, as being too
>stereotypical or advertising the player as
>being a newb (like how many WoW players
>hate hunters). I haven't chosen a second prof
>for my warrior yet, but monk just seems to be
>a very natural and logical choice, especially
>if most of the time is spent soloing. Wasn't
>sure if henchmen would be any good at heals
>or buffs.

The monk is probably the most common 2ndary, given you get a multi-rez, if
nothing else (I use it on my Dervish in NF just for that, if at all).

I'd also suggest to the OP to get NF for the hero system (not sure if
Prophecies is now patched to include these, but there's only one available
in LA, the necro, right?). Heroes change the whole game for a soloer - you
can attack missions head-on as you effectively have 4 out of the 8 chars
under complete control. I've also enjoyed the vaguely African mythos theme
of NF more than the typical medieval one of Prophecies, in retrospect.

--
Nostromo

Gerry Quinn

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Oct 21, 2007, 8:14:36 AM10/21/07
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In article <1192834964....@z24g2000prh.googlegroups.com>,
da...@usa.net says...

> I had read that many players will look down on
> others if they're warrior/monk, as being too
> stereotypical or advertising the player as
> being a newb (like how many WoW players
> hate hunters). I haven't chosen a second prof
> for my warrior yet, but monk just seems to be
> a very natural and logical choice, especially
> if most of the time is spent soloing.

That was my feeling too; it's the natural choice, and I saw nothing
that made it seem like a bad choice. Just like hunter in WoW, it's
probably disparaged mostly because it's so commonplace.

Most of the hunters I've grouped with in WoW are actually pretty good
players IMO; hunter crowd control is powerful but not the easiest to
do. The main problem hunters have (along with rogues) is that there
are so many of them.

- Gerry Quinn

BombayMix

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Oct 22, 2007, 5:05:44 AM10/22/07
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On Oct 21, 1:14 pm, Gerry Quinn <ger...@indigo.ie> wrote:
> In article <1192834964.264814.49...@z24g2000prh.googlegroups.com>,

> da...@usa.net says...
>
> > I had read that many players will look down on
> > others if they're warrior/monk, as being too
> > stereotypical or advertising the player as
> > being a newb (like how many WoW players
> > hate hunters). I haven't chosen a second prof
> > for my warrior yet, but monk just seems to be
> > a very natural and logical choice, especially
> > if most of the time is spent soloing.
>
> That was my feeling too; it's the natural choice, and I saw nothing
> that made it seem like a bad choice.

Which is its fault. For new players having a monk secondary seems the
obvious choice cause it means you can heal yourself but if you know
the game there are better ways to do it and better combinations. Ie W/
E and use the elementalist skills to boost your weapon damage and ward
yourself. Plus its the healer job to heal not the tank!

I found a monk great for soloing, since healing can be the key to
success but any range char is good since it allows you to stand back a
view the action. So, you can see what stupid thing the henches are
going to do next! Try and pick a build the henches lacks, ie Nec
minion master, interrupts ranger etc.


The Master

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Oct 22, 2007, 9:38:47 AM10/22/07
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On Fri, 19 Oct 2007, Darin Johnson wrote:

> I haven't chosen a second prof
> for my warrior yet, but monk just seems to be
> a very natural and logical choice, especially
> if most of the time is spent soloing. Wasn't
> sure if henchmen would be any good at heals
> or buffs.

I haven't yet finished my first time through GW, but so far I think the
Warrior/Necro combination works out well. The henchmen can be quite
stupid at times, so picking the right combination is critical. In my own
experience, the warrior, healer, and mage henchmen are the most useful.
The archer seems to die way too often to be of much use.

The Master

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Oct 22, 2007, 9:45:37 AM10/22/07
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On Fri, 19 Oct 2007, Badbark wrote:

> I enjoyed it enough to want to play it again with another character.
> Any ideas on a good profession combo to play with henchmen only? As I
> went with W/Mo last time I want to try two other professions this
> time.

The First time I tried playing, I was using a Necro/Elementalist. I got
rather far, but it was a little difficult as my first choice as a noob. I
started over with a Warrior/Necro, and it has worked wonderfully. Once I
finsh the game with that combination, I plan on trying the
necro/elementalist combination again.

Xocyll

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Oct 22, 2007, 11:05:25 AM10/22/07
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BombayMix <bomb...@altavista.co.uk> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

I used monk secondary for a similar reason.
Not to heal me (although that was a bonus) but to resurrect the henchmen
when they inevitably get themselves killed.
One resurrect signet just isn't enough, even if you can get it recharged
mid-mission.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

BombayMix

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Oct 22, 2007, 11:58:27 AM10/22/07
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On Oct 22, 2:38 pm, The Master <tar...@nospam.sdf.lonestar.org.nospam>
wrote:

I pity people who rely on the healer hench. They often seem to be a
smiter with a side line in heroes. More then once I've seen them let
someone die when they smite away.

Heroes seem to have better AI, plus you can tweak them and cast a
spell for them when they don't automatically do.

Ele are generally make the best hench.


Darin Johnson

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Oct 22, 2007, 3:41:40 PM10/22/07
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On Oct 22, 2:05 am, BombayMix <bombay...@altavista.co.uk> wrote:
> Plus its the healer job to heal not the tank!

As a new player, there's sort of a worry if the
henchmen can heal adequately or not. Definately
while doing the pre quests solo, the healing
from monk and mesmer really came in handy.

> I found a monk great for soloing, since healing can be the key to
> success

I had heard that it was difficult to both direct
the combat and heal the henchmen at the same
time.

> but any range char is good since it allows you to stand back a
> view the action.

I've got a second elementalist char who will group
with a friend. But I wanted a melee guy for my
soloing character. Now if only my new computer
arrives soon to replace the one that blew up...

--
Darin Johnson

Nostromo

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Oct 23, 2007, 1:18:04 AM10/23/07
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Xocyll wrote:

> I used monk secondary for a similar reason.
> Not to heal me (although that was a bonus) but to resurrect the henchmen
> when they inevitably get themselves killed.
> One resurrect signet just isn't enough, even if you can get it recharged
> mid-mission.

I've got all my heroes in NF with a 2ndary necro MM build, so when I
venture out where there's a lot of squishies, it means I can raise a
veritable army of minions - it's almost too easy :). The best part is, I
can cut an 8-char team back to 4 & still do almost as well, with far
more phat loot for me!

--
Nostromo

BombayMix

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Oct 23, 2007, 8:23:29 AM10/23/07
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On Oct 22, 8:41 pm, Darin Johnson <da...@usa.net> wrote:
> On Oct 22, 2:05 am, BombayMix <bombay...@altavista.co.uk> wrote:
>
> > Plus its the healer job to heal not the tank!
>
> As a new player, there's sort of a worry if the
> henchmen can heal adequately or not. Definately
> while doing the pre quests solo, the healing
> from monk and mesmer really came in handy.

Ideally you want a monk hero. That way you can keep an eye on them and
cast spells for them when they flatly refuse to heal you! You can also
tweak their skills set as needed.

> > I found a monk great for soloing, since healing can be the key to
> > success
>
> I had heard that it was difficult to both direct
> the combat and heal the henchmen at the same
> time.

Never had problems. Henchmen will auto attack what you attack, so just
call a target (ctrl-click a mob) or auto attack one (You only need to
hit it once) and they will attack it.

Darin Johnson

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Oct 24, 2007, 12:35:39 PM10/24/07
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On Oct 23, 5:23 am, BombayMix <bombay...@altavista.co.uk> wrote:
> Never had problems. Henchmen will auto attack what you attack, so just
> call a target (ctrl-click a mob) or auto attack one (You only need to
> hit it once) and they will attack it.

That's what I heard was hard. From:
http://gw.gamewikis.org/wiki/Primary_profession_guide#Monk
under the last "con".

I was initially considering a monk as my soloing
character (ie, only henchmen, no friends or PUGs),
but that page make me rethink it. Maybe when I
have a handle on the game I can run through again
with a monk. But warrior sounded "easiest" for
a novice who wants a simple game without having
to deal with theory.

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